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[unix-history] / usr / src / games / phantasia / phantstruct.h
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1/*
2 * phantstruct.h - structure definitions for Phantasia
3 */
4
5struct player /* player statistics */
6 {
7 double p_experience; /* experience */
8 double p_level; /* level */
9 double p_strength; /* strength */
10 double p_sword; /* sword */
11 double p_might; /* effect strength */
12 double p_energy; /* energy */
13 double p_maxenergy; /* maximum energy */
14 double p_shield; /* shield */
15 double p_quickness; /* quickness */
16 double p_quksilver; /* quicksilver */
17 double p_speed; /* effective quickness */
18 double p_magiclvl; /* magic level */
19 double p_mana; /* mana */
20 double p_brains; /* brains */
21 double p_poison; /* poison */
22 double p_gold; /* gold */
23 double p_gems; /* gems */
24 double p_sin; /* sin */
25 double p_x; /* x coord */
26 double p_y; /* y coord */
27 double p_1scratch,
28 p_2scratch; /* variables used for decree, player battle */
29
30 struct
31 {
32 short ring_type; /* type of ring */
33 short ring_duration; /* duration of ring */
34 bool ring_inuse; /* ring in use flag */
35 } p_ring; /* ring stuff */
36
37 long p_age; /* age of player */
38
39 int p_degenerated; /* age/3000 last degenerated */
40
41 short p_type; /* character type */
42 short p_specialtype; /* special character type */
43 short p_lives; /* multiple lives for council, valar */
44 short p_crowns; /* crowns */
45 short p_charms; /* charms */
46 short p_amulets; /* amulets */
47 short p_holywater; /* holy water */
48 short p_lastused; /* day of year last used */
49 short p_status; /* playing, cloaked, etc. */
50 short p_tampered; /* decree'd, etc. flag */
51 short p_istat; /* used for inter-terminal battle */
52
53 bool p_palantir; /* palantir */
54 bool p_blessing; /* blessing */
55 bool p_virgin; /* virgin */
56 bool p_blindness; /* blindness */
57
58 char p_name[SZ_NAME]; /* name */
59 char p_password[SZ_PASSWORD];/* password */
60 char p_login[SZ_LOGIN]; /* login */
61 };
62
63struct monster /* monster stats */
64 {
65 double m_strength; /* strength */
66 double m_brains; /* brains */
67 double m_speed; /* speed */
68 double m_energy; /* energy */
69 double m_experience; /* experience */
70 double m_flock; /* % chance of flocking */
71
72 double m_o_strength; /* original strength */
73 double m_o_speed; /* original speed */
74 double m_maxspeed; /* maximum speed */
75 double m_o_energy; /* original energy */
76 double m_melee; /* melee damage */
77 double m_skirmish; /* skirmish damage */
78
79 int m_treasuretype; /* treasure type */
80 int m_type; /* special type */
81
82 char m_name[26]; /* name */
83 };
84
85struct energyvoid /* energy void */
86 {
87 double ev_x; /* x coordinate */
88 double ev_y; /* y coordinate */
89 bool ev_active; /* active or not */
90 };
91
92struct scoreboard /* scoreboard entry */
93 {
94 double sb_level; /* level of player */
95 char sb_type[4]; /* character type of player */
96 char sb_name[SZ_NAME]; /* name of player */
97 char sb_login[SZ_LOGIN]; /* login of player */
98 };
99
100struct charstats /* character type statistics */
101 {
102 double c_maxbrains; /* max brains per level */
103 double c_maxmana; /* max mana per level */
104 double c_weakness; /* how strongly poison affects player */
105 double c_goldtote; /* how much gold char can carry */
106 int c_ringduration; /* bad ring duration */
107 struct
108 {
109 double base; /* base for roll */
110 double interval; /* interval for roll */
111 double increase; /* increment per level */
112 } c_quickness, /* quickness */
113 c_strength, /* strength */
114 c_mana, /* mana */
115 c_energy, /* energy level */
116 c_brains, /* brains */
117 c_magiclvl; /* magic level */
118 };
119
120struct menuitem /* menu item for purchase */
121 {
122 char *item; /* menu item name */
123 double cost; /* cost of item */
124 };