BSD 4_3_Net_2 development
[unix-history] / .ref-BSD-4_3_Reno / usr / src / games / trek / setup.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
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3 * All rights reserved.
4 *
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5 * Redistribution and use in source and binary forms are permitted provided
6 * that: (1) source distributions retain this entire copyright notice and
7 * comment, and (2) distributions including binaries display the following
8 * acknowledgement: ``This product includes software developed by the
9 * University of California, Berkeley and its contributors'' in the
10 * documentation or other materials provided with the distribution and in
11 * all advertising materials mentioning features or use of this software.
12 * Neither the name of the University nor the names of its contributors may
13 * be used to endorse or promote products derived from this software without
14 * specific prior written permission.
15 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
16 * WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
17 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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18 */
19
3a55e852 20#ifndef lint
1c15e888 21static char sccsid[] = "@(#)setup.c 5.4 (Berkeley) 6/1/90";
e9fb6bea 22#endif /* not lint */
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23
24# include "trek.h"
25# include "getpar.h"
26
27/*
28** INITIALIZE THE GAME
29**
30** The length, skill, and password are read, and the game
31** is initialized. It is far too difficult to describe all
32** that goes on in here, but it is all straight-line code;
33** give it a look.
34**
35** Game restart and tournament games are handled here.
36*/
37
401a08c7 38struct cvntab Lentab[] =
3a55e852 39{
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40 "s", "hort", (int (*)())1, 0,
41 "m", "edium", (int (*)())2, 0,
42 "l", "ong", (int (*)())4, 0,
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43 "restart", "", 0, 0,
44 0
45};
46
401a08c7 47struct cvntab Skitab[] =
3a55e852 48{
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49 "n", "ovice", (int (*)())1, 0,
50 "f", "air", (int (*)())2, 0,
51 "g", "ood", (int (*)())3, 0,
52 "e", "xpert", (int (*)())4, 0,
53 "c", "ommodore", (int (*)())5, 0,
54 "i", "mpossible", (int (*)())6, 0,
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55 0
56};
57
58setup()
59{
60 struct cvntab *r;
61 register int i, j;
401a08c7 62 double f;
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63 int d;
64 int fd;
65 int klump;
66 int ix, iy;
67 register struct quad *q;
68 struct event *e;
69
70 while (1)
71 {
72 r = getcodpar("What length game", Lentab);
401a08c7 73 Game.length = (int) r->value;
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74 if (Game.length == 0)
75 {
76 if (restartgame())
77 continue;
78 return;
79 }
80 break;
81 }
82 r = getcodpar("What skill game", Skitab);
401a08c7 83 Game.skill = (int) r->value;
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84 Game.tourn = 0;
85 getstrpar("Enter a password", Game.passwd, 14, 0);
86 if (sequal(Game.passwd, "tournament"))
87 {
88 getstrpar("Enter tournament code", Game.passwd, 14, 0);
89 Game.tourn = 1;
90 d = 0;
91 for (i = 0; Game.passwd[i]; i++)
401a08c7 92 d += Game.passwd[i] << i;
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93 srand(d);
94 }
95 Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
96 if (Game.skill == 6)
97 Param.bases = Now.bases = 1;
98 Param.time = Now.time = 6.0 * Game.length + 2.0;
99 i = Game.skill;
100 j = Game.length;
101 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
102 if (Param.klings < i * j * 5)
103 Param.klings = Now.klings = i * j * 5;
104 if (Param.klings <= i) /* numerical overflow problems */
105 Param.klings = Now.klings = 127;
106 Param.energy = Ship.energy = 5000;
107 Param.torped = Ship.torped = 10;
108 Ship.ship = ENTERPRISE;
109 Ship.shipname = "Enterprise";
110 Param.shield = Ship.shield = 1500;
111 Param.resource = Now.resource = Param.klings * Param.time;
112 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
113 Param.crew = Ship.crew = 387;
114 Param.brigfree = Ship.brigfree = 400;
115 Ship.shldup = 1;
116 Ship.cond = GREEN;
117 Ship.warp = 5.0;
118 Ship.warp2 = 25.0;
119 Ship.warp3 = 125.0;
120 Ship.sinsbad = 0;
121 Ship.cloaked = 0;
122 Param.date = Now.date = (ranf(20) + 20) * 100;
123 f = Game.skill;
124 f = log(f + 0.5);
125 for (i = 0; i < NDEV; i++)
126 if (Device[i].name[0] == '*')
127 Param.damfac[i] = 0;
128 else
129 Param.damfac[i] = f;
130 /* these probabilities must sum to 1000 */
131 Param.damprob[WARP] = 70; /* warp drive 7.0% */
