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15637ed4 RG |
1 | /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ |
2 | /* def.objects.h - version 1.0.3 */ | |
3 | ||
4 | /* objects have letter " % ) ( 0 _ ` [ ! ? / = * */ | |
5 | #include "config.h" | |
6 | #include "def.objclass.h" | |
7 | #define NULL (char *)0 | |
8 | ||
9 | struct objclass objects[] = { | |
10 | ||
11 | { "strange object", NULL, NULL, 1, 0, | |
12 | ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }, | |
13 | { "amulet of Yendor", NULL, NULL, 1, 0, | |
14 | AMULET_SYM, 100, 0, 2, 0, 0, 0 }, | |
15 | ||
16 | #define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\ | |
17 | FOOD_SYM, prob, delay, weight, 0, 0, nutrition } | |
18 | ||
19 | /* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */ | |
20 | /* food 4 can be read */ | |
21 | /* food 5 improves your vision */ | |
22 | /* food 6 makes you stronger (like Popeye) */ | |
23 | /* foods CORPSE up to CORPSE+52 are cadavers */ | |
24 | ||
25 | FOOD("food ration", 50, 5, 4, 800), | |
26 | FOOD("tripe ration", 20, 1, 2, 200), | |
27 | FOOD("pancake", 3, 1, 1, 200), | |
28 | FOOD("dead lizard", 3, 0, 1, 40), | |
29 | FOOD("fortune cookie", 7, 0, 1, 40), | |
30 | FOOD("carrot", 2, 0, 1, 50), | |
31 | FOOD("tin", 7, 0, 1, 0), | |
32 | FOOD("orange", 1, 0, 1, 80), | |
33 | FOOD("apple", 1, 0, 1, 50), | |
34 | FOOD("pear", 1, 0, 1, 50), | |
35 | FOOD("melon", 1, 0, 1, 100), | |
36 | FOOD("banana", 1, 0, 1, 80), | |
37 | FOOD("candy bar", 1, 0, 1, 100), | |
38 | FOOD("egg", 1, 0, 1, 80), | |
39 | FOOD("clove of garlic", 1, 0, 1, 40), | |
40 | FOOD("lump of royal jelly", 0, 0, 1, 200), | |
41 | ||
42 | FOOD("dead human", 0, 4, 40, 400), | |
43 | FOOD("dead giant ant", 0, 1, 3, 30), | |
44 | FOOD("dead giant bat", 0, 1, 3, 30), | |
45 | FOOD("dead centaur", 0, 5, 50, 500), | |
46 | FOOD("dead dragon", 0, 15, 150, 1500), | |
47 | FOOD("dead floating eye", 0, 1, 1, 10), | |
48 | FOOD("dead freezing sphere", 0, 1, 1, 10), | |
49 | FOOD("dead gnome", 0, 1, 10, 100), | |
50 | FOOD("dead hobgoblin", 0, 2, 20, 200), | |
51 | FOOD("dead stalker", 0, 4, 40, 400), | |
52 | FOOD("dead jackal", 0, 1, 10, 100), | |
53 | FOOD("dead kobold", 0, 1, 10, 100), | |
54 | FOOD("dead leprechaun", 0, 4, 40, 400), | |
55 | FOOD("dead mimic", 0, 4, 40, 400), | |
56 | FOOD("dead nymph", 0, 4, 40, 400), | |
57 | FOOD("dead orc", 0, 2, 20, 200), | |
58 | FOOD("dead purple worm", 0, 7, 70, 700), | |
59 | FOOD("dead quasit", 0, 2, 20, 200), | |
60 | FOOD("dead rust monster", 0, 5, 50, 500), | |
61 | FOOD("dead snake", 0, 1, 10, 100), | |
62 | FOOD("dead troll", 0, 4, 40, 400), | |
63 | FOOD("dead umber hulk", 0, 5, 50, 500), | |
64 | FOOD("dead vampire", 0, 4, 40, 400), | |
65 | FOOD("dead wraith", 0, 1, 1, 10), | |
66 | FOOD("dead xorn", 0, 7, 70, 700), | |
67 | FOOD("dead yeti", 0, 7, 70, 700), | |
68 | FOOD("dead zombie", 0, 1, 3, 30), | |
69 | FOOD("dead acid blob", 0, 1, 3, 30), | |
70 | FOOD("dead giant beetle", 0, 1, 1, 10), | |
71 | FOOD("dead cockatrice", 0, 1, 3, 30), | |
72 | FOOD("dead dog", 0, 2, 20, 200), | |
73 | FOOD("dead ettin", 0, 1, 3, 30), | |
74 | FOOD("dead fog cloud", 0, 1, 1, 10), | |
75 | FOOD("dead gelatinous cube", 0, 1, 10, 100), | |
