don't redefine NULL
[unix-history] / usr / src / games / hack / def.permonst.h
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1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* def.permonst.h - version 1.0.2 */
3
4struct permonst {
5 char *mname,mlet;
6 schar mlevel,mmove,ac,damn,damd;
7 unsigned pxlth;
8};
9
10extern struct permonst mons[];
11#define PM_ACID_BLOB &mons[7]
12#define PM_ZOMBIE &mons[13]
13#define PM_PIERCER &mons[17]
14#define PM_KILLER_BEE &mons[26]
15#define PM_WRAITH &mons[33]
16#define PM_MIMIC &mons[37]
17#define PM_VAMPIRE &mons[43]
18#define PM_CHAMELEON &mons[47]
19#define PM_DEMON &mons[54]
20#define PM_MINOTAUR &mons[55] /* last in mons array */
21#define PM_SHK &mons[56] /* very last */
22#define PM_GHOST &pm_ghost
23#define PM_EEL &pm_eel
24#define PM_WIZARD &pm_wizard
25#define CMNUM 55 /* number of common monsters */