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1 | /* |
2 | * gamesupport.c - auxiliary routines for support of Phantasia | |
3 | */ | |
4 | ||
5 | #include "include.h" | |
6 | ||
7 | /************************************************************************ | |
8 | / | |
9 | / FUNCTION NAME: changestats() | |
10 | / | |
11 | / FUNCTION: examine/change statistics for a player | |
12 | / | |
13 | / AUTHOR: E. A. Estes, 12/4/85 | |
14 | / | |
15 | / ARGUMENTS: | |
16 | / bool ingameflag - set if called while playing game (Wizard only) | |
17 | / | |
18 | / RETURN VALUE: none | |
19 | / | |
20 | / MODULES CALLED: freerecord(), writerecord(), descrstatus(), truncstring(), | |
21 | / time(), more(), wmove(), wclear(), strcmp(), printw(), strcpy(), | |
22 | / infloat(), waddstr(), cleanup(), findname(), userlist(), mvprintw(), | |
23 | / localtime(), getanswer(), descrtype(), getstring() | |
24 | / | |
25 | / GLOBAL INPUTS: LINES, *Login, Other, Wizard, Player, *stdscr, Databuf[], | |
26 | / Fileloc | |
27 | / | |
28 | / GLOBAL OUTPUTS: Echo | |
29 | / | |
30 | / DESCRIPTION: | |
31 | / Prompt for player name to examine/change. | |
32 | / If the name is NULL, print a list of all players. | |
33 | / If we are called from within the game, check for the | |
34 | / desired name being the same as the current player's name. | |
35 | / Only the 'Wizard' may alter players. | |
36 | / Items are changed only if a non-zero value is specified. | |
37 | / To change an item to 0, use 0.1; it will be truncated later. | |
38 | / | |
39 | / Players may alter their names and passwords, if the following | |
40 | / are true: | |
41 | / - current login matches the character's logins | |
42 | / - the password is known | |
43 | / - the player is not in the middle of the game (ingameflag == FALSE) | |
44 | / | |
45 | / The last condition is imposed for two reasons: | |
46 | / - the game could possibly get a bit hectic if a player were | |
47 | / continually changing his/her name | |
48 | / - another player structure would be necessary to check for names | |
49 | / already in use | |
50 | / | |
51 | /************************************************************************/ | |
52 | ||
53 | changestats(ingameflag) | |
54 | bool ingameflag; | |
55 | { | |
56 | static char flag[2] = /* for printing values of bools */ | |
57 | {'F', 'T'}; | |
58 | register struct player *playerp;/* pointer to structure to alter */ | |
59 | register char *prompt; /* pointer to prompt string */ | |
60 | int c; /* input */ | |
61 | int today; /* day of year of today */ | |
62 | int temp; /* temporary variable */ | |
63 | long loc; /* location in player file */ | |
64 | long now; /* time now */ | |
65 | double dtemp; /* temporary variable */ | |
66 | bool *bptr; /* pointer to bool item to change */ | |
67 | double *dptr; /* pointer to double item to change */ | |
68 | short *sptr; /* pointer to short item to change */ | |
69 | ||
70 | clear(); | |
71 | ||
72 | for (;;) | |
73 | /* get name of player to examine/alter */ | |
74 | { | |
75 | mvaddstr(5, 0, "Which character do you want to look at ? "); | |
76 | getstring(Databuf, SZ_DATABUF); | |
77 | truncstring(Databuf); | |
78 | ||
79 | if (Databuf[0] == '\0') | |
80 | userlist(ingameflag); | |
81 | else | |
82 | break; | |
83 | } | |
84 | ||
85 | loc = -1L; | |
86 | ||
87 | if (!ingameflag) | |
