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1 | /* |
2 | * Copyright (c) 1988 The Regents of the University of California. | |
3 | * All rights reserved. | |
4 | * | |
5 | * This code is derived from software contributed to Berkeley by | |
6 | * Timothy C. Stoehr. | |
7 | * | |
b2e7427f | 8 | * %sccs.include.redist.c% |
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9 | */ |
10 | ||
11 | #ifndef lint | |
b2e7427f | 12 | static char sccsid[] = "@(#)spec_hit.c 5.3 (Berkeley) %G%"; |
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13 | #endif /* not lint */ |
14 | ||
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15 | /* |
16 | * special_hit.c | |
17 | * | |
18 | * This source herein may be modified and/or distributed by anybody who | |
19 | * so desires, with the following restrictions: | |
20 | * 1.) No portion of this notice shall be removed. | |
21 | * 2.) Credit shall not be taken for the creation of this source. | |
22 | * 3.) This code is not to be traded, sold, or used for personal | |
23 | * gain or profit. | |
24 | * | |
25 | */ | |
26 | ||
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27 | #include "rogue.h" |
28 | ||
29 | short less_hp = 0; | |
30 | boolean being_held; | |
31 | ||
32 | extern short cur_level, max_level, blind, levitate, ring_exp; | |
33 | extern long level_points[]; | |
34 | extern boolean detect_monster, mon_disappeared; | |
35 | extern boolean sustain_strength, maintain_armor; | |
36 | extern char *you_can_move_again; | |
37 | ||
38 | special_hit(monster) | |
39 | object *monster; | |
40 | { | |
41 | if ((monster->m_flags & CONFUSED) && rand_percent(66)) { | |
42 | return; | |
43 | } | |
44 | if (monster->m_flags & RUSTS) { | |
45 | rust(monster); | |
46 | } | |
47 | if ((monster->m_flags & HOLDS) && !levitate) { | |
48 | being_held = 1; | |
49 | } | |
50 | if (monster->m_flags & FREEZES) { | |
51 | freeze(monster); | |
52 | } | |
53 | if (monster->m_flags & STINGS) { | |
54 | sting(monster); | |
55 | } | |
56 | if (monster->m_flags & DRAINS_LIFE) { | |
57 | drain_life(); | |
58 | } | |
59 | if (monster->m_flags & DROPS_LEVEL) { | |
60 | drop_level(); | |
61 | } | |
62 | if (monster->m_flags & STEALS_GOLD) { | |
63 | steal_gold(monster); | |
64 | } else if (monster->m_flags & STEALS_ITEM) { | |
65 | steal_item(monster); | |
66 | } | |
67 | } | |
68 | ||
69 | rust(monster) | |
70 | object *monster; | |
71 | { | |
72 | if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) || | |
73 | (rogue.armor->which_kind == LEATHER)) { | |
74 | return; | |
75 | } | |
76 | if ((rogue.armor->is_protected) || maintain_armor) { | |
77 | if (monster && (!(monster->m_flags & RUST_VANISHED))) { | |
78 | message("the rust vanishes instantly", 0); | |
79 | monster->m_flags |= RUST_VANISHED; | |
80 | } | |
81 | } else { | |
82 | rogue.armor->d_enchant--; | |
83 | message("your armor weakens", 0); | |
84 | print_stats(STAT_ARMOR); | |
85 | } | |
86 | } | |
87 | ||
88 | freeze(monster) | |
89 | object *monster; | |
90 | { | |
91 | short freeze_percent = 99; | |
92 | short i, n; | |
93 | ||
94 | if (rand_percent(12)) { | |
95 | return; | |
96 | } | |
97 | freeze_percent -= (rogue.str_current+(rogue.str_current / 2)); | |
98 | freeze_percent -= ((rogue.exp + ring_exp) * 4); | |
99 | freeze_percent -= (get_armor_class(rogue.armor) * 5); | |
100 | freeze_percent -= (rogue.hp_max / 3); | |
101 | ||
102 | if (freeze_percent > 10) { | |
103 | monster->m_flags |= FREEZING_ROGUE; | |
104 | message("you are frozen", 1); | |
105 | ||
106 | n = get_rand(4, 8); | |
107 | for (i = 0; i < n; i++) { | |
108 | mv_mons(); | |
