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1 | /* |
2 | * object.c | |
3 | * | |
4 | * This source herein may be modified and/or distributed by anybody who | |
5 | * so desires, with the following restrictions: | |
6 | * 1.) No portion of this notice shall be removed. | |
7 | * 2.) Credit shall not be taken for the creation of this source. | |
8 | * 3.) This code is not to be traded, sold, or used for personal | |
9 | * gain or profit. | |
10 | * | |
11 | */ | |
12 | ||
13 | #ifndef lint | |
14 | static char sccsid[] = "@(#)object.c 5.1 (Berkeley) %G%"; | |
15 | #endif /* not lint */ | |
16 | ||
17 | #include "rogue.h" | |
18 | ||
19 | object level_objects; | |
20 | unsigned short dungeon[DROWS][DCOLS]; | |
21 | short foods = 0; | |
22 | object *free_list = (object *) 0; | |
23 | char *fruit = (char *) 0; | |
24 | ||
25 | fighter rogue = { | |
26 | INIT_AW, /* armor, weapon */ | |
27 | INIT_RINGS, /* rings */ | |
28 | INIT_HP, /* Hp current,max */ | |
29 | INIT_STR, /* Str current,max */ | |
30 | INIT_PACK, /* pack */ | |
31 | INIT_GOLD, /* gold */ | |
32 | INIT_EXP, /* exp level,points */ | |
33 | 0, 0, /* row, col */ | |
34 | INIT_CHAR, /* char */ | |
35 | INIT_MOVES /* moves */ | |
36 | }; | |
37 | ||
38 | struct id id_potions[POTIONS] = { | |
39 | {100, "blue \0 ", "of increase strength ", 0}, | |
40 | {250, "red \0 ", "of restore strength ", 0}, | |
41 | {100, "green \0 ", "of healing ", 0}, | |
42 | {200, "grey \0 ", "of extra healing ", 0}, | |
43 | {10, "brown \0 ", "of poison ", 0}, | |
44 | {300, "clear \0 ", "of raise level ", 0}, | |
45 | {10, "pink \0 ", "of blindness ", 0}, | |
46 | {25, "white \0 ", "of hallucination ", 0}, | |
47 | {100, "purple \0 ", "of detect monster ", 0}, | |
48 | {100, "black \0 ", "of detect things ", 0}, | |
49 | {10, "yellow \0 ", "of confusion ", 0}, | |
50 | {80, "plaid \0 ", "of levitation ", 0}, | |
51 | {150, "burgundy \0 ", "of haste self ", 0}, | |
52 | {145, "beige \0 ", "of see invisible ", 0} | |
53 | }; | |
54 | ||
55 | struct id id_scrolls[SCROLS] = { | |
56 | {505, " ", "of protect armor ", 0}, | |
57 | {200, " ", "of hold monster ", 0}, | |
58 | {235, " ", "of enchant weapon ", 0}, | |
59 | {235, " ", "of enchant armor ", 0}, | |
60 | {175, " ", "of identify ", 0}, | |
61 | {190, " ", "of teleportation ", 0}, | |
62 | {25, " ", "of sleep ", 0}, | |
63 | {610, " ", "of scare monster ", 0}, | |
64 | {210, " ", "of remove curse ", 0}, | |
65 | {80, " ", "of create monster ",0}, | |
66 | {25, " ", "of aggravate monster ",0}, | |
67 | {180, " ", "of magic mapping ", 0}, | |
68 | {90, " ", "of confuse monster ", 0} | |
69 | }; | |
70 | ||
71 | struct id id_weapons[WEAPONS] = { | |
72 | {150, "short bow ", "", 0}, | |
73 | {8, "darts ", "", 0}, | |
74 | {15, "arrows ", "", 0}, | |
75 | {27, "daggers ", "", 0}, | |
76 | {35, "shurikens ", "", 0}, | |
77 | {360, "mace ", "", 0}, | |
78 | {470, "long sword ", "", 0}, | |
79 | {580, "two-handed sword ", "", 0} | |
80 | }; | |
81 | ||
82 | struct id id_armors[ARMORS] = { | |
