Add warning comment line (rm anything into /var/run)
[unix-history] / games / rogue / use.c
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RG
1/*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 */
36
37#ifndef lint
38static char sccsid[] = "@(#)use.c 5.3 (Berkeley) 6/1/90";
39#endif /* not lint */
40
41/*
42 * use.c
43 *
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
49 * gain or profit.
50 *
51 */
52
53#include "rogue.h"
54
55short halluc = 0;
56short blind = 0;
57short confused = 0;
58short levitate = 0;
59short haste_self = 0;
60boolean see_invisible = 0;
61short extra_hp = 0;
62boolean detect_monster = 0;
63boolean con_mon = 0;
64char *strange_feeling = "you have a strange feeling for a moment, then it passes";
65
66extern short bear_trap;
67extern char hunger_str[];
68extern short cur_room;
69extern long level_points[];
70extern boolean being_held;
71extern char *fruit, *you_can_move_again;
72extern boolean sustain_strength;
73
74quaff()
75{
76 short ch;
77 char buf[80];
78 object *obj;
79
80 ch = pack_letter("quaff what?", POTION);
81
82 if (ch == CANCEL) {
83 return;
84 }
85 if (!(obj = get_letter_object(ch))) {
86 message("no such item.", 0);
87 return;
88 }
89 if (obj->what_is != POTION) {
90 message("you can't drink that", 0);
91 return;
92 }
93 switch(obj->which_kind) {
94 case INCREASE_STRENGTH:
95 message("you feel stronger now, what bulging muscles!",
96 0);
97 rogue.str_current++;
98 if (rogue.str_current > rogue.str_max) {
99 rogue.str_max = rogue.str_current;
100 }
101 break;
102 case RESTORE_STRENGTH:
103 rogue.str_current = rogue.str_max;
104 message("this tastes great, you feel warm all over", 0);
105 break;
106 case HEALING:
107 message("you begin to feel better", 0);
108 potion_heal(0);
109 break;
110 case EXTRA_HEALING:
111 message("you begin to feel much better", 0);
112 potion_heal(1);
113 break;
114 case POISON:
115 if (!sustain_strength) {
116 rogue.str_current -= get_rand(1, 3);
117 if (rogue.str_current < 1) {
118 rogue.str_current = 1;
119 }
120 }
121 message("you feel very sick now", 0);
122 if (halluc) {
123 unhallucinate();
124 }
125 break;
126 case RAISE_LEVEL:
127 rogue.exp_points = level_points[rogue.exp - 1];
128 message("you suddenly feel much more skillful", 0);
129 add_exp(1, 1);
130 break;
131 case BLINDNESS:
132 go_blind();
133 break;
134 case HALLUCINATION:
135 message("oh wow, everything seems so cosmic", 0);
136 halluc += get_rand(500, 800);
137 break;
138 case DETECT_MONSTER:
139 show_monsters();
140 if (!(level_monsters.next_monster)) {
141 message(strange_feeling, 0);
142 }
143 break;
144 case DETECT_OBJECTS:
145 if (level_objects.next_object) {
146 if (!blind) {
147 show_objects();
148 }
149 } else {
150 message(strange_feeling, 0);
151 }
152 break;
153 case CONFUSION:
154 message((halluc ? "what a trippy feeling" :
155 "you feel confused"), 0);
156 cnfs();
157 break;
158 case LEVITATION:
159 message("you start to float in the air", 0);
160 levitate += get_rand(15, 30);
161 being_held = bear_trap = 0;
162 break;
163 case HASTE_SELF:
164 message("you feel yourself moving much faster", 0);
165 haste_self += get_rand(11, 21);
166 if (!(haste_self % 2)) {
