Updated to libg++ 2.4
[unix-history] / games / rogue / machdep.c
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15637ed4
RG
1/*
2 * Copyright (c) 1988 The Regents of the University of California.
3 * All rights reserved.
4 *
5 * This code is derived from software contributed to Berkeley by
6 * Timothy C. Stoehr.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 * 3. All advertising materials mentioning features or use of this software
17 * must display the following acknowledgement:
18 * This product includes software developed by the University of
19 * California, Berkeley and its contributors.
20 * 4. Neither the name of the University nor the names of its contributors
21 * may be used to endorse or promote products derived from this software
22 * without specific prior written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
25 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
26 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
27 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
28 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
32 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
33 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
34 * SUCH DAMAGE.
35 */
36
37#ifndef lint
38static char sccsid[] = "@(#)machdep.c 5.7 (Berkeley) 2/28/91";
39#endif /* not lint */
40
41/*
42 * machdep.c
43 *
44 * This source herein may be modified and/or distributed by anybody who
45 * so desires, with the following restrictions:
46 * 1.) No portion of this notice shall be removed.
47 * 2.) Credit shall not be taken for the creation of this source.
48 * 3.) This code is not to be traded, sold, or used for personal
49 * gain or profit.
50 *
51 */
52
53/* Included in this file are all system dependent routines. Extensive use
54 * of #ifdef's will be used to compile the appropriate code on each system:
55 *
56 * UNIX: all UNIX systems.
57 * UNIX_BSD4_2: UNIX BSD 4.2 and later, UTEK, (4.1 BSD too?)
58 * UNIX_SYSV: UNIX system V
59 * UNIX_V7: UNIX version 7
60 *
61 * All UNIX code should be included between the single "#ifdef UNIX" at the
62 * top of this file, and the "#endif" at the bottom.
63 *
64 * To change a routine to include a new UNIX system, simply #ifdef the
65 * existing routine, as in the following example:
66 *
67 * To make a routine compatible with UNIX system 5, change the first
68 * function to the second:
69 *
70 * md_function()
71 * {
72 * code;
73 * }
74 *
75 * md_function()
76 * {
77 * #ifdef UNIX_SYSV
78 * sys5code;
79 * #else
80 * code;
81 * #endif
82 * }
83 *
84 * Appropriate variations of this are of course acceptible.
85 * The use of "#elseif" is discouraged because of non-portability.
86 * If the correct #define doesn't exist, "UNIX_SYSV" in this case, make it up
87 * and insert it in the list at the top of the file. Alter the CFLAGS
88 * in you Makefile appropriately.
89 *
90 */
91
92#ifdef UNIX
93
94#include <stdio.h>
95#include <sys/types.h>
96#include <sys/file.h>
97#include <sys/stat.h>
98#include <pwd.h>
99
100#ifdef UNIX_BSD4_2
101#include <sys/time.h>
102#include <sgtty.h>
103#endif
104
105#ifdef UNIX_SYSV
106#include <time.h>
107#include <termio.h>
108#endif
109
110#include <signal.h>
111#include "rogue.h"
112#include "pathnames.h"
113
114/* md_slurp:
115 *
116 * This routine throws away all keyboard input that has not
117 * yet been read. It is used to get rid of input that the user may have
118 * typed-ahead.
119 *
120 * This function is not necessary, so it may be stubbed. The might cause
121 * message-line output to flash by because the game has continued to read
122 * input without waiting for the user to read the message. Not such a
123 * big deal.
124 */
125
126md_slurp()
127{
128 (void)fpurge(stdin);
129}
130
131/* md_control_keyboard():
132 *
133 * This routine is much like md_cbreak_no_echo_nonl() below. It sets up the
134 * keyboard for appropriate input. Specifically, it prevents the tty driver
135 * from stealing characters. For example, ^Y is needed as a command
136 * character, but the tty driver intercepts it for another purpose. Any
137 * such behavior should be stopped. This routine could be avoided if
138 * we used RAW mode instead of CBREAK. But RAW mode does not allow the
139 * generation of keyboard signals, which the program uses.
140 *
141 * The parameter 'mode' when true, indicates that the keyboard should
142 * be set up to play rogue. When false, it should be restored if
143 * necessary.