88 | /* use 'Player' structure */ | |
89 | playerp = &Player; | |
90 | else if (strcmp(Databuf, Player.p_name) == 0) | |
91 | /* alter/examine current player */ | |
92 | { | |
93 | playerp = &Player; | |
94 | loc = Fileloc; | |
95 | } | |
96 | else | |
97 | /* use 'Other' structure */ | |
98 | playerp = &Other; | |
99 | ||
100 | /* find player on file */ | |
101 | if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L) | |
102 | /* didn't find player */ | |
103 | { | |
104 | clear(); | |
105 | mvaddstr(11, 0, "Not found."); | |
106 | return; | |
107 | } | |
108 | ||
109 | time(&now); | |
110 | today = localtime(&now)->tm_yday; | |
111 | ||
112 | clear(); | |
113 | ||
114 | for (;;) | |
115 | /* print player structure, and prompt for action */ | |
116 | { | |
117 | mvprintw(0, 0,"A:Name %s\n", playerp->p_name); | |
118 | ||
119 | if (Wizard) | |
120 | printw("B:Password %s\n", playerp->p_password); | |
121 | else | |
122 | addstr("B:Password XXXXXXXX\n"); | |
123 | ||
124 | printw(" :Login %s\n", playerp->p_login); | |
125 | ||
126 | printw("C:Experience %.0f\n", playerp->p_experience); | |
127 | printw("D:Level %.0f\n", playerp->p_level); | |
128 | printw("E:Strength %.0f\n", playerp->p_strength); | |
129 | printw("F:Sword %.0f\n", playerp->p_sword); | |
130 | printw(" :Might %.0f\n", playerp->p_might); | |
131 | printw("G:Energy %.0f\n", playerp->p_energy); | |
132 | printw("H:Max-Energy %.0f\n", playerp->p_maxenergy); | |
133 | printw("I:Shield %.0f\n", playerp->p_shield); | |
134 | printw("J:Quickness %.0f\n", playerp->p_quickness); | |
135 | printw("K:Quicksilver %.0f\n", playerp->p_quksilver); | |
136 | printw(" :Speed %.0f\n", playerp->p_speed); | |
137 | printw("L:Magic Level %.0f\n", playerp->p_magiclvl); | |
138 | printw("M:Mana %.0f\n", playerp->p_mana); | |
139 | printw("N:Brains %.0f\n", playerp->p_brains); | |
140 | ||
141 | if (Wizard || playerp->p_specialtype != SC_VALAR) | |
142 | mvaddstr(0, 40, descrstatus(playerp)); | |
143 | ||
144 | mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison); | |
145 | mvprintw(2, 40, "P:Gold %.0f\n", playerp->p_gold); | |
146 | mvprintw(3, 40, "Q:Gem %.0f\n", playerp->p_gems); | |
147 | mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin); | |
148 | if (Wizard) | |
149 | { | |
150 | mvprintw(5, 40, "S:X-coord %.0f\n", playerp->p_x); | |
151 | mvprintw(6, 40, "T:Y-coord %.0f\n", playerp->p_y); | |
152 | } | |
153 | else | |
154 | { | |
155 | mvaddstr(5, 40, "S:X-coord ?\n"); | |
156 | mvaddstr(6, 40, "T:Y-coord ?\n"); | |
157 | } | |
158 | ||
159 | mvprintw(7, 40, "U:Age %ld\n", playerp->p_age); | |
160 | mvprintw(8, 40, "V:Degenerated %d\n", playerp->p_degenerated); | |
161 | ||
162 | mvprintw(9, 40, "W:Type %d (%s)\n", | |
163 | playerp->p_type, descrtype(playerp, FALSE) + 1); | |
164 | mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype); | |
165 | mvprintw(11, 40, "Y:Lives %d\n", playerp->p_lives); | |
166 | mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns); | |
167 | mvprintw(13, 40, "0:Charms %d\n", playerp->p_charms); | |
168 | mvprintw(14, 40, "1:Amulets %d\n", playerp->p_amulets); | |
169 | mvprintw(15, 40, "2:Holy Water %d\n", playerp->p_holywater); | |
170 | ||
171 | temp = today - playerp->p_lastused; | |
172 | if (temp < 0) | |
173 | /* last year */ | |
174 | temp += 365; | |