167 haste_self++;
168 }
169 break;
170 case SEE_INVISIBLE:
171 sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
172 message(buf, 0);
173 if (blind) {
174 unblind();
175 }
176 see_invisible = 1;
177 relight();
178 break;
179 }
180 print_stats((STAT_STRENGTH | STAT_HP));
181 if (id_potions[obj->which_kind].id_status != CALLED) {
182 id_potions[obj->which_kind].id_status = IDENTIFIED;
183 }
184 vanish(obj, 1, &rogue.pack);
185}
186
187read_scroll()
188{
189 short ch;
190 object *obj;
191 char msg[DCOLS];
192
193 ch = pack_letter("read what?", SCROL);
194
195 if (ch == CANCEL) {
196 return;
197 }
198 if (!(obj = get_letter_object(ch))) {
199 message("no such item.", 0);
200 return;
201 }
202 if (obj->what_is != SCROL) {
203 message("you can't read that", 0);
204 return;
205 }
206 switch(obj->which_kind) {
207 case SCARE_MONSTER:
208 message("you hear a maniacal laughter in the distance",
209 0);
210 break;
211 case HOLD_MONSTER:
212 hold_monster();
213 break;
214 case ENCH_WEAPON:
215 if (rogue.weapon) {
216 if (rogue.weapon->what_is == WEAPON) {
217 sprintf(msg, "your %sglow%s %sfor a moment",
218 name_of(rogue.weapon),
219 ((rogue.weapon->quantity <= 1) ? "s" : ""),
220 get_ench_color());
221 message(msg, 0);
222 if (coin_toss()) {
223 rogue.weapon->hit_enchant++;
224 } else {
225 rogue.weapon->d_enchant++;
226 }
227 }
228 rogue.weapon->is_cursed = 0;
229 } else {
230 message("your hands tingle", 0);
231 }
232 break;
233 case ENCH_ARMOR:
234 if (rogue.armor) {
235 sprintf(msg, "your armor glows %sfor a moment",
236 get_ench_color());
237 message(msg, 0);
238 rogue.armor->d_enchant++;
239 rogue.armor->is_cursed = 0;
240 print_stats(STAT_ARMOR);
241 } else {
242 message("your skin crawls", 0);
243 }
244 break;
245 case IDENTIFY:
246 message("this is a scroll of identify", 0);
247 obj->identified = 1;
248 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
249 idntfy();
250 break;
251 case TELEPORT:
252 tele();
253 break;
254 case SLEEP:
255 message("you fall asleep", 0);
256 take_a_nap();
257 break;
258 case PROTECT_ARMOR:
259 if (rogue.armor) {
260 message( "your armor is covered by a shimmering gold shield",0);
261 rogue.armor->is_protected = 1;
262 rogue.armor->is_cursed = 0;
263 } else {
264 message("your acne seems to have disappeared", 0);
265 }
266 break;
267 case REMOVE_CURSE:
268 message((!halluc) ?
269 "you feel as though someone is watching over you" :
270 "you feel in touch with the universal oneness", 0);
271 uncurse_all();
272 break;
273 case CREATE_MONSTER:
274 create_monster();
275 break;
276 case AGGRAVATE_MONSTER:
277 aggravate();
278 break;
279 case MAGIC_MAPPING:
280 message("this scroll seems to have a map on it", 0);
281 draw_magic_map();
282 break;
283 case CON_MON:
284 con_mon = 1;
285 sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
286 message(msg, 0);
287 break;
288 }
289 if (id_scrolls[obj->which_kind].id_status != CALLED) {
290 id_scrolls[obj->which_kind].id_status = IDENTIFIED;
291 }
292 vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
293}
294
295/* vanish() does NOT handle a quiver of weapons with more than one
296 * arrow (or whatever) in the quiver. It will only decrement the count.
