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1 | /* |
2 | * Copyright (c) 1988 The Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * This code is derived from software contributed to Berkeley by | |
6 | * Timothy C. Stoehr. | |
7 | * | |
b2e7427f | 8 | * %sccs.include.redist.c% |
fc3e88fd KB |
9 | */ |
10 | ||
11 | #ifndef lint | |
b2e7427f | 12 | static char sccsid[] = "@(#)room.c 5.3 (Berkeley) %G%"; |
fc3e88fd KB |
13 | #endif /* not lint */ |
14 | ||
b3afadef KB |
15 | /* |
16 | * room.c | |
17 | * | |
18 | * This source herein may be modified and/or distributed by anybody who | |
19 | * so desires, with the following restrictions: | |
20 | * 1.) No portion of this notice shall be removed. | |
21 | * 2.) Credit shall not be taken for the creation of this source. | |
22 | * 3.) This code is not to be traded, sold, or used for personal | |
23 | * gain or profit. | |
24 | * | |
25 | */ | |
26 | ||
b3afadef KB |
27 | #include "rogue.h" |
28 | ||
29 | room rooms[MAXROOMS]; | |
30 | boolean rooms_visited[MAXROOMS]; | |
31 | ||
32 | extern short blind; | |
33 | extern boolean detect_monster, jump, passgo, no_skull, ask_quit; | |
34 | extern char *nick_name, *fruit, *save_file, *press_space; | |
35 | ||
36 | #define NOPTS 7 | |
37 | ||
38 | struct option { | |
39 | char *prompt; | |
40 | boolean is_bool; | |
41 | char **strval; | |
42 | boolean *bval; | |
43 | } options[NOPTS] = { | |
44 | { | |
45 | "Show position only at end of run (\"jump\"): ", | |
46 | 1, (char **) 0, &jump | |
47 | }, | |
48 | { | |
49 | "Follow turnings in passageways (\"passgo\"): ", | |
50 | 1, (char **) 0, &passgo | |
51 | }, | |
52 | { | |
53 | "Don't print skull when killed (\"noskull\" or \"notombstone\"): ", | |
54 | 1, (char **) 0, &no_skull | |
55 | }, | |
56 | { | |
57 | "Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ", | |
58 | 1, (char **) 0, &ask_quit | |
59 | }, | |
60 | { | |
61 | "Name (\"name\"): ", | |
62 | 0, &nick_name | |
63 | }, | |
64 | { | |
65 | "Fruit (\"fruit\"): ", | |
66 | 0, &fruit | |
67 | }, | |
68 | { | |
69 | "Save file (\"file\"): ", | |
70 | 0, &save_file | |
71 | } | |
72 | }; | |
73 | ||
74 | light_up_room(rn) | |
75 | int rn; | |
76 | { | |
77 | short i, j; | |
78 | ||
79 | if (!blind) { | |
80 | for (i = rooms[rn].top_row; | |
81 | i <= rooms[rn].bottom_row; i++) { | |
82 | for (j = rooms[rn].left_col; | |
83 | j <= rooms[rn].right_col; j++) { | |
84 | if (dungeon[i][j] & MONSTER) { | |
85 | object *monster; | |
86 | ||
87 | if (monster = object_at(&level_monsters, i, j)) { | |
88 | dungeon[monster->row][monster->col] &= (~MONSTER); | |
89 | monster->trail_char = | |
90 | get_dungeon_char(monster->row, monster->col); | |
91 | dungeon[monster->row][monster->col] |= MONSTER; | |
92 | } | |
93 | } | |
94 | mvaddch(i, j, get_dungeon_char(i, j)); | |
95 | } | |
96 | } | |
97 | mvaddch(rogue.row, rogue.col, rogue.fchar); | |
98 | } | |
99 | } | |
100 | ||
101 | light_passage(row, col) | |
102 | { | |
103 | short i, j, i_end, j_end; | |
104 | ||
105 | if (blind) { | |
106 | return; | |
107 | } | |
108 | i_end = (row < (DROWS-2)) ? 1 : 0; | |
109 | j_end = (col < (DCOLS-1)) ? 1 : 0; | |
110 | ||
111 | for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) { | |
112 | for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) { | |
113 | if (can_move(row, col, row+i, col+j)) { | |
