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1 | /* |
2 | * Copyright (c) 1988 The Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * This code is derived from software contributed to Berkeley by | |
6 | * Timothy C. Stoehr. | |
7 | * | |
3b2381a2 | 8 | * %sccs.include.redist.c% |
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9 | */ |
10 | ||
11 | #ifndef lint | |
3b2381a2 | 12 | static char sccsid[] = "@(#)hit.c 5.3 (Berkeley) %G%"; |
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13 | #endif /* not lint */ |
14 | ||
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15 | /* |
16 | * hit.c | |
17 | * | |
18 | * This source herein may be modified and/or distributed by anybody who | |
19 | * so desires, with the following restrictions: | |
20 | * 1.) No portion of this notice shall be removed. | |
21 | * 2.) Credit shall not be taken for the creation of this source. | |
22 | * 3.) This code is not to be traded, sold, or used for personal | |
23 | * gain or profit. | |
24 | * | |
25 | */ | |
26 | ||
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27 | #include "rogue.h" |
28 | ||
29 | object *fight_monster = 0; | |
30 | char hit_message[80] = ""; | |
31 | ||
32 | extern short halluc, blind, cur_level; | |
33 | extern short add_strength, ring_exp, r_rings; | |
34 | extern boolean being_held, interrupted, wizard, con_mon; | |
35 | ||
36 | mon_hit(monster) | |
37 | register object *monster; | |
38 | { | |
39 | short damage, hit_chance; | |
40 | char *mn; | |
41 | float minus; | |
42 | ||
43 | if (fight_monster && (monster != fight_monster)) { | |
44 | fight_monster = 0; | |
45 | } | |
46 | monster->trow = NO_ROOM; | |
47 | if (cur_level >= (AMULET_LEVEL * 2)) { | |
48 | hit_chance = 100; | |
49 | } else { | |
50 | hit_chance = monster->m_hit_chance; | |
51 | hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); | |
52 | } | |
53 | if (wizard) { | |
54 | hit_chance /= 2; | |
55 | } | |
56 | if (!fight_monster) { | |
57 | interrupted = 1; | |
58 | } | |
59 | mn = mon_name(monster); | |
60 | ||
61 | if (!rand_percent(hit_chance)) { | |
62 | if (!fight_monster) { | |
63 | sprintf(hit_message + strlen(hit_message), "the %s misses", mn); | |
64 | message(hit_message, 1); | |
65 | hit_message[0] = 0; | |
66 | } | |
67 | return; | |
68 | } | |
69 | if (!fight_monster) { | |
70 | sprintf(hit_message + strlen(hit_message), "the %s hit", mn); | |
71 | message(hit_message, 1); | |
72 | hit_message[0] = 0; | |
73 | } | |
74 | if (!(monster->m_flags & STATIONARY)) { | |
75 | damage = get_damage(monster->m_damage, 1); | |
76 | if (cur_level >= (AMULET_LEVEL * 2)) { | |
77 | minus = (float) ((AMULET_LEVEL * 2) - cur_level); | |
78 | } else { | |
79 | minus = (float) get_armor_class(rogue.armor) * 3.00; | |
80 | minus = minus/100.00 * (float) damage; | |
81 | } | |
82 | damage -= (short) minus; | |
83 | } else { | |
84 | damage = monster->stationary_damage++; | |
85 | } | |
86 | if (wizard) { | |
87 | damage /= 3; | |
88 | } | |
89 | if (damage > 0) { | |
90 | rogue_damage(damage, monster, 0); | |
91 | } | |
92 | if (monster->m_flags & SPECIAL_HIT) { | |
93 | special_hit(monster); | |
94 | } | |
95 | } | |
96 | ||
97 | rogue_hit(monster, force_hit) | |
98 | register object *monster; | |
99 | boolean force_hit; | |
100 | { | |
101 | short damage, hit_chance; | |
102 | ||
103 | if (monster) { | |
104 | if (check_imitator(monster)) { | |
105 | return; | |
106 | } | |
107 | hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon); | |
108 | ||
109 | if (wizard) { | |
110 | hit_chance *= 2; | |
111 | } | |
112 | if (!rand_percent(hit_chance)) { | |
113 | if (!fight_monster) { | |
114 | (void) strcpy(hit_message, "you miss "); | |
115 | } | |
116 | goto RET; | |
117 | } | |
118 | damage = get_weapon_damage(rogue.weapon); | |
119 | if (wizard) { | |
120 | damage *= 3; | |
121 | } | |
122 | if (con_mon) { | |
123 | s_con_mon(monster); | |
124 | } | |
125 | if (mon_damage(monster, damage)) { /* still alive? */ | |
