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1 | /* |
2 | * hit.c | |
3 | * | |
4 | * This source herein may be modified and/or distributed by anybody who | |
5 | * so desires, with the following restrictions: | |
6 | * 1.) No portion of this notice shall be removed. | |
7 | * 2.) Credit shall not be taken for the creation of this source. | |
8 | * 3.) This code is not to be traded, sold, or used for personal | |
9 | * gain or profit. | |
10 | * | |
11 | */ | |
12 | ||
13 | #ifndef lint | |
14 | static char sccsid[] = "@(#)hit.c 5.1 (Berkeley) %G%"; | |
15 | #endif /* not lint */ | |
16 | ||
17 | #include "rogue.h" | |
18 | ||
19 | object *fight_monster = 0; | |
20 | char hit_message[80] = ""; | |
21 | ||
22 | extern short halluc, blind, cur_level; | |
23 | extern short add_strength, ring_exp, r_rings; | |
24 | extern boolean being_held, interrupted, wizard, con_mon; | |
25 | ||
26 | mon_hit(monster) | |
27 | register object *monster; | |
28 | { | |
29 | short damage, hit_chance; | |
30 | char *mn; | |
31 | float minus; | |
32 | ||
33 | if (fight_monster && (monster != fight_monster)) { | |
34 | fight_monster = 0; | |
35 | } | |
36 | monster->trow = NO_ROOM; | |
37 | if (cur_level >= (AMULET_LEVEL * 2)) { | |
38 | hit_chance = 100; | |
39 | } else { | |
40 | hit_chance = monster->m_hit_chance; | |
41 | hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); | |
42 | } | |
43 | if (wizard) { | |
44 | hit_chance /= 2; | |
45 | } | |
46 | if (!fight_monster) { | |
47 | interrupted = 1; | |
48 | } | |
49 | mn = mon_name(monster); | |
50 | ||
51 | if (!rand_percent(hit_chance)) { | |
52 | if (!fight_monster) { | |
53 | sprintf(hit_message + strlen(hit_message), "the %s misses", mn); | |
54 | message(hit_message, 1); | |
55 | hit_message[0] = 0; | |
56 | } | |
57 | return; | |
58 | } | |
59 | if (!fight_monster) { | |
60 | sprintf(hit_message + strlen(hit_message), "the %s hit", mn); | |
61 | message(hit_message, 1); | |
62 | hit_message[0] = 0; | |
63 | } | |
64 | if (!(monster->m_flags & STATIONARY)) { | |
65 | damage = get_damage(monster->m_damage, 1); | |
66 | if (cur_level >= (AMULET_LEVEL * 2)) { | |
67 | minus = (float) ((AMULET_LEVEL * 2) - cur_level); | |
68 | } else { | |
69 | minus = (float) get_armor_class(rogue.armor) * 3.00; | |
70 | minus = minus/100.00 * (float) damage; | |
71 | } | |
72 | damage -= (short) minus; | |
73 | } else { | |
74 | damage = monster->stationary_damage++; | |
75 | } | |
76 | if (wizard) { | |
77 | damage /= 3; | |
78 | } | |
79 | if (damage > 0) { | |
80 | rogue_damage(damage, monster, 0); | |
81 | } | |
82 | if (monster->m_flags & SPECIAL_HIT) { | |
83 | special_hit(monster); | |
84 | } | |
85 | } | |
86 | ||
87 | rogue_hit(monster, force_hit) | |
88 | register object *monster; | |
89 | boolean force_hit; | |
90 | { | |
91 | short damage, hit_chance; | |
92 | ||
93 | if (monster) { | |
94 | if (check_imitator(monster)) { | |
95 | return; | |
96 | } | |
97 | hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon); | |
98 | ||
99 | if (wizard) { | |
100 | hit_chance *= 2; | |
101 | } | |
102 | if (!rand_percent(hit_chance)) { | |
103 | if (!fight_monster) { | |
104 | (void) strcpy(hit_message, "you miss "); | |
105 | } | |
106 | goto RET; | |
107 | } | |
108 | damage = get_weapon_damage(rogue.weapon); | |
109 | if (wizard) { | |
110 | damage *= 3; | |
111 | } | |
112 | if (con_mon) { | |
113 | s_con_mon(monster); | |
114 | } | |
115 | if (mon_damage(monster, damage)) { /* still alive? */ | |
116 | if (!fight_monster) { | |
117 | (void) strcpy(hit_message, "you hit "); | |
118 | } | |
119 | } | |
120 | RET: check_gold_seeker(monster); | |
121 | wake_up(monster); | |
122 | } | |
123 | } | |
124 | ||
125 | rogue_damage(d, monster, other) | |
126 | short d; | |
127 | object *monster; | |
128 | short other; | |
