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1/* obstack.h - object stack macros
2 Copyright (C) 1988, 1992 Free Software Foundation, Inc.
3
4This program is free software; you can redistribute it and/or modify it
5under the terms of the GNU General Public License as published by the
6Free Software Foundation; either version 2, or (at your option) any
7later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
17
18/* Summary:
19
20All the apparent functions defined here are macros. The idea
21is that you would use these pre-tested macros to solve a
22very specific set of problems, and they would run fast.
23Caution: no side-effects in arguments please!! They may be
24evaluated MANY times!!
25
26These macros operate a stack of objects. Each object starts life
27small, and may grow to maturity. (Consider building a word syllable
28by syllable.) An object can move while it is growing. Once it has
29been "finished" it never changes address again. So the "top of the
30stack" is typically an immature growing object, while the rest of the
31stack is of mature, fixed size and fixed address objects.
32
33These routines grab large chunks of memory, using a function you
34supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
35by calling `obstack_chunk_free'. You must define them and declare
36them before using any obstack macros.
37
38Each independent stack is represented by a `struct obstack'.
39Each of the obstack macros expects a pointer to such a structure
40as the first argument.
41
42One motivation for this package is the problem of growing char strings
43in symbol tables. Unless you are "fascist pig with a read-only mind"
44--Gosper's immortal quote from HAKMEM item 154, out of context--you
45would not like to put any arbitrary upper limit on the length of your
46symbols.
47
48In practice this often means you will build many short symbols and a
49few long symbols. At the time you are reading a symbol you don't know
50how long it is. One traditional method is to read a symbol into a
51buffer, realloc()ating the buffer every time you try to read a symbol
52that is longer than the buffer. This is beaut, but you still will
53want to copy the symbol from the buffer to a more permanent
54symbol-table entry say about half the time.
55
56With obstacks, you can work differently. Use one obstack for all symbol
57names. As you read a symbol, grow the name in the obstack gradually.
58When the name is complete, finalize it. Then, if the symbol exists already,
59free the newly read name.
60
61The way we do this is to take a large chunk, allocating memory from
62low addresses. When you want to build a symbol in the chunk you just
63add chars above the current "high water mark" in the chunk. When you
64have finished adding chars, because you got to the end of the symbol,
65you know how long the chars are, and you can create a new object.
66Mostly the chars will not burst over the highest address of the chunk,
67because you would typically expect a chunk to be (say) 100 times as
68long as an average object.
69
70In case that isn't clear, when we have enough chars to make up
71the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
72so we just point to it where it lies. No moving of chars is
73needed and this is the second win: potentially long strings need
74never be explicitly shuffled. Once an object is formed, it does not
75change its address during its lifetime.
76
77When the chars burst over a chunk boundary, we allocate a larger
78chunk, and then copy the partly formed object from the end of the old
79chunk to the beginning of the new larger chunk. We then carry on
80accreting characters to the end of the object as we normally would.
81
82A special macro is provided to add a single char at a time to a
83growing object. This allows the use of register variables, which
84break the ordinary 'growth' macro.
85
86Summary:
87 We allocate large chunks.
88 We carve out one object at a time from the current chunk.
89 Once carved, an object never moves.
90 We are free to append data of any size to the currently
91 growing object.
92 Exactly one object is growing in an obstack at any one time.
93 You can run one obstack per control block.
94 You may have as many control blocks as you dare.
95 Because of the way we do it, you can `unwind' an obstack
96 back to a previous state. (You may remove objects much
97 as you would with a stack.)
98*/
99
100
101/* Don't do the contents of this file more than once. */
102
103#ifndef __OBSTACKS__
104#define __OBSTACKS__
105\f
106/* We use subtraction of (char *)0 instead of casting to int
107 because on word-addressable machines a simple cast to int
108 may ignore the byte-within-word field of the pointer. */
109
110#ifndef __PTR_TO_INT
111#define __PTR_TO_INT(P) ((P) - (char *)0)
112#endif
113
114#ifndef __INT_TO_PTR
115#define __INT_TO_PTR(P) ((P) + (char *)0)
116#endif
117
118/* We need the type of the resulting object. In ANSI C it is ptrdiff_t
119 but in traditional C it is usually long. If we are in ANSI C and
120 don't already have ptrdiff_t get it. */
121
122#if defined (__STDC__) && ! defined (offsetof)
123#if defined (__GNUC__) && defined (IN_GCC)
124/* On Next machine, the system's stddef.h screws up if included
125 after we have defined just ptrdiff_t, so include all of gstddef.h.