132 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
133 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
134 Param.damprob[PHASER] = 125; /* phasers 12.5% */
135 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
136 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
137 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
138 Param.damprob[COMPUTER] = 20; /* computer 2.0% */
139 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
140 Param.damprob[LIFESUP] = 30; /* life support 3.0% */
141 Param.damprob[SINS] = 20; /* navigation system 2.0% */
142 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
143 Param.damprob[XPORTER] = 80; /* transporter 8.0% */
144 /* check to see that I didn't blow it */
145 for (i = j = 0; i < NDEV; i++)
401a08c7 146 j += Param.damprob[i];
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147 if (j != 1000)
148 syserr("Device probabilities sum to %d", j);
149 Param.dockfac = 0.5;
150 Param.regenfac = (5 - Game.skill) * 0.05;
151 if (Param.regenfac < 0.0)
152 Param.regenfac = 0.0;
153 Param.warptime = 10;
154 Param.stopengy = 50;
155 Param.shupengy = 40;
156 i = Game.skill;
157 Param.klingpwr = 100 + 150 * i;
158 if (i >= 6)
401a08c7 159 Param.klingpwr += 150;
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160 Param.phasfac = 0.8;
161 Param.hitfac = 0.5;
162 Param.klingcrew = 200;
163 Param.srndrprob = 0.0035;
164 Param.moveprob[KM_OB] = 45;
165 Param.movefac[KM_OB] = .09;
166 Param.moveprob[KM_OA] = 40;
167 Param.movefac[KM_OA] = -0.05;
168 Param.moveprob[KM_EB] = 40;
169 Param.movefac[KM_EB] = 0.075;
170 Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
171 Param.movefac[KM_EA] = -0.06 * Game.skill;
172 Param.moveprob[KM_LB] = 0;
173 Param.movefac[KM_LB] = 0.0;
174 Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
175 Param.movefac[KM_LA] = 0.25;
176 Param.eventdly[E_SNOVA] = 0.5;
177 Param.eventdly[E_LRTB] = 25.0;
178 Param.eventdly[E_KATSB] = 1.0;
179 Param.eventdly[E_KDESB] = 3.0;
180 Param.eventdly[E_ISSUE] = 1.0;
181 Param.eventdly[E_SNAP] = 0.5;
182 Param.eventdly[E_ENSLV] = 0.5;
183 Param.eventdly[E_REPRO] = 2.0;
184 Param.navigcrud[0] = 1.50;
185 Param.navigcrud[1] = 0.75;
186 Param.cloakenergy = 1000;
187 Param.energylow = 1000;
188 for (i = 0; i < MAXEVENTS; i++)
189 {
190 e = &Event[i];
191 e->date = 1e50;
192 e->evcode = 0;
193 }
194 xsched(E_SNOVA, 1, 0, 0, 0);
195 xsched(E_LRTB, Param.klings, 0, 0, 0);
196 xsched(E_KATSB, 1, 0, 0, 0);
197 xsched(E_ISSUE, 1, 0, 0, 0);
198 xsched(E_SNAP, 1, 0, 0, 0);
199 Ship.sectx = ranf(NSECTS);
200 Ship.secty = ranf(NSECTS);
201 Game.killk = Game.kills = Game.killb = 0;
202 Game.deaths = Game.negenbar = 0;
203 Game.captives = 0;
204 Game.killinhab = 0;
205 Game.helps = 0;
206 Game.killed = 0;
207 Game.snap = 0;
208 Move.endgame = 0;
209
210 /* setup stars */
211 for (i = 0; i < NQUADS; i++)
212 for (j = 0; j < NQUADS; j++)
213 {
214 q = &Quad[i][j];
215 q->klings = q->bases = 0;
216 q->scanned = -1;
217 q->stars = ranf(9) + 1;
218 q->holes = ranf(3) - q->stars / 5;
401a08c7 219 q->qsystemname = 0;
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220 }
221
222 /* select inhabited starsystems */
223 for (d = 1; d < NINHAB; d++)
224 {
225 do
226 {
227 i = ranf(NQUADS);
228 j = ranf(NQUADS);
229 q = &Quad[i][j];
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230 } while (q->qsystemname);
231 q->qsystemname = d;
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232 }
233
234 /* position starbases */
235 for (i = 0; i < Param.bases; i++)
236 {
237 while (1)
238 {
239 ix = ranf(NQUADS);
240 iy = ranf(NQUADS);
241 q = &Quad[ix][iy];
242 if (q->bases > 0)
243 continue;
244 break;
245 }
246 q->bases = 1;
247 Now.base[i].x = ix;
248 Now.base[i].y = iy;
249 q->scanned = 1001;
250 /* start the Enterprise near starbase */
251 if (i == 0)
252 {
253 Ship.quadx = ix;
254 Ship.quady = iy;
255 }
256 }
257
258 /* position klingons */
259 for (i = Param.klings; i > 0; )
260 {
261 klump = ranf(4) + 1;
262 if (klump > i)
263 klump = i;
264 while (1)
265 {
266 ix = ranf(NQUADS);
267 iy = ranf(NQUADS);
268 q = &Quad[ix][iy];
269 if (q->klings + klump > MAXKLQUAD)
270 continue;
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271 q->klings += klump;
272 i -= klump;
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273 break;
274 }
275 }
276
277 /* initialize this quadrant */
278 printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
279 if (Param.bases > 1)
280 printf("s");
281 printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
282 for (i = 1; i < Param.bases; i++)
283 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
284 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
285 Move.free = 0;
286 initquad(0);
287 srscan(1);
288 attack(0);
289}