114 | mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j)); | |
115 | } | |
116 | } | |
117 | } | |
118 | } | |
119 | ||
120 | darken_room(rn) | |
121 | short rn; | |
122 | { | |
123 | short i, j; | |
124 | ||
125 | for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) { | |
126 | for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) { | |
127 | if (blind) { | |
128 | mvaddch(i, j, ' '); | |
129 | } else { | |
130 | if (!(dungeon[i][j] & (OBJECT | STAIRS)) && | |
131 | !(detect_monster && (dungeon[i][j] & MONSTER))) { | |
132 | if (!imitating(i, j)) { | |
133 | mvaddch(i, j, ' '); | |
134 | } | |
135 | if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) { | |
136 | mvaddch(i, j, '^'); | |
137 | } | |
138 | } | |
139 | } | |
140 | } | |
141 | } | |
142 | } | |
143 | ||
144 | get_dungeon_char(row, col) | |
145 | register row, col; | |
146 | { | |
147 | register unsigned short mask = dungeon[row][col]; | |
148 | ||
149 | if (mask & MONSTER) { | |
150 | return(gmc_row_col(row, col)); | |
151 | } | |
152 | if (mask & OBJECT) { | |
153 | object *obj; | |
154 | ||
155 | obj = object_at(&level_objects, row, col); | |
156 | return(get_mask_char(obj->what_is)); | |
157 | } | |
158 | if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) { | |
159 | if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) { | |
160 | return(((mask & STAIRS) ? '%' : '#')); | |
161 | } | |
162 | if (mask & HORWALL) { | |
163 | return('-'); | |
164 | } | |
165 | if (mask & VERTWALL) { | |
166 | return('|'); | |
167 | } | |
168 | if (mask & FLOOR) { | |
169 | if (mask & TRAP) { | |
170 | if (!(dungeon[row][col] & HIDDEN)) { | |
171 | return('^'); | |
172 | } | |
173 | } | |
174 | return('.'); | |
175 | } | |
176 | if (mask & DOOR) { | |
177 | if (mask & HIDDEN) { | |
178 | if (((col > 0) && (dungeon[row][col-1] & HORWALL)) || | |
179 | ((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) { | |
180 | return('-'); | |
181 | } else { | |
182 | return('|'); | |
183 | } | |
184 | } else { | |
185 | return('+'); | |
186 | } | |
187 | } | |
188 | } | |
189 | return(' '); | |
190 | } | |
191 | ||
192 | get_mask_char(mask) | |
193 | register unsigned short mask; | |
194 | { | |
195 | switch(mask) { | |
196 | case SCROL: | |
197 | return('?'); | |
198 | case POTION: | |
199 | return('!'); | |
200 | case GOLD: | |
201 | return('*'); | |
202 | case FOOD: | |
203 | return(':'); | |
204 | case WAND: | |
205 | return('/'); | |
206 | case ARMOR: | |
207 | return(']'); | |
208 | case WEAPON: | |
209 | return(')'); | |
210 | case RING: | |
211 | return('='); | |
212 | case AMULET: | |
213 | return(','); | |
214 | default: | |
215 | return('~'); /* unknown, something is wrong */ | |
216 | } | |
217 | } | |
218 | ||
219 | gr_row_col(row, col, mask) | |
220 | short *row, *col; | |
221 | unsigned short mask; | |
222 | { | |
223 | short rn; | |
224 | short r, c; | |
225 | ||
226 | do { | |
227 | r = get_rand(MIN_ROW, DROWS-2); | |
228 | c = get_rand(0, DCOLS-1); | |
229 | rn = get_room_number(r, c); | |
230 | } while ((rn == NO_ROOM) || | |
231 | (!(dungeon[r][c] & mask)) || | |
232 | (dungeon[r][c] & (~mask)) || | |
233 | (!(rooms[rn].is_room & (R_ROOM | R_MAZE))) || | |
234 | ((r == rogue.row) && (c == rogue.col))); | |
235 | ||
236 | *row = r; | |
237 | *col = c; | |
238 | } | |
239 | ||
240 | gr_room() | |