144 *
145 * This routine is not strictly necessary and may be stubbed. This may
146 * cause certain command characters to be unavailable.
147 */
148
149md_control_keybord(mode)
150boolean mode;
151{
152 static boolean called_before = 0;
153#ifdef UNIX_BSD4_2
154 static struct ltchars ltc_orig;
155 static struct tchars tc_orig;
156 struct ltchars ltc_temp;
157 struct tchars tc_temp;
158#endif
159#ifdef UNIX_SYSV
160 static struct termio _oldtty;
161 struct termio _tty;
162#endif
163
164 if (!called_before) {
165 called_before = 1;
166#ifdef UNIX_BSD4_2
167 ioctl(0, TIOCGETC, &tc_orig);
168 ioctl(0, TIOCGLTC, &ltc_orig);
169#endif
170#ifdef UNIX_SYSV
171 ioctl(0, TCGETA, &_oldtty);
172#endif
173 }
174#ifdef UNIX_BSD4_2
175 ltc_temp = ltc_orig;
176 tc_temp = tc_orig;
177#endif
178#ifdef UNIX_SYSV
179 _tty = _oldtty;
180#endif
181
182 if (!mode) {
183#ifdef UNIX_BSD4_2
184 ltc_temp.t_suspc = ltc_temp.t_dsuspc = -1;
185 ltc_temp.t_rprntc = ltc_temp.t_flushc = -1;
186 ltc_temp.t_werasc = ltc_temp.t_lnextc = -1;
187 tc_temp.t_startc = tc_temp.t_stopc = -1;
188#endif
189#ifdef UNIX_SYSV
190 _tty.c_cc[VSWTCH] = CNSWTCH;
191#endif
192 }
193#ifdef UNIX_BSD4_2
194 ioctl(0, TIOCSETC, &tc_temp);
195 ioctl(0, TIOCSLTC, &ltc_temp);
196#endif
197#ifdef UNIX_SYSV
198 ioctl(0, TCSETA, &_tty);
199#endif
200}
201
202/* md_heed_signals():
203 *
204 * This routine tells the program to call particular routines when
205 * certain interrupts/events occur:
206 *
207 * SIGINT: call onintr() to interrupt fight with monster or long rest.
208 * SIGQUIT: call byebye() to check for game termination.
209 * SIGHUP: call error_save() to save game when terminal hangs up.
210 *
211 * On VMS, SIGINT and SIGQUIT correspond to ^C and ^Y.
212 *
213 * This routine is not strictly necessary and can be stubbed. This will
214 * mean that the game cannot be interrupted properly with keyboard
215 * input, this is not usually critical.
216 */
217
218md_heed_signals()
219{
220 signal(SIGINT, onintr);
221 signal(SIGQUIT, byebye);
222 signal(SIGHUP, error_save);
223}
224
225/* md_ignore_signals():
226 *
227 * This routine tells the program to completely ignore the events mentioned
228 * in md_heed_signals() above. The event handlers will later be turned on
229 * by a future call to md_heed_signals(), so md_heed_signals() and
230 * md_ignore_signals() need to work together.
231 *
232 * This function should be implemented or the user risks interrupting
233 * critical sections of code, which could cause score file, or saved-game
234 * file, corruption.
235 */
236
237md_ignore_signals()
238{
239 signal(SIGQUIT, SIG_IGN);
240 signal(SIGINT, SIG_IGN);
241 signal(SIGHUP, SIG_IGN);
242}
243
244/* md_get_file_id():
245 *
246 * This function returns an integer that uniquely identifies the specified
247 * file. It need not check for the file's existence. In UNIX, the inode
248 * number is used.
249 *
250 * This function is used to identify saved-game files.
251 */
252
253int
254md_get_file_id(fname)
255char *fname;
256{
257 struct stat sbuf;
258
259 if (stat(fname, &sbuf)) {
260 return(-1);
261 }
262 return((int) sbuf.st_ino);
263}
264
265/* md_link_count():
266 *
267 * This routine returns the number of hard links to the specified file.
268 *
269 * This function is not strictly necessary. On systems without hard links
270 * this routine can be stubbed by just returning 1.
