Commit | Line | Data |
---|---|---|
12458000 WJ |
1 | /* regen.c Larn is copyrighted 1986 by Noah Morgan. */ |
2 | #include "header.h" | |
3 | /* | |
4 | ******* | |
5 | REGEN() | |
6 | ******* | |
7 | regen() | |
8 | ||
9 | subroutine to regenerate player hp and spells | |
10 | */ | |
11 | regen() | |
12 | { | |
13 | register int i,flag; | |
14 | register long *d; | |
15 | d = c; | |
16 | #ifdef EXTRA | |
17 | d[MOVESMADE]++; | |
18 | #endif | |
19 | if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */ | |
20 | flag=0; | |
21 | ||
22 | if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; } | |
23 | if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0)) | |
24 | gtime++; | |
25 | ||
26 | if (d[HP] != d[HPMAX]) | |
27 | if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */ | |
28 | { | |
29 | d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL]; | |
30 | if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX]; | |
31 | bottomhp(); | |
32 | } | |
33 | ||
34 | if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */ | |
35 | if (d[ECOUNTER]-- <= 0) | |
36 | { | |
37 | d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]); | |
38 | d[SPELLS]++; bottomspell(); | |
39 | } | |
40 | ||
41 | if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; } | |
42 | if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; } | |
43 | if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; } | |
44 | if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; } | |
45 | if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; } | |
46 | if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); } | |
47 | if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); } | |
48 | if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; } | |
49 | if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1; | |
50 | if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1; | |
51 | if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1; | |
52 | if (d[WTW]) if ((--d[WTW]) <= 0) flag=1; | |
53 | if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1; | |
54 | if (d[AGGRAVATE]) --d[AGGRAVATE]; | |
55 | if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1; | |
56 | if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1; | |
57 | if (d[AWARENESS]) --d[AWARENESS]; | |
58 | if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1; | |
59 | if (d[HASTEMONST]) --d[HASTEMONST]; | |
60 | if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1; | |
61 | if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; } | |
62 | if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1; | |
63 | if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1; | |
64 | if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); } | |
65 | if (d[SEEINVISIBLE]) | |
66 | if (--d[SEEINVISIBLE]<=0) | |
67 | { monstnamelist[INVISIBLESTALKER] = ' '; | |
68 | cursors(); lprcat("\nYou feel your vision return to normal"); beep(); } | |
69 | if (d[ITCHING]) | |
70 | { | |
71 | if (d[ITCHING]>1) | |
72 | if ((d[WEAR]!= -1) || (d[SHIELD]!= -1)) | |
73 | if (rnd(100)<50) | |
74 | { | |
75 | d[WEAR]=d[SHIELD]= -1; cursors(); | |
76 | lprcat("\nThe hysteria of itching forces you to remove your armor!"); | |
77 | beep(); recalc(); bottomline(); | |
78 | } | |
79 | if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); } | |
80 | } | |
81 | if (d[CLUMSINESS]) | |
82 | { | |
83 | if (d[WIELD] != -1) | |
84 | if (d[CLUMSINESS]>1) | |
85 | if (item[playerx][playery]==0) /* only if nothing there */ | |
86 | if (rnd(100)<33) /* drop your weapon due to clumsiness */ | |
87 | drop_object((int)d[WIELD]); | |
88 | if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); } | |
89 | } | |
90 | if (flag) bottomline(); | |
91 | } | |
92 |