109 | } | |
110 | if (rand_percent(freeze_percent)) { | |
111 | for (i = 0; i < 50; i++) { | |
112 | mv_mons(); | |
113 | } | |
114 | killed_by((object *)0, HYPOTHERMIA); | |
115 | } | |
116 | message(you_can_move_again, 1); | |
117 | monster->m_flags &= (~FREEZING_ROGUE); | |
118 | } | |
119 | } | |
120 | ||
121 | steal_gold(monster) | |
122 | object *monster; | |
123 | { | |
124 | int amount; | |
125 | ||
126 | if ((rogue.gold <= 0) || rand_percent(10)) { | |
127 | return; | |
128 | } | |
129 | ||
130 | amount = get_rand((cur_level * 10), (cur_level * 30)); | |
131 | ||
132 | if (amount > rogue.gold) { | |
133 | amount = rogue.gold; | |
134 | } | |
135 | rogue.gold -= amount; | |
136 | message("your purse feels lighter", 0); | |
137 | print_stats(STAT_GOLD); | |
138 | disappear(monster); | |
139 | } | |
140 | ||
141 | steal_item(monster) | |
142 | object *monster; | |
143 | { | |
144 | object *obj; | |
145 | short i, n, t; | |
146 | char desc[80]; | |
147 | boolean has_something = 0; | |
148 | ||
149 | if (rand_percent(15)) { | |
150 | return; | |
151 | } | |
152 | obj = rogue.pack.next_object; | |
153 | ||
154 | if (!obj) { | |
155 | goto DSPR; | |
156 | } | |
157 | while (obj) { | |
158 | if (!(obj->in_use_flags & BEING_USED)) { | |
159 | has_something = 1; | |
160 | break; | |
161 | } | |
162 | obj = obj->next_object; | |
163 | } | |
164 | if (!has_something) { | |
165 | goto DSPR; | |
166 | } | |
167 | n = get_rand(0, MAX_PACK_COUNT); | |
168 | obj = rogue.pack.next_object; | |
169 | ||
170 | for (i = 0; i <= n; i++) { | |
171 | obj = obj->next_object; | |
172 | while ((!obj) || (obj->in_use_flags & BEING_USED)) { | |
173 | if (!obj) { | |
174 | obj = rogue.pack.next_object; | |
175 | } else { | |
176 | obj = obj->next_object; | |
177 | } | |
178 | } | |
179 | } | |
180 | (void) strcpy(desc, "she stole "); | |
181 | if (obj->what_is != WEAPON) { | |
182 | t = obj->quantity; | |
183 | obj->quantity = 1; | |
184 | } | |
185 | get_desc(obj, desc+10); | |
186 | message(desc, 0); | |
187 | ||
188 | obj->quantity = ((obj->what_is != WEAPON) ? t : 1); | |
189 | ||
190 | vanish(obj, 0, &rogue.pack); | |
191 | DSPR: | |
192 | disappear(monster); | |
193 | } | |
194 | ||
195 | disappear(monster) | |
196 | object *monster; | |
197 | { | |
198 | short row, col; | |
199 | ||
200 | row = monster->row; | |
201 | col = monster->col; | |
202 | ||
203 | dungeon[row][col] &= ~MONSTER; | |
204 | if (rogue_can_see(row, col)) { | |
205 | mvaddch(row, col, get_dungeon_char(row, col)); | |
206 | } | |
207 | take_from_pack(monster, &level_monsters); | |
208 | free_object(monster); | |
209 | mon_disappeared = 1; | |
210 | } | |
211 | ||
212 | cough_up(monster) | |
213 | object *monster; | |
214 | { | |
215 | object *obj; | |
216 | short row, col, i, n; | |
217 | ||
218 | if (cur_level < max_level) { | |
219 | return; | |
220 | } | |
221 | ||
222 | if (monster->m_flags & STEALS_GOLD) { | |
223 | obj = alloc_object(); | |
224 | obj->what_is = GOLD; | |
225 | obj->quantity = get_rand((cur_level * 15), (cur_level * 30)); | |
226 | } else { | |
227 | if (!rand_percent((int) monster->drop_percent)) { | |
228 | return; | |
229 | } | |
230 | obj = gr_object(); | |
231 | } | |
232 | row = monster->row; | |
233 | col = monster->col; | |
234 | ||
235 | for (n = 0; n <= 5; n++) { | |
236 | for (i = -n; i <= n; i++) { | |
237 | if (try_to_cough(row+n, col+i, obj)) { | |
238 | return; | |
239 | } | |
240 | if (try_to_cough(row-n, col+i, obj)) { | |
241 | return; | |
242 | } | |
243 | } | |
244 | for (i = -n; i <= n; i++) { | |
245 | if (try_to_cough(row+i, col-n, obj)) { | |