126 | if (!fight_monster) { | |
127 | (void) strcpy(hit_message, "you hit "); | |
128 | } | |
129 | } | |
130 | RET: check_gold_seeker(monster); | |
131 | wake_up(monster); | |
132 | } | |
133 | } | |
134 | ||
135 | rogue_damage(d, monster, other) | |
136 | short d; | |
137 | object *monster; | |
138 | short other; | |
139 | { | |
140 | if (d >= rogue.hp_current) { | |
141 | rogue.hp_current = 0; | |
142 | print_stats(STAT_HP); | |
143 | killed_by(monster, other); | |
144 | } | |
145 | if (d > 0) { | |
146 | rogue.hp_current -= d; | |
147 | print_stats(STAT_HP); | |
148 | } | |
149 | } | |
150 | ||
151 | get_damage(ds, r) | |
152 | char *ds; | |
153 | boolean r; | |
154 | { | |
155 | register i = 0, j, n, d, total = 0; | |
156 | ||
157 | while (ds[i]) { | |
158 | n = get_number(ds+i); | |
159 | while (ds[i++] != 'd') ; | |
160 | d = get_number(ds+i); | |
161 | while ((ds[i] != '/') && ds[i]) i++; | |
162 | ||
163 | for (j = 0; j < n; j++) { | |
164 | if (r) { | |
165 | total += get_rand(1, d); | |
166 | } else { | |
167 | total += d; | |
168 | } | |
169 | } | |
170 | if (ds[i] == '/') { | |
171 | i++; | |
172 | } | |
173 | } | |
174 | return(total); | |
175 | } | |
176 | ||
177 | get_w_damage(obj) | |
178 | object *obj; | |
179 | { | |
180 | char new_damage[12]; | |
181 | register to_hit, damage; | |
182 | register i = 0; | |
183 | ||
184 | if ((!obj) || (obj->what_is != WEAPON)) { | |
185 | return(-1); | |
186 | } | |
187 | to_hit = get_number(obj->damage) + obj->hit_enchant; | |
188 | while (obj->damage[i++] != 'd') ; | |
189 | damage = get_number(obj->damage + i) + obj->d_enchant; | |
190 | ||
191 | sprintf(new_damage, "%dd%d", to_hit, damage); | |
192 | ||
193 | return(get_damage(new_damage, 1)); | |
194 | } | |
195 | ||
196 | get_number(s) | |
197 | register char *s; | |
198 | { | |
199 | register i = 0; | |
200 | register total = 0; | |
201 | ||
202 | while ((s[i] >= '0') && (s[i] <= '9')) { | |
203 | total = (10 * total) + (s[i] - '0'); | |
204 | i++; | |
205 | } | |
206 | return(total); | |
207 | } | |
208 | ||
209 | long | |
210 | lget_number(s) | |
211 | char *s; | |
212 | { | |
213 | short i = 0; | |
214 | long total = 0; | |
215 | ||
216 | while ((s[i] >= '0') && (s[i] <= '9')) { | |
217 | total = (10 * total) + (s[i] - '0'); | |
218 | i++; | |
219 | } | |
220 | return(total); | |
221 | } | |
222 | ||
223 | to_hit(obj) | |
224 | object *obj; | |
225 | { | |
226 | if (!obj) { | |
227 | return(1); | |
228 | } | |
229 | return(get_number(obj->damage) + obj->hit_enchant); | |
230 | } | |
231 | ||
232 | damage_for_strength() | |
233 | { | |
234 | short strength; | |
235 | ||
236 | strength = rogue.str_current + add_strength; | |
237 | ||
238 | if (strength <= 6) { | |
239 | return(strength-5); | |
240 | } | |
241 | if (strength <= 14) { | |
242 | return(1); | |
243 | } | |
244 | if (strength <= 17) { | |
245 | return(3); | |
246 | } | |
247 | if (strength <= 18) { | |
248 | return(4); | |
249 | } | |
250 | if (strength <= 20) { | |
251 | return(5); | |
252 | } | |
253 | if (strength <= 21) { | |
254 | return(6); | |
255 | } | |
256 | if (strength <= 30) { | |
257 | return(7); | |
258 | } | |
259 | return(8); | |
260 | } | |
261 | ||
262 | mon_damage(monster, damage) | |
263 | object *monster; | |
264 | short damage; | |
265 | { | |
266 | char *mn; | |
267 | short row, col; | |
268 | ||
269 | monster->hp_to_kill -= damage; | |
270 | ||
271 | if (monster->hp_to_kill <= 0) { | |
272 | row = monster->row; | |
273 | col = monster->col; | |
274 | dungeon[row][col] &= ~MONSTER; | |
275 | mvaddch(row, col, (int) get_dungeon_char(row, col)); | |
276 | ||
277 | fight_monster = 0; | |
278 | cough_up(monster); | |
279 | mn = mon_name(monster); | |
280 | sprintf(hit_message+strlen(hit_message), "defeated the %s", mn); | |
281 | message(hit_message, 1); | |
282 | hit_message[0] = 0; | |
283 | add_exp(monster->kill_exp, 1); | |
284 | take_from_pack(monster, &level_monsters); | |
285 | ||
286 | if (monster->m_flags & HOLDS) { | |
