Commit | Line | Data |
---|---|---|
6bd0a3e3 EW |
1 | #ifndef lint |
2 | static char sccsid[] = "@(#)com1.c 1.1 %G%"; | |
3 | #endif | |
4 | ||
5 | #include "externs.h" | |
6 | ||
7 | move(thataway, token) | |
8 | int thataway, token; | |
9 | { | |
10 | wordnumber++; | |
11 | if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) | |
12 | if (thataway) { | |
13 | position = thataway; | |
14 | newway(token); | |
15 | time++; | |
16 | } | |
17 | else { | |
18 | puts("You can't go this way."); | |
19 | newway(token); | |
20 | whichway(location[position]); | |
21 | return(0); | |
22 | } | |
23 | else if (notes[CANTMOVE] && !notes[LAUNCHED]) | |
24 | puts("You aren't able to move, you better drop something."); | |
25 | else | |
26 | puts("You are out of fuel, now we will rot in space forever!"); | |
27 | return(1); | |
28 | } | |
29 | ||
30 | convert(tothis) /* Converts day to night and vice versa. */ | |
31 | int tothis; /* Day objects are permanent. Night objects are added*/ | |
32 | { /* at dusk, and subtracted at dawn. */ | |
33 | register struct objs *p; | |
34 | ||
35 | if (tothis == TONIGHT){ | |
36 | location = nightfile; | |
37 | for (p = nightobjs; p->room != 0; p++) | |
38 | setbit(location[p->room].objects, p->obj); | |
39 | } else { | |
40 | location = dayfile; | |
41 | for (p = nightobjs; p->room != 0; p++) | |
42 | clearbit(location[p->room].objects, p->obj); | |
43 | } | |
44 | } | |
45 | ||
46 | news() | |
47 | { | |
48 | register int n; | |
49 | int hurt; | |
50 | ||
51 | if (time > 30 && position < 32){ | |
52 | puts("An explosion of shuddering magnitude splinters bulkheads and"); | |
53 | puts("ruptures the battlestar's hull. You are sucked out into the"); | |
54 | puts("frozen void of space and killed..."); | |
55 | die(); | |
56 | } | |
57 | if (time > 20 && position < 32) | |
58 | puts("Explosions rock the battlestar."); | |
59 | if (time > snooze){ | |
60 | puts("You drop from exhaustion..."); | |
61 | zzz(); | |
62 | } | |
63 | if (time > snooze - 5) | |
64 | puts("I'm getting tired."); | |
65 | if (time > (rythmn + CYCLE) && location == nightfile){ | |
66 | convert(TODAY); | |
67 | if (OUTSIDE && time - rythmn - CYCLE < 10){ | |
68 | puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); | |
69 | puts("You awake from a misty dream-world into stark reality"); | |
70 | puts("It is day."); | |
71 | } | |
72 | rythmn = time; | |
73 | } | |
74 | else if (time > (rythmn + CYCLE)){ | |
75 | convert(TONIGHT); | |
76 | clearbit(location[POOLS].objects,BATHGOD); | |
77 | if (OUTSIDE && time - rythmn - CYCLE < 10){ | |
78 | puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); | |
79 | puts("The sky slowly fades from orange to violet to black. A few stars"); | |
80 | puts("flicker on, and it is night."); | |
81 | puts("The world seems completly different at night."); | |
82 | } | |
83 | rythmn = time; | |
84 | } | |
85 | if (!wiz && !tempwiz) | |
86 | if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ | |
87 | tempwiz = 1; | |
88 | puts("The three amulets glow and reenforce each other in power. You are now a wizard."); | |
89 | } | |
90 | if (testbit(location[position].objects,ELF)){ | |
91 | printf("%s\n",objdes[ELF]); | |
92 | fight(ELF,rnd(30)); | |
93 | } | |
94 | if (testbit(location[position].objects,DARK)){ | |
95 | printf("%s\n",objdes[DARK]); | |
96 | fight(DARK,100); | |
97 | } | |
98 | if (testbit(location[position].objects,WOODSMAN)){ | |
99 | printf("%s\n",objdes[WOODSMAN]); | |
100 | fight(WOODSMAN,50); | |
101 | } | |
102 | switch(position){ | |
103 | ||
104 | case 267: | |
105 | case 257: /* entering a cave */ | |
