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[unix-history] / games / hack / hack.potion.c
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1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.potion.c - version 1.0.3 */
3
4#include "hack.h"
5extern int float_down();
6extern char *nomovemsg;
7extern struct monst youmonst;
8extern struct monst *makemon();
9
10dodrink() {
11 register struct obj *otmp,*objs;
12 register struct monst *mtmp;
13 register int unkn = 0, nothing = 0;
14
15 otmp = getobj("!", "drink");
16 if(!otmp) return(0);
17 if(!strcmp(objects[otmp->otyp].oc_descr, "smoky") && !rn2(13)) {
18 ghost_from_bottle();
19 goto use_it;
20 }
21 switch(otmp->otyp){
22 case POT_RESTORE_STRENGTH:
23 unkn++;
24 pline("Wow! This makes you feel great!");
25 if(u.ustr < u.ustrmax) {
26 u.ustr = u.ustrmax;
27 flags.botl = 1;
28 }
29 break;
30 case POT_BOOZE:
31 unkn++;
32 pline("Ooph! This tastes like liquid fire!");
33 Confusion += d(3,8);
34 /* the whiskey makes us feel better */
35 if(u.uhp < u.uhpmax) losehp(-1, "bottle of whiskey");
36 if(!rn2(4)) {
37 pline("You pass out.");
38 multi = -rnd(15);
39 nomovemsg = "You awake with a headache.";
40 }
41 break;
42 case POT_INVISIBILITY:
43 if(Invis || See_invisible)
44 nothing++;
45 else {
46 if(!Blind)
47 pline("Gee! All of a sudden, you can't see yourself.");
48 else
49 pline("You feel rather airy."), unkn++;
50 newsym(u.ux,u.uy);
51 }
52 Invis += rn1(15,31);
53 break;
54 case POT_FRUIT_JUICE:
55 pline("This tastes like fruit juice.");
56 lesshungry(20);
57 break;
58 case POT_HEALING:
59 pline("You begin to feel better.");
60 flags.botl = 1;
61 u.uhp += rnd(10);
62 if(u.uhp > u.uhpmax)
63 u.uhp = ++u.uhpmax;
64 if(Blind) Blind = 1; /* see on next move */
65 if(Sick) Sick = 0;
66 break;
67 case POT_PARALYSIS:
68 if(Levitation)
69 pline("You are motionlessly suspended.");
70 else
71 pline("Your feet are frozen to the floor!");
72 nomul(-(rn1(10,25)));
73 break;
74 case POT_MONSTER_DETECTION:
75 if(!fmon) {
76 strange_feeling(otmp, "You feel threatened.");
77 return(1);
78 } else {
79 cls();
80 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
81 if(mtmp->mx > 0)
82 at(mtmp->mx,mtmp->my,mtmp->data->mlet);
83 prme();
84 pline("You sense the presence of monsters.");
85 more();
86 docrt();
87 }
88 break;
89 case POT_OBJECT_DETECTION:
90 if(!fobj) {
91 strange_feeling(otmp, "You feel a pull downward.");
92 return(1);
93 } else {
94 for(objs = fobj; objs; objs = objs->nobj)
95 if(objs->ox != u.ux || objs->oy != u.uy)
96 goto outobjmap;
97 pline("You sense the presence of objects close nearby.");
98 break;
99 outobjmap:
100 cls();
101 for(objs = fobj; objs; objs = objs->nobj)
102 at(objs->ox,objs->oy,objs->olet);
103 prme();
104 pline("You sense the presence of objects.");
105 more();
106 docrt();
107 }
108 break;
109 case POT_SICKNESS:
110 pline("Yech! This stuff tastes like poison.");
111 if(Poison_resistance)
112 pline("(But in fact it was biologically contaminated orange juice.)");
113 losestr(rn1(4,3));
114 losehp(rnd(10), "contaminated potion");
115 break;
116 case POT_CONFUSION:
117 if(!Confusion)
118 pline("Huh, What? Where am I?");
119 else
120 nothing++;
121 Confusion += rn1(7,16);
122 break;
123 case POT_GAIN_STRENGTH:
124 pline("Wow do you feel strong!");
125 if(u.ustr >= 118) break; /* > 118 is impossible */
126 if(u.ustr > 17) u.ustr += rnd(118-u.ustr);
127 else u.ustr++;
128 if(u.ustr > u.ustrmax) u.ustrmax = u.ustr;
129 flags.botl = 1;
130 break;
131 case POT_SPEED:
132 if(Wounded_legs) {
133 heal_legs();
134 unkn++;
135 break;
136 }
137 if(!(Fast & ~INTRINSIC))
138 pline("You are suddenly moving much faster.");
139 else
140 pline("Your legs get new energy."), unkn++;
141 Fast += rn1(10,100);
142 break;
143 case POT_BLINDNESS:
144 if(!Blind)
145 pline("A cloud of darkness falls upon you.");
146 else
147 nothing++;
148 Blind += rn1(100,250);
149 seeoff(0);
150 break;
151 case POT_GAIN_LEVEL:
152 pluslvl();
153 break;
154 case POT_EXTRA_HEALING:
155 pline("You feel much better.");
156 flags.botl = 1;
157 u.uhp += d(2,20)+1;
158 if(u.uhp > u.uhpmax)
159 u.uhp = (u.uhpmax += 2);
160 if(Blind) Blind = 1;
161 if(Sick) Sick = 0;
162 break;
163 case POT_LEVITATION:
164 if(!Levitation)
165 float_up();
166 else
167 nothing++;
168 Levitation += rnd(100);
169 u.uprops[PROP(RIN_LEVITATION)].p_tofn = float_down;
170 break;
171 default:
172 impossible("What a funny potion! (%u)", otmp->otyp);
173 return(0);
174 }
175 if(nothing) {
176 unkn++;
177 pline("You have a peculiar feeling for a moment, then it passes.");
178 }
179 if(otmp->dknown && !objects[otmp->otyp].oc_name_known) {
180 if(!unkn) {
181 objects[otmp->otyp].oc_name_known = 1;
182 more_experienced(0,10);
183 } else if(!objects[otmp->otyp].oc_uname)
184 docall(otmp);
185 }
186use_it:
187 useup(otmp);
188 return(1);
189}
190
191pluslvl()
192{
193 register num;
194
195 pline("You feel more experienced.");
196 num = rnd(10);
197 u.uhpmax += num;
198 u.uhp += num;
199 if(u.ulevel < 14) {
200 extern long newuexp();
201
202 u.uexp = newuexp()+1;
203 pline("Welcome to experience level %u.", ++u.ulevel);
204 }
205 flags.botl = 1;
206}
207
208strange_feeling(obj,txt)
209register struct obj *obj;
210register char *txt;
211{
212 if(flags.beginner)
213 pline("You have a strange feeling for a moment, then it passes.");
214 else
215 pline(txt);
216 if(!objects[obj->otyp].oc_name_known && !objects[obj->otyp].oc_uname)
217 docall(obj);
218 useup(obj);
219}
220
221char *bottlenames[] = {
222 "bottle", "phial", "flagon", "carafe", "flask", "jar", "vial"
223};
224
225potionhit(mon, obj)
226register struct monst *mon;
227register struct obj *obj;
228{
229 extern char *xname();
230 register char *botlnam = bottlenames[rn2(SIZE(bottlenames))];
231 boolean uclose, isyou = (mon == &youmonst);
232
233 if(isyou) {
234 uclose = TRUE;
235 pline("The %s crashes on your head and breaks into shivers.",
236 botlnam);
237 losehp(rnd(2), "thrown potion");
238 } else {
239 uclose = (dist(mon->mx,mon->my) < 3);
240 /* perhaps 'E' and 'a' have no head? */
241 pline("The %s crashes on %s's head and breaks into shivers.",
242 botlnam, monnam(mon));
243 if(rn2(5) && mon->mhp > 1)
244 mon->mhp--;
245 }
246 pline("The %s evaporates.", xname(obj));
247
248 if(!isyou && !rn2(3)) switch(obj->otyp) {
249
250 case POT_RESTORE_STRENGTH:
251 case POT_GAIN_STRENGTH:
252 case POT_HEALING:
253 case POT_EXTRA_HEALING:
254 if(mon->mhp < mon->mhpmax) {
255 mon->mhp = mon->mhpmax;