175 | mvprintw(16, 40, "3:Lastused %d (%d)\n", playerp->p_lastused, temp); | |
176 | ||
177 | mvprintw(18, 8, "4:Palantir %c 5:Blessing %c 6:Virgin %c 7:Blind %c", | |
178 | flag[playerp->p_palantir], | |
179 | flag[playerp->p_blessing], | |
180 | flag[playerp->p_virgin], | |
181 | flag[playerp->p_blindness]); | |
182 | ||
183 | if (!Wizard) | |
184 | mvprintw(19, 8, "8:Ring %c", | |
185 | flag[playerp->p_ring.ring_type != R_NONE]); | |
186 | else | |
187 | mvprintw(19, 8, "8:Ring %d 9:Duration %d", | |
188 | playerp->p_ring.ring_type, playerp->p_ring.ring_duration); | |
189 | ||
190 | if (!Wizard | |
191 | /* not wizard */ | |
192 | && (ingameflag || strcmp(Login, playerp->p_login) != 0)) | |
193 | /* in game or not examining own character */ | |
194 | { | |
195 | if (ingameflag) | |
196 | { | |
197 | more(LINES - 1); | |
198 | clear(); | |
199 | return; | |
200 | } | |
201 | else | |
202 | cleanup(TRUE); | |
203 | /*NOTREACHED*/ | |
204 | } | |
205 | ||
206 | mvaddstr(20, 0, "!:Quit ?:Delete"); | |
207 | mvaddstr(21, 0, "What would you like to change ? "); | |
208 | ||
209 | if (Wizard) | |
210 | c = getanswer(" ", TRUE); | |
211 | else | |
212 | /* examining own player; allow to change name and password */ | |
213 | c = getanswer("!BA", FALSE); | |
214 | ||
215 | switch (c) | |
216 | { | |
217 | case 'A': /* change name */ | |
218 | case 'B': /* change password */ | |
219 | if (!Wizard) | |
220 | /* prompt for password */ | |
221 | { | |
222 | mvaddstr(23, 0, "Password ? "); | |
223 | Echo = FALSE; | |
224 | getstring(Databuf, 9); | |
225 | Echo = TRUE; | |
226 | if (strcmp(Databuf, playerp->p_password) != 0) | |
227 | continue; | |
228 | } | |
229 | ||
230 | if (c == 'A') | |
231 | /* get new name */ | |
232 | { | |
233 | mvaddstr(23, 0, "New name: "); | |
234 | getstring(Databuf, SZ_NAME); | |
235 | truncstring(Databuf); | |
236 | if (Databuf[0] != '\0') | |
237 | if (Wizard || findname(Databuf, &Other) < 0L) | |
238 | strcpy(playerp->p_name, Databuf); | |
239 | } | |
240 | else | |
241 | /* get new password */ | |
242 | { | |
243 | if (!Wizard) | |
244 | Echo = FALSE; | |
245 | ||
246 | do | |
247 | /* get two copies of new password until they match */ | |
248 | { | |
249 | /* get first copy */ | |
250 | mvaddstr(23, 0, "New password ? "); | |
251 | getstring(Databuf, SZ_PASSWORD); | |
252 | if (Databuf[0] == '\0') | |
253 | break; | |
254 | ||
255 | /* get second copy */ | |
256 | mvaddstr(23, 0, "One more time ? "); | |
257 | getstring(playerp->p_password, SZ_PASSWORD); | |
258 | } | |
259 | while (strcmp(playerp->p_password, Databuf) != 0); | |
260 | ||
261 | Echo = TRUE; | |
262 | } | |
263 | ||
264 | continue; | |
265 | ||
266 | case 'C': /* change experience */ | |
267 | prompt = "experience"; | |
268 | dptr = &playerp->p_experience; | |
269 | goto DALTER; | |
270 | ||
271 | case 'D': /* change level */ | |
272 | prompt = "level"; | |
273 | dptr = &playerp->p_level; | |
274 | goto DALTER; | |
275 | ||
276 | case 'E': /* change strength */ | |
277 | prompt = "strength"; | |
278 | dptr = &playerp->p_strength; | |
279 | goto DALTER; | |
280 | ||
281 | case 'F': /* change swords */ | |
282 | prompt = "sword"; | |
283 | dptr = &playerp->p_sword; | |
284 | goto DALTER; | |
285 | ||
286 | case 'G': /* change energy */ | |
287 | prompt = "energy"; | |
288 | dptr = &playerp->p_energy; | |
289 | goto DALTER; | |
290 | ||
