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1 | .\" Copyright (c) 1983 The Regents of the University of California. |
2 | .\" All rights reserved. | |
fdc7d56f | 3 | .\" |
91cff1e1 | 4 | .\" %sccs.include.redist.man% |
fdc7d56f | 5 | .\" |
91cff1e1 | 6 | .\" @(#)battlestar.6 1.4 (Berkeley) %G% |
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7 | .\" |
8 | .TH BATTLESTAR 6 " | |
9 | .UC 6 | |
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10 | .SH NAME |
11 | battlestar \- a tropical adventure game | |
12 | .SH SYNOPSIS | |
13 | .B battlestar | |
14 | [ | |
15 | .B -r (recover a saved game) | |
16 | ] | |
17 | .br | |
18 | .fi | |
19 | .SH DESCRIPTION | |
20 | .I Battlestar | |
21 | is an adventure game in the classic style. However, It's slightly less | |
22 | of a | |
23 | puzzle and more a game of exploration. There are a few magical words | |
24 | in the game, but on the whole, simple English | |
25 | should suffice to make one's desires understandable to the parser. | |
26 | .SH "THE SETTING" | |
27 | In the days before the darkness came, when battlestars ruled the | |
28 | heavens... | |
29 | .br | |
30 | .nf | |
31 | ||
32 | Three He made and gave them to His daughters, | |
33 | Beautiful nymphs, the goddesses of the waters. | |
34 | One to bring good luck and simple feats of wonder, | |
35 | Two to wash the lands and churn the waves asunder, | |
36 | Three to rule the world and purge the skies with thunder. | |
37 | ||
38 | .fi | |
39 | .PP | |
40 | In those times great wizards were known and their powers were beyond | |
41 | belief. They could take any object from thin air, and, uttering the | |
86523e3e | 42 | word `su' could disappear. |
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43 | .PP |
44 | In those times men were known for their lust of gold and desire to | |
45 | wear fine weapons. Swords and coats of mail were fashioned that could | |
46 | withstand a laser blast. | |
47 | .PP | |
48 | But when the darkness fell, the rightful reigns were toppled. Swords | |
49 | and helms and heads of state went rolling across the grass. The entire | |
50 | fleet of battlestars was reduced to a single ship. | |
51 | .SH "SAMPLE COMMANDS" | |
52 | .nf | |
53 | ||
54 | take --- take an object | |
55 | drop --- drop an object | |
56 | ||
57 | wear --- wear an object you are holding | |
58 | draw --- carry an object you are wearing | |
59 | ||
60 | puton --- take an object and wear it | |
61 | take off -- draw an object and drop it | |
62 | ||
63 | throw <object> <direction> | |
64 | ||
65 | ! <shell esc> | |
66 | ||
67 | .fi | |
68 | .SH "IMPLIED OBJECTS" | |
69 | .nf | |
70 | ||
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71 | >-: take watermelon |
72 | watermelon: | |
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73 | Taken. |
74 | >-: eat | |
86523e3e | 75 | watermelon: |
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76 | Eaten. |
77 | >-: take knife and sword and apple, drop all | |
78 | knife: | |
79 | Taken. | |
80 | broadsword: | |
81 | Taken. | |
82 | apple: | |
83 | Taken. | |
84 | knife: | |
85 | Dropped. | |
86 | broadsword: | |
87 | Dropped. | |
88 | apple: | |
89 | Dropped. | |
90 | >-: get | |
91 | knife: | |
92 | Taken. | |
93 | ||
94 | .fi | |
95 | .PP | |
96 | Notice that the "shadow" of the next word stays around if you | |
97 | want to take advantage of it. That is, saying "take knife" and then | |
98 | "drop" | |
99 | will drop the knife you just took. | |
100 | .SH "SCORE & INVEN" | |
101 | The two commands "score" and "inven" will print out your current status | |
102 | in | |
103 | the game. | |
104 | .SH "SAVING A GAME" | |
105 | The command "save" will save your game in a file called "Bstar." You | |
106 | can | |
107 | recover a saved game by using the "-r" option when you start up the | |
108 | game. | |
109 | .SH DIRECTIONS | |
110 | The compass directions N, S, E, and W can be used if you have a compass. | |
111 | If you don't have a compass, you'll have to say R, L, A, or B, which | |
112 | stand for | |
113 | Right, Left, Ahead, and Back. Directions printed in room descriptions | |
114 | are | |
115 | always printed in R, L, A, & B relative directions. | |
116 | .SH HISTORY | |
117 | I wrote Battlestar in 1979 in order to experiment with the niceties of | |
118 | the C Language. | |
119 | Most interesting things that happen in the game are hardwired into the | |
120 | code, so don't | |
121 | send me any hate mail about it! Instead, enjoy art for art's sake! | |
122 | .SH AUTHOR | |
123 | David Riggle | |
124 | .SH "INSPIRATION & ASSISTANCE" | |
125 | Chris Guthrie | |
126 | .br | |
127 | Peter Da Silva | |
128 | .br | |
129 | Kevin Brown | |
130 | .br | |
131 | Edward Wang | |
132 | .br | |
133 | Ken Arnold & Company | |
134 | .SH BUGS | |
135 | Countless. | |
136 | .SH "FAN MAIL" | |
137 | Send to edward%ucbarpa@Berkeley.arpa, chris%ucbcory@berkeley.arpa, | |
138 | riggle.pa@xerox.arpa. |