256 pline("%s looks sound and hale again!", Monnam(mon));
257 }
258 break;
259 case POT_SICKNESS:
260 if(mon->mhpmax > 3)
261 mon->mhpmax /= 2;
262 if(mon->mhp > 2)
263 mon->mhp /= 2;
264 break;
265 case POT_CONFUSION:
266 case POT_BOOZE:
267 mon->mconf = 1;
268 break;
269 case POT_INVISIBILITY:
270 unpmon(mon);
271 mon->minvis = 1;
272 pmon(mon);
273 break;
274 case POT_PARALYSIS:
275 mon->mfroz = 1;
276 break;
277 case POT_SPEED:
278 mon->mspeed = MFAST;
279 break;
280 case POT_BLINDNESS:
281 mon->mblinded |= 64 + rn2(64);
282 break;
283/*
284 case POT_GAIN_LEVEL:
285 case POT_LEVITATION:
286 case POT_FRUIT_JUICE:
287 case POT_MONSTER_DETECTION:
288 case POT_OBJECT_DETECTION:
289 break;
290*/
291 }
292 if(uclose && rn2(5))
293 potionbreathe(obj);
294 obfree(obj, Null(obj));
295}
296
297potionbreathe(obj)
298register struct obj *obj;
299{
300 switch(obj->otyp) {
301 case POT_RESTORE_STRENGTH:
302 case POT_GAIN_STRENGTH:
303 if(u.ustr < u.ustrmax) u.ustr++, flags.botl = 1;
304 break;
305 case POT_HEALING:
306 case POT_EXTRA_HEALING:
307 if(u.uhp < u.uhpmax) u.uhp++, flags.botl = 1;
308 break;
309 case POT_SICKNESS:
310 if(u.uhp <= 5) u.uhp = 1; else u.uhp -= 5;
311 flags.botl = 1;
312 break;
313 case POT_CONFUSION:
314 case POT_BOOZE:
315 if(!Confusion)
316 pline("You feel somewhat dizzy.");
317 Confusion += rnd(5);
318 break;
319 case POT_INVISIBILITY:
320 pline("For an instant you couldn't see your right hand.");
321 break;
322 case POT_PARALYSIS:
323 pline("Something seems to be holding you.");
324 nomul(-rnd(5));
325 break;
326 case POT_SPEED:
327 Fast += rnd(5);
328 pline("Your knees seem more flexible now.");
329 break;
330 case POT_BLINDNESS:
331 if(!Blind) pline("It suddenly gets dark.");
332 Blind += rnd(5);
333 seeoff(0);
334 break;
335/*
336 case POT_GAIN_LEVEL:
337 case POT_LEVITATION:
338 case POT_FRUIT_JUICE:
339 case POT_MONSTER_DETECTION:
340 case POT_OBJECT_DETECTION:
341 break;
342*/
343 }
344 /* note: no obfree() */
345}
346
347/*
348 * -- rudimentary -- to do this correctly requires much more work
349 * -- all sharp weapons get one or more qualities derived from the potions
350 * -- texts on scrolls may be (partially) wiped out; do they become blank?
351 * -- or does their effect change, like under Confusion?
352 * -- all objects may be made invisible by POT_INVISIBILITY
353 * -- If the flask is small, can one dip a large object? Does it magically
354 * -- become a jug? Etc.
355 */
356dodip(){
357 register struct obj *potion, *obj;
358
359 if(!(obj = getobj("#", "dip")))
360 return(0);
361 if(!(potion = getobj("!", "dip into")))
362 return(0);
363 pline("Interesting...");
364 if(obj->otyp == ARROW || obj->otyp == DART ||
365 obj->otyp == CROSSBOW_BOLT) {
366 if(potion->otyp == POT_SICKNESS) {
367 useup(potion);
368 if(obj->spe < 7) obj->spe++; /* %% */
369 }
370 }
371 return(1);
372}
373
374ghost_from_bottle(){
375 extern struct permonst pm_ghost;
376 register struct monst *mtmp;
377
378 if(!(mtmp = makemon(PM_GHOST,u.ux,u.uy))){
379 pline("This bottle turns out to be empty.");
380 return;
381 }
382 mnexto(mtmp);
383 pline("As you open the bottle, an enormous ghost emerges!");
384 pline("You are frightened to death, and unable to move.");
385 nomul(-3);
386}