83 | {300, "leather armor ", "", (UNIDENTIFIED)}, | |
84 | {300, "ring mail ", "", (UNIDENTIFIED)}, | |
85 | {400, "scale mail ", "", (UNIDENTIFIED)}, | |
86 | {500, "chain mail ", "", (UNIDENTIFIED)}, | |
87 | {600, "banded mail ", "", (UNIDENTIFIED)}, | |
88 | {600, "splint mail ", "", (UNIDENTIFIED)}, | |
89 | {700, "plate mail ", "", (UNIDENTIFIED)} | |
90 | }; | |
91 | ||
92 | struct id id_wands[WANDS] = { | |
93 | {25, " ", "of teleport away ",0}, | |
94 | {50, " ", "of slow monster ", 0}, | |
95 | {8, " ", "of invisibility ",0}, | |
96 | {55, " ", "of polymorph ",0}, | |
97 | {2, " ", "of haste monster ",0}, | |
98 | {20, " ", "of magic missile ",0}, | |
99 | {20, " ", "of cancellation ",0}, | |
100 | {0, " ", "of do nothing ",0}, | |
101 | {35, " ", "of drain life ",0}, | |
102 | {20, " ", "of cold ",0}, | |
103 | {20, " ", "of fire ",0} | |
104 | }; | |
105 | ||
106 | struct id id_rings[RINGS] = { | |
107 | {250, " ", "of stealth ",0}, | |
108 | {100, " ", "of teleportation ", 0}, | |
109 | {255, " ", "of regeneration ",0}, | |
110 | {295, " ", "of slow digestion ",0}, | |
111 | {200, " ", "of add strength ",0}, | |
112 | {250, " ", "of sustain strength ",0}, | |
113 | {250, " ", "of dexterity ",0}, | |
114 | {25, " ", "of adornment ",0}, | |
115 | {300, " ", "of see invisible ",0}, | |
116 | {290, " ", "of maintain armor ",0}, | |
117 | {270, " ", "of searching ",0}, | |
118 | }; | |
119 | ||
120 | extern short cur_level, max_level; | |
121 | extern short party_room; | |
122 | extern char *error_file; | |
123 | extern boolean is_wood[]; | |
124 | ||
125 | put_objects() | |
126 | { | |
127 | short i, n; | |
128 | object *obj; | |
129 | ||
130 | if (cur_level < max_level) { | |
131 | return; | |
132 | } | |
133 | n = coin_toss() ? get_rand(2, 4) : get_rand(3, 5); | |
134 | while (rand_percent(33)) { | |
135 | n++; | |
136 | } | |
137 | if (party_room != NO_ROOM) { | |
138 | make_party(); | |
139 | } | |
140 | for (i = 0; i < n; i++) { | |
141 | obj = gr_object(); | |
142 | rand_place(obj); | |
143 | } | |
144 | put_gold(); | |
145 | } | |
146 | ||
147 | put_gold() | |
148 | { | |
149 | short i, j; | |
150 | short row,col; | |
151 | boolean is_maze, is_room; | |
152 | ||
153 | for (i = 0; i < MAXROOMS; i++) { | |
154 | is_maze = (rooms[i].is_room & R_MAZE) ? 1 : 0; | |
155 | is_room = (rooms[i].is_room & R_ROOM) ? 1 : 0; | |
156 | ||
157 | if (!(is_room || is_maze)) { | |
158 | continue; | |
159 | } | |
160 | if (is_maze || rand_percent(GOLD_PERCENT)) { | |
161 | for (j = 0; j < 50; j++) { | |
162 | row = get_rand(rooms[i].top_row+1, | |
163 | rooms[i].bottom_row-1); | |
164 | col = get_rand(rooms[i].left_col+1, | |
165 | rooms[i].right_col-1); | |
166 | if ((dungeon[row][col] == FLOOR) || | |
167 | (dungeon[row][col] == TUNNEL)) { | |
168 | plant_gold(row, col, is_maze); | |
169 | break; | |
170 | } | |
171 | } | |
172 | } | |
173 | } | |
174 | } | |
175 | ||
176 | plant_gold(row, col, is_maze) | |
177 | short row, col; | |
