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1 | /* |
2 | * Copyright (c) 1983 Regents of the University of California. | |
3 | * All rights reserved. The Berkeley software License Agreement | |
4 | * specifies the terms and conditions for redistribution. | |
5 | */ | |
6 | ||
7 | #ifndef lint | |
8 | static char sccsid[] = "@(#)move.c 5.1 (Berkeley) %G%"; | |
9 | #endif not lint | |
10 | ||
11 | #include "mille.h" | |
12 | #ifndef unctrl | |
13 | #include "unctrl.h" | |
14 | #endif | |
15 | ||
16 | # ifdef attron | |
17 | # include <term.h> | |
18 | # define _tty cur_term->Nttyb | |
19 | # endif attron | |
20 | ||
21 | /* | |
22 | * @(#)move.c 1.2 (Berkeley) 3/28/83 | |
23 | */ | |
24 | ||
25 | #undef CTRL | |
26 | #define CTRL(c) (c - 'A' + 1) | |
27 | ||
28 | char *Movenames[] = { | |
29 | "M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER" | |
30 | }; | |
31 | ||
32 | domove() | |
33 | { | |
34 | reg PLAY *pp; | |
35 | reg int i, j; | |
36 | reg bool goodplay; | |
37 | ||
38 | pp = &Player[Play]; | |
39 | if (Play == PLAYER) | |
40 | getmove(); | |
41 | else | |
42 | calcmove(); | |
43 | Next = FALSE; | |
44 | goodplay = TRUE; | |
45 | switch (Movetype) { | |
46 | case M_DISCARD: | |
47 | if (haspicked(pp)) { | |
48 | if (pp->hand[Card_no] == C_INIT) | |
49 | if (Card_no == 6) | |
50 | Finished = TRUE; | |
51 | else | |
52 | error("no card there"); | |
53 | else { | |
54 | if (issafety(pp->hand[Card_no])) { | |
55 | error("discard a safety?"); | |
56 | goodplay = FALSE; | |
57 | break; | |
58 | } | |
59 | Discard = pp->hand[Card_no]; | |
60 | pp->hand[Card_no] = C_INIT; | |
61 | Next = TRUE; | |
62 | if (Play == PLAYER) | |
63 | account(Discard); | |
64 | } | |
65 | } | |
66 | else | |
67 | error("must pick first"); | |
68 | break; | |
69 | case M_PLAY: | |
70 | goodplay = playcard(pp); | |
71 | break; | |
72 | case M_DRAW: | |
73 | Card_no = 0; | |
74 | if (Topcard <= Deck) | |
75 | error("no more cards"); | |
76 | else if (haspicked(pp)) | |
77 | error("already picked"); | |
78 | else { | |
79 | pp->hand[0] = *--Topcard; | |
80 | if (Debug) | |
81 | fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]); | |
82 | acc: | |
83 | if (Play == COMP) { | |
84 | account(*Topcard); | |
85 | if (issafety(*Topcard)) | |
86 | pp->safety[*Topcard-S_CONV] = S_IN_HAND; | |
87 | } | |
88 | if (pp->hand[1] == C_INIT && Topcard > Deck) { | |
89 | Card_no = 1; | |
90 | pp->hand[1] = *--Topcard; | |
91 | if (Debug) | |
92 | fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]); | |
93 | goto acc; | |
94 | } | |
95 | pp->new_battle = FALSE; | |
96 | pp->new_speed = FALSE; | |
97 | } | |
98 | break; | |
99 | ||
100 | case M_ORDER: | |
101 | break; | |
102 | } | |
103 | /* | |
104 | * move blank card to top by one of two methods. If the | |
105 | * computer's hand was sorted, the randomness for picking | |
106 | * between equally valued cards would be lost | |
107 | */ | |
108 | if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) | |
109 | sort(pp->hand); | |
110 | else | |
111 | for (i = 1; i < HAND_SZ; i++) | |
112 | if (pp->hand[i] == C_INIT) { | |
113 | for (j = 0; pp->hand[j] == C_INIT; j++) | |
114 | if (j >= HAND_SZ) { | |
115 | j = 0; | |
116 | break; | |
117 | } | |
118 | pp->hand[i] = pp->hand[j]; | |
119 | pp->hand[j] = C_INIT; | |
120 | } | |
121 | if (Topcard <= Deck) | |
122 | check_go(); | |
123 | if (Next) | |
124 | nextplay(); | |
125 | } | |
126 | ||
127 | /* | |
128 | * Check and see if either side can go. If they cannot, | |
129 | * the game is over | |
130 | */ | |
131 | check_go() { | |
132 | ||
133 | reg CARD card; | |
134 | reg PLAY *pp, *op; | |
135 | reg int i; | |
136 | ||