129 | { | |
130 | if (d >= rogue.hp_current) { | |
131 | rogue.hp_current = 0; | |
132 | print_stats(STAT_HP); | |
133 | killed_by(monster, other); | |
134 | } | |
135 | if (d > 0) { | |
136 | rogue.hp_current -= d; | |
137 | print_stats(STAT_HP); | |
138 | } | |
139 | } | |
140 | ||
141 | get_damage(ds, r) | |
142 | char *ds; | |
143 | boolean r; | |
144 | { | |
145 | register i = 0, j, n, d, total = 0; | |
146 | ||
147 | while (ds[i]) { | |
148 | n = get_number(ds+i); | |
149 | while (ds[i++] != 'd') ; | |
150 | d = get_number(ds+i); | |
151 | while ((ds[i] != '/') && ds[i]) i++; | |
152 | ||
153 | for (j = 0; j < n; j++) { | |
154 | if (r) { | |
155 | total += get_rand(1, d); | |
156 | } else { | |
157 | total += d; | |
158 | } | |
159 | } | |
160 | if (ds[i] == '/') { | |
161 | i++; | |
162 | } | |
163 | } | |
164 | return(total); | |
165 | } | |
166 | ||
167 | get_w_damage(obj) | |
168 | object *obj; | |
169 | { | |
170 | char new_damage[12]; | |
171 | register to_hit, damage; | |
172 | register i = 0; | |
173 | ||
174 | if ((!obj) || (obj->what_is != WEAPON)) { | |
175 | return(-1); | |
176 | } | |
177 | to_hit = get_number(obj->damage) + obj->hit_enchant; | |
178 | while (obj->damage[i++] != 'd') ; | |
179 | damage = get_number(obj->damage + i) + obj->d_enchant; | |
180 | ||
181 | sprintf(new_damage, "%dd%d", to_hit, damage); | |
182 | ||
183 | return(get_damage(new_damage, 1)); | |
184 | } | |
185 | ||
186 | get_number(s) | |
187 | register char *s; | |
188 | { | |
189 | register i = 0; | |
190 | register total = 0; | |
191 | ||
192 | while ((s[i] >= '0') && (s[i] <= '9')) { | |
193 | total = (10 * total) + (s[i] - '0'); | |
194 | i++; | |
195 | } | |
196 | return(total); | |
197 | } | |
198 | ||
199 | long | |
200 | lget_number(s) | |
201 | char *s; | |
202 | { | |
203 | short i = 0; | |
204 | long total = 0; | |
205 | ||
206 | while ((s[i] >= '0') && (s[i] <= '9')) { | |
207 | total = (10 * total) + (s[i] - '0'); | |
208 | i++; | |
209 | } | |
210 | return(total); | |
211 | } | |
212 | ||
213 | to_hit(obj) | |
214 | object *obj; | |
215 | { | |
216 | if (!obj) { | |
217 | return(1); | |
218 | } | |
219 | return(get_number(obj->damage) + obj->hit_enchant); | |
220 | } | |
221 | ||
222 | damage_for_strength() | |
223 | { | |
224 | short strength; | |
225 | ||
226 | strength = rogue.str_current + add_strength; | |
227 | ||
228 | if (strength <= 6) { | |
229 | return(strength-5); | |
230 | } | |
231 | if (strength <= 14) { | |
232 | return(1); | |
233 | } | |
234 | if (strength <= 17) { | |
235 | return(3); | |
236 | } | |
237 | if (strength <= 18) { | |
238 | return(4); | |
239 | } | |
240 | if (strength <= 20) { | |
241 | return(5); | |
242 | } | |
243 | if (strength <= 21) { | |
244 | return(6); | |
245 | } | |
246 | if (strength <= 30) { | |
247 | return(7); | |
248 | } | |
249 | return(8); | |
250 | } | |
251 | ||
252 | mon_damage(monster, damage) | |
253 | object *monster; | |
254 | short damage; | |
255 | { | |
256 | char *mn; | |
257 | short row, col; | |
258 | ||
259 | monster->hp_to_kill -= damage; | |
260 | ||
261 | if (monster->hp_to_kill <= 0) { | |
262 | row = monster->row; | |
263 | col = monster->col; | |
264 | dungeon[row][col] &= ~MONSTER; | |
265 | mvaddch(row, col, (int) get_dungeon_char(row, col)); | |
266 | ||
267 | fight_monster = 0; | |
268 | cough_up(monster); | |
269 | mn = mon_name(monster); | |
270 | sprintf(hit_message+strlen(hit_message), "defeated the %s", mn); | |
271 | message(hit_message, 1); | |
272 | hit_message[0] = 0; | |
273 | add_exp(monster->kill_exp, 1); | |
274 | take_from_pack(monster, &level_monsters); | |
275 | ||
276 | if (monster->m_flags & HOLDS) { | |
277 | being_held = 0; | |
278 | } | |
279 | free_object(monster); | |
280 | return(0); | |
281 | } | |
282 | return(1); | |
283 | } | |
284 | ||