178 | boolean is_maze; | |
179 | { | |
180 | object *obj; | |
181 | ||
182 | obj = alloc_object(); | |
183 | obj->row = row; obj->col = col; | |
184 | obj->what_is = GOLD; | |
185 | obj->quantity = get_rand((2 * cur_level), (16 * cur_level)); | |
186 | if (is_maze) { | |
187 | obj->quantity += obj->quantity / 2; | |
188 | } | |
189 | dungeon[row][col] |= OBJECT; | |
190 | (void) add_to_pack(obj, &level_objects, 0); | |
191 | } | |
192 | ||
193 | place_at(obj, row, col) | |
194 | object *obj; | |
195 | { | |
196 | obj->row = row; | |
197 | obj->col = col; | |
198 | dungeon[row][col] |= OBJECT; | |
199 | (void) add_to_pack(obj, &level_objects, 0); | |
200 | } | |
201 | ||
202 | object * | |
203 | object_at(pack, row, col) | |
204 | register object *pack; | |
205 | short row, col; | |
206 | { | |
207 | object *obj = (object *) 0; | |
208 | ||
209 | if (dungeon[row][col] & (MONSTER | OBJECT)) { | |
210 | obj = pack->next_object; | |
211 | ||
212 | while (obj && ((obj->row != row) || (obj->col != col))) { | |
213 | obj = obj->next_object; | |
214 | } | |
215 | if (!obj) { | |
216 | message("object_at(): inconsistent", 1); | |
217 | } | |
218 | } | |
219 | return(obj); | |
220 | } | |
221 | ||
222 | object * | |
223 | get_letter_object(ch) | |
224 | { | |
225 | object *obj; | |
226 | ||
227 | obj = rogue.pack.next_object; | |
228 | ||
229 | while (obj && (obj->ichar != ch)) { | |
230 | obj = obj->next_object; | |
231 | } | |
232 | return(obj); | |
233 | } | |
234 | ||
235 | free_stuff(objlist) | |
236 | object *objlist; | |
237 | { | |
238 | object *obj; | |
239 | ||
240 | while (objlist->next_object) { | |
241 | obj = objlist->next_object; | |
242 | objlist->next_object = | |
243 | objlist->next_object->next_object; | |
244 | free_object(obj); | |
245 | } | |
246 | } | |
247 | ||
248 | char * | |
249 | name_of(obj) | |
250 | object *obj; | |
251 | { | |
252 | char *retstring; | |
253 | ||
254 | switch(obj->what_is) { | |
255 | case SCROL: | |
256 | retstring = obj->quantity > 1 ? "scrolls " : "scroll "; | |
257 | break; | |
258 | case POTION: | |
259 | retstring = obj->quantity > 1 ? "potions " : "potion "; | |
260 | break; | |
261 | case FOOD: | |
262 | if (obj->which_kind == RATION) { | |
263 | retstring = "food "; | |
264 | } else { | |
265 | retstring = fruit; | |
266 | } | |
267 | break; | |
268 | case WAND: | |
269 | retstring = is_wood[obj->which_kind] ? "staff " : "wand "; | |
270 | break; | |
271 | case WEAPON: | |
272 | switch(obj->which_kind) { | |
273 | case DART: | |
274 | retstring=obj->quantity > 1 ? "darts " : "dart "; | |
275 | break; | |
276 | case ARROW: | |
277 | retstring=obj->quantity > 1 ? "arrows " : "arrow "; | |
278 | break; | |
279 | case DAGGER: | |
280 | retstring=obj->quantity > 1 ? "daggers " : "dagger "; | |
281 | break; | |
282 | case SHURIKEN: | |
283 | retstring=obj->quantity > 1?"shurikens ":"shuriken "; | |
284 | break; | |
285 | default: | |
286 | retstring = id_weapons[obj->which_kind].title; | |
287 | } | |
288 | break; | |