137 | for (pp = Player; pp < &Player[2]; pp++) { | |
138 | op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); | |
139 | for (i = 0; i < HAND_SZ; i++) { | |
140 | card = pp->hand[i]; | |
141 | if (issafety(card) || canplay(pp, op, card)) { | |
142 | if (Debug) { | |
143 | fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card); | |
144 | fprintf(outf, "issafety(card) = %d, ", issafety(card)); | |
145 | fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card)); | |
146 | } | |
147 | return; | |
148 | } | |
149 | else if (Debug) | |
150 | fprintf(outf, "CHECK_GO: cannot play %s\n", | |
151 | C_name[card]); | |
152 | } | |
153 | } | |
154 | Finished = TRUE; | |
155 | } | |
156 | ||
157 | playcard(pp) | |
158 | reg PLAY *pp; | |
159 | { | |
160 | reg int v; | |
161 | reg CARD card; | |
162 | ||
163 | /* | |
164 | * check and see if player has picked | |
165 | */ | |
166 | switch (pp->hand[Card_no]) { | |
167 | default: | |
168 | if (!haspicked(pp)) | |
169 | mustpick: | |
170 | return error("must pick first"); | |
171 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
172 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
173 | break; | |
174 | } | |
175 | ||
176 | card = pp->hand[Card_no]; | |
177 | if (Debug) | |
178 | fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]); | |
179 | Next = FALSE; | |
180 | switch (card) { | |
181 | case C_200: | |
182 | if (pp->nummiles[C_200] == 2) | |
183 | return error("only two 200's per hand"); | |
184 | case C_100: case C_75: | |
185 | if (pp->speed == C_LIMIT) | |
186 | return error("limit of 50"); | |
187 | case C_50: | |
188 | if (pp->mileage + Value[card] > End) | |
189 | return error("puts you over %d", End); | |
190 | case C_25: | |
191 | if (!pp->can_go) | |
192 | return error("cannot move now"); | |
193 | pp->nummiles[card]++; | |
194 | v = Value[card]; | |
195 | pp->total += v; | |
196 | pp->hand_tot += v; | |
197 | if ((pp->mileage += v) == End) | |
198 | check_ext(FALSE); | |
199 | break; | |
200 | ||
201 | case C_GAS: case C_SPARE: case C_REPAIRS: | |
202 | if (pp->battle != opposite(card)) | |
203 | return error("can't play \"%s\"", C_name[card]); | |
204 | pp->battle = card; | |
205 | if (pp->safety[S_RIGHT_WAY] == S_PLAYED) | |
206 | pp->can_go = TRUE; | |
207 | break; | |
208 | ||
209 | case C_GO: | |
210 | if (pp->battle != C_INIT && pp->battle != C_STOP | |
211 | && !isrepair(pp->battle)) | |
212 | return error("cannot play \"Go\" on a \"%s\"", | |
213 | C_name[pp->battle]); | |
214 | pp->battle = C_GO; | |
215 | pp->can_go = TRUE; | |
216 | break; | |
217 | ||
218 | case C_END_LIMIT: | |
219 | if (pp->speed != C_LIMIT) | |
220 | return error("not limited"); | |
221 | pp->speed = C_END_LIMIT; | |
222 | break; | |
223 | ||
224 | case C_EMPTY: case C_FLAT: case C_CRASH: | |
225 | case C_STOP: | |
226 | pp = &Player[other(Play)]; | |
227 | if (!pp->can_go) | |
228 | return error("opponent cannot go"); | |
229 | else if (pp->safety[safety(card) - S_CONV] == S_PLAYED) | |
230 | protected: | |
231 | return error("opponent is protected"); | |
232 | pp->battle = card; | |
233 | pp->new_battle = TRUE; | |
234 | pp->can_go = FALSE; | |
235 | pp = &Player[Play]; | |
236 | break; | |
237 | ||
238 | case C_LIMIT: | |
239 | pp = &Player[other(Play)]; | |
240 | if (pp->speed == C_LIMIT) | |
241 | return error("opponent has limit"); | |
242 | if (pp->safety[S_RIGHT_WAY] == S_PLAYED) | |
243 | goto protected; | |
244 | pp->speed = C_LIMIT; | |
245 | pp->new_speed = TRUE; | |
246 | pp = &Player[Play]; | |
247 | break; | |
248 | ||
249 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
250 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
251 | if (pp->battle == opposite(card) | |