246 | return; | |
247 | } | |
248 | if (try_to_cough(row+i, col+n, obj)) { | |
249 | return; | |
250 | } | |
251 | } | |
252 | } | |
253 | free_object(obj); | |
254 | } | |
255 | ||
256 | try_to_cough(row, col, obj) | |
257 | short row, col; | |
258 | object *obj; | |
259 | { | |
260 | if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) { | |
261 | return(0); | |
262 | } | |
263 | if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) && | |
264 | (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) { | |
265 | place_at(obj, row, col); | |
266 | if (((row != rogue.row) || (col != rogue.col)) && | |
267 | (!(dungeon[row][col] & MONSTER))) { | |
268 | mvaddch(row, col, get_dungeon_char(row, col)); | |
269 | } | |
270 | return(1); | |
271 | } | |
272 | return(0); | |
273 | } | |
274 | ||
275 | seek_gold(monster) | |
276 | object *monster; | |
277 | { | |
278 | short i, j, rn, s; | |
279 | ||
280 | if ((rn = get_room_number(monster->row, monster->col)) < 0) { | |
281 | return(0); | |
282 | } | |
283 | for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) { | |
284 | for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) { | |
285 | if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) { | |
286 | monster->m_flags |= CAN_FLIT; | |
287 | s = mon_can_go(monster, i, j); | |
288 | monster->m_flags &= (~CAN_FLIT); | |
289 | if (s) { | |
290 | move_mon_to(monster, i, j); | |
291 | monster->m_flags |= ASLEEP; | |
292 | monster->m_flags &= (~(WAKENS | SEEKS_GOLD)); | |
293 | return(1); | |
294 | } | |
295 | monster->m_flags &= (~SEEKS_GOLD); | |
296 | monster->m_flags |= CAN_FLIT; | |
297 | mv_1_monster(monster, i, j); | |
298 | monster->m_flags &= (~CAN_FLIT); | |
299 | monster->m_flags |= SEEKS_GOLD; | |
300 | return(1); | |
301 | } | |
302 | } | |
303 | } | |
304 | return(0); | |
305 | } | |
306 | ||
307 | gold_at(row, col) | |
308 | short row, col; | |
309 | { | |
310 | if (dungeon[row][col] & OBJECT) { | |
311 | object *obj; | |
312 | ||
313 | if ((obj = object_at(&level_objects, row, col)) && | |
314 | (obj->what_is == GOLD)) { | |
315 | return(1); | |
316 | } | |
317 | } | |
318 | return(0); | |
319 | } | |
320 | ||
321 | check_gold_seeker(monster) | |
322 | object *monster; | |
323 | { | |
324 | monster->m_flags &= (~SEEKS_GOLD); | |
325 | } | |
326 | ||
327 | check_imitator(monster) | |
328 | object *monster; | |
329 | { | |
330 | char msg[80]; | |
331 | ||
332 | if (monster->m_flags & IMITATES) { | |
333 | wake_up(monster); | |
334 | if (!blind) { | |
335 | mvaddch(monster->row, monster->col, | |
336 | get_dungeon_char(monster->row, monster->col)); | |
337 | check_message(); | |
338 | sprintf(msg, "wait, that's a %s!", mon_name(monster)); | |
339 | message(msg, 1); | |
340 | } | |
341 | return(1); | |
342 | } | |
343 | return(0); | |
344 | } | |
345 | ||
346 | imitating(row, col) | |
347 | register short row, col; | |
348 | { | |
349 | if (dungeon[row][col] & MONSTER) { | |
350 | object *object_at(), *monster; | |
351 | ||
352 | if (monster = object_at(&level_monsters, row, col)) { | |
353 | if (monster->m_flags & IMITATES) { | |
354 | return(1); | |
355 | } | |
356 | } | |
357 | } | |
358 | return(0); | |
359 | } | |
360 | ||
361 | sting(monster) | |
362 | object *monster; | |
363 | { | |
364 | short sting_chance = 35; | |
365 | char msg[80]; | |
366 | ||
367 | if ((rogue.str_current <= 3) || sustain_strength) { | |
368 | return; | |
369 | } | |
370 | sting_chance += (6 * (6 - get_armor_class(rogue.armor))); | |
371 | ||
372 | if ((rogue.exp + ring_exp) > 8) { | |
373 | sting_chance -= (6 * ((rogue.exp + ring_exp) - 8)); | |