289 | case ARMOR: | |
290 | retstring = "armor "; | |
291 | break; | |
292 | case RING: | |
293 | retstring = "ring "; | |
294 | break; | |
295 | case AMULET: | |
296 | retstring = "amulet "; | |
297 | break; | |
298 | default: | |
299 | retstring = "unknown "; | |
300 | break; | |
301 | } | |
302 | return(retstring); | |
303 | } | |
304 | ||
305 | object * | |
306 | gr_object() | |
307 | { | |
308 | object *obj; | |
309 | ||
310 | obj = alloc_object(); | |
311 | ||
312 | if (foods < (cur_level / 3)) { | |
313 | obj->what_is = FOOD; | |
314 | foods++; | |
315 | } else { | |
316 | obj->what_is = gr_what_is(); | |
317 | } | |
318 | switch(obj->what_is) { | |
319 | case SCROL: | |
320 | gr_scroll(obj); | |
321 | break; | |
322 | case POTION: | |
323 | gr_potion(obj); | |
324 | break; | |
325 | case WEAPON: | |
326 | gr_weapon(obj, 1); | |
327 | break; | |
328 | case ARMOR: | |
329 | gr_armor(obj); | |
330 | break; | |
331 | case WAND: | |
332 | gr_wand(obj); | |
333 | break; | |
334 | case FOOD: | |
335 | get_food(obj, 0); | |
336 | break; | |
337 | case RING: | |
338 | gr_ring(obj, 1); | |
339 | break; | |
340 | } | |
341 | return(obj); | |
342 | } | |
343 | ||
344 | unsigned short | |
345 | gr_what_is() | |
346 | { | |
347 | short percent; | |
348 | unsigned short what_is; | |
349 | ||
350 | percent = get_rand(1, 91); | |
351 | ||
352 | if (percent <= 30) { | |
353 | what_is = SCROL; | |
354 | } else if (percent <= 60) { | |
355 | what_is = POTION; | |
356 | } else if (percent <= 64) { | |
357 | what_is = WAND; | |
358 | } else if (percent <= 74) { | |
359 | what_is = WEAPON; | |
360 | } else if (percent <= 83) { | |
361 | what_is = ARMOR; | |
362 | } else if (percent <= 88) { | |
363 | what_is = FOOD; | |
364 | } else { | |
365 | what_is = RING; | |
366 | } | |
367 | return(what_is); | |
368 | } | |
369 | ||
370 | gr_scroll(obj) | |
371 | object *obj; | |
372 | { | |
373 | short percent; | |
374 | ||
375 | percent = get_rand(0, 91); | |
376 | ||
377 | obj->what_is = SCROL; | |
378 | ||
379 | if (percent <= 5) { | |
380 | obj->which_kind = PROTECT_ARMOR; | |
381 | } else if (percent <= 10) { | |
382 | obj->which_kind = HOLD_MONSTER; | |
383 | } else if (percent <= 20) { | |
384 | obj->which_kind = CREATE_MONSTER; | |
385 | } else if (percent <= 35) { | |
386 | obj->which_kind = IDENTIFY; | |
387 | } else if (percent <= 43) { | |
388 | obj->which_kind = TELEPORT; | |
389 | } else if (percent <= 50) { | |
390 | obj->which_kind = SLEEP; | |
391 | } else if (percent <= 55) { | |
392 | obj->which_kind = SCARE_MONSTER; | |
393 | } else if (percent <= 64) { | |
394 | obj->which_kind = REMOVE_CURSE; | |
395 | } else if (percent <= 69) { | |
396 | obj->which_kind = ENCH_ARMOR; | |
397 | } else if (percent <= 74) { | |
398 | obj->which_kind = ENCH_WEAPON; | |
399 | } else if (percent <= 80) { | |
400 | obj->which_kind = AGGRAVATE_MONSTER; | |
401 | } else if (percent <= 86) { | |
402 | obj->which_kind = CON_MON; | |
403 | } else { | |
404 | obj->which_kind = MAGIC_MAPPING; | |