126 Otherwise, define just ptrdiff_t, which is all we need. */
127#ifndef __NeXT__
128#define __need_ptrdiff_t
129#endif
130
131/* While building GCC, the stddef.h that goes with GCC has this name. */
132#include "gstddef.h"
133#else
134#include <stddef.h>
135#endif
136#endif
137
138#ifdef __STDC__
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139
140
141#define PTR_INT_TYPE int
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142#else
143#define PTR_INT_TYPE long
144#endif
145
146struct _obstack_chunk /* Lives at front of each chunk. */
147{
148 char *limit; /* 1 past end of this chunk */
149 struct _obstack_chunk *prev; /* address of prior chunk or NULL */
150 char contents[4]; /* objects begin here */
151};
152
153struct obstack /* control current object in current chunk */
154{
155 long chunk_size; /* preferred size to allocate chunks in */
156 struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
157 char *object_base; /* address of object we are building */
158 char *next_free; /* where to add next char to current object */
159 char *chunk_limit; /* address of char after current chunk */
7622c3f1 160 int temp; /* Temporary for some macros. */
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161 int alignment_mask; /* Mask of alignment for each object. */
162 struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
163 void (*freefun) (); /* User's function to free a chunk. */
164 char *extra_arg; /* first arg for chunk alloc/dealloc funcs */
165 unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
166 unsigned maybe_empty_object:1;/* There is a possibility that the current
167 chunk contains a zero-length object. This
168 prevents freeing the chunk if we allocate
169 a bigger chunk to replace it. */
170};
171
172/* Declare the external functions we use; they are in obstack.c. */
173
174#ifdef __STDC__
175extern void _obstack_newchunk (struct obstack *, int);
176extern void _obstack_free (struct obstack *, void *);
177extern void _obstack_begin (struct obstack *, int, int,
178 void *(*) (), void (*) ());
179extern void _obstack_begin_1 (struct obstack *, int, int,
180 void *(*) (), void (*) (), void *);
181#else
182extern void _obstack_newchunk ();
183extern void _obstack_free ();
184extern void _obstack_begin ();
185extern void _obstack_begin_1 ();
186#endif
187\f
188#ifdef __STDC__
189
190/* Do the function-declarations after the structs
191 but before defining the macros. */
192
193void obstack_init (struct obstack *obstack);
194
195void * obstack_alloc (struct obstack *obstack, int size);
196
197void * obstack_copy (struct obstack *obstack, void *address, int size);
198void * obstack_copy0 (struct obstack *obstack, void *address, int size);
199
200void obstack_free (struct obstack *obstack, void *block);
201
202void obstack_blank (struct obstack *obstack, int size);
203
204void obstack_grow (struct obstack *obstack, void *data, int size);
205void obstack_grow0 (struct obstack *obstack, void *data, int size);
206
207void obstack_1grow (struct obstack *obstack, int data_char);
208void obstack_ptr_grow (struct obstack *obstack, void *data);
209void obstack_int_grow (struct obstack *obstack, int data);
210
211void * obstack_finish (struct obstack *obstack);
212
213int obstack_object_size (struct obstack *obstack);
214
215int obstack_room (struct obstack *obstack);
216void obstack_1grow_fast (struct obstack *obstack, int data_char);
217void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
218void obstack_int_grow_fast (struct obstack *obstack, int data);
219void obstack_blank_fast (struct obstack *obstack, int size);
220
221void * obstack_base (struct obstack *obstack);
222void * obstack_next_free (struct obstack *obstack);
223int obstack_alignment_mask (struct obstack *obstack);
224int obstack_chunk_size (struct obstack *obstack);
225
226#endif /* __STDC__ */
227
228/* Non-ANSI C cannot really support alternative functions for these macros,
229 so we do not declare them. */
230\f
231/* Pointer to beginning of object being allocated or to be allocated next.