285 | fight(to_the_death) | |
286 | boolean to_the_death; | |
287 | { | |
288 | short ch, c, d; | |
289 | short row, col; | |
290 | boolean first_miss = 1; | |
291 | short possible_damage; | |
292 | object *monster; | |
293 | ||
294 | while (!is_direction(ch = rgetchar(), &d)) { | |
295 | sound_bell(); | |
296 | if (first_miss) { | |
297 | message("direction?", 0); | |
298 | first_miss = 0; | |
299 | } | |
300 | } | |
301 | check_message(); | |
302 | if (ch == CANCEL) { | |
303 | return; | |
304 | } | |
305 | row = rogue.row; col = rogue.col; | |
306 | get_dir_rc(d, &row, &col, 0); | |
307 | ||
308 | c = mvinch(row, col); | |
309 | if (((c < 'A') || (c > 'Z')) || | |
310 | (!can_move(rogue.row, rogue.col, row, col))) { | |
311 | message("I see no monster there", 0); | |
312 | return; | |
313 | } | |
314 | if (!(fight_monster = object_at(&level_monsters, row, col))) { | |
315 | return; | |
316 | } | |
317 | if (!(fight_monster->m_flags & STATIONARY)) { | |
318 | possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3); | |
319 | } else { | |
320 | possible_damage = fight_monster->stationary_damage - 1; | |
321 | } | |
322 | while (fight_monster) { | |
323 | (void) one_move_rogue(ch, 0); | |
324 | if (((!to_the_death) && (rogue.hp_current <= possible_damage)) || | |
325 | interrupted || (!(dungeon[row][col] & MONSTER))) { | |
326 | fight_monster = 0; | |
327 | } else { | |
328 | monster = object_at(&level_monsters, row, col); | |
329 | if (monster != fight_monster) { | |
330 | fight_monster = 0; | |
331 | } | |
332 | } | |
333 | } | |
334 | } | |
335 | ||
336 | get_dir_rc(dir, row, col, allow_off_screen) | |
337 | short dir; | |
338 | short *row, *col; | |
339 | short allow_off_screen; | |
340 | { | |
341 | switch(dir) { | |
342 | case LEFT: | |
343 | if (allow_off_screen || (*col > 0)) { | |
344 | (*col)--; | |
345 | } | |
346 | break; | |
347 | case DOWN: | |
348 | if (allow_off_screen || (*row < (DROWS-2))) { | |
349 | (*row)++; | |
350 | } | |
351 | break; | |
352 | case UPWARD: | |
353 | if (allow_off_screen || (*row > MIN_ROW)) { | |
354 | (*row)--; | |
355 | } | |
356 | break; | |
357 | case RIGHT: | |
358 | if (allow_off_screen || (*col < (DCOLS-1))) { | |
359 | (*col)++; | |
360 | } | |
361 | break; | |
362 | case UPLEFT: | |
363 | if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) { | |
364 | (*row)--; | |
365 | (*col)--; | |
366 | } | |
367 | break; | |
368 | case UPRIGHT: | |
369 | if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) { | |
370 | (*row)--; | |
371 | (*col)++; | |
372 | } | |
373 | break; | |
374 | case DOWNRIGHT: | |
375 | if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) { | |
376 | (*row)++; | |
377 | (*col)++; | |
378 | } | |
379 | break; | |
380 | case DOWNLEFT: | |
381 | if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) { | |
382 | (*row)++; | |
383 | (*col)--; | |
384 | } | |
385 | break; | |
386 | } | |
387 | } | |
388 | ||
389 | get_hit_chance(weapon) | |
390 | object *weapon; | |
391 | { | |
392 | short hit_chance; | |
393 | ||
394 | hit_chance = 40; | |
395 | hit_chance += 3 * to_hit(weapon); | |
396 | hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); | |
397 | return(hit_chance); | |
398 | } | |
399 | ||
400 | get_weapon_damage(weapon) | |
401 | object *weapon; | |
402 | { | |
403 | short damage; | |
404 | ||
405 | damage = get_w_damage(weapon); | |
406 | damage += damage_for_strength(); | |
407 | damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2); | |
408 | return(damage); | |
409 | } | |
410 | ||
411 | s_con_mon(monster) | |
412 | object *monster; | |
413 | { | |
414 | if (con_mon) { | |
415 | monster->m_flags |= CONFUSED; | |
416 | monster->moves_confused += get_rand(12, 22); | |
417 | message("the monster appears confused", 0); | |
418 | con_mon = 0; | |
419 | } | |
420 | } |