241 | { | |
242 | short i; | |
243 | ||
244 | do { | |
245 | i = get_rand(0, MAXROOMS-1); | |
246 | } while (!(rooms[i].is_room & (R_ROOM | R_MAZE))); | |
247 | ||
248 | return(i); | |
249 | } | |
250 | ||
251 | party_objects(rn) | |
252 | { | |
253 | short i, j, nf = 0; | |
254 | object *obj; | |
255 | short n, N, row, col; | |
256 | boolean found; | |
257 | ||
258 | N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) * | |
259 | ((rooms[rn].right_col - rooms[rn].left_col) - 1); | |
260 | n = get_rand(5, 10); | |
261 | if (n > N) { | |
262 | n = N - 2; | |
263 | } | |
264 | for (i = 0; i < n; i++) { | |
265 | for (j = found = 0; ((!found) && (j < 250)); j++) { | |
266 | row = get_rand(rooms[rn].top_row+1, | |
267 | rooms[rn].bottom_row-1); | |
268 | col = get_rand(rooms[rn].left_col+1, | |
269 | rooms[rn].right_col-1); | |
270 | if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) { | |
271 | found = 1; | |
272 | } | |
273 | } | |
274 | if (found) { | |
275 | obj = gr_object(); | |
276 | place_at(obj, row, col); | |
277 | nf++; | |
278 | } | |
279 | } | |
280 | return(nf); | |
281 | } | |
282 | ||
283 | get_room_number(row, col) | |
284 | register row, col; | |
285 | { | |
286 | short i; | |
287 | ||
288 | for (i = 0; i < MAXROOMS; i++) { | |
289 | if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) && | |
290 | (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) { | |
291 | return(i); | |
292 | } | |
293 | } | |
294 | return(NO_ROOM); | |
295 | } | |
296 | ||
297 | is_all_connected() | |
298 | { | |
299 | short i, starting_room; | |
300 | ||
301 | for (i = 0; i < MAXROOMS; i++) { | |
302 | rooms_visited[i] = 0; | |
303 | if (rooms[i].is_room & (R_ROOM | R_MAZE)) { | |
304 | starting_room = i; | |
305 | } | |
306 | } | |
307 | ||
308 | visit_rooms(starting_room); | |
309 | ||
310 | for (i = 0; i < MAXROOMS; i++) { | |
311 | if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) { | |
312 | return(0); | |
313 | } | |
314 | } | |
315 | return(1); | |
316 | } | |
317 | ||
318 | visit_rooms(rn) | |
319 | int rn; | |
320 | { | |
321 | short i; | |
322 | short oth_rn; | |
323 | ||
324 | rooms_visited[rn] = 1; | |
325 | ||
326 | for (i = 0; i < 4; i++) { | |
327 | oth_rn = rooms[rn].doors[i].oth_room; | |
328 | if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) { | |
329 | visit_rooms(oth_rn); | |
330 | } | |
331 | } | |
332 | } | |
333 | ||
334 | draw_magic_map() | |
335 | { | |
336 | short i, j, ch, och; | |
337 | unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS | | |
338 | MONSTER); | |
339 | unsigned short s; | |
340 | ||
341 | for (i = 0; i < DROWS; i++) { | |
342 | for (j = 0; j < DCOLS; j++) { | |
343 | s = dungeon[i][j]; | |
344 | if (s & mask) { | |
345 | if (((ch = mvinch(i, j)) == ' ') || | |
346 | ((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) { | |
347 | och = ch; | |
348 | dungeon[i][j] &= (~HIDDEN); | |
349 | if (s & HORWALL) { | |
350 | ch = '-'; | |
351 | } else if (s & VERTWALL) { | |
352 | ch = '|'; | |
353 | } else if (s & DOOR) { | |
354 | ch = '+'; | |
355 | } else if (s & TRAP) { | |
356 | ch = '^'; | |
357 | } else if (s & STAIRS) { | |
358 | ch = '%'; | |
359 | } else if (s & TUNNEL) { | |
360 | ch = '#'; | |
361 | } else { | |
362 | continue; | |
363 | } | |
364 | if ((!(s & MONSTER)) || (och == ' ')) { | |
365 | addch(ch); | |
