date and time created 90/05/02 08:40:55 by bostic
[unix-history] / usr / src / games / hack / hack.do.c
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1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.do.c - version 1.0.3 */
3
4/* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
5
6#include "hack.h"
7
8extern struct obj *splitobj(), *addinv();
9extern boolean hmon();
10extern boolean level_exists[];
11extern struct monst youmonst;
12extern char *Doname();
13extern char *nomovemsg;
14
15dodrop() {
16 return(drop(getobj("0$#", "drop")));
17}
18
19static
20drop(obj) register struct obj *obj; {
21 if(!obj) return(0);
22 if(obj->olet == '$') { /* pseudo object */
23 register long amount = OGOLD(obj);
24
25 if(amount == 0)
26 pline("You didn't drop any gold pieces.");
27 else {
28 mkgold(amount, u.ux, u.uy);
29 pline("You dropped %ld gold piece%s.",
30 amount, plur(amount));
31 if(Invisible) newsym(u.ux, u.uy);
32 }
33 free((char *) obj);
34 return(1);
35 }
36 if(obj->owornmask & (W_ARMOR | W_RING)){
37 pline("You cannot drop something you are wearing.");
38 return(0);
39 }
40 if(obj == uwep) {
41 if(uwep->cursed) {
42 pline("Your weapon is welded to your hand!");
43 return(0);
44 }
45 setuwep((struct obj *) 0);
46 }
47 pline("You dropped %s.", doname(obj));
48 dropx(obj);
49 return(1);
50}
51
52/* Called in several places - should not produce texts */
53dropx(obj)
54register struct obj *obj;
55{
56 freeinv(obj);
57 dropy(obj);
58}
59
60dropy(obj)
61register struct obj *obj;
62{
63 if(obj->otyp == CRYSKNIFE)
64 obj->otyp = WORM_TOOTH;
65 obj->ox = u.ux;
66 obj->oy = u.uy;
67 obj->nobj = fobj;
68 fobj = obj;
69 if(Invisible) newsym(u.ux,u.uy);
70 subfrombill(obj);
71 stackobj(obj);
72}
73
74/* drop several things */
75doddrop() {
76 return(ggetobj("drop", drop, 0));
77}
78
79dodown()
80{
81 if(u.ux != xdnstair || u.uy != ydnstair) {
82 pline("You can't go down here.");
83 return(0);
84 }
85 if(u.ustuck) {
86 pline("You are being held, and cannot go down.");
87 return(1);
88 }
89 if(Levitation) {
90 pline("You're floating high above the stairs.");
91 return(0);
92 }
93
94 goto_level(dlevel+1, TRUE);
95 return(1);
96}
97
98doup()
99{
100 if(u.ux != xupstair || u.uy != yupstair) {
101 pline("You can't go up here.");
102 return(0);
103 }
104 if(u.ustuck) {
105 pline("You are being held, and cannot go up.");
106 return(1);
107 }
108 if(!Levitation && inv_weight() + 5 > 0) {
109 pline("Your load is too heavy to climb the stairs.");
110 return(1);
111 }
112
113 goto_level(dlevel-1, TRUE);
114 return(1);
115}
116
117goto_level(newlevel, at_stairs)
118register int newlevel;
119register boolean at_stairs;
120{
121 register fd;
122 register boolean up = (newlevel < dlevel);
123
124 if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
125 if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
126 if(newlevel == dlevel) return; /* this can happen */
127
128 glo(dlevel);
129 fd = creat(lock, FMASK);
130 if(fd < 0) {
131 /*
132 * This is not quite impossible: e.g., we may have
133 * exceeded our quota. If that is the case then we
134 * cannot leave this level, and cannot save either.
135 * Another possibility is that the directory was not
136 * writable.
