open the file for writing, not appending; fix from Chris Torek
[unix-history] / usr / src / games / rogue / spec_hit.c
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1/*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
b2e7427f 8 * %sccs.include.redist.c%
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9 */
10
11#ifndef lint
b2e7427f 12static char sccsid[] = "@(#)spec_hit.c 5.3 (Berkeley) %G%";
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13#endif /* not lint */
14
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15/*
16 * special_hit.c
17 *
18 * This source herein may be modified and/or distributed by anybody who
19 * so desires, with the following restrictions:
20 * 1.) No portion of this notice shall be removed.
21 * 2.) Credit shall not be taken for the creation of this source.
22 * 3.) This code is not to be traded, sold, or used for personal
23 * gain or profit.
24 *
25 */
26
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27#include "rogue.h"
28
29short less_hp = 0;
30boolean being_held;
31
32extern short cur_level, max_level, blind, levitate, ring_exp;
33extern long level_points[];
34extern boolean detect_monster, mon_disappeared;
35extern boolean sustain_strength, maintain_armor;
36extern char *you_can_move_again;
37
38special_hit(monster)
39object *monster;
40{
41 if ((monster->m_flags & CONFUSED) && rand_percent(66)) {
42 return;
43 }
44 if (monster->m_flags & RUSTS) {
45 rust(monster);
46 }
47 if ((monster->m_flags & HOLDS) && !levitate) {
48 being_held = 1;
49 }
50 if (monster->m_flags & FREEZES) {
51 freeze(monster);
52 }
53 if (monster->m_flags & STINGS) {
54 sting(monster);
55 }
56 if (monster->m_flags & DRAINS_LIFE) {
57 drain_life();
58 }
59 if (monster->m_flags & DROPS_LEVEL) {
60 drop_level();
61 }
62 if (monster->m_flags & STEALS_GOLD) {
63 steal_gold(monster);
64 } else if (monster->m_flags & STEALS_ITEM) {
65 steal_item(monster);
66 }
67}
68
69rust(monster)
70object *monster;
71{
72 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) ||
73 (rogue.armor->which_kind == LEATHER)) {
74 return;
75 }
76 if ((rogue.armor->is_protected) || maintain_armor) {
77 if (monster && (!(monster->m_flags & RUST_VANISHED))) {
78 message("the rust vanishes instantly", 0);
79 monster->m_flags |= RUST_VANISHED;
80 }
81 } else {
82 rogue.armor->d_enchant--;
83 message("your armor weakens", 0);
84 print_stats(STAT_ARMOR);
85 }
86}
87
88freeze(monster)
89object *monster;
90{
91 short freeze_percent = 99;
92 short i, n;
93
94 if (rand_percent(12)) {
95 return;
96 }
97 freeze_percent -= (rogue.str_current+(rogue.str_current / 2));
98 freeze_percent -= ((rogue.exp + ring_exp) * 4);
99 freeze_percent -= (get_armor_class(rogue.armor) * 5);
100 freeze_percent -= (rogue.hp_max / 3);
101
102 if (freeze_percent > 10) {
103 monster->m_flags |= FREEZING_ROGUE;
104 message("you are frozen", 1);
105
106 n = get_rand(4, 8);
107 for (i = 0; i < n; i++) {
108 mv_mons();
109 }
110 if (rand_percent(freeze_percent)) {
111 for (i = 0; i < 50; i++) {
112 mv_mons();
113 }
114 killed_by((object *)0, HYPOTHERMIA);
115 }
116 message(you_can_move_again, 1);
117 monster->m_flags &= (~FREEZING_ROGUE);
118 }
119}
120
121steal_gold(monster)
122object *monster;
123{
124 int amount;
125
126 if ((rogue.gold <= 0) || rand_percent(10)) {
127 return;
128 }
129
130 amount = get_rand((cur_level * 10), (cur_level * 30));
131
132 if (amount > rogue.gold) {
133 amount = rogue.gold;
134 }
135 rogue.gold -= amount;
136 message("your purse feels lighter", 0);
137 print_stats(STAT_GOLD);
138 disappear(monster);
139}
140
141steal_item(monster)
142object *monster;
143{
144 object *obj;
145 short i, n, t;
146 char desc[80];
147 boolean has_something = 0;
148
149 if (rand_percent(15)) {
150 return;
151 }
152 obj = rogue.pack.next_object;