366 | } | |
367 | if (s & MONSTER) { | |
368 | object *monster; | |
369 | ||
370 | if (monster = object_at(&level_monsters, i, j)) { | |
371 | monster->trail_char = ch; | |
372 | } | |
373 | } | |
374 | } | |
375 | } | |
376 | } | |
377 | } | |
378 | } | |
379 | ||
380 | dr_course(monster, entering, row, col) | |
381 | object *monster; | |
382 | boolean entering; | |
383 | short row, col; | |
384 | { | |
385 | short i, j, k, rn; | |
386 | short r, rr; | |
387 | ||
388 | monster->row = row; | |
389 | monster->col = col; | |
390 | ||
391 | if (mon_sees(monster, rogue.row, rogue.col)) { | |
392 | monster->trow = NO_ROOM; | |
393 | return; | |
394 | } | |
395 | rn = get_room_number(row, col); | |
396 | ||
397 | if (entering) { /* entering room */ | |
398 | /* look for door to some other room */ | |
399 | r = get_rand(0, MAXROOMS-1); | |
400 | for (i = 0; i < MAXROOMS; i++) { | |
401 | rr = (r + i) % MAXROOMS; | |
402 | if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) { | |
403 | continue; | |
404 | } | |
405 | for (k = 0; k < 4; k++) { | |
406 | if (rooms[rr].doors[k].oth_room == rn) { | |
407 | monster->trow = rooms[rr].doors[k].oth_row; | |
408 | monster->tcol = rooms[rr].doors[k].oth_col; | |
409 | if ((monster->trow == row) && | |
410 | (monster->tcol == col)) { | |
411 | continue; | |
412 | } | |
413 | return; | |
414 | } | |
415 | } | |
416 | } | |
417 | /* look for door to dead end */ | |
418 | for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) { | |
419 | for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) { | |
420 | if ((i != monster->row) && (j != monster->col) && | |
421 | (dungeon[i][j] & DOOR)) { | |
422 | monster->trow = i; | |
423 | monster->tcol = j; | |
424 | return; | |
425 | } | |
426 | } | |
427 | } | |
428 | /* return monster to room that he came from */ | |
429 | for (i = 0; i < MAXROOMS; i++) { | |
430 | for (j = 0; j < 4; j++) { | |
431 | if (rooms[i].doors[j].oth_room == rn) { | |
432 | for (k = 0; k < 4; k++) { | |
433 | if (rooms[rn].doors[k].oth_room == i) { | |
434 | monster->trow = rooms[rn].doors[k].oth_row; | |
435 | monster->tcol = rooms[rn].doors[k].oth_col; | |
436 | return; | |
437 | } | |
438 | } | |
439 | } | |
440 | } | |
441 | } | |
442 | /* no place to send monster */ | |
443 | monster->trow = NO_ROOM; | |
444 | } else { /* exiting room */ | |
445 | if (!get_oth_room(rn, &row, &col)) { | |
446 | monster->trow = NO_ROOM; | |
447 | } else { | |
448 | monster->trow = row; | |
449 | monster->tcol = col; | |
450 | } | |
451 | } | |
452 | } | |
453 | ||
454 | get_oth_room(rn, row, col) | |
455 | short rn, *row, *col; | |
456 | { | |
457 | short d = -1; | |
458 | ||
459 | if (*row == rooms[rn].top_row) { | |
460 | d = UPWARD/2; | |
461 | } else if (*row == rooms[rn].bottom_row) { | |
462 | d = DOWN/2; | |
463 | } else if (*col == rooms[rn].left_col) { | |
464 | d = LEFT/2; | |
465 | } else if (*col == rooms[rn].right_col) { | |
466 | d = RIGHT/2; | |
467 | } | |
468 | if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) { | |
469 | *row = rooms[rn].doors[d].oth_row; | |
470 | *col = rooms[rn].doors[d].oth_col; | |
471 | return(1); | |
472 | } | |
473 | return(0); | |
474 | } | |
475 | ||
476 | edit_opts() | |
477 | { | |
478 | char save[NOPTS+1][DCOLS]; | |
479 | short i, j; | |
480 | short ch; | |
481 | boolean done = 0; | |
