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1.\" Copyright (c) 1983 Regents of the University of California.
2.\" All rights reserved. The Berkeley software License Agreement
3.\" specifies the terms and conditions for redistribution.
4.\"
2bae4d9a 5.\" @(#)random.3 6.2 (Berkeley) %G%
7db0d200 6.\"
0b373d97 7.TH RANDOM 3 ""
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8.UC 5
9.SH NAME
10random, srandom, initstate, setstate \- better random number generator; routines for changing generators
11.SH SYNOPSIS
12.nf
13.B long random()
14.PP
15.B srandom(seed)
16.B int seed;
17.PP
18.B char *initstate(seed, state, n)
19.B unsigned seed;
20.B char *state;
21.B int n;
22.PP
23.B char *setstate(state)
24.B char *state;
25.fi
26.SH DESCRIPTION
27.PP
28.I Random
29uses a non-linear additive feedback random number generator employing a
30default table of size 31 long integers to return successive pseudo-random
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31numbers in the range from 0 to
32.if t 2\u\s731\s10\d\(mi1.
33.if n (2**31)\(mi1.
34The period of this random number generator is very large, approximately
35.if t 16\(mu(2\u\s731\s10\d\(mi1).
36.if n 16*((2**31)\(mi1).
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37.PP
38.I Random/srandom
39have (almost) the same calling sequence and initialization properties as
40.I rand/srand.
41The difference is that
42.IR rand (3)
2bae4d9a 43produces a much less random sequence \(em in fact, the low dozen bits
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44generated by rand go through a cyclic pattern. All the bits generated by
45.I random
2bae4d9a 46are usable. For example, ``random()&01'' will produce a random binary
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47value.
48.PP
49Unlike
50.IR srand ,
51.I srandom
52does not return the old seed; the reason for this is that the amount of
53state information used is much more than a single word. (Two other
54routines are provided to deal with restarting/changing random
55number generators). Like
56.IR rand (3),
57however,
58.I random
59will by default produce a sequence of numbers that can be duplicated
60by calling
61.I srandom
62with
63.I 1
64as the seed.
65.PP
66The
67.I initstate
68routine allows a state array, passed in as an argument, to be initialized
69for future use. The size of the state array (in bytes) is used by
70.I initstate
71to decide how sophisticated a random number generator it should use -- the
72more state, the better the random numbers will be.
73(Current "optimal" values for the amount of state information are
748, 32, 64, 128, and 256 bytes; other amounts will be rounded down to
75the nearest known amount. Using less than 8 bytes will cause an error).
76The seed for the initialization (which specifies a starting point for
77the random number sequence, and provides for restarting at the same
78point) is also an argument.
79.I Initstate
80returns a pointer to the previous state information array.
81.PP
82Once a state has been initialized, the
83.I setstate
84routine provides for rapid switching between states.
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85.I Setstate
86returns a pointer to the previous state array; its
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87argument state array is used for further random number generation
88until the next call to
89.I initstate
90or
91.I setstate.
92.PP
93Once a state array has been initialized, it may be restarted at a
94different point either by calling
95.I initstate
96(with the desired seed, the state array, and its size) or by calling
97both
98.I setstate
99(with the state array) and
100.I srandom
101(with the desired seed).
102The advantage of calling both
103.I setstate
104and
105.I srandom
106is that the size of the state array does not have to be remembered after
107it is initialized.
108.PP
109With 256 bytes of state information, the period of the random number
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110generator is greater than
111.if t 2\u\s769\s10\d,
112.if n 2**69
113which should be sufficient for most purposes.
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114.SH AUTHOR
115Earl T. Cohen
116.SH DIAGNOSTICS
117.PP
118If
119.I initstate
120is called with less than 8 bytes of state information, or if
121.I setstate
122detects that the state information has been garbled, error
123messages are printed on the standard error output.
124.SH "SEE ALSO"
125rand(3)
126.SH BUGS
127About 2/3 the speed of
128.IR rand (3C).