291 | case 'H': /* change maximum energy */ | |
292 | prompt = "max energy"; | |
293 | dptr = &playerp->p_maxenergy; | |
294 | goto DALTER; | |
295 | ||
296 | case 'I': /* change shields */ | |
297 | prompt = "shield"; | |
298 | dptr = &playerp->p_shield; | |
299 | goto DALTER; | |
300 | ||
301 | case 'J': /* change quickness */ | |
302 | prompt = "quickness"; | |
303 | dptr = &playerp->p_quickness; | |
304 | goto DALTER; | |
305 | ||
306 | case 'K': /* change quicksilver */ | |
307 | prompt = "quicksilver"; | |
308 | dptr = &playerp->p_quksilver; | |
309 | goto DALTER; | |
310 | ||
311 | case 'L': /* change magic */ | |
312 | prompt = "magic level"; | |
313 | dptr = &playerp->p_magiclvl; | |
314 | goto DALTER; | |
315 | ||
316 | case 'M': /* change mana */ | |
317 | prompt = "mana"; | |
318 | dptr = &playerp->p_mana; | |
319 | goto DALTER; | |
320 | ||
321 | case 'N': /* change brains */ | |
322 | prompt = "brains"; | |
323 | dptr = &playerp->p_brains; | |
324 | goto DALTER; | |
325 | ||
326 | case 'O': /* change poison */ | |
327 | prompt = "poison"; | |
328 | dptr = &playerp->p_poison; | |
329 | goto DALTER; | |
330 | ||
331 | case 'P': /* change gold */ | |
332 | prompt = "gold"; | |
333 | dptr = &playerp->p_gold; | |
334 | goto DALTER; | |
335 | ||
336 | case 'Q': /* change gems */ | |
337 | prompt = "gems"; | |
338 | dptr = &playerp->p_gems; | |
339 | goto DALTER; | |
340 | ||
341 | case 'R': /* change sin */ | |
342 | prompt = "sin"; | |
343 | dptr = &playerp->p_sin; | |
344 | goto DALTER; | |
345 | ||
346 | case 'S': /* change x coord */ | |
347 | prompt = "x"; | |
348 | dptr = &playerp->p_x; | |
349 | goto DALTER; | |
350 | ||
351 | case 'T': /* change y coord */ | |
352 | prompt = "y"; | |
353 | dptr = &playerp->p_y; | |
354 | goto DALTER; | |
355 | ||
356 | case 'U': /* change age */ | |
357 | mvprintw(23, 0, "age = %ld; age = ", playerp->p_age); | |
358 | dtemp = infloat(); | |
359 | if (dtemp != 0.0) | |
360 | playerp->p_age = (long) dtemp; | |
361 | continue; | |
362 | ||
363 | case 'V': /* change degen */ | |
364 | mvprintw(23, 0, "degen = %d; degen = ", playerp->p_degenerated); | |
365 | dtemp = infloat(); | |
366 | if (dtemp != 0.0) | |
367 | playerp->p_degenerated = (int) dtemp; | |
368 | continue; | |
369 | ||
370 | case 'W': /* change type */ | |
371 | prompt = "type"; | |
372 | sptr = &playerp->p_type; | |
373 | goto SALTER; | |
374 | ||
375 | case 'X': /* change special type */ | |
376 | prompt = "special type"; | |
377 | sptr = &playerp->p_specialtype; | |
378 | goto SALTER; | |
379 | ||
380 | case 'Y': /* change lives */ | |
381 | prompt = "lives"; | |
382 | sptr = &playerp->p_lives; | |
383 | goto SALTER; | |
384 | ||
385 | case 'Z': /* change crowns */ | |
386 | prompt = "crowns"; | |
387 | sptr = &playerp->p_crowns; | |
388 | goto SALTER; | |
389 | ||
390 | case '0': /* change charms */ | |
391 | prompt = "charm"; | |
392 | sptr = &playerp->p_charms; | |
393 | goto SALTER; | |
394 | ||
395 | case '1': /* change amulet */ | |
396 | prompt = "amulet"; | |
397 | sptr = &playerp->p_amulets; | |
398 | goto SALTER; | |
399 | ||
400 | case '2': /* change holy water */ | |
401 | prompt = "holy water"; | |
402 | sptr = &playerp->p_holywater; | |
403 | goto SALTER; | |
404 | ||
405 | case '3': /* change last-used */ | |
406 | prompt = "last-used"; | |
407 | sptr = &playerp->p_lastused; | |