76 | FOOD("dead homunculus", 0, 2, 20, 200), | |
77 | FOOD("dead imp", 0, 1, 1, 10), | |
78 | FOOD("dead jaguar", 0, 3, 30, 300), | |
79 | FOOD("dead killer bee", 0, 1, 1, 10), | |
80 | FOOD("dead leocrotta", 0, 5, 50, 500), | |
81 | FOOD("dead minotaur", 0, 7, 70, 700), | |
82 | FOOD("dead nurse", 0, 4, 40, 400), | |
83 | FOOD("dead owlbear", 0, 7, 70, 700), | |
84 | FOOD("dead piercer", 0, 2, 20, 200), | |
85 | FOOD("dead quivering blob", 0, 1, 10, 100), | |
86 | FOOD("dead giant rat", 0, 1, 3, 30), | |
87 | FOOD("dead giant scorpion", 0, 1, 10, 100), | |
88 | FOOD("dead tengu", 0, 3, 30, 300), | |
89 | FOOD("dead unicorn", 0, 3, 30, 300), | |
90 | FOOD("dead violet fungi", 0, 1, 10, 100), | |
91 | FOOD("dead long worm", 0, 5, 50, 500), | |
92 | /* %% wt of long worm should be proportional to its length */ | |
93 | FOOD("dead xan", 0, 3, 30, 300), | |
94 | FOOD("dead yellow light", 0, 1, 1, 10), | |
95 | FOOD("dead zruty", 0, 6, 60, 600), | |
96 | ||
97 | /* weapons ... - ROCK come several at a time */ | |
98 | /* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */ | |
99 | /* weapons AXE, SWORD, THSWORD are good for worm-cutting */ | |
100 | /* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */ | |
101 | #define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\ | |
102 | WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 } | |
103 | ||
104 | WEAPON("arrow", 7, 0, 6, 6), | |
105 | WEAPON("sling bullet", 7, 0, 4, 6), | |
106 | WEAPON("crossbow bolt", 7, 0, 4, 6), | |
107 | WEAPON("dart", 7, 0, 3, 2), | |
108 | WEAPON("rock", 6, 1, 3, 3), | |
109 | WEAPON("boomerang", 2, 3, 9, 9), | |
110 | WEAPON("mace", 9, 3, 6, 7), | |
111 | WEAPON("axe", 6, 3, 6, 4), | |
112 | WEAPON("flail", 6, 3, 6, 5), | |
113 | WEAPON("long sword", 8, 3, 8, 12), | |
114 | WEAPON("two handed sword", 6, 4, 12, 6), | |
115 | WEAPON("dagger", 6, 3, 4, 3), | |
116 | WEAPON("worm tooth", 0, 4, 2, 2), | |
117 | WEAPON("crysknife", 0, 3, 10, 10), | |
118 | WEAPON("spear", 6, 3, 6, 8), | |
119 | WEAPON("bow", 6, 3, 4, 6), | |
120 | WEAPON("sling", 5, 3, 6, 6), | |
121 | WEAPON("crossbow", 6, 3, 4, 6), | |
122 | ||
123 | { "whistle", "whistle", NULL, 0, 0, | |
124 | TOOL_SYM, 90, 0, 2, 0, 0, 0 }, | |
125 | { "magic whistle", "whistle", NULL, 0, 0, | |
126 | TOOL_SYM, 10, 0, 2, 0, 0, 0 }, | |
127 | { "expensive camera", NULL, NULL, 1, 1, | |
128 | TOOL_SYM, 0, 0, 3, 0, 0, 0 }, | |
129 | { "ice box", "large box", NULL, 0, 0, | |
130 | TOOL_SYM, 0, 0, 40, 0, 0, 0 }, | |
131 | { "pick-axe", NULL, NULL, 1, 1, | |
132 | TOOL_SYM, 0, 0, 5, 6, 3, 0 }, | |
133 | { "can opener", NULL, NULL, 1, 1, | |
134 | TOOL_SYM, 0, 0, 1, 0, 0, 0 }, | |
135 | { "heavy iron ball", NULL, NULL, 1, 0, | |
136 | BALL_SYM, 100, 0, 20, 0, 0, 0 }, | |
137 | { "iron chain", NULL, NULL, 1, 0, | |
138 | CHAIN_SYM, 100, 0, 20, 0, 0, 0 }, | |
139 | { "enormous rock", NULL, NULL, 1, 0, | |
140 | ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 }, | |
141 | ||
142 | #define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\ | |
143 | ARMOR_SYM, prob, delay, 8, ac, can, 0 } | |
144 | ARMOR("helmet", 3, 1, 9, 0), | |
145 | ARMOR("plate mail", 5, 5, 3, 2), | |
146 | ARMOR("splint mail", 8, 5, 4, 1), | |