374 | } | |
375 | if (rand_percent(sting_chance)) { | |
376 | sprintf(msg, "the %s's bite has weakened you", | |
377 | mon_name(monster)); | |
378 | message(msg, 0); | |
379 | rogue.str_current--; | |
380 | print_stats(STAT_STRENGTH); | |
381 | } | |
382 | } | |
383 | ||
384 | drop_level() | |
385 | { | |
386 | int hp; | |
387 | ||
388 | if (rand_percent(80) || (rogue.exp <= 5)) { | |
389 | return; | |
390 | } | |
391 | rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29); | |
392 | rogue.exp -= 2; | |
393 | hp = hp_raise(); | |
394 | if ((rogue.hp_current -= hp) <= 0) { | |
395 | rogue.hp_current = 1; | |
396 | } | |
397 | if ((rogue.hp_max -= hp) <= 0) { | |
398 | rogue.hp_max = 1; | |
399 | } | |
400 | add_exp(1, 0); | |
401 | } | |
402 | ||
403 | drain_life() | |
404 | { | |
405 | short n; | |
406 | ||
407 | if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) { | |
408 | return; | |
409 | } | |
410 | n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */ | |
411 | ||
412 | if ((n != 2) || (!sustain_strength)) { | |
413 | message("you feel weaker", 0); | |
414 | } | |
415 | if (n != 2) { | |
416 | rogue.hp_max--; | |
417 | rogue.hp_current--; | |
418 | less_hp++; | |
419 | } | |
420 | if (n != 1) { | |
421 | if ((rogue.str_current > 3) && (!sustain_strength)) { | |
422 | rogue.str_current--; | |
423 | if (coin_toss()) { | |
424 | rogue.str_max--; | |
425 | } | |
426 | } | |
427 | } | |
428 | print_stats((STAT_STRENGTH | STAT_HP)); | |
429 | } | |
430 | ||
431 | m_confuse(monster) | |
432 | object *monster; | |
433 | { | |
434 | char msg[80]; | |
435 | ||
436 | if (!rogue_can_see(monster->row, monster->col)) { | |
437 | return(0); | |
438 | } | |
439 | if (rand_percent(45)) { | |
440 | monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */ | |
441 | return(0); | |
442 | } | |
443 | if (rand_percent(55)) { | |
444 | monster->m_flags &= (~CONFUSES); | |
445 | sprintf(msg, "the gaze of the %s has confused you", mon_name(monster)); | |
446 | message(msg, 1); | |
447 | cnfs(); | |
448 | return(1); | |
449 | } | |
450 | return(0); | |
451 | } | |
452 | ||
453 | flame_broil(monster) | |
454 | object *monster; | |
455 | { | |
456 | short row, col, dir; | |
457 | ||
458 | if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) { | |
459 | return(0); | |
460 | } | |
461 | row = rogue.row - monster->row; | |
462 | col = rogue.col - monster->col; | |
463 | if (row < 0) { | |
464 | row = -row; | |
465 | } | |
466 | if (col < 0) { | |
467 | col = -col; | |
468 | } | |
469 | if (((row != 0) && (col != 0) && (row != col)) || | |
470 | ((row > 7) || (col > 7))) { | |
471 | return(0); | |
472 | } | |
473 | dir = get_dir(monster->row, monster->col, row, col); | |
474 | bounce(FIRE, dir, monster->row, monster->col, 0); | |
475 | ||
476 | return(1); | |
477 | } | |
478 | ||
479 | get_dir(srow, scol, drow, dcol) | |
480 | short srow, scol, drow, dcol; | |
481 | { | |
482 | if (srow == drow) { | |
483 | if (scol < dcol) { | |
484 | return(RIGHT); | |
485 | } else { | |
486 | return(LEFT); | |
487 | } | |
488 | } | |
489 | if (scol == dcol) { | |
490 | if (srow < drow) { | |
491 | return(DOWN); | |
492 | } else { | |
493 | return(UPWARD); | |
494 | } | |
495 | } | |
496 | if ((srow > drow) && (scol > dcol)) { | |
497 | return(UPLEFT); | |
498 | } | |
499 | if ((srow < drow) && (scol < dcol)) { | |
500 | return(DOWNRIGHT); | |
501 | } | |
502 | if ((srow < drow) && (scol > dcol)) { | |
503 | return(DOWNLEFT); | |
504 | } | |
505 | /*if ((srow > drow) && (scol < dcol)) {*/ | |
506 | return(UPRIGHT); | |
507 | /*}*/ | |
508 | } |