297 */
298
299vanish(obj, rm, pack)
300object *obj;
301short rm;
302object *pack;
303{
304 if (obj->quantity > 1) {
305 obj->quantity--;
306 } else {
307 if (obj->in_use_flags & BEING_WIELDED) {
308 unwield(obj);
309 } else if (obj->in_use_flags & BEING_WORN) {
310 unwear(obj);
311 } else if (obj->in_use_flags & ON_EITHER_HAND) {
312 un_put_on(obj);
313 }
314 take_from_pack(obj, pack);
315 free_object(obj);
316 }
317 if (rm) {
318 (void) reg_move();
319 }
320}
321
322potion_heal(extra)
323{
324 float ratio;
325 short add;
326
327 rogue.hp_current += rogue.exp;
328
329 ratio = ((float)rogue.hp_current) / rogue.hp_max;
330
331 if (ratio >= 1.00) {
332 rogue.hp_max += (extra ? 2 : 1);
333 extra_hp += (extra ? 2 : 1);
334 rogue.hp_current = rogue.hp_max;
335 } else if (ratio >= 0.90) {
336 rogue.hp_max += (extra ? 1 : 0);
337 extra_hp += (extra ? 1 : 0);
338 rogue.hp_current = rogue.hp_max;
339 } else {
340 if (ratio < 0.33) {
341 ratio = 0.33;
342 }
343 if (extra) {
344 ratio += ratio;
345 }
346 add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
347 rogue.hp_current += add;
348 if (rogue.hp_current > rogue.hp_max) {
349 rogue.hp_current = rogue.hp_max;
350 }
351 }
352 if (blind) {
353 unblind();
354 }
355 if (confused && extra) {
356 unconfuse();
357 } else if (confused) {
358 confused = (confused / 2) + 1;
359 }
360 if (halluc && extra) {
361 unhallucinate();
362 } else if (halluc) {
363 halluc = (halluc / 2) + 1;
364 }
365}
366
367idntfy()
368{
369 short ch;
370 object *obj;
371 struct id *id_table;
372 char desc[DCOLS];
373AGAIN:
374 ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
375
376 if (ch == CANCEL) {
377 return;
378 }
379 if (!(obj = get_letter_object(ch))) {
380 message("no such item, try again", 0);
381 message("", 0);
382 check_message();
383 goto AGAIN;
384 }
385 obj->identified = 1;
386 if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
387 id_table = get_id_table(obj);
388 id_table[obj->which_kind].id_status = IDENTIFIED;
389 }
390 get_desc(obj, desc);
391 message(desc, 0);
392}
393
394eat()
395{
396 short ch;
397 short moves;
398 object *obj;
399 char buf[70];
400
401 ch = pack_letter("eat what?", FOOD);
402
403 if (ch == CANCEL) {
404 return;
405 }
406 if (!(obj = get_letter_object(ch))) {
407 message("no such item.", 0);
408 return;
409 }
410 if (obj->what_is != FOOD) {
411 message("you can't eat that", 0);
412 return;
413 }
414 if ((obj->which_kind == FRUIT) || rand_percent(60)) {
415 moves = get_rand(950, 1150);
416 if (obj->which_kind == RATION) {
417 message("yum, that tasted good", 0);
418 } else {
419 sprintf(buf, "my, that was a yummy %s", fruit);
420 message(buf, 0);
421 }
422 } else {
423 moves = get_rand(750, 950);
424 message("yuk, that food tasted awful", 0);
425 add_exp(2, 1);
426 }
427 rogue.moves_left /= 3;
428 rogue.moves_left += moves;
429 hunger_str[0] = 0;
430 print_stats(STAT_HUNGER);
431
432 vanish(obj, 1, &rogue.pack);
433}
434
435hold_monster()
436{
437 short i, j;
438 short mcount = 0;
439 object *monster;
440 short row, col;
441
442 for (i = -2; i <= 2; i++) {
443 for (j = -2; j <= 2; j++) {
444 row = rogue.row + i;
445 col = rogue.col + j;
446 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
447 (col > (DCOLS-1))) {