271 */
272
273int
274md_link_count(fname)
275char *fname;
276{
277 struct stat sbuf;
278
279 stat(fname, &sbuf);
280 return((int) sbuf.st_nlink);
281}
282
283/* md_gct(): (Get Current Time)
284 *
285 * This function returns the current year, month(1-12), day(1-31), hour(0-23),
286 * minute(0-59), and second(0-59). This is used for identifying the time
287 * at which a game is saved.
288 *
289 * This function is not strictly necessary. It can be stubbed by returning
290 * zeros instead of the correct year, month, etc. If your operating
291 * system doesn't provide all of the time units requested here, then you
292 * can provide only those that it does, and return zeros for the others.
293 * If you cannot provide good time values, then users may be able to copy
294 * saved-game files and play them.
295 */
296
297md_gct(rt_buf)
298struct rogue_time *rt_buf;
299{
300 struct tm *t, *localtime();
301 long seconds;
302
303 time(&seconds);
304 t = localtime(&seconds);
305
306 rt_buf->year = t->tm_year;
307 rt_buf->month = t->tm_mon + 1;
308 rt_buf->day = t->tm_mday;
309 rt_buf->hour = t->tm_hour;
310 rt_buf->minute = t->tm_min;
311 rt_buf->second = t->tm_sec;
312}
313
314/* md_gfmt: (Get File Modification Time)
315 *
316 * This routine returns a file's date of last modification in the same format
317 * as md_gct() above.
318 *
319 * This function is not strictly necessary. It is used to see if saved-game
320 * files have been modified since they were saved. If you have stubbed the
321 * routine md_gct() above by returning constant values, then you may do
322 * exactly the same here.
323 * Or if md_gct() is implemented correctly, but your system does not provide
324 * file modification dates, you may return some date far in the past so
325 * that the program will never know that a saved-game file being modified.
326 * You may also do this if you wish to be able to restore games from
327 * saved-games that have been modified.
328 */
329
330md_gfmt(fname, rt_buf)
331char *fname;
332struct rogue_time *rt_buf;
333{
334 struct stat sbuf;
335 long seconds;
336 struct tm *t;
337
338 stat(fname, &sbuf);
339 seconds = (long) sbuf.st_mtime;
340 t = localtime(&seconds);
341
342 rt_buf->year = t->tm_year;
343 rt_buf->month = t->tm_mon + 1;
344 rt_buf->day = t->tm_mday;
345 rt_buf->hour = t->tm_hour;
346 rt_buf->minute = t->tm_min;
347 rt_buf->second = t->tm_sec;
348}
349
350/* md_df: (Delete File)
351 *
352 * This function deletes the specified file, and returns true (1) if the
353 * operation was successful. This is used to delete saved-game files
354 * after restoring games from them.
355 *
356 * Again, this function is not strictly necessary, and can be stubbed
357 * by simply returning 1. In this case, saved-game files will not be
358 * deleted and can be replayed.
359 */
360
361boolean
362md_df(fname)
363char *fname;
364{
365 if (unlink(fname)) {
366 return(0);
367 }
368 return(1);
369}
370
371/* md_gln: (Get login name)
372 *
373 * This routine returns the login name of the user. This string is
374 * used mainly for identifying users in score files.
375 *
376 * A dummy string may be returned if you are unable to implement this
377 * function, but then the score file would only have one name in it.
378 */
379
380char *
381md_gln()
382{
383 struct passwd *p;
384
385 if (!(p = getpwuid(getuid())))
386 return((char *)NULL);
387 return(p->pw_name);
388}
389
390/* md_sleep:
391 *
392 * This routine causes the game to pause for the specified number of
393 * seconds.
394 *
395 * This routine is not particularly necessary at all. It is used for
396 * delaying execution, which is useful to this program at some times.
397 */
398
399md_sleep(nsecs)
400int nsecs;
401{
402 (void) sleep(nsecs);
403}
404
405/* md_getenv()
406 *
407 * This routine gets certain values from the user's environment. These
408 * values are strings, and each string is identified by a name. The names
409 * of the values needed, and their use, is as follows:
410 *
411 * TERMCAP
412 * The name of the users's termcap file, NOT the termcap entries
413 * themselves. This is used ONLY if the program is compiled with
414 * CURSES defined (-DCURSES). Even in this case, the program need
415 * not find a string for TERMCAP. If it does not, it will use the
416 * default termcap file as returned by md_gdtcf();
417 * TERM
418 * The name of the users's terminal. This is used ONLY if the program
419 * is compiled with CURSES defined (-DCURSES). In this case, the string
420 * value for TERM must be found, or the routines in curses.c cannot
421 * function, and the program will quit.
