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1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
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3 | * All rights reserved. |
4 | * | |
5 | * Redistribution and use in source and binary forms are permitted | |
6 | * provided that this notice is preserved and that due credit is given | |
7 | * to the University of California at Berkeley. The name of the University | |
8 | * may not be used to endorse or promote products derived from this | |
9 | * software without specific prior written permission. This software | |
10 | * is provided ``as is'' without express or implied warranty. | |
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11 | */ |
12 | ||
6f84b93e | 13 | #ifndef lint |
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14 | static char sccsid[] = "@(#)checkcond.c 5.2 (Berkeley) %G%"; |
15 | #endif /* not lint */ | |
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16 | |
17 | # include "trek.h" | |
18 | ||
19 | /* | |
20 | ** Check for Condition After a Move | |
21 | ** | |
22 | ** Various ship conditions are checked. First we check | |
23 | ** to see if we have already lost the game, due to running | |
24 | ** out of life support reserves, running out of energy, | |
25 | ** or running out of crew members. The check for running | |
26 | ** out of time is in events(). | |
27 | ** | |
28 | ** If we are in automatic override mode (Etc.nkling < 0), we | |
29 | ** don't want to do anything else, lest we call autover | |
30 | ** recursively. | |
31 | ** | |
32 | ** In the normal case, if there is a supernova, we call | |
33 | ** autover() to help us escape. If after calling autover() | |
34 | ** we are still in the grips of a supernova, we get burnt | |
35 | ** up. | |
36 | ** | |
37 | ** If there are no Klingons in this quadrant, we nullify any | |
38 | ** distress calls which might exist. | |
39 | ** | |
40 | ** We then set the condition code, based on the energy level | |
41 | ** and battle conditions. | |
42 | */ | |
43 | ||
44 | checkcond() | |
45 | { | |
46 | register int i, j; | |
47 | ||
48 | /* see if we are still alive and well */ | |
49 | if (Ship.reserves < 0.0) | |
50 | lose(L_NOLIFE); | |
51 | if (Ship.energy <= 0) | |
52 | lose(L_NOENGY); | |
53 | if (Ship.crew <= 0) | |
54 | lose(L_NOCREW); | |
55 | /* if in auto override mode, ignore the rest */ | |
56 | if (Etc.nkling < 0) | |
57 | return; | |
58 | /* call in automatic override if appropriate */ | |
59 | if (Quad[Ship.quadx][Ship.quady].stars < 0) | |
60 | autover(); | |
61 | if (Quad[Ship.quadx][Ship.quady].stars < 0) | |
62 | lose(L_SNOVA); | |
63 | /* nullify distress call if appropriate */ | |
64 | if (Etc.nkling <= 0) | |
65 | killd(Ship.quadx, Ship.quady, 1); | |
66 | ||
67 | /* set condition code */ | |
68 | if (Ship.cond == DOCKED) | |
69 | return; | |
70 | ||
71 | if (Etc.nkling > 0) | |
72 | { | |
73 | Ship.cond = RED; | |
74 | return; | |
75 | } | |
76 | if (Ship.energy < Param.energylow) | |
77 | { | |
78 | Ship.cond = YELLOW; | |
79 | return; | |
80 | } | |
81 | Ship.cond = GREEN; | |
82 | return; | |
83 | } |