448 continue;
449 }
450 if (dungeon[row][col] & MONSTER) {
451 monster = object_at(&level_monsters, row, col);
452 monster->m_flags |= ASLEEP;
453 monster->m_flags &= (~WAKENS);
454 mcount++;
455 }
456 }
457 }
458 if (mcount == 0) {
459 message("you feel a strange sense of loss", 0);
460 } else if (mcount == 1) {
461 message("the monster freezes", 0);
462 } else {
463 message("the monsters around you freeze", 0);
464 }
465}
466
467tele()
468{
469 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
470
471 if (cur_room >= 0) {
472 darken_room(cur_room);
473 }
474 put_player(get_room_number(rogue.row, rogue.col));
475 being_held = 0;
476 bear_trap = 0;
477}
478
479hallucinate()
480{
481 object *obj, *monster;
482 short ch;
483
484 if (blind) return;
485
486 obj = level_objects.next_object;
487
488 while (obj) {
489 ch = mvinch(obj->row, obj->col);
490 if (((ch < 'A') || (ch > 'Z')) &&
491 ((obj->row != rogue.row) || (obj->col != rogue.col)))
492 if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
493 addch(gr_obj_char());
494 }
495 obj = obj->next_object;
496 }
497 monster = level_monsters.next_monster;
498
499 while (monster) {
500 ch = mvinch(monster->row, monster->col);
501 if ((ch >= 'A') && (ch <= 'Z')) {
502 addch(get_rand('A', 'Z'));
503 }
504 monster = monster->next_monster;
505 }
506}
507
508unhallucinate()
509{
510 halluc = 0;
511 relight();
512 message("everything looks SO boring now", 1);
513}
514
515unblind()
516{
517 blind = 0;
518 message("the veil of darkness lifts", 1);
519 relight();
520 if (halluc) {
521 hallucinate();
522 }
523 if (detect_monster) {
524 show_monsters();
525 }
526}
527
528relight()
529{
530 if (cur_room == PASSAGE) {
531 light_passage(rogue.row, rogue.col);
532 } else {
533 light_up_room(cur_room);
534 }
535 mvaddch(rogue.row, rogue.col, rogue.fchar);
536}
537
538take_a_nap()
539{
540 short i;
541
542 i = get_rand(2, 5);
543 md_sleep(1);
544
545 while (i--) {
546 mv_mons();
547 }
548 md_sleep(1);
549 message(you_can_move_again, 0);
550}
551
552go_blind()
553{
554 short i, j;
555
556 if (!blind) {
557 message("a cloak of darkness falls around you", 0);
558 }
559 blind += get_rand(500, 800);
560
561 if (detect_monster) {
562 object *monster;
563
564 monster = level_monsters.next_monster;
565
566 while (monster) {
567 mvaddch(monster->row, monster->col, monster->trail_char);
568 monster = monster->next_monster;
569 }
570 }
571 if (cur_room >= 0) {
572 for (i = rooms[cur_room].top_row + 1;
573 i < rooms[cur_room].bottom_row; i++) {
574 for (j = rooms[cur_room].left_col + 1;
575 j < rooms[cur_room].right_col; j++) {
576 mvaddch(i, j, ' ');
577 }
578 }
579 }
580 mvaddch(rogue.row, rogue.col, rogue.fchar);
581}
582
583char *
584get_ench_color()
585{
586 if (halluc) {
587 return(id_potions[get_rand(0, POTIONS-1)].title);
588 } else if (con_mon) {
589 return("red ");
590 }
591 return("blue ");
592}
593
594cnfs()
595{
596 confused += get_rand(12, 22);
597}
598
599unconfuse()
600{
601 char msg[80];
602
603 confused = 0;
604 sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
605 message(msg, 1);
606}
607
608uncurse_all()
609{
610 object *obj;
611
612 obj = rogue.pack.next_object;
613
614 while (obj) {
615 obj->is_cursed = 0;
616 obj = obj->next_object;
617 }
618}