408 | goto SALTER; | |
409 | ||
410 | case '4': /* change palantir */ | |
411 | prompt = "palantir"; | |
412 | bptr = &playerp->p_palantir; | |
413 | goto BALTER; | |
414 | ||
415 | case '5': /* change blessing */ | |
416 | prompt = "blessing"; | |
417 | bptr = &playerp->p_blessing; | |
418 | goto BALTER; | |
419 | ||
420 | case '6': /* change virgin */ | |
421 | prompt = "virgin"; | |
422 | bptr = &playerp->p_virgin; | |
423 | goto BALTER; | |
424 | ||
425 | case '7': /* change blindness */ | |
426 | prompt = "blindness"; | |
427 | bptr = &playerp->p_blindness; | |
428 | goto BALTER; | |
429 | ||
430 | case '8': /* change ring type */ | |
431 | prompt = "ring-type"; | |
432 | sptr = &playerp->p_ring.ring_type; | |
433 | goto SALTER; | |
434 | ||
435 | case '9': /* change ring duration */ | |
436 | prompt = "ring-duration"; | |
437 | sptr = &playerp->p_ring.ring_duration; | |
438 | goto SALTER; | |
439 | ||
440 | case '!': /* quit, update */ | |
441 | if (Wizard && | |
442 | (!ingameflag || playerp != &Player)) | |
443 | /* turn off status if not modifying self */ | |
444 | { | |
445 | playerp->p_status = S_OFF; | |
446 | playerp->p_tampered = T_OFF; | |
447 | } | |
448 | ||
449 | writerecord(playerp, loc); | |
450 | clear(); | |
451 | return; | |
452 | ||
453 | case '?': /* delete player */ | |
454 | if (ingameflag && playerp == &Player) | |
455 | /* cannot delete self */ | |
456 | continue; | |
457 | ||
458 | freerecord(playerp, loc); | |
459 | clear(); | |
460 | return; | |
461 | ||
462 | default: | |
463 | continue; | |
464 | } | |
465 | DALTER: | |
466 | mvprintw(23, 0, "%s = %f; %s = ", prompt, *dptr, prompt); | |
467 | dtemp = infloat(); | |
468 | if (dtemp != 0.0) | |
469 | *dptr = dtemp; | |
470 | continue; | |
471 | ||
472 | SALTER: | |
473 | mvprintw(23, 0, "%s = %d; %s = ", prompt, *sptr, prompt); | |
474 | dtemp = infloat(); | |
475 | if (dtemp != 0.0) | |
476 | *sptr = (short) dtemp; | |
477 | continue; | |
478 | ||
479 | BALTER: | |
480 | mvprintw(23, 0, "%s = %c; %s = ", prompt, flag[*bptr], prompt); | |
481 | c = getanswer("\nTF", TRUE); | |
482 | if (c == 'T') | |
483 | *bptr = TRUE; | |
484 | else if (c == 'F') | |
485 | *bptr = FALSE; | |
486 | continue; | |
487 | } | |
488 | } | |
489 | /*\f*/ | |
490 | /************************************************************************ | |
491 | / | |
492 | / FUNCTION NAME: monstlist() | |
493 | / | |
494 | / FUNCTION: print a monster listing | |
495 | / | |
496 | / AUTHOR: E. A. Estes, 2/27/86 | |
497 | / | |
498 | / ARGUMENTS: none | |
499 | / | |
500 | / RETURN VALUE: none | |
501 | / | |
502 | / MODULES CALLED: puts(), fread(), fseek(), printf() | |
503 | / | |
504 | / GLOBAL INPUTS: Curmonster, *Monstfp | |
505 | / | |
506 | / GLOBAL OUTPUTS: none | |
507 | / | |
508 | / DESCRIPTION: | |
509 | / Read monster file, and print a monster listing on standard output. | |
510 | / | |
511 | /************************************************************************/ | |
512 | ||
513 | monstlist() | |
514 | { | |
515 | register int count = 0; /* count in file */ | |
516 | ||
517 | puts(" #) Name Str Brain Quick Energy Exper Treas Type Flock%\n"); | |
518 | fseek(Monstfp, 0L, 0); | |
519 | while (fread((char *) &Curmonster, SZ_MONSTERSTRUCT, 1, Monstfp) == 1) | |
520 | printf("%2d) %-20.20s%4.0f %4.0f %2.0f %5.0f %5.0f %2d %2d %3.0f\n", count++, | |