405 | } | |
406 | } | |
407 | ||
408 | gr_potion(obj) | |
409 | object *obj; | |
410 | { | |
411 | short percent; | |
412 | ||
413 | percent = get_rand(1, 118); | |
414 | ||
415 | obj->what_is = POTION; | |
416 | ||
417 | if (percent <= 5) { | |
418 | obj->which_kind = RAISE_LEVEL; | |
419 | } else if (percent <= 15) { | |
420 | obj->which_kind = DETECT_OBJECTS; | |
421 | } else if (percent <= 25) { | |
422 | obj->which_kind = DETECT_MONSTER; | |
423 | } else if (percent <= 35) { | |
424 | obj->which_kind = INCREASE_STRENGTH; | |
425 | } else if (percent <= 45) { | |
426 | obj->which_kind = RESTORE_STRENGTH; | |
427 | } else if (percent <= 55) { | |
428 | obj->which_kind = HEALING; | |
429 | } else if (percent <= 65) { | |
430 | obj->which_kind = EXTRA_HEALING; | |
431 | } else if (percent <= 75) { | |
432 | obj->which_kind = BLINDNESS; | |
433 | } else if (percent <= 85) { | |
434 | obj->which_kind = HALLUCINATION; | |
435 | } else if (percent <= 95) { | |
436 | obj->which_kind = CONFUSION; | |
437 | } else if (percent <= 105) { | |
438 | obj->which_kind = POISON; | |
439 | } else if (percent <= 110) { | |
440 | obj->which_kind = LEVITATION; | |
441 | } else if (percent <= 114) { | |
442 | obj->which_kind = HASTE_SELF; | |
443 | } else { | |
444 | obj->which_kind = SEE_INVISIBLE; | |
445 | } | |
446 | } | |
447 | ||
448 | gr_weapon(obj, assign_wk) | |
449 | object *obj; | |
450 | int assign_wk; | |
451 | { | |
452 | short percent; | |
453 | short i; | |
454 | short blessing, increment; | |
455 | ||
456 | obj->what_is = WEAPON; | |
457 | if (assign_wk) { | |
458 | obj->which_kind = get_rand(0, (WEAPONS - 1)); | |
459 | } | |
460 | if ((obj->which_kind == ARROW) || (obj->which_kind == DAGGER) || | |
461 | (obj->which_kind == SHURIKEN) | (obj->which_kind == DART)) { | |
462 | obj->quantity = get_rand(3, 15); | |
463 | obj->quiver = get_rand(0, 126); | |
464 | } else { | |
465 | obj->quantity = 1; | |
466 | } | |
467 | obj->hit_enchant = obj->d_enchant = 0; | |
468 | ||
469 | percent = get_rand(1, 96); | |
470 | blessing = get_rand(1, 3); | |
471 | ||
472 | if (percent <= 16) { | |
473 | increment = 1; | |
474 | } else if (percent <= 32) { | |
475 | increment = -1; | |
476 | obj->is_cursed = 1; | |
477 | } | |
478 | if (percent <= 32) { | |
479 | for (i = 0; i < blessing; i++) { | |
480 | if (coin_toss()) { | |
481 | obj->hit_enchant += increment; | |
482 | } else { | |
483 | obj->d_enchant += increment; | |
484 | } | |
485 | } | |
486 | } | |
487 | switch(obj->which_kind) { | |
488 | case BOW: | |
489 | case DART: | |
490 | obj->damage = "1d1"; | |
491 | break; | |
492 | case ARROW: | |
493 | obj->damage = "1d2"; | |
494 | break; | |
495 | case DAGGER: | |
496 | obj->damage = "1d3"; | |
497 | break; | |
498 | case SHURIKEN: | |
499 | obj->damage = "1d4"; | |
500 | break; | |
501 | case MACE: | |
502 | obj->damage = "2d3"; | |
503 | break; | |
504 | case LONG_SWORD: | |
505 | obj->damage = "3d4"; | |
506 | break; | |
507 | case TWO_HANDED_SWORD: | |