482 | char buf[MAX_OPT_LEN + 2]; | |
483 | ||
484 | for (i = 0; i < NOPTS+1; i++) { | |
485 | for (j = 0; j < DCOLS; j++) { | |
486 | save[i][j] = mvinch(i, j); | |
487 | } | |
488 | if (i < NOPTS) { | |
489 | opt_show(i); | |
490 | } | |
491 | } | |
492 | opt_go(0); | |
493 | i = 0; | |
494 | ||
495 | while (!done) { | |
496 | refresh(); | |
497 | ch = rgetchar(); | |
498 | CH: | |
499 | switch(ch) { | |
500 | case '\033': | |
501 | done = 1; | |
502 | break; | |
503 | case '\012': | |
504 | case '\015': | |
505 | if (i == (NOPTS - 1)) { | |
506 | mvaddstr(NOPTS, 0, press_space); | |
507 | refresh(); | |
508 | wait_for_ack(); | |
509 | done = 1; | |
510 | } else { | |
511 | i++; | |
512 | opt_go(i); | |
513 | } | |
514 | break; | |
515 | case '-': | |
516 | if (i > 0) { | |
517 | opt_go(--i); | |
518 | } else { | |
519 | sound_bell(); | |
520 | } | |
521 | break; | |
522 | case 't': | |
523 | case 'T': | |
524 | case 'f': | |
525 | case 'F': | |
526 | if (options[i].is_bool) { | |
527 | *(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0); | |
528 | opt_show(i); | |
529 | opt_go(++i); | |
530 | break; | |
531 | } | |
532 | default: | |
533 | if (options[i].is_bool) { | |
534 | sound_bell(); | |
535 | break; | |
536 | } | |
537 | j = 0; | |
538 | if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) { | |
539 | opt_erase(i); | |
540 | do { | |
541 | if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) { | |
542 | buf[j++] = ch; | |
543 | buf[j] = '\0'; | |
544 | addch(ch); | |
545 | } else if ((ch == '\010') && (j > 0)) { | |
546 | buf[--j] = '\0'; | |
547 | move(i, j + strlen(options[i].prompt)); | |
548 | addch(' '); | |
549 | move(i, j + strlen(options[i].prompt)); | |
550 | } | |
551 | refresh(); | |
552 | ch = rgetchar(); | |
553 | } while ((ch != '\012') && (ch != '\015') && (ch != '\033')); | |
554 | if (j != 0) { | |
555 | (void) strcpy(*(options[i].strval), buf); | |
556 | } | |
557 | opt_show(i); | |
558 | goto CH; | |
559 | } else { | |
560 | sound_bell(); | |
561 | } | |
562 | break; | |
563 | } | |
564 | } | |
565 | ||
566 | for (i = 0; i < NOPTS+1; i++) { | |
567 | move(i, 0); | |
568 | for (j = 0; j < DCOLS; j++) { | |
569 | addch(save[i][j]); | |
570 | } | |
571 | } | |
572 | } | |
573 | ||
574 | opt_show(i) | |
575 | int i; | |
576 | { | |
577 | char *s; | |
578 | struct option *opt = &options[i]; | |
579 | ||
580 | opt_erase(i); | |
581 | ||
582 | if (opt->is_bool) { | |
583 | s = *(opt->bval) ? "True" : "False"; | |
584 | } else { | |
585 | s = *(opt->strval); | |
586 | } | |
587 | addstr(s); | |
588 | } | |
589 | ||
590 | opt_erase(i) | |
591 | int i; | |
592 | { | |
593 | struct option *opt = &options[i]; | |
594 | ||
595 | mvaddstr(i, 0, opt->prompt); | |
596 | clrtoeol(); | |
597 | } | |
598 | ||
599 | opt_go(i) | |
600 | int i; | |
601 | { | |
602 | move(i, strlen(options[i].prompt)); | |
603 | } | |
604 | ||
605 | do_shell() | |
606 | { | |
607 | #ifdef UNIX | |
608 | char *sh; | |
609 | ||
610 | md_ignore_signals(); | |
611 | if (!(sh = md_getenv("SHELL"))) { | |
612 | sh = "/bin/sh"; | |
613 | } | |
614 | move(LINES-1, 0); | |
615 | refresh(); | |
616 | stop_window(); | |
617 | printf("\nCreating new shell...\n"); | |
618 | md_shell(sh); | |
619 | start_window(); | |
620 | wrefresh(curscr); | |
621 | md_heed_signals(); | |
622 | #endif | |
623 | } |