4.4BSD snapshot (revision 8.1); add 1993 to copyright
[unix-history] / usr / src / games / trek / torped.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
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3 * All rights reserved.
4 *
b2e7427f 5 * %sccs.include.redist.c%
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6 */
7
b4aa093a 8#ifndef lint
b2e7427f 9static char sccsid[] = "@(#)torped.c 5.4 (Berkeley) %G%";
e9fb6bea 10#endif /* not lint */
b4aa093a 11
06d69904 12# include <stdio.h>
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13# include "trek.h"
14
15/*
16** PHOTON TORPEDO CONTROL
17**
18** Either one or three photon torpedoes are fired. If three
19** are fired, it is called a "burst" and you also specify
20** a spread angle.
21**
22** Torpedoes are never 100% accurate. There is always a random
23** cludge factor in their course which is increased if you have
24** your shields up. Hence, you will find that they are more
25** accurate at close range. However, they have the advantage that
26** at long range they don't lose any of their power as phasers
27** do, i.e., a hit is a hit is a hit, by any other name.
28**
29** When the course spreads too much, you get a misfire, and the
30** course is randomized even more. You also have the chance that
31** the misfire damages your torpedo tubes.
32*/
33
34
35torped()
36{
37 register int ix, iy;
38 double x, y, dx, dy;
39 double angle;
40 int course, course2;
41 register int k;
42 double bigger;
43 double sectsize;
44 int burst;
45 int n;
46
47 if (Ship.cloaked)
48 {
49 return (printf("Federation regulations do not permit attack while cloaked.\n"));
50 }
51 if (check_out(TORPED))
52 return;
53 if (Ship.torped <= 0)
54 {
55 return (printf("All photon torpedos expended\n"));
56 }
57
58 /* get the course */
59 course = getintpar("Torpedo course");
60 if (course < 0 || course > 360)
61 return;
62 burst = -1;
63
64 /* need at least three torpedoes for a burst */
65 if (Ship.torped < 3)
66 {
67 printf("No-burst mode selected\n");
68 burst = 0;
69 }
70 else
71 {
72 /* see if the user wants one */
73 if (!testnl())
74 {
06d69904 75 k = ungetc(cgetc(0), stdin);
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76 if (k >= '0' && k <= '9')
77 burst = 1;
78 }
79 }
80 if (burst < 0)
81 {
82 burst = getynpar("Do you want a burst");
83 }
84 if (burst)
85 {
86 burst = getintpar("burst angle");
87 if (burst <= 0)
88 return;
89 if (burst > 15)
90 return (printf("Maximum burst angle is 15 degrees\n"));
91 }
92 sectsize = NSECTS;
93 n = -1;
94 if (burst)
95 {
96 n = 1;
35b95499 97 course -= burst;
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98 }
99 for (; n && n <= 3; n++)
100 {
101 /* select a nice random course */
102 course2 = course + randcourse(n);
103 angle = course2 * 0.0174532925; /* convert to radians */
104 dx = -cos(angle);
105 dy = sin(angle);
106 bigger = fabs(dx);
107 x = fabs(dy);
108 if (x > bigger)
109 bigger = x;
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110 dx /= bigger;
111 dy /= bigger;
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112 x = Ship.sectx + 0.5;
113 y = Ship.secty + 0.5;
114 if (Ship.cond != DOCKED)
35b95499 115 Ship.torped -= 1;
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116 printf("Torpedo track");
117 if (n > 0)
118 printf(", torpedo number %d", n);
119 printf(":\n%6.1f\t%4.1f\n", x, y);
120 while (1)
121 {
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122 ix = x += dx;
123 iy = y += dy;
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124 if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
125 {
126 printf("Torpedo missed\n");
127 break;
128 }
129 printf("%6.1f\t%4.1f\n", x, y);
130 switch (Sect[ix][iy])
131 {
132 case EMPTY:
133 continue;
134
135 case HOLE:
136 printf("Torpedo disappears into a black hole\n");
137 break;
138
139 case KLINGON:
140 for (k = 0; k < Etc.nkling; k++)
141 {
142 if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
143 continue;
35b95499 144 Etc.klingon[k].power -= 500 + ranf(501);
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145 if (Etc.klingon[k].power > 0)
146 {
147 printf("*** Hit on Klingon at %d,%d: extensive damages\n",
148 ix, iy);
149 break;
150 }
151 killk(ix, iy);
152 break;
153 }
154 break;
155
156 case STAR:
157 nova(ix, iy);
158 break;
159
160 case INHABIT:
161 kills(ix, iy, -1);
162 break;
163
164 case BASE:
165 killb(Ship.quadx, Ship.quady);
35b95499 166 Game.killb += 1;
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167 break;
168 default:
169 printf("Unknown object %c at %d,%d destroyed\n",
170 Sect[ix][iy], ix, iy);
171 Sect[ix][iy] = EMPTY;
172 break;
173 }
174 break;
175 }
176 if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
177 break;
35b95499 178 course += burst;
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179 }
180 Move.free = 0;
181}
182
183
184/*
185** RANDOMIZE COURSE
186**
187** This routine randomizes the course for torpedo number 'n'.
188** Other things handled by this routine are misfires, damages
189** to the tubes, etc.
190*/
191
192randcourse(n)
193int n;
194{
195 double r;
196 register int d;
197
198 d = ((franf() + franf()) - 1.0) * 20;
199 if (abs(d) > 12)
200 {
201 printf("Photon tubes misfire");
202 if (n < 0)
203 printf("\n");
204 else
205 printf(" on torpedo %d\n", n);
206 if (ranf(2))
207 {
208 damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
209 }
35b95499 210 d *= 1.0 + 2.0 * franf();
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211 }
212 if (Ship.shldup || Ship.cond == DOCKED)
213 {
214 r = Ship.shield;
215 r = 1.0 + r / Param.shield;
216 if (Ship.cond == DOCKED)
217 r = 2.0;
35b95499 218 d *= r;
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219 }
220 return (d);
221}