508 | obj->damage = "4d5"; | |
509 | break; | |
510 | } | |
511 | } | |
512 | ||
513 | gr_armor(obj) | |
514 | object *obj; | |
515 | { | |
516 | short percent; | |
517 | short blessing; | |
518 | ||
519 | obj->what_is = ARMOR; | |
520 | obj->which_kind = get_rand(0, (ARMORS - 1)); | |
521 | obj->class = obj->which_kind + 2; | |
522 | if ((obj->which_kind == PLATE) || (obj->which_kind == SPLINT)) { | |
523 | obj->class--; | |
524 | } | |
525 | obj->is_protected = 0; | |
526 | obj->d_enchant = 0; | |
527 | ||
528 | percent = get_rand(1, 100); | |
529 | blessing = get_rand(1, 3); | |
530 | ||
531 | if (percent <= 16) { | |
532 | obj->is_cursed = 1; | |
533 | obj->d_enchant -= blessing; | |
534 | } else if (percent <= 33) { | |
535 | obj->d_enchant += blessing; | |
536 | } | |
537 | } | |
538 | ||
539 | gr_wand(obj) | |
540 | object *obj; | |
541 | { | |
542 | obj->what_is = WAND; | |
543 | obj->which_kind = get_rand(0, (WANDS - 1)); | |
544 | obj->class = get_rand(3, 7); | |
545 | } | |
546 | ||
547 | get_food(obj, force_ration) | |
548 | object *obj; | |
549 | boolean force_ration; | |
550 | { | |
551 | obj->what_is = FOOD; | |
552 | ||
553 | if (force_ration || rand_percent(80)) { | |
554 | obj->which_kind = RATION; | |
555 | } else { | |
556 | obj->which_kind = FRUIT; | |
557 | } | |
558 | } | |
559 | ||
560 | put_stairs() | |
561 | { | |
562 | short row, col; | |
563 | ||
564 | gr_row_col(&row, &col, (FLOOR | TUNNEL)); | |
565 | dungeon[row][col] |= STAIRS; | |
566 | } | |
567 | ||
568 | get_armor_class(obj) | |
569 | object *obj; | |
570 | { | |
571 | if (obj) { | |
572 | return(obj->class + obj->d_enchant); | |
573 | } | |
574 | return(0); | |
575 | } | |
576 | ||
577 | object * | |
578 | alloc_object() | |
579 | { | |
580 | object *obj; | |
581 | ||
582 | if (free_list) { | |
583 | obj = free_list; | |
584 | free_list = free_list->next_object; | |
585 | } else if (!(obj = (object *) md_malloc(sizeof(object)))) { | |
586 | message("cannot allocate object, saving game", 0); | |
587 | save_into_file(error_file); | |
588 | } | |
589 | obj->quantity = 1; | |
590 | obj->ichar = 'L'; | |
591 | obj->picked_up = obj->is_cursed = 0; | |
592 | obj->in_use_flags = NOT_USED; | |
593 | obj->identified = UNIDENTIFIED; | |
594 | obj->damage = "1d1"; | |
595 | return(obj); | |
596 | } | |
597 | ||
598 | free_object(obj) | |
599 | object *obj; | |
600 | { | |
601 | obj->next_object = free_list; | |
602 | free_list = obj; | |
603 | } | |
604 | ||
605 | make_party() | |
606 | { | |
607 | short n; | |
608 | ||
609 | party_room = gr_room(); | |
610 | ||
611 | n = rand_percent(99) ? party_objects(party_room) : 11; | |
612 | if (rand_percent(99)) { | |
613 | party_monsters(party_room, n); | |
614 | } | |
615 | } | |
616 | ||
617 | show_objects() | |
618 | { | |
619 | object *obj; | |
620 | short mc, rc, row, col; | |
621 | object *monster; | |
622 | ||
623 | obj = level_objects.next_object; | |
624 | ||
625 | while (obj) { | |
626 | row = obj->row; | |
627 | col = obj->col; | |
628 | ||
