386BSD 0.1 development
[unix-history] / usr / othersrc / games / larn / regen.c
CommitLineData
12458000
WJ
1/* regen.c Larn is copyrighted 1986 by Noah Morgan. */
2#include "header.h"
3/*
4 *******
5 REGEN()
6 *******
7 regen()
8
9 subroutine to regenerate player hp and spells
10 */
11regen()
12 {
13 register int i,flag;
14 register long *d;
15 d = c;
16#ifdef EXTRA
17 d[MOVESMADE]++;
18#endif
19 if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */
20 flag=0;
21
22 if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; }
23 if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0))
24 gtime++;
25
26 if (d[HP] != d[HPMAX])
27 if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */
28 {
29 d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL];
30 if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX];
31 bottomhp();
32 }
33
34 if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
35 if (d[ECOUNTER]-- <= 0)
36 {
37 d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]);
38 d[SPELLS]++; bottomspell();
39 }
40
41 if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; }
42 if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; }
43 if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; }
44 if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; }
45 if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; }
46 if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); }
47 if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); }
48 if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; }
49 if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1;
50 if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1;
51 if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1;
52 if (d[WTW]) if ((--d[WTW]) <= 0) flag=1;
53 if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1;
54 if (d[AGGRAVATE]) --d[AGGRAVATE];
55 if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1;
56 if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1;
57 if (d[AWARENESS]) --d[AWARENESS];
58 if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1;
59 if (d[HASTEMONST]) --d[HASTEMONST];
60 if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1;
61 if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; }
62 if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1;
63 if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1;
64 if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); }
65 if (d[SEEINVISIBLE])
66 if (--d[SEEINVISIBLE]<=0)
67 { monstnamelist[INVISIBLESTALKER] = ' ';
68 cursors(); lprcat("\nYou feel your vision return to normal"); beep(); }
69 if (d[ITCHING])
70 {
71 if (d[ITCHING]>1)
72 if ((d[WEAR]!= -1) || (d[SHIELD]!= -1))
73 if (rnd(100)<50)
74 {
75 d[WEAR]=d[SHIELD]= -1; cursors();
76 lprcat("\nThe hysteria of itching forces you to remove your armor!");
77 beep(); recalc(); bottomline();
78 }
79 if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); }
80 }
81 if (d[CLUMSINESS])
82 {
83 if (d[WIELD] != -1)
84 if (d[CLUMSINESS]>1)
85 if (item[playerx][playery]==0) /* only if nothing there */
86 if (rnd(100)<33) /* drop your weapon due to clumsiness */
87 drop_object((int)d[WIELD]);
88 if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); }
89 }
90 if (flag) bottomline();
91 }
92