521 | Curmonster.m_name, Curmonster.m_strength, Curmonster.m_brains, | |
522 | Curmonster.m_speed, Curmonster.m_energy, Curmonster.m_experience, | |
523 | Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock); | |
524 | } | |
525 | /*\f*/ | |
526 | /************************************************************************ | |
527 | / | |
528 | / FUNCTION NAME: scorelist() | |
529 | / | |
530 | / FUNCTION: print player score board | |
531 | / | |
532 | / AUTHOR: E. A. Estes, 12/4/85 | |
533 | / | |
534 | / ARGUMENTS: none | |
535 | / | |
536 | / RETURN VALUE: none | |
537 | / | |
538 | / MODULES CALLED: fread(), fopen(), printf(), fclose() | |
539 | / | |
540 | / GLOBAL INPUTS: Scorefile[] | |
541 | / | |
542 | / GLOBAL OUTPUTS: none | |
543 | / | |
544 | / DESCRIPTION: | |
545 | / Read the scoreboard file and print the contents. | |
546 | / | |
547 | /************************************************************************/ | |
548 | ||
549 | scorelist() | |
550 | { | |
551 | struct scoreboard sbuf; /* for reading entries */ | |
552 | register FILE *fp; /* to open the file */ | |
553 | ||
554 | if ((fp = fopen(Scorefile, "r")) != NULL) | |
555 | { | |
556 | while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1) | |
557 | printf("%-20s (%-9s) Level: %6.0f Type: %s\n", | |
558 | sbuf.sb_name, sbuf.sb_login, sbuf.sb_level, sbuf.sb_type); | |
559 | fclose(fp); | |
560 | } | |
561 | } | |
562 | /*\f*/ | |
563 | /************************************************************************ | |
564 | / | |
565 | / FUNCTION NAME: activelist() | |
566 | / | |
567 | / FUNCTION: print list of active players to standard output | |
568 | / | |
569 | / AUTHOR: E. A. Estes, 3/7/86 | |
570 | / | |
571 | / ARGUMENTS: none | |
572 | / | |
573 | / RETURN VALUE: none | |
574 | / | |
575 | / MODULES CALLED: descrstatus(), fread(), fseek(), printf(), descrtype() | |
576 | / | |
577 | / GLOBAL INPUTS: Other, *Playersfp | |
578 | / | |
579 | / GLOBAL OUTPUTS: none | |
580 | / | |
581 | / DESCRIPTION: | |
582 | / Read player file, and print list of active records to standard output. | |
583 | / | |
584 | /************************************************************************/ | |
585 | ||
586 | activelist() | |
587 | { | |
588 | fseek(Playersfp, 0L, 0); | |
589 | printf("Current characters on file are:\n\n"); | |
590 | ||
591 | while (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) == 1) | |
592 | if (Other.p_status != S_NOTUSED) | |
593 | printf("%-20s (%-9s) Level: %6.0f %s (%s)\n", | |
594 | Other.p_name, Other.p_login, Other.p_level, | |
595 | descrtype(&Other, FALSE), descrstatus(&Other)); | |
596 | ||
597 | } | |
598 | /*\f*/ | |
599 | /************************************************************************ | |
600 | / | |
601 | / FUNCTION NAME: purgeoldplayers() | |
602 | / | |
603 | / FUNCTION: purge inactive players from player file | |
604 | / | |
605 | / AUTHOR: E. A. Estes, 12/4/85 | |
606 | / | |
607 | / ARGUMENTS: none | |
608 | / | |
609 | / RETURN VALUE: none | |
610 | / | |
611 | / MODULES CALLED: freerecord(), time(), fread(), fseek(), localtime() | |
612 | / | |
613 | / GLOBAL INPUTS: Other, *Playersfp | |
614 | / | |
615 | / GLOBAL OUTPUTS: none | |
616 | / | |
617 | / DESCRIPTION: | |
618 | / Delete characters which have not been used with the last | |
619 | / three weeks. | |