422 * ROGUEOPTS
423 * A string containing the various game options. This need not be
424 * defined.
425 * HOME
426 * The user's home directory. This is only used when the user specifies
427 * '~' as the first character of a saved-game file. This string need
428 * not be defined.
429 * SHELL
430 * The user's favorite shell. If not found, "/bin/sh" is assumed.
431 *
432 * If your system does not provide a means of searching for these values,
433 * you will have to do it yourself. None of the values above really need
434 * to be defined except TERM when the program is compiled with CURSES
435 * defined. In this case, as a bare minimum, you can check the 'name'
436 * parameter, and if it is "TERM" find the terminal name and return that,
437 * else return zero. If the program is not compiled with CURSES, you can
438 * get by with simply always returning zero. Returning zero indicates
439 * that their is no defined value for the given string.
440 */
441
442char *
443md_getenv(name)
444char *name;
445{
446 char *value;
447 char *getenv();
448
449 value = getenv(name);
450
451 return(value);
452}
453
454/* md_malloc()
455 *
456 * This routine allocates, and returns a pointer to, the specified number
457 * of bytes. This routines absolutely MUST be implemented for your
458 * particular system or the program will not run at all. Return zero
459 * when no more memory can be allocated.
460 */
461
462char *
463md_malloc(n)
464int n;
465{
466 char *malloc();
467 char *t;
468
469 t = malloc(n);
470 return(t);
471}
472
473/* md_gseed() (Get Seed)
474 *
475 * This function returns a seed for the random number generator (RNG). This
476 * seed causes the RNG to begin generating numbers at some point in it's
477 * sequence. Without a random seed, the RNG will generate the same set
478 * of numbers, and every game will start out exactly the same way. A good
479 * number to use is the process id, given by getpid() on most UNIX systems.
480 *
481 * You need to find some single random integer, such as:
482 * process id.
483 * current time (minutes + seconds) returned from md_gct(), if implemented.
484 *
485 * It will not help to return "get_rand()" or "rand()" or the return value of
486 * any pseudo-RNG. If you don't have a random number, you can just return 1,
487 * but this means your games will ALWAYS start the same way, and will play
488 * exactly the same way given the same input.
489 */
490
491md_gseed()
492{
493 return(getpid());
494}
495
496/* md_exit():
497 *
498 * This function causes the program to discontinue execution and exit.
499 * This function must be implemented or the program will continue to
500 * hang when it should quit.
501 */
502
503md_exit(status)
504int status;
505{
506 exit(status);
507}
508
509/* md_lock():
510 *
511 * This function is intended to give the user exclusive access to the score
512 * file. It does so by "creat"ing a lock file, which can only be created
513 * if it does not already exist. The file is deleted when score file
514 * processing is finished. The lock file should be located in the same
515 * directory as the score file. These full path names should be defined for
516 * any particular site in rogue.h. The constants _PATH_SCOREFILE and
517 * _PATH_LOCKFILE define these file names.
518 *
519 * When the parameter 'l' is non-zero (true), a lock is requested. Otherwise
520 * the lock is released by removing the lock file.
521 */
522
523md_lock(l)
524boolean l;
525{
526 short tries;
527 char *lock_file = _PATH_LOCKFILE;
528
529 if (l) {
530 for (tries = 0; tries < 5; tries++) {
531 if (md_get_file_id(lock_file) == -1) {
532 if (creat(lock_file, 0444) != -1) {
533 break;
534 } else {
535 message("cannot lock score file", 0);
536 }
537 } else {
538 message("waiting to lock score file", 0);
539 }
540 sleep(2);
541 }
542 } else {
543 (void) unlink(lock_file);
544 }
545}
546
547/* md_shell():
548 *
549 * This function spawns a shell for the user to use. When this shell is
550 * terminated, the game continues. Since this program may often be run
551 * setuid to gain access to privileged files, care is taken that the shell
552 * is run with the user's REAL user id, and not the effective user id.
553 * The effective user id is restored after the shell completes.
