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[unix-history] / usr / src / games / trek / attack.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
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3 * All rights reserved.
4 *
b2e7427f 5 * %sccs.include.redist.c%
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6 */
7
d98c7187 8#ifndef lint
b2e7427f 9static char sccsid[] = "@(#)attack.c 5.4 (Berkeley) %G%";
e9fb6bea 10#endif /* not lint */
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11
12# include "trek.h"
13
14/*
15** Klingon Attack Routine
16**
17** This routine performs the Klingon attack provided that
18** (1) Something happened this move (i.e., not free), and
19** (2) You are not cloaked. Note that if you issue the
20** cloak command, you are not considered cloaked until you
21** expend some time.
22**
23** Klingons are permitted to move both before and after the
24** attack. They will tend to move toward you before the
25** attack and away from you after the attack.
26**
27** Under certain conditions you can get a critical hit. This
28** sort of hit damages devices. The probability that a given
29** device is damaged depends on the device. Well protected
30** devices (such as the computer, which is in the core of the
31** ship and has considerable redundancy) almost never get
32** damaged, whereas devices which are exposed (such as the
33** warp engines) or which are particularly delicate (such as
34** the transporter) have a much higher probability of being
35** damaged.
36**
37** The actual amount of damage (i.e., how long it takes to fix
38** it) depends on the amount of the hit and the "damfac[]"
39** entry for the particular device.
40**
41** Casualties can also occur.
42*/
43
44attack(resting)
45int resting; /* set if attack while resting */
46{
47 register int hit, i, l;
48 int maxhit, tothit, shldabsb;
49 double chgfac, propor, extradm;
50 double dustfac, tothe;
51 int cas;
52 int hitflag;
53
54 if (Move.free)
55 return;
56 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
57 return;
58 if (Ship.cloaked && Ship.cloakgood)
59 return;
60 /* move before attack */
61 klmove(0);
62 if (Ship.cond == DOCKED)
63 {
64 if (!resting)
65 printf("Starbase shields protect the %s\n", Ship.shipname);
66 return;
67 }
68 /* setup shield effectiveness */
69 chgfac = 1.0;
70 if (Move.shldchg)
71 chgfac = 0.25 + 0.50 * franf();
72 maxhit = tothit = 0;
73 hitflag = 0;
74
75 /* let each Klingon do his damndest */
76 for (i = 0; i < Etc.nkling; i++)
77 {
78 /* if he's low on power he won't attack */
79 if (Etc.klingon[i].power < 20)
80 continue;
81 if (!hitflag)
82 {
83 printf("\nStardate %.2f: Klingon attack:\n",
84 Now.date);
85 hitflag++;
86 }
87 /* complete the hit */
88 dustfac = 0.90 + 0.01 * franf();
89 tothe = Etc.klingon[i].avgdist;
90 hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
91 /* deplete his energy */
92 dustfac = Etc.klingon[i].power;
93 Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
94 /* see how much of hit shields will absorb */
95 shldabsb = 0;
96 if (Ship.shldup || Move.shldchg)
97 {
98 propor = Ship.shield;
35b95499 99 propor /= Param.shield;
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100 shldabsb = propor * chgfac * hit;
101 if (shldabsb > Ship.shield)
102 shldabsb = Ship.shield;
35b95499 103 Ship.shield -= shldabsb;
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104 }
105 /* actually do the hit */
106 printf("\aHIT: %d units", hit);
107 if (!damaged(SRSCAN))
108 printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
109 cas = (shldabsb * 100) / hit;
35b95499 110 hit -= shldabsb;
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111 if (shldabsb > 0)
112 printf(", shields absorb %d%%, effective hit %d\n",
113 cas, hit);
114 else
115 printf("\n");
35b95499 116 tothit += hit;
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117 if (hit > maxhit)
118 maxhit = hit;
35b95499 119 Ship.energy -= hit;
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120 /* see if damages occurred */
121 if (hit >= (15 - Game.skill) * (25 - ranf(12)))
122 {
123 printf("\aCRITICAL HIT!!!\a\n");
124 /* select a device from probability vector */
125 cas = ranf(1000);
126 for (l = 0; cas >= 0; l++)
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127 cas -= Param.damprob[l];
128 l -= 1;
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129 /* compute amount of damage */
130 extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
131 /* damage the device */
132 damage(l, extradm);
133 if (damaged(SHIELD))
134 {
135 if (Ship.shldup)
136 printf("Sulu: Shields knocked down, captain.\n");
137 Ship.shldup = 0;
138 Move.shldchg = 0;
139 }
140 }
141 if (Ship.energy <= 0)
142 lose(L_DSTRYD);
143 }
144
145 /* see what our casualities are like */
146 if (maxhit >= 200 || tothit >= 500)
147 {
148 cas = tothit * 0.015 * franf();
149 if (cas >= 2)
150 {
151 printf("McCoy: we suffered %d casualties in that attack.\n",
152 cas);
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153 Game.deaths += cas;
154 Ship.crew -= cas;
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155 }
156 }
157
158 /* allow Klingons to move after attacking */
159 klmove(1);
160
161 return;
162}