629 | rc = get_mask_char(obj->what_is); | |
630 | ||
631 | if (dungeon[row][col] & MONSTER) { | |
632 | if (monster = object_at(&level_monsters, row, col)) { | |
633 | monster->trail_char = rc; | |
634 | } | |
635 | } | |
636 | mc = mvinch(row, col); | |
637 | if (((mc < 'A') || (mc > 'Z')) && | |
638 | ((row != rogue.row) || (col != rogue.col))) { | |
639 | mvaddch(row, col, rc); | |
640 | } | |
641 | obj = obj->next_object; | |
642 | } | |
643 | ||
644 | monster = level_monsters.next_object; | |
645 | ||
646 | while (monster) { | |
647 | if (monster->m_flags & IMITATES) { | |
648 | mvaddch(monster->row, monster->col, (int) monster->disguise); | |
649 | } | |
650 | monster = monster->next_monster; | |
651 | } | |
652 | } | |
653 | ||
654 | put_amulet() | |
655 | { | |
656 | object *obj; | |
657 | ||
658 | obj = alloc_object(); | |
659 | obj->what_is = AMULET; | |
660 | rand_place(obj); | |
661 | } | |
662 | ||
663 | rand_place(obj) | |
664 | object *obj; | |
665 | { | |
666 | short row, col; | |
667 | ||
668 | gr_row_col(&row, &col, (FLOOR | TUNNEL)); | |
669 | place_at(obj, row, col); | |
670 | } | |
671 | ||
672 | c_object_for_wizard() | |
673 | { | |
674 | short ch, max, wk; | |
675 | object *obj; | |
676 | char buf[80]; | |
677 | ||
678 | if (pack_count((object *) 0) >= MAX_PACK_COUNT) { | |
679 | message("pack full", 0); | |
680 | return; | |
681 | } | |
682 | message("type of object?", 0); | |
683 | ||
684 | while (r_index("!?:)]=/,\033", (ch = rgetchar()), 0) == -1) { | |
685 | sound_bell(); | |
686 | } | |
687 | check_message(); | |
688 | ||
689 | if (ch == '\033') { | |
690 | return; | |
691 | } | |
692 | obj = alloc_object(); | |
693 | ||
694 | switch(ch) { | |
695 | case '!': | |
696 | obj->what_is = POTION; | |
697 | max = POTIONS - 1; | |
698 | break; | |
699 | case '?': | |
700 | obj->what_is = SCROL; | |
701 | max = SCROLS - 1; | |
702 | break; | |
703 | case ',': | |
704 | obj->what_is = AMULET; | |
705 | break; | |
706 | case ':': | |
707 | get_food(obj, 0); | |
708 | break; | |
709 | case ')': | |
710 | gr_weapon(obj, 0); | |
711 | max = WEAPONS - 1; | |
712 | break; | |
713 | case ']': | |
714 | gr_armor(obj); | |
715 | max = ARMORS - 1; | |
716 | break; | |
717 | case '/': | |
718 | gr_wand(obj); | |
719 | max = WANDS - 1; | |
720 | break; | |
721 | case '=': | |
722 | max = RINGS - 1; | |
723 | obj->what_is = RING; | |
724 | break; | |
725 | } | |
726 | if ((ch != ',') && (ch != ':')) { | |
727 | GIL: | |
728 | if (get_input_line("which kind?", "", buf, "", 0, 1)) { | |
729 | wk = get_number(buf); | |
730 | if ((wk >= 0) && (wk <= max)) { | |
731 | obj->which_kind = (unsigned short) wk; | |
732 | if (obj->what_is == RING) { | |
733 | gr_ring(obj, 0); | |
734 | } | |
735 | } else { | |
736 | sound_bell(); | |
737 | goto GIL; | |
738 | } | |
739 | } else { | |
740 | free_object(obj); | |
741 | return; | |
742 | } | |
743 | } | |
744 | get_desc(obj, buf); | |
745 | message(buf, 0); | |
746 | (void) add_to_pack(obj, &rogue.pack, 1); | |
747 | } |