153
154 if (!obj) {
155 goto DSPR;
156 }
157 while (obj) {
158 if (!(obj->in_use_flags & BEING_USED)) {
159 has_something = 1;
160 break;
161 }
162 obj = obj->next_object;
163 }
164 if (!has_something) {
165 goto DSPR;
166 }
167 n = get_rand(0, MAX_PACK_COUNT);
168 obj = rogue.pack.next_object;
169
170 for (i = 0; i <= n; i++) {
171 obj = obj->next_object;
172 while ((!obj) || (obj->in_use_flags & BEING_USED)) {
173 if (!obj) {
174 obj = rogue.pack.next_object;
175 } else {
176 obj = obj->next_object;
177 }
178 }
179 }
180 (void) strcpy(desc, "she stole ");
181 if (obj->what_is != WEAPON) {
182 t = obj->quantity;
183 obj->quantity = 1;
184 }
185 get_desc(obj, desc+10);
186 message(desc, 0);
187
188 obj->quantity = ((obj->what_is != WEAPON) ? t : 1);
189
190 vanish(obj, 0, &rogue.pack);
191DSPR:
192 disappear(monster);
193}
194
195disappear(monster)
196object *monster;
197{
198 short row, col;
199
200 row = monster->row;
201 col = monster->col;
202
203 dungeon[row][col] &= ~MONSTER;
204 if (rogue_can_see(row, col)) {
205 mvaddch(row, col, get_dungeon_char(row, col));
206 }
207 take_from_pack(monster, &level_monsters);
208 free_object(monster);
209 mon_disappeared = 1;
210}
211
212cough_up(monster)
213object *monster;
214{
215 object *obj;
216 short row, col, i, n;
217
218 if (cur_level < max_level) {
219 return;
220 }
221
222 if (monster->m_flags & STEALS_GOLD) {
223 obj = alloc_object();
224 obj->what_is = GOLD;
225 obj->quantity = get_rand((cur_level * 15), (cur_level * 30));
226 } else {
227 if (!rand_percent((int) monster->drop_percent)) {
228 return;
229 }
230 obj = gr_object();
231 }
232 row = monster->row;
233 col = monster->col;
234
235 for (n = 0; n <= 5; n++) {
236 for (i = -n; i <= n; i++) {
237 if (try_to_cough(row+n, col+i, obj)) {
238 return;
239 }
240 if (try_to_cough(row-n, col+i, obj)) {
241 return;
242 }
243 }
244 for (i = -n; i <= n; i++) {
245 if (try_to_cough(row+i, col-n, obj)) {
246 return;
247 }
248 if (try_to_cough(row+i, col+n, obj)) {
249 return;
250 }
251 }
252 }
253 free_object(obj);
254}
255
256try_to_cough(row, col, obj)
257short row, col;
258object *obj;
259{
260 if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) || (col>(DCOLS-1))) {
261 return(0);
262 }
263 if ((!(dungeon[row][col] & (OBJECT | STAIRS | TRAP))) &&
264 (dungeon[row][col] & (TUNNEL | FLOOR | DOOR))) {
265 place_at(obj, row, col);
266 if (((row != rogue.row) || (col != rogue.col)) &&
267 (!(dungeon[row][col] & MONSTER))) {
268 mvaddch(row, col, get_dungeon_char(row, col));
269 }
270 return(1);
271 }
272 return(0);
273}
274
275seek_gold(monster)
276object *monster;
277{
278 short i, j, rn, s;
279
280 if ((rn = get_room_number(monster->row, monster->col)) < 0) {
281 return(0);
282 }
283 for (i = rooms[rn].top_row+1; i < rooms[rn].bottom_row; i++) {
284 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
285 if ((gold_at(i, j)) && !(dungeon[i][j] & MONSTER)) {
286 monster->m_flags |= CAN_FLIT;
287 s = mon_can_go(monster, i, j);
288 monster->m_flags &= (~CAN_FLIT);
289 if (s) {
290 move_mon_to(monster, i, j);
291 monster->m_flags |= ASLEEP;
292 monster->m_flags &= (~(WAKENS | SEEKS_GOLD));
293 return(1);
294 }
295 monster->m_flags &= (~SEEKS_GOLD);
296 monster->m_flags |= CAN_FLIT;
297 mv_1_monster(monster, i, j);
298 monster->m_flags &= (~CAN_FLIT);
299 monster->m_flags |= SEEKS_GOLD;
300 return(1);
301 }
302 }
303 }
304 return(0);
305}
306
307gold_at(row, col)
308short row, col;
309{
310 if (dungeon[row][col] & OBJECT) {
311 object *obj;
312
313 if ((obj = object_at(&level_objects, row, col)) &&
314 (obj->what_is == GOLD)) {
315 return(1);
316 }
317 }
318 return(0);
319}
320
321check_gold_seeker(monster)
322object *monster;
323{
324 monster->m_flags &= (~SEEKS_GOLD);
325}
326
327check_imitator(monster)
