date and time created 90/05/02 08:40:55 by bostic
[unix-history] / usr / src / games / hack / def.monst.h
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cbce6997
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1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* def.monst.h - version 1.0.2 */
3
4struct monst {
5 struct monst *nmon;
6 struct permonst *data;
7 unsigned m_id;
8 xchar mx,my;
9 xchar mdx,mdy; /* if mdispl then pos where last displayed */
10#define MTSZ 4
11 coord mtrack[MTSZ]; /* monster track */
12 schar mhp,mhpmax;
13 char mappearance; /* nonzero for undetected 'M's and for '1's */
14 Bitfield(mimic,1); /* undetected mimic */
15 Bitfield(mdispl,1); /* mdx,mdy valid */
16 Bitfield(minvis,1); /* invisible */
17 Bitfield(cham,1); /* shape-changer */
18 Bitfield(mhide,1); /* hides beneath objects */
19 Bitfield(mundetected,1); /* not seen in present hiding place */
20 Bitfield(mspeed,2);
21 Bitfield(msleep,1);
22 Bitfield(mfroz,1);
23 Bitfield(mconf,1);
24 Bitfield(mflee,1); /* fleeing */
25 Bitfield(mfleetim,7); /* timeout for mflee */
26 Bitfield(mcan,1); /* has been cancelled */
27 Bitfield(mtame,1); /* implies peaceful */
28 Bitfield(mpeaceful,1); /* does not attack unprovoked */
29 Bitfield(isshk,1); /* is shopkeeper */
30 Bitfield(isgd,1); /* is guard */
31 Bitfield(mcansee,1); /* cansee 1, temp.blinded 0, blind 0 */
32 Bitfield(mblinded,7); /* cansee 0, temp.blinded n, blind 0 */
33 Bitfield(mtrapped,1); /* trapped in a pit or bear trap */
34 Bitfield(mnamelth,6); /* length of name (following mxlth) */
35#ifndef NOWORM
36 Bitfield(wormno,5); /* at most 31 worms on any level */
37#endif NOWORM
38 unsigned mtrapseen; /* bitmap of traps we've been trapped in */
39 long mlstmv; /* prevent two moves at once */
40 struct obj *minvent;
41 long mgold;
42 unsigned mxlth; /* length of following data */
43 /* in order to prevent alignment problems mextra should
44 be (or follow) a long int */
45 long mextra[1]; /* monster dependent info */
46};
47
48#define newmonst(xl) (struct monst *) alloc((unsigned)(xl) + sizeof(struct monst))
49
50extern struct monst *fmon;
51extern struct monst *fallen_down;
52struct monst *m_at();
53
54/* these are in mspeed */
55#define MSLOW 1 /* slow monster */
56#define MFAST 2 /* speeded monster */
57
58#define NAME(mtmp) (((char *) mtmp->mextra) + mtmp->mxlth)
59#define MREGEN "TVi1"
60#define UNDEAD "ZVW "