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acf3a32b WJ |
1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms, with or without | |
6 | * modification, are permitted provided that the following conditions | |
7 | * are met: | |
8 | * 1. Redistributions of source code must retain the above copyright | |
9 | * notice, this list of conditions and the following disclaimer. | |
10 | * 2. Redistributions in binary form must reproduce the above copyright | |
11 | * notice, this list of conditions and the following disclaimer in the | |
12 | * documentation and/or other materials provided with the distribution. | |
13 | * 3. All advertising materials mentioning features or use of this software | |
14 | * must display the following acknowledgement: | |
15 | * This product includes software developed by the University of | |
16 | * California, Berkeley and its contributors. | |
17 | * 4. Neither the name of the University nor the names of its contributors | |
18 | * may be used to endorse or promote products derived from this software | |
19 | * without specific prior written permission. | |
20 | * | |
21 | * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND | |
22 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
23 | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | |
24 | * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE | |
25 | * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
26 | * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS | |
27 | * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | |
28 | * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | |
29 | * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY | |
30 | * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | |
31 | * SUCH DAMAGE. | |
32 | */ | |
33 | ||
34 | #ifndef lint | |
35 | static char sccsid[] = "@(#)play_level.c 5.5 (Berkeley) 6/1/90"; | |
36 | #endif /* not lint */ | |
37 | ||
38 | # include "robots.h" | |
39 | ||
40 | /* | |
41 | * play_level: | |
42 | * Let the player play the current level | |
43 | */ | |
44 | play_level() | |
45 | { | |
46 | register COORD *cp; | |
47 | register int y, x, bonus; | |
48 | ||
49 | move(My_pos.y, My_pos.x); | |
50 | addch(PLAYER); | |
51 | refresh(); | |
52 | for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { | |
53 | if (cp->y < 0) | |
54 | continue; | |
55 | move(cp->y, cp->x); | |
56 | addch(ROBOT); | |
57 | } | |
58 | refresh(); | |
59 | # ifdef DEBUG | |
60 | standout(); | |
61 | move(Min.y, Min.x); | |
62 | addch(inch()); | |
63 | move(Max.y, Max.x); | |
64 | addch(inch()); | |
65 | standend(); | |
66 | # endif DEBUG | |
67 | setjmp(End_move); | |
68 | flush_in(); | |
69 | while (!Dead && Num_robots > 0) { | |
70 | move(My_pos.y, My_pos.x); | |
71 | if (!jumping()) | |
72 | refresh(); | |
73 | get_move(); | |
74 | if (Real_time) | |
75 | alarm(0); | |
76 | if (Field[My_pos.y][My_pos.x] != 0) | |
77 | Dead = TRUE; | |
78 | if (!Dead) | |
79 | move_robots(FALSE); | |
80 | if (Was_bonus) { | |
81 | move(Y_PROMPT, X_PROMPT); | |
82 | clrtoeol(); | |
83 | move(Y_PROMPT + 1, X_PROMPT); | |
84 | clrtoeol(); | |
85 | Was_bonus = FALSE; | |
86 | } | |
87 | } | |
88 | ||
89 | /* | |
90 | * if the player didn't die, add on the possible bonuses | |
91 | */ | |
92 | ||
93 | if (!Dead) { | |
94 | Was_bonus = FALSE; | |
95 | ||
96 | if (Level == Start_level && Start_level > 1) { | |
97 | move(Y_PROMPT, X_PROMPT); | |
98 | printw("Advance bonus: %d", S_BONUS); | |
99 | refresh(); | |
100 | add_score(S_BONUS); | |
101 | Was_bonus = TRUE; | |
102 | } | |
103 | ||
104 | if (Wait_bonus != 0) { | |
105 | if (!Was_bonus) | |
106 | move(Y_PROMPT, X_PROMPT); | |
107 | else | |
108 | move(Y_PROMPT + 1, X_PROMPT); | |
109 | printw("Wait bonus: %d", Wait_bonus); | |
110 | refresh(); | |
111 | add_score(Wait_bonus); | |
112 | Was_bonus = TRUE; | |
113 | } | |
114 | } | |
115 | } |