252 | || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) { | |
253 | if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) { | |
254 | pp->battle = C_GO; | |
255 | pp->can_go = TRUE; | |
256 | } | |
257 | if (card == C_RIGHT_WAY && pp->speed == C_LIMIT) | |
258 | pp->speed = C_INIT; | |
259 | if (pp->new_battle | |
260 | || (pp->new_speed && card == C_RIGHT_WAY)) { | |
261 | pp->coups[card - S_CONV] = TRUE; | |
262 | pp->total += SC_COUP; | |
263 | pp->hand_tot += SC_COUP; | |
264 | pp->coupscore += SC_COUP; | |
265 | } | |
266 | } | |
267 | /* | |
268 | * if not coup, must pick first | |
269 | */ | |
270 | else if (pp->hand[0] == C_INIT && Topcard > Deck) | |
271 | goto mustpick; | |
272 | pp->safety[card - S_CONV] = S_PLAYED; | |
273 | pp->total += SC_SAFETY; | |
274 | pp->hand_tot += SC_SAFETY; | |
275 | if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) { | |
276 | pp->total += SC_ALL_SAFE; | |
277 | pp->hand_tot += SC_ALL_SAFE; | |
278 | } | |
279 | if (card == C_RIGHT_WAY) { | |
280 | if (pp->speed == C_LIMIT) | |
281 | pp->speed = C_INIT; | |
282 | if (pp->battle == C_STOP || pp->battle == C_INIT) { | |
283 | pp->can_go = TRUE; | |
284 | pp->battle = C_INIT; | |
285 | } | |
286 | if (!pp->can_go && isrepair(pp->battle)) | |
287 | pp->can_go = TRUE; | |
288 | } | |
289 | Next = -1; | |
290 | break; | |
291 | ||
292 | case C_INIT: | |
293 | error("no card there"); | |
294 | Next = -1; | |
295 | break; | |
296 | } | |
297 | if (pp == &Player[PLAYER]) | |
298 | account(card); | |
299 | pp->hand[Card_no] = C_INIT; | |
300 | Next = (Next == -1 ? FALSE : TRUE); | |
301 | return TRUE; | |
302 | } | |
303 | ||
304 | getmove() | |
305 | { | |
306 | reg char c, *sp; | |
307 | static char moveprompt[] = ">>:Move:"; | |
308 | #ifdef EXTRAP | |
309 | static bool last_ex = FALSE; /* set if last command was E */ | |
310 | ||
311 | if (last_ex) { | |
312 | undoex(); | |
313 | prboard(); | |
314 | last_ex = FALSE; | |
315 | } | |
316 | #endif | |
317 | for (;;) { | |
318 | prompt(MOVEPROMPT); | |
319 | leaveok(Board, FALSE); | |
320 | refresh(); | |
321 | while ((c = readch()) == killchar() || c == erasechar()) | |
322 | continue; | |
323 | if (islower(c)) | |
324 | c = toupper(c); | |
325 | if (isprint(c) && !isspace(c)) { | |
326 | addch(c); | |
327 | refresh(); | |
328 | } | |
329 | switch (c) { | |
330 | case 'P': /* Pick */ | |
331 | Movetype = M_DRAW; | |
332 | goto ret; | |
333 | case 'U': /* Use Card */ | |
334 | case 'D': /* Discard Card */ | |
335 | if ((Card_no = getcard()) < 0) | |
336 | break; | |
337 | Movetype = (c == 'U' ? M_PLAY : M_DISCARD); | |
338 | goto ret; | |
339 | case 'O': /* Order */ | |
340 | Order = !Order; | |
341 | if (Window == W_SMALL) { | |
342 | if (!Order) | |
343 | mvwaddstr(Score, 12, 21, | |
344 | "o: order hand"); | |
345 | else | |
346 | mvwaddstr(Score, 12, 21, | |
347 | "o: stop ordering"); | |
348 | wclrtoeol(Score); | |
349 | } | |
350 | Movetype = M_ORDER; | |
351 | goto ret; | |
352 | case 'Q': /* Quit */ | |
353 | rub(); /* Same as a rubout */ | |
354 | break; | |
355 | case 'W': /* Window toggle */ | |
356 | Window = nextwin(Window); | |
357 | newscore(); | |
358 | prscore(TRUE); | |
359 | wrefresh(Score); | |
360 | break; | |
361 | case 'R': /* Redraw screen */ | |
362 | case CTRL('L'): | |
363 | wrefresh(curscr); | |
364 | break; | |
365 | case 'S': /* Save game */ | |
366 | On_exit = FALSE; | |
367 | save(); | |
368 | break; | |
369 | case 'E': /* Extrapolate */ | |
370 | #ifdef EXTRAP | |
371 | if (last_ex) | |
372 | break; | |
373 | Finished = TRUE; | |
374 | if (Window != W_FULL) | |
375 | newscore(); | |
376 | prscore(FALSE); | |
377 | wrefresh(Score); | |
378 | last_ex = TRUE; | |