232 Note that this might not be the final address of the object
233 because a new chunk might be needed to hold the final size. */
234
235#define obstack_base(h) ((h)->object_base)
236
237/* Size for allocating ordinary chunks. */
238
239#define obstack_chunk_size(h) ((h)->chunk_size)
240
241/* Pointer to next byte not yet allocated in current chunk. */
242
243#define obstack_next_free(h) ((h)->next_free)
244
245/* Mask specifying low bits that should be clear in address of an object. */
246
247#define obstack_alignment_mask(h) ((h)->alignment_mask)
248
249#define obstack_init(h) \
250 _obstack_begin ((h), 0, 0, \
251 (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
252
253#define obstack_begin(h, size) \
254 _obstack_begin ((h), (size), 0, \
255 (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
256
257#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
258 _obstack_begin ((h), (size), (alignment), \
259 (void *(*) ()) (chunkfun), (void (*) ()) (freefun))
260
261#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
262 _obstack_begin_1 ((h), (size), (alignment), \
263 (void *(*) ()) (chunkfun), (void (*) ()) (freefun), (arg))
264
265#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
266
267#define obstack_blank_fast(h,n) ((h)->next_free += (n))
268\f
269#if defined (__GNUC__) && defined (__STDC__)
270#if __GNUC__ < 2
271#define __extension__
272#endif
273
274/* For GNU C, if not -traditional,
275 we can define these macros to compute all args only once
276 without using a global variable.
277 Also, we can avoid using the `temp' slot, to make faster code. */
278
279#define obstack_object_size(OBSTACK) \
280 __extension__ \
281 ({ struct obstack *__o = (OBSTACK); \
282 (unsigned) (__o->next_free - __o->object_base); })
283
284#define obstack_room(OBSTACK) \
285 __extension__ \
286 ({ struct obstack *__o = (OBSTACK); \
287 (unsigned) (__o->chunk_limit - __o->next_free); })
288
289/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
290 so that we can avoid having void expressions
291 in the arms of the conditional expression.
292 Casting the third operand to void was tried before,
293 but some compilers won't accept it. */
294#define obstack_grow(OBSTACK,where,length) \
295__extension__ \
296({ struct obstack *__o = (OBSTACK); \
297 int __len = (length); \
298 ((__o->next_free + __len > __o->chunk_limit) \
299 ? (_obstack_newchunk (__o, __len), 0) : 0); \
300 bcopy (where, __o->next_free, __len); \
301 __o->next_free += __len; \
302 (void) 0; })
303
304#define obstack_grow0(OBSTACK,where,length) \
305__extension__ \
306({ struct obstack *__o = (OBSTACK); \
307 int __len = (length); \
308 ((__o->next_free + __len + 1 > __o->chunk_limit) \
309 ? (_obstack_newchunk (__o, __len + 1), 0) : 0), \
310 bcopy (where, __o->next_free, __len), \
311 __o->next_free += __len, \
312 *(__o->next_free)++ = 0; \
313 (void) 0; })
314
315#define obstack_1grow(OBSTACK,datum) \
316__extension__ \
317({ struct obstack *__o = (OBSTACK); \
318 ((__o->next_free + 1 > __o->chunk_limit) \
319 ? (_obstack_newchunk (__o, 1), 0) : 0), \
320 *(__o->next_free)++ = (datum); \
321 (void) 0; })
322
323/* These assume that the obstack alignment is good enough for pointers or ints,
324 and that the data added so far to the current object
325 shares that much alignment. */
326
327#define obstack_ptr_grow(OBSTACK,datum) \
328__extension__ \
329({ struct obstack *__o = (OBSTACK); \
330 ((__o->next_free + sizeof (void *) > __o->chunk_limit) \
331 ? (_obstack_newchunk (__o, sizeof (void *)), 0) : 0), \
332 *((void **)__o->next_free)++ = ((void *)datum); \
333 (void) 0; })
334
335#define obstack_int_grow(OBSTACK,datum) \
336__extension__ \
337({ struct obstack *__o = (OBSTACK); \
338 ((__o->next_free + sizeof (int) > __o->chunk_limit) \
339 ? (_obstack_newchunk (__o, sizeof (int)), 0) : 0), \
340 *((int *)__o->next_free)++ = ((int)datum); \
341 (void) 0; })
342
343#define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr)
344#define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
345
346#define obstack_blank(OBSTACK,length) \
347__extension__ \
348({ struct obstack *__o = (OBSTACK); \
349 int __len = (length); \
350 ((__o->chunk_limit - __o->next_free < __len) \
351 ? (_obstack_newchunk (__o, __len), 0) : 0); \
352 __o->next_free += __len; \
353 (void) 0; })
354
355#define obstack_alloc(OBSTACK,length) \
356__extension__ \
357({ struct obstack *__h = (OBSTACK); \
358 obstack_blank (__h, (length)); \
359 obstack_finish (__h); })
360
361#define obstack_copy(OBSTACK,where,length) \
362__extension__ \