106 | case 274: | |
107 | case 246: | |
108 | notes[CANTSEE] = 1; | |
109 | break; | |
110 | case 160: | |
111 | case 216: /* leaving a cave */ | |
112 | case 230: | |
113 | case 231: | |
114 | case 232: | |
115 | notes[CANTSEE] = 0; | |
116 | break; | |
117 | } | |
118 | if (testbit(location[position].objects, GIRL)) | |
119 | meetgirl = 1; | |
120 | if (meetgirl && CYCLE * 1.5 - time < 10){ | |
121 | setbit(location[GARDEN].objects,GIRLTALK); | |
122 | setbit(location[GARDEN].objects,LAMPON); | |
123 | setbit(location[GARDEN].objects,ROPE); | |
124 | } | |
125 | if (position == DOCK && (beenthere[position] || time > CYCLE)){ | |
126 | clearbit(location[DOCK].objects, GIRL); | |
127 | clearbit(location[DOCK].objects,MAN); | |
128 | } | |
129 | if (meetgirl && time - CYCLE * 1.5 > 10){ | |
130 | clearbit(location[GARDEN].objects,GIRLTALK); | |
131 | clearbit(location[GARDEN].objects,LAMPON); | |
132 | clearbit(location[GARDEN].objects,ROPE); | |
133 | meetgirl = 0; | |
134 | } | |
135 | if (testbit(location[position].objects,CYLON)){ | |
136 | puts("Oh my God, you're being shot at by an alien spacecraft!"); | |
137 | printf("The targeting computer says we have %d seconds to attack!\n",clock); | |
138 | fflush(stdout); | |
139 | if (!visual()){ | |
140 | hurt = rnd(NUMOFINJURIES); | |
141 | injuries[hurt] = 1; | |
142 | puts("Laser blasts sear the cockpit, but then he veers off."); | |
143 | puts("The viper shudders under a terrible explosion."); | |
144 | printf("I'm afraid you have suffered %s.\n", ouch[hurt]); | |
145 | } | |
146 | else | |
147 | clearbit(location[position].objects,CYLON); | |
148 | } | |
149 | if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ | |
150 | puts("I'm afraid you have suffered fatal injuries."); | |
151 | die(); | |
152 | } | |
153 | for (n=0; n < NUMOFINJURIES; n++) | |
154 | if (injuries[n] == 1){ | |
155 | injuries[n] = 2; | |
156 | if (WEIGHT > 5) | |
157 | WEIGHT -= 5; | |
158 | else | |
159 | WEIGHT = 0; | |
160 | } | |
161 | if (injuries[ARM] == 2){ | |
162 | CUMBER -= 5; | |
163 | injuries[ARM]++; | |
164 | } | |
165 | if (injuries[RIBS] == 2){ | |
166 | CUMBER -= 2; | |
167 | injuries[RIBS]++; | |
168 | } | |
169 | if (injuries[SPINE] == 2){ | |
170 | WEIGHT = 0; | |
171 | injuries[SPINE]++; | |
172 | } | |
173 | if (carrying > WEIGHT || encumber > CUMBER) | |
174 | notes[CANTMOVE] = 1; | |
175 | else | |
176 | notes[CANTMOVE] = 0; | |
177 | } | |
178 | ||
179 | crash() | |
180 | { | |
181 | int hurt1,hurt2; | |
182 | ||
183 | fuel--; | |
184 | if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ | |
185 | if (!location[position].flyhere) | |
186 | puts("You're flying too low. We're going to crash!"); | |
187 | else{ | |
188 | puts("You're out of fuel. We'll have to crash land!"); | |
189 | if (!location[position].down){ | |
190 | puts("You're viper strikes the ground and explodes into firey fragments."); | |
191 | puts("Thick black smoke billows up from the wreckage."); | |
192 | die(); | |
193 | } | |
194 | position = location[position].down; | |
195 | } | |
196 | notes[LAUNCHED] = 0; | |
197 | setbit(location[position].objects,CRASH); | |
198 | time += rnd(CYCLE/4); | |
199 | puts("The viper explodes into the ground and you lose consciousness..."); | |
200 | zzz(); | |
201 | hurt1 = rnd(NUMOFINJURIES - 2) + 2; | |
202 | hurt2 = rnd(NUMOFINJURIES - 2) + 2; | |
203 | injuries[hurt1] = 1; | |
204 | injuries[hurt2] = 1; | |
205 | injuries[0] = 1; /* abrasions */ | |
206 | injuries[1] = 1; /* lacerations */ | |
207 | printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); | |
208 | } | |
209 | } |