379 | Finished = FALSE; | |
380 | #else | |
381 | error("%c: command not implemented", c); | |
382 | #endif | |
383 | break; | |
384 | case '\r': /* Ignore RETURNs and */ | |
385 | case '\n': /* Line Feeds */ | |
386 | case ' ': /* Spaces */ | |
387 | case '\0': /* and nulls */ | |
388 | break; | |
389 | case 'Z': /* Debug code */ | |
390 | if (geteuid() == ARNOLD) { | |
391 | if (!Debug && outf == NULL) { | |
392 | char buf[40]; | |
393 | over: | |
394 | prompt(FILEPROMPT); | |
395 | leaveok(Board, FALSE); | |
396 | refresh(); | |
397 | sp = buf; | |
398 | while ((*sp = readch()) != '\n') { | |
399 | if (*sp == killchar()) | |
400 | goto over; | |
401 | else if (*sp == erasechar()) { | |
402 | if (--sp < buf) | |
403 | sp = buf; | |
404 | else { | |
405 | addch('\b'); | |
406 | if (*sp < ' ') | |
407 | addch('\b'); | |
408 | clrtoeol(); | |
409 | } | |
410 | } | |
411 | else | |
412 | addstr(unctrl(*sp++)); | |
413 | refresh(); | |
414 | } | |
415 | *sp = '\0'; | |
416 | leaveok(Board, TRUE); | |
417 | if ((outf = fopen(buf, "w")) == NULL) | |
418 | perror(buf); | |
419 | setbuf(outf, (char *)NULL); | |
420 | } | |
421 | Debug = !Debug; | |
422 | break; | |
423 | } | |
424 | /* FALLTHROUGH */ | |
425 | default: | |
426 | error("unknown command: %s", unctrl(c)); | |
427 | break; | |
428 | } | |
429 | } | |
430 | ret: | |
431 | leaveok(Board, TRUE); | |
432 | } | |
433 | /* | |
434 | * return whether or not the player has picked | |
435 | */ | |
436 | haspicked(pp) | |
437 | reg PLAY *pp; { | |
438 | ||
439 | reg int card; | |
440 | ||
441 | if (Topcard <= Deck) | |
442 | return TRUE; | |
443 | switch (pp->hand[Card_no]) { | |
444 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
445 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
446 | card = 1; | |
447 | break; | |
448 | default: | |
449 | card = 0; | |
450 | break; | |
451 | } | |
452 | return (pp->hand[card] != C_INIT); | |
453 | } | |
454 | ||
455 | account(card) | |
456 | reg CARD card; { | |
457 | ||
458 | reg CARD oppos; | |
459 | ||
460 | if (card == C_INIT) | |
461 | return; | |
462 | ++Numseen[card]; | |
463 | if (Play == COMP) | |
464 | switch (card) { | |
465 | case C_GAS_SAFE: | |
466 | case C_SPARE_SAFE: | |
467 | case C_DRIVE_SAFE: | |
468 | oppos = opposite(card); | |
469 | Numgos += Numcards[oppos] - Numseen[oppos]; | |
470 | break; | |
471 | case C_CRASH: | |
472 | case C_FLAT: | |
473 | case C_EMPTY: | |
474 | case C_STOP: | |
475 | Numgos++; | |
476 | break; | |
477 | } | |
478 | } | |
479 | ||
480 | prompt(promptno) | |
481 | int promptno; | |
482 | { | |
483 | static char *names[] = { | |
484 | ">>:Move:", | |
485 | "Really?", | |
486 | "Another hand?", | |
487 | "Another game?", | |
488 | "Save game?", | |
489 | "Same file?", | |
490 | "file:", | |
491 | "Extension?", | |
492 | "Overwrite file?", | |
493 | }; | |
494 | static int last_prompt = -1; | |
495 | ||
496 | if (promptno == last_prompt) | |
497 | move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1); | |
498 | else { | |
499 | move(MOVE_Y, MOVE_X); | |
500 | if (promptno == MOVEPROMPT) | |
501 | standout(); | |
502 | addstr(names[promptno]); | |
503 | if (promptno == MOVEPROMPT) | |
504 | standend(); | |
505 | addch(' '); | |
506 | last_prompt = promptno; | |
507 | } | |
508 | clrtoeol(); | |
509 | } | |
510 | ||
511 | sort(hand) | |
512 | reg CARD *hand; | |
513 | { | |
514 | reg CARD *cp, *tp; | |
515 | reg CARD temp; | |
516 | ||
517 | cp = hand; | |
518 | hand += HAND_SZ; | |
519 | for ( ; cp < &hand[-1]; cp++) | |
520 | for (tp = cp + 1; tp < hand; tp++) | |
521 | if (*cp > *tp) { | |
522 | temp = *cp; | |
523 | *cp = *tp; | |
524 | *tp = temp; | |
525 | } | |
526 | } | |
527 |