147 | ARMOR("banded mail", 10, 5, 4, 0), | |
148 | ARMOR("chain mail", 10, 5, 5, 1), | |
149 | ARMOR("scale mail", 10, 5, 6, 0), | |
150 | ARMOR("ring mail", 15, 5, 7, 0), | |
151 | /* the armors below do not rust */ | |
152 | ARMOR("studded leather armor", 13, 3, 7, 1), | |
153 | ARMOR("leather armor", 17, 3, 8, 0), | |
154 | ARMOR("elven cloak", 5, 0, 9, 3), | |
155 | ARMOR("shield", 3, 0, 9, 0), | |
156 | ARMOR("pair of gloves", 1, 1, 9, 0), | |
157 | ||
158 | #define POTION(name,color) { name, color, NULL, 0, 1,\ | |
159 | POTION_SYM, 0, 0, 2, 0, 0, 0 } | |
160 | ||
161 | POTION("restore strength", "orange"), | |
162 | POTION("booze", "bubbly"), | |
163 | POTION("invisibility", "glowing"), | |
164 | POTION("fruit juice", "smoky"), | |
165 | POTION("healing", "pink"), | |
166 | POTION("paralysis", "puce"), | |
167 | POTION("monster detection", "purple"), | |
168 | POTION("object detection", "yellow"), | |
169 | POTION("sickness", "white"), | |
170 | POTION("confusion", "swirly"), | |
171 | POTION("gain strength", "purple-red"), | |
172 | POTION("speed", "ruby"), | |
173 | POTION("blindness", "dark green"), | |
174 | POTION("gain level", "emerald"), | |
175 | POTION("extra healing", "sky blue"), | |
176 | POTION("levitation", "brown"), | |
177 | POTION(NULL, "brilliant blue"), | |
178 | POTION(NULL, "clear"), | |
179 | POTION(NULL, "magenta"), | |
180 | POTION(NULL, "ebony"), | |
181 | ||
182 | #define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\ | |
183 | SCROLL_SYM, prob, 0, 3, 0, 0, 0 } | |
184 | SCROLL("mail", "KIRJE", 0), | |
185 | SCROLL("enchant armor", "ZELGO MER", 6), | |
186 | SCROLL("destroy armor", "JUYED AWK YACC", 5), | |
187 | SCROLL("confuse monster", "NR 9", 5), | |
188 | SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4), | |
189 | SCROLL("blank paper", "READ ME", 3), | |
190 | SCROLL("remove curse", "PRATYAVAYAH", 6), | |
191 | SCROLL("enchant weapon", "DAIYEN FOOELS", 6), | |
192 | SCROLL("damage weapon", "HACKEM MUCHE", 5), | |
193 | SCROLL("create monster", "LEP GEX VEN ZEA", 5), | |
194 | SCROLL("taming", "PRIRUTSENIE", 1), | |
195 | SCROLL("genocide", "ELBIB YLOH",2), | |
196 | SCROLL("light", "VERR YED HORRE", 10), | |
197 | SCROLL("teleportation", "VENZAR BORGAVVE", 5), | |
198 | SCROLL("gold detection", "THARR", 4), | |
199 | SCROLL("food detection", "YUM YUM", 1), | |
200 | SCROLL("identify", "KERNOD WEL", 18), | |
201 | SCROLL("magic mapping", "ELAM EBOW", 5), | |
202 | SCROLL("amnesia", "DUAM XNAHT", 3), | |
203 | SCROLL("fire", "ANDOVA BEGARIN", 5), | |
204 | SCROLL("punishment", "VE FORBRYDERNE", 1), | |
205 | SCROLL(NULL, "VELOX NEB", 0), | |
206 | SCROLL(NULL, "FOOBIE BLETCH", 0), | |
207 | SCROLL(NULL, "TEMOV", 0), | |
208 | SCROLL(NULL, "GARVEN DEH", 0), | |
209 | ||
210 | #define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\ | |
211 | WAND_SYM, prob, 0, 3, flags, 0, 0 } | |
212 | ||
213 | WAND("light", "iridium", 10, NODIR), | |
214 | WAND("secret door detection", "tin", 5, NODIR), | |
215 | WAND("create monster", "platinum", 5, NODIR), | |
216 | WAND("wishing", "glass", 1, NODIR), | |
217 | WAND("striking", "zinc", 9, IMMEDIATE), | |
218 | WAND("slow monster", "balsa", 5, IMMEDIATE), | |