328object *monster;
329{
330 char msg[80];
331
332 if (monster->m_flags & IMITATES) {
333 wake_up(monster);
334 if (!blind) {
335 mvaddch(monster->row, monster->col,
336 get_dungeon_char(monster->row, monster->col));
337 check_message();
338 sprintf(msg, "wait, that's a %s!", mon_name(monster));
339 message(msg, 1);
340 }
341 return(1);
342 }
343 return(0);
344}
345
346imitating(row, col)
347register short row, col;
348{
349 if (dungeon[row][col] & MONSTER) {
350 object *object_at(), *monster;
351
352 if (monster = object_at(&level_monsters, row, col)) {
353 if (monster->m_flags & IMITATES) {
354 return(1);
355 }
356 }
357 }
358 return(0);
359}
360
361sting(monster)
362object *monster;
363{
364 short sting_chance = 35;
365 char msg[80];
366
367 if ((rogue.str_current <= 3) || sustain_strength) {
368 return;
369 }
370 sting_chance += (6 * (6 - get_armor_class(rogue.armor)));
371
372 if ((rogue.exp + ring_exp) > 8) {
373 sting_chance -= (6 * ((rogue.exp + ring_exp) - 8));
374 }
375 if (rand_percent(sting_chance)) {
376 sprintf(msg, "the %s's bite has weakened you",
377 mon_name(monster));
378 message(msg, 0);
379 rogue.str_current--;
380 print_stats(STAT_STRENGTH);
381 }
382}
383
384drop_level()
385{
386 int hp;
387
388 if (rand_percent(80) || (rogue.exp <= 5)) {
389 return;
390 }
391 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
392 rogue.exp -= 2;
393 hp = hp_raise();
394 if ((rogue.hp_current -= hp) <= 0) {
395 rogue.hp_current = 1;
396 }
397 if ((rogue.hp_max -= hp) <= 0) {
398 rogue.hp_max = 1;
399 }
400 add_exp(1, 0);
401}
402
403drain_life()
404{
405 short n;
406
407 if (rand_percent(60) || (rogue.hp_max <= 30) || (rogue.hp_current < 10)) {
408 return;
409 }
410 n = get_rand(1, 3); /* 1 Hp, 2 Str, 3 both */
411
412 if ((n != 2) || (!sustain_strength)) {
413 message("you feel weaker", 0);
414 }
415 if (n != 2) {
416 rogue.hp_max--;
417 rogue.hp_current--;
418 less_hp++;
419 }
420 if (n != 1) {
421 if ((rogue.str_current > 3) && (!sustain_strength)) {
422 rogue.str_current--;
423 if (coin_toss()) {
424 rogue.str_max--;
425 }
426 }
427 }
428 print_stats((STAT_STRENGTH | STAT_HP));
429}
430
431m_confuse(monster)
432object *monster;
433{
434 char msg[80];
435
436 if (!rogue_can_see(monster->row, monster->col)) {
437 return(0);
438 }
439 if (rand_percent(45)) {
440 monster->m_flags &= (~CONFUSES); /* will not confuse the rogue */
441 return(0);
442 }
443 if (rand_percent(55)) {
444 monster->m_flags &= (~CONFUSES);
445 sprintf(msg, "the gaze of the %s has confused you", mon_name(monster));
446 message(msg, 1);
447 cnfs();
448 return(1);
449 }
450 return(0);
451}
452
453flame_broil(monster)
454object *monster;
455{
456 short row, col, dir;
457
458 if ((!mon_sees(monster, rogue.row, rogue.col)) || coin_toss()) {
459 return(0);
460 }
461 row = rogue.row - monster->row;
462 col = rogue.col - monster->col;
463 if (row < 0) {
464 row = -row;
465 }
466 if (col < 0) {
467 col = -col;
468 }
469 if (((row != 0) && (col != 0) && (row != col)) ||
470 ((row > 7) || (col > 7))) {
471 return(0);
472 }
473 dir = get_dir(monster->row, monster->col, row, col);
474 bounce(FIRE, dir, monster->row, monster->col, 0);
475
476 return(1);
477}
478
479get_dir(srow, scol, drow, dcol)
480short srow, scol, drow, dcol;
481{
482 if (srow == drow) {
483 if (scol < dcol) {
484 return(RIGHT);
485 } else {
486 return(LEFT);
487 }
488 }
489 if (scol == dcol) {
490 if (srow < drow) {
491 return(DOWN);
492 } else {
493 return(UPWARD);
494 }
495 }
496 if ((srow > drow) && (scol > dcol)) {
497 return(UPLEFT);
498 }
499 if ((srow < drow) && (scol < dcol)) {
500 return(DOWNRIGHT);
501 }
502 if ((srow < drow) && (scol > dcol)) {
503 return(DOWNLEFT);
504 }
505 /*if ((srow > drow) && (scol < dcol)) {*/
506 return(UPRIGHT);
507 /*}*/
508}