386BSD 0.1 development
[unix-history] / usr / othersrc / games / robots / play_level.c
CommitLineData
acf3a32b
WJ
1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34#ifndef lint
35static char sccsid[] = "@(#)play_level.c 5.5 (Berkeley) 6/1/90";
36#endif /* not lint */
37
38# include "robots.h"
39
40/*
41 * play_level:
42 * Let the player play the current level
43 */
44play_level()
45{
46 register COORD *cp;
47 register int y, x, bonus;
48
49 move(My_pos.y, My_pos.x);
50 addch(PLAYER);
51 refresh();
52 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
53 if (cp->y < 0)
54 continue;
55 move(cp->y, cp->x);
56 addch(ROBOT);
57 }
58 refresh();
59# ifdef DEBUG
60 standout();
61 move(Min.y, Min.x);
62 addch(inch());
63 move(Max.y, Max.x);
64 addch(inch());
65 standend();
66# endif DEBUG
67 setjmp(End_move);
68 flush_in();
69 while (!Dead && Num_robots > 0) {
70 move(My_pos.y, My_pos.x);
71 if (!jumping())
72 refresh();
73 get_move();
74 if (Real_time)
75 alarm(0);
76 if (Field[My_pos.y][My_pos.x] != 0)
77 Dead = TRUE;
78 if (!Dead)
79 move_robots(FALSE);
80 if (Was_bonus) {
81 move(Y_PROMPT, X_PROMPT);
82 clrtoeol();
83 move(Y_PROMPT + 1, X_PROMPT);
84 clrtoeol();
85 Was_bonus = FALSE;
86 }
87 }
88
89 /*
90 * if the player didn't die, add on the possible bonuses
91 */
92
93 if (!Dead) {
94 Was_bonus = FALSE;
95
96 if (Level == Start_level && Start_level > 1) {
97 move(Y_PROMPT, X_PROMPT);
98 printw("Advance bonus: %d", S_BONUS);
99 refresh();
100 add_score(S_BONUS);
101 Was_bonus = TRUE;
102 }
103
104 if (Wait_bonus != 0) {
105 if (!Was_bonus)
106 move(Y_PROMPT, X_PROMPT);
107 else
108 move(Y_PROMPT + 1, X_PROMPT);
109 printw("Wait bonus: %d", Wait_bonus);
110 refresh();
111 add_score(Wait_bonus);
112 Was_bonus = TRUE;
113 }
114 }
115}