554 */
555
556md_shell(shell)
557char *shell;
558{
559 long w[2];
560
561 if (!fork()) {
562 int uid;
563
564 uid = getuid();
565 setuid(uid);
566 execl(shell, shell, 0);
567 }
568 wait(w);
569}
570
571/* If you have a viable curses/termlib library, then use it and don't bother
572 * implementing the routines below. And don't compile with -DCURSES.
573 */
574
575#ifdef CURSES
576
577/* md_cbreak_no_echo_nonl:
578 *
579 * This routine sets up some terminal characteristics. The tty-driver
580 * must be told to:
581 * 1.) Not echo input.
582 * 2.) Transmit input characters immediately upon typing. (cbreak mode)
583 * 3.) Move the cursor down one line, without changing column, and
584 * without generating a carriage-return, when it
585 * sees a line-feed. This is only necessary if line-feed is ever
586 * used in the termcap 'do' (cursor down) entry, in which case,
587 * your system should must have a way of accomplishing this.
588 *
589 * When the parameter 'on' is true, the terminal is set up as specified
590 * above. When this parameter is false, the terminal is restored to the
591 * original state.
592 *
593 * Raw mode should not to be used. Keyboard signals/events/interrupts should
594 * be sent, although they are not strictly necessary. See notes in
595 * md_heed_signals().
596 *
597 * This function must be implemented for rogue to run properly if the
598 * program is compiled with CURSES defined to use the enclosed curses
599 * emulation package. If you are not using this, then this routine is
600 * totally unnecessary.
601 *
602 * Notice that information is saved between calls. This is used to
603 * restore the terminal to an initial saved state.
604 *
605 */
606
607md_cbreak_no_echo_nonl(on)
608boolean on;
609{
610#ifdef UNIX_BSD4_2
611 static struct sgttyb tty_buf;
612 static int tsave_flags;
613
614 if (on) {
615 ioctl(0, TIOCGETP, &tty_buf);
616 tsave_flags = tty_buf.sg_flags;
617 tty_buf.sg_flags |= CBREAK;
618 tty_buf.sg_flags &= ~(ECHO | CRMOD); /* CRMOD: see note 3 above */
619 ioctl(0, TIOCSETP, &tty_buf);
620 } else {
621 tty_buf.sg_flags = tsave_flags;
622 ioctl(0, TIOCSETP, &tty_buf);
623 }
624#endif
625#ifdef UNIX_SYSV
626 struct termio tty_buf;
627 static struct termio tty_save;
628
629 if (on) {
630 ioctl(0, TCGETA, &tty_buf);
631 tty_save = tty_buf;
632 tty_buf.c_lflag &= ~(ICANON | ECHO);
633 tty_buf.c_oflag &= ~ONLCR;
634 tty_buf.c_cc[4] = 1; /* MIN */
635 tty_buf.c_cc[5] = 2; /* TIME */
636 ioctl(0, TCSETAF, &tty_buf);
637 } else {
638 ioctl(0, TCSETAF, &tty_save);
639 }
640#endif
641}
642
643/* md_gdtcf(): (Get Default Termcap File)
644 *
645 * This function is called ONLY when the program is compiled with CURSES
646 * defined. If you use your system's curses/termlib library, this function
647 * won't be called. On most UNIX systems, "/etc/termcap" suffices.
648 *
649 * If their is no such termcap file, then return 0, but in that case, you
650 * must have a TERMCAP file returned from md_getenv("TERMCAP"). The latter
651 * will override the value returned from md_gdtcf(). If the program is
652 * compiled with CURSES defined, and md_gdtcf() returns 0, and
653 * md_getenv("TERMCAP") returns 0, the program will have no terminal
654 * capability information and will quit.
655 */
656
657char *
658md_gdtcf()
659{
660 return("/etc/termcap");
661}
662
663/* md_tstp():
664 *
665 * This function puts the game to sleep and returns to the shell. This
666 * only applies to UNIX 4.2 and 4.3. For other systems, the routine should
667 * be provided as a do-nothing routine. md_tstp() will only be referenced
668 * in the code when compiled with CURSES defined.
669 *
670 */
671
672md_tstp()
673{
674#ifdef UNIX_BSD4_2
675 kill(0, SIGTSTP);
676#endif
677}
678
679#endif
680
681#endif