287 | being_held = 0; | |
288 | } | |
289 | free_object(monster); | |
290 | return(0); | |
291 | } | |
292 | return(1); | |
293 | } | |
294 | ||
295 | fight(to_the_death) | |
296 | boolean to_the_death; | |
297 | { | |
298 | short ch, c, d; | |
299 | short row, col; | |
300 | boolean first_miss = 1; | |
301 | short possible_damage; | |
302 | object *monster; | |
303 | ||
304 | while (!is_direction(ch = rgetchar(), &d)) { | |
305 | sound_bell(); | |
306 | if (first_miss) { | |
307 | message("direction?", 0); | |
308 | first_miss = 0; | |
309 | } | |
310 | } | |
311 | check_message(); | |
312 | if (ch == CANCEL) { | |
313 | return; | |
314 | } | |
315 | row = rogue.row; col = rogue.col; | |
316 | get_dir_rc(d, &row, &col, 0); | |
317 | ||
318 | c = mvinch(row, col); | |
319 | if (((c < 'A') || (c > 'Z')) || | |
320 | (!can_move(rogue.row, rogue.col, row, col))) { | |
321 | message("I see no monster there", 0); | |
322 | return; | |
323 | } | |
324 | if (!(fight_monster = object_at(&level_monsters, row, col))) { | |
325 | return; | |
326 | } | |
327 | if (!(fight_monster->m_flags & STATIONARY)) { | |
328 | possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3); | |
329 | } else { | |
330 | possible_damage = fight_monster->stationary_damage - 1; | |
331 | } | |
332 | while (fight_monster) { | |
333 | (void) one_move_rogue(ch, 0); | |
334 | if (((!to_the_death) && (rogue.hp_current <= possible_damage)) || | |
335 | interrupted || (!(dungeon[row][col] & MONSTER))) { | |
336 | fight_monster = 0; | |
337 | } else { | |
338 | monster = object_at(&level_monsters, row, col); | |
339 | if (monster != fight_monster) { | |
340 | fight_monster = 0; | |
341 | } | |
342 | } | |
343 | } | |
344 | } | |
345 | ||
346 | get_dir_rc(dir, row, col, allow_off_screen) | |
347 | short dir; | |
348 | short *row, *col; | |
349 | short allow_off_screen; | |
350 | { | |
351 | switch(dir) { | |
352 | case LEFT: | |
353 | if (allow_off_screen || (*col > 0)) { | |
354 | (*col)--; | |
355 | } | |
356 | break; | |
357 | case DOWN: | |
358 | if (allow_off_screen || (*row < (DROWS-2))) { | |
359 | (*row)++; | |
360 | } | |
361 | break; | |
362 | case UPWARD: | |
363 | if (allow_off_screen || (*row > MIN_ROW)) { | |
364 | (*row)--; | |
365 | } | |
366 | break; | |
367 | case RIGHT: | |
368 | if (allow_off_screen || (*col < (DCOLS-1))) { | |
369 | (*col)++; | |
370 | } | |
371 | break; | |
372 | case UPLEFT: | |
373 | if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) { | |
374 | (*row)--; | |
375 | (*col)--; | |
376 | } | |
377 | break; | |
378 | case UPRIGHT: | |
379 | if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) { | |
380 | (*row)--; | |
381 | (*col)++; | |
382 | } | |
383 | break; | |
384 | case DOWNRIGHT: | |
385 | if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) { | |
386 | (*row)++; | |
387 | (*col)++; | |
388 | } | |
389 | break; | |
390 | case DOWNLEFT: | |
391 | if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) { | |
392 | (*row)++; | |
393 | (*col)--; | |
394 | } | |
395 | break; | |
396 | } | |
397 | } | |
398 | ||
399 | get_hit_chance(weapon) | |
400 | object *weapon; | |
401 | { | |
402 | short hit_chance; | |
403 | ||
404 | hit_chance = 40; | |
405 | hit_chance += 3 * to_hit(weapon); | |
406 | hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); | |
407 | return(hit_chance); | |
408 | } | |
409 | ||
410 | get_weapon_damage(weapon) | |
411 | object *weapon; | |
412 | { | |
413 | short damage; | |
414 | ||
415 | damage = get_w_damage(weapon); | |
416 | damage += damage_for_strength(); | |
417 | damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2); | |
418 | return(damage); | |
419 | } | |
420 | ||
421 | s_con_mon(monster) | |
422 | object *monster; | |
423 | { | |
424 | if (con_mon) { | |
425 | monster->m_flags |= CONFUSED; | |
426 | monster->moves_confused += get_rand(12, 22); | |
427 | message("the monster appears confused", 0); | |
428 | con_mon = 0; | |
429 | } | |
430 | } |