219 | WAND("speed monster", "copper", 5, IMMEDIATE), | |
220 | WAND("undead turning", "silver", 5, IMMEDIATE), | |
221 | WAND("polymorph", "brass", 5, IMMEDIATE), | |
222 | WAND("cancellation", "maple", 5, IMMEDIATE), | |
223 | WAND("teleportation", "pine", 5, IMMEDIATE), | |
224 | WAND("make invisible", "marble", 9, IMMEDIATE), | |
225 | WAND("digging", "iron", 5, RAY), | |
226 | WAND("magic missile", "aluminium", 10, RAY), | |
227 | WAND("fire", "steel", 5, RAY), | |
228 | WAND("sleep", "curved", 5, RAY), | |
229 | WAND("cold", "short", 5, RAY), | |
230 | WAND("death", "long", 1, RAY), | |
231 | WAND(NULL, "oak", 0, 0), | |
232 | WAND(NULL, "ebony", 0, 0), | |
233 | WAND(NULL, "runed", 0, 0), | |
234 | ||
235 | #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\ | |
236 | RING_SYM, 0, 0, 1, spec, 0, 0 } | |
237 | ||
238 | RING("adornment", "engagement", 0), | |
239 | RING("teleportation", "wooden", 0), | |
240 | RING("regeneration", "black onyx", 0), | |
241 | RING("searching", "topaz", 0), | |
242 | RING("see invisible", "pearl", 0), | |
243 | RING("stealth", "sapphire", 0), | |
244 | RING("levitation", "moonstone", 0), | |
245 | RING("poison resistance", "agate", 0), | |
246 | RING("aggravate monster", "tiger eye", 0), | |
247 | RING("hunger", "shining", 0), | |
248 | RING("fire resistance", "gold", 0), | |
249 | RING("cold resistance", "copper", 0), | |
250 | RING("protection from shape changers", "diamond", 0), | |
251 | RING("conflict", "jade", 0), | |
252 | RING("gain strength", "ruby", SPEC), | |
253 | RING("increase damage", "silver", SPEC), | |
254 | RING("protection", "granite", SPEC), | |
255 | RING("warning", "wire", 0), | |
256 | RING("teleport control", "iron", 0), | |
257 | RING(NULL, "ivory", 0), | |
258 | RING(NULL, "blackened", 0), | |
259 | ||
260 | /* gems ************************************************************/ | |
261 | #define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\ | |
262 | GEM_SYM, prob, 0, 1, 0, 0, gval } | |
263 | GEM("diamond", "blue", 1, 4000), | |
264 | GEM("ruby", "red", 1, 3500), | |
265 | GEM("sapphire", "blue", 1, 3000), | |
266 | GEM("emerald", "green", 1, 2500), | |
267 | GEM("turquoise", "green", 1, 2000), | |
268 | GEM("aquamarine", "blue", 1, 1500), | |
269 | GEM("tourmaline", "green", 1, 1000), | |
270 | GEM("topaz", "yellow", 1, 900), | |
271 | GEM("opal", "yellow", 1, 800), | |
272 | GEM("garnet", "dark", 1, 700), | |
273 | GEM("amethyst", "violet", 2, 650), | |
274 | GEM("agate", "green", 2, 600), | |
275 | GEM("onyx", "white", 2, 550), | |
276 | GEM("jasper", "yellowish brown", 2, 500), | |
277 | GEM("jade", "green", 2, 450), | |
278 | GEM("worthless piece of blue glass", "blue", 20, 0), | |
279 | GEM("worthless piece of red glass", "red", 20, 0), | |
280 | GEM("worthless piece of yellow glass", "yellow", 20, 0), | |
281 | GEM("worthless piece of green glass", "green", 20, 0), | |
282 | { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 } | |
283 | }; | |
284 | ||
285 | char obj_symbols[] = { | |
286 | ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM, | |
287 | BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM, | |
288 | WAND_SYM, RING_SYM, GEM_SYM, 0 }; | |
289 | int bases[sizeof(obj_symbols)]; |