620 | / | |
621 | /************************************************************************/ | |
622 | ||
623 | purgeoldplayers() | |
624 | { | |
625 | int today; /* day of year for today */ | |
626 | int daysold; /* how many days since the character has been used */ | |
627 | long ltime; /* time in seconds */ | |
628 | long loc = 0L; /* location in file */ | |
629 | ||
630 | time(<ime); | |
631 | today = localtime(<ime)->tm_yday; | |
632 | ||
633 | for (;;) | |
634 | { | |
635 | fseek(Playersfp, loc, 0); | |
636 | if (fread((char *) &Other, SZ_PLAYERSTRUCT, 1, Playersfp) != 1) | |
637 | break; | |
638 | ||
639 | daysold = today - Other.p_lastused; | |
640 | if (daysold < 0) | |
641 | daysold += 365; | |
642 | ||
643 | if (daysold > N_DAYSOLD) | |
644 | /* player hasn't been used in a while; delete */ | |
645 | freerecord(&Other, loc); | |
646 | ||
647 | loc += SZ_PLAYERSTRUCT; | |
648 | } | |
649 | } | |
650 | /*\f*/ | |
651 | /************************************************************************ | |
652 | / | |
653 | / FUNCTION NAME: enterscore() | |
654 | / | |
655 | / FUNCTION: enter player into scoreboard | |
656 | / | |
657 | / AUTHOR: E. A. Estes, 12/4/85 | |
658 | / | |
659 | / ARGUMENTS: none | |
660 | / | |
661 | / RETURN VALUE: none | |
662 | / | |
663 | / MODULES CALLED: fread(), fseek(), fopen(), error(), strcmp(), fclose(), | |
664 | / strcpy(), fwrite(), descrtype() | |
665 | / | |
666 | / GLOBAL INPUTS: Player, Scorefile[] | |
667 | / | |
668 | / GLOBAL OUTPUTS: none | |
669 | / | |
670 | / DESCRIPTION: | |
671 | / The scoreboard keeps track of the highest character on a | |
672 | / per-login basis. | |
673 | / Search the scoreboard for an entry for the current login, | |
674 | / if an entry is found, and it is lower than the current player, | |
675 | / replace it, otherwise create an entry. | |
676 | / | |
677 | /************************************************************************/ | |
678 | ||
679 | enterscore() | |
680 | { | |
681 | struct scoreboard sbuf; /* buffer to read in scoreboard entries */ | |
682 | FILE *fp; /* to open scoreboard file */ | |
683 | long loc = 0L; /* location in scoreboard file */ | |
684 | bool found = FALSE; /* set if we found an entry for this login */ | |
685 | ||
686 | if ((fp = fopen(Scorefile, "r+")) != NULL) | |
687 | { | |
688 | while (fread((char *) &sbuf, SZ_SCORESTRUCT, 1, fp) == 1) | |
689 | if (strcmp(Player.p_login, sbuf.sb_login) == 0) | |
690 | { | |
691 | found = TRUE; | |
692 | break; | |
693 | } | |
694 | else | |
695 | loc += SZ_SCORESTRUCT; | |
696 | } | |
697 | else | |
698 | { | |
699 | error(Scorefile); | |
700 | /*NOTREACHED*/ | |
701 | } | |
702 | ||
703 | /* | |
704 | * At this point, 'loc' will either indicate a point beyond | |
705 | * the end of file, or the place where the previous entry | |
706 | * was found. | |
707 | */ | |
708 | ||
709 | if ((!found) || Player.p_level > sbuf.sb_level) | |
710 | /* put new entry in for this login */ | |
711 | { | |
712 | strcpy(sbuf.sb_login, Player.p_login); | |
713 | strcpy(sbuf.sb_name, Player.p_name); | |
714 | sbuf.sb_level = Player.p_level; | |
715 | strcpy(sbuf.sb_type, descrtype(&Player, TRUE)); | |
716 | } | |
717 | ||
718 | /* update entry */ | |
719 | fseek(fp, loc, 0); | |
720 | fwrite((char *) &sbuf, SZ_SCORESTRUCT, 1, fp); | |
721 | fclose(fp); | |
722 | } |