363({ struct obstack *__h = (OBSTACK); \
364 obstack_grow (__h, (where), (length)); \
365 obstack_finish (__h); })
366
367#define obstack_copy0(OBSTACK,where,length) \
368__extension__ \
369({ struct obstack *__h = (OBSTACK); \
370 obstack_grow0 (__h, (where), (length)); \
371 obstack_finish (__h); })
372
373/* The local variable is named __o1 to avoid a name conflict
374 when obstack_blank is called. */
375#define obstack_finish(OBSTACK) \
376__extension__ \
377({ struct obstack *__o1 = (OBSTACK); \
378 void *value = (void *) __o1->object_base; \
379 if (__o1->next_free == value) \
380 __o1->maybe_empty_object = 1; \
381 __o1->next_free \
382 = __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
383 & ~ (__o1->alignment_mask)); \
384 ((__o1->next_free - (char *)__o1->chunk \
385 > __o1->chunk_limit - (char *)__o1->chunk) \
386 ? (__o1->next_free = __o1->chunk_limit) : 0); \
387 __o1->object_base = __o1->next_free; \
388 value; })
389
390#define obstack_free(OBSTACK, OBJ) \
391__extension__ \
392({ struct obstack *__o = (OBSTACK); \
393 void *__obj = (OBJ); \
394 if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
395 __o->next_free = __o->object_base = __obj; \
396 else (obstack_free) (__o, __obj); })
397\f
398#else /* not __GNUC__ or not __STDC__ */
399
400#define obstack_object_size(h) \
401 (unsigned) ((h)->next_free - (h)->object_base)
402
403#define obstack_room(h) \
404 (unsigned) ((h)->chunk_limit - (h)->next_free)
405
406#define obstack_grow(h,where,length) \
407( (h)->temp = (length), \
408 (((h)->next_free + (h)->temp > (h)->chunk_limit) \
409 ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
410 bcopy (where, (h)->next_free, (h)->temp), \
411 (h)->next_free += (h)->temp)
412
413#define obstack_grow0(h,where,length) \
414( (h)->temp = (length), \
415 (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
416 ? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \
417 bcopy (where, (h)->next_free, (h)->temp), \
418 (h)->next_free += (h)->temp, \
419 *((h)->next_free)++ = 0)
420
421#define obstack_1grow(h,datum) \
422( (((h)->next_free + 1 > (h)->chunk_limit) \
423 ? (_obstack_newchunk ((h), 1), 0) : 0), \
424 *((h)->next_free)++ = (datum))
425
426#define obstack_ptr_grow(h,datum) \
427( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
428 ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
429 *((char **)(((h)->next_free+=sizeof(char *))-sizeof(char *))) = ((char *)datum))
430
431#define obstack_int_grow(h,datum) \
432( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
433 ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
434 *((int *)(((h)->next_free+=sizeof(int))-sizeof(int))) = ((int)datum))
435
436#define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr)
437#define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
438
439#define obstack_blank(h,length) \
440( (h)->temp = (length), \
441 (((h)->chunk_limit - (h)->next_free < (h)->temp) \
442 ? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
443 (h)->next_free += (h)->temp)
444
445#define obstack_alloc(h,length) \
446 (obstack_blank ((h), (length)), obstack_finish ((h)))
447
448#define obstack_copy(h,where,length) \
449 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
450
451#define obstack_copy0(h,where,length) \
452 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
453
454#define obstack_finish(h) \
455( ((h)->next_free == (h)->object_base \
456 ? (((h)->maybe_empty_object = 1), 0) \
457 : 0), \
458 (h)->temp = __PTR_TO_INT ((h)->object_base), \
459 (h)->next_free \
460 = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
461 & ~ ((h)->alignment_mask)), \
462 (((h)->next_free - (char *)(h)->chunk \
463 > (h)->chunk_limit - (char *)(h)->chunk) \
464 ? ((h)->next_free = (h)->chunk_limit) : 0), \
465 (h)->object_base = (h)->next_free, \
466 __INT_TO_PTR ((h)->temp))
467
468#ifdef __STDC__
469#define obstack_free(h,obj) \
470( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
471 (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
472 ? (int) ((h)->next_free = (h)->object_base \
473 = (h)->temp + (char *) (h)->chunk) \
474 : (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
475#else
476#define obstack_free(h,obj) \
477( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
478 (((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
479 ? (int) ((h)->next_free = (h)->object_base \
480 = (h)->temp + (char *) (h)->chunk) \
481 : (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
482#endif
483
484#endif /* not __GNUC__ or not __STDC__ */
485
486#endif /* not __OBSTACKS__ */