remove subshell command
[unix-history] / usr / src / games / trek / dock.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
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3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms are permitted
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6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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16 */
17
5144807d 18#ifndef lint
d99e6414 19static char sccsid[] = "@(#)dock.c 5.3 (Berkeley) %G%";
e9fb6bea 20#endif /* not lint */
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21
22# include "trek.h"
23
24/*
25** DOCK TO STARBASE
26**
27** The starship is docked to a starbase. For this to work you
28** must be adjacent to a starbase.
29**
30** You get your supplies replenished and your captives are
31** disembarked. Note that your score is updated now, not when
32** you actually take the captives.
33**
34** Any repairs that need to be done are rescheduled to take
35** place sooner. This provides for the faster repairs when you
36** are docked.
37*/
38
39dock()
40{
41 register int i, j;
42 int ok;
43 register struct event *e;
44
45 if (Ship.cond == DOCKED)
46 return (printf("Chekov: But captain, we are already docked\n"));
47 /* check for ok to dock, i.e., adjacent to a starbase */
48 ok = 0;
49 for (i = Ship.sectx - 1; i <= Ship.sectx + 1 && !ok; i++)
50 {
51 if (i < 0 || i >= NSECTS)
52 continue;
53 for (j = Ship.secty - 1; j <= Ship.secty + 1; j++)
54 {
55 if (j < 0 || j >= NSECTS)
56 continue;
57 if (Sect[i][j] == BASE)
58 {
59 ok++;
60 break;
61 }
62 }
63 }
64 if (!ok)
65 return (printf("Chekov: But captain, we are not adjacent to a starbase.\n"));
66
67 /* restore resources */
68 Ship.energy = Param.energy;
69 Ship.torped = Param.torped;
70 Ship.shield = Param.shield;
71 Ship.crew = Param.crew;
35b95499 72 Game.captives += Param.brigfree - Ship.brigfree;
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73 Ship.brigfree = Param.brigfree;
74
75 /* reset ship's defenses */
76 Ship.shldup = 0;
77 Ship.cloaked = 0;
78 Ship.cond = DOCKED;
79 Ship.reserves = Param.reserves;
80
81 /* recalibrate space inertial navigation system */
82 Ship.sinsbad = 0;
83
84 /* output any saved radio messages */
85 dumpssradio();
86
87 /* reschedule any device repairs */
88 for (i = 0; i < MAXEVENTS; i++)
89 {
90 e = &Event[i];
91 if (e->evcode != E_FIXDV)
92 continue;
93 reschedule(e, (e->date - Now.date) * Param.dockfac);
94 }
95 return;
96}
97
98
99/*
100** LEAVE A STARBASE
101**
102** This is the inverse of dock(). The main function it performs
103** is to reschedule any damages so that they will take longer.
104*/
105
106undock()
107{
108 register struct event *e;
109 register int i;
110
111 if (Ship.cond != DOCKED)
112 {
113 printf("Sulu: Pardon me captain, but we are not docked.\n");
114 return;
115 }
116 Ship.cond = GREEN;
117 Move.free = 0;
118
119 /* reschedule device repair times (again) */
120 for (i = 0; i < MAXEVENTS; i++)
121 {
122 e = &Event[i];
123 if (e->evcode != E_FIXDV)
124 continue;
125 reschedule(e, (e->date - Now.date) / Param.dockfac);
126 }
127 return;
128}