137 */
138 pline("A mysterious force prevents you from going %s.",
139 up ? "up" : "down");
140 return;
141 }
142
143 if(Punished) unplacebc();
144 u.utrap = 0; /* needed in level_tele */
145 u.ustuck = 0; /* idem */
146 keepdogs();
147 seeoff(1);
148 if(u.uswallow) /* idem */
149 u.uswldtim = u.uswallow = 0;
150 flags.nscrinh = 1;
151 u.ux = FAR; /* hack */
152 (void) inshop(); /* probably was a trapdoor */
153
154 savelev(fd,dlevel);
155 (void) close(fd);
156
157 dlevel = newlevel;
158 if(maxdlevel < dlevel)
159 maxdlevel = dlevel;
160 glo(dlevel);
161
162 if(!level_exists[dlevel])
163 mklev();
164 else {
165 extern int hackpid;
166
167 if((fd = open(lock,0)) < 0) {
168 pline("Cannot open %s .", lock);
169 pline("Probably someone removed it.");
170 done("tricked");
171 }
172 getlev(fd, hackpid, dlevel);
173 (void) close(fd);
174 }
175
176 if(at_stairs) {
177 if(up) {
178 u.ux = xdnstair;
179 u.uy = ydnstair;
180 if(!u.ux) { /* entering a maze from below? */
181 u.ux = xupstair; /* this will confuse the player! */
182 u.uy = yupstair;
183 }
184 if(Punished && !Levitation){
185 pline("With great effort you climb the stairs.");
186 placebc(1);
187 }
188 } else {
189 u.ux = xupstair;
190 u.uy = yupstair;
191 if(inv_weight() + 5 > 0 || Punished){
192 pline("You fall down the stairs."); /* %% */
193 losehp(rnd(3), "fall");
194 if(Punished) {
195 if(uwep != uball && rn2(3)){
196 pline("... and are hit by the iron ball.");
197 losehp(rnd(20), "iron ball");
198 }
199 placebc(1);
200 }
201 selftouch("Falling, you");
202 }
203 }
204 { register struct monst *mtmp = m_at(u.ux, u.uy);
205 if(mtmp)
206 mnexto(mtmp);
207 }
208 } else { /* trapdoor or level_tele */
209 do {
210 u.ux = rnd(COLNO-1);
211 u.uy = rn2(ROWNO);
212 } while(levl[u.ux][u.uy].typ != ROOM ||
213 m_at(u.ux,u.uy));
214 if(Punished){
215 if(uwep != uball && !up /* %% */ && rn2(5)){
216 pline("The iron ball falls on your head.");
217 losehp(rnd(25), "iron ball");
218 }
219 placebc(1);
220 }
221 selftouch("Falling, you");
222 }
223 (void) inshop();
224 initrack();
225
226 losedogs();
227 { register struct monst *mtmp;
228 if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
229 }
230 flags.nscrinh = 0;
231 setsee();
232 seeobjs(); /* make old cadavers disappear - riv05!a3 */
233 docrt();
234 pickup(1);
235 read_engr_at(u.ux,u.uy);
236}
237
238donull() {
239 return(1); /* Do nothing, but let other things happen */
240}
241
242dopray() {
243 nomovemsg = "You finished your prayer.";
244 nomul(-3);
245 return(1);
246}
247
248struct monst *bhit(), *boomhit();
249dothrow()
250{
251 register struct obj *obj;
252 register struct monst *mon;
253 register tmp;
254
255 obj = getobj("#)", "throw"); /* it is also possible to throw food */
256 /* (or jewels, or iron balls ... ) */
257 if(!obj || !getdir(1)) /* ask "in what direction?" */
258 return(0);
259 if(obj->owornmask & (W_ARMOR | W_RING)){
260 pline("You can't throw something you are wearing.");
261 return(0);
262 }
263
264 u_wipe_engr(2);
265
266 if(obj == uwep){
267 if(obj->cursed){
268 pline("Your weapon is welded to your hand.");
269 return(1);
270 }
271 if(obj->quan > 1)
272 setuwep(splitobj(obj, 1));
273 else
274 setuwep((struct obj *) 0);
275 }
276 else if(obj->quan > 1)
277 (void) splitobj(obj, 1);
278 freeinv(obj);
279 if(u.uswallow) {
280 mon = u.ustuck;
281 bhitpos.x = mon->mx;
282 bhitpos.y = mon->my;
283 } else if(u.dz) {
284 if(u.dz < 0) {
285 pline("%s hits the ceiling, then falls back on top of your head.",
286 Doname(obj)); /* note: obj->quan == 1 */
287 if(obj->olet == POTION_SYM)
288 potionhit(&youmonst, obj);
289 else {
290 if(uarmh) pline("Fortunately, you are wearing a helmet!");
291 losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
292 dropy(obj);
293 }
294 } else {
295 pline("%s hits the floor.", Doname(obj));
296 if(obj->otyp == EXPENSIVE_CAMERA) {
297 pline("It is shattered in a thousand pieces!");
298 obfree(obj, Null(obj));
299 } else if(obj->otyp == EGG) {
300 pline("\"Splash!\"");
301 obfree(obj, Null(obj));
302 } else if(obj->olet == POTION_SYM) {
303 pline("The flask breaks, and you smell a peculiar odor ...");
304 potionbreathe(obj);
305 obfree(obj, Null(obj));
306 } else {
307 dropy(obj);
308 }
309 }
310 return(1);
311 } else if(obj->otyp == BOOMERANG) {
312 mon = boomhit(u.dx, u.dy);
313 if(mon == &youmonst) { /* the thing was caught */
314 (void) addinv(obj);
315 return(1);
316 }
317 } else {
318 if(obj->otyp == PICK_AXE && shkcatch(obj))
319 return(1);
320
321 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
322 (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
323 obj->olet,
324 (int (*)()) 0, (int (*)()) 0, obj);
325 }
326 if(mon) {
327 /* awake monster if sleeping */
328 wakeup(mon);
329
330 if(obj->olet == WEAPON_SYM) {
331 tmp = -1+u.ulevel+mon->data->ac+abon();
332 if(obj->otyp < ROCK) {
333 if(!uwep ||
334 uwep->otyp != obj->otyp+(BOW-ARROW))
335 tmp -= 4;
336 else {
337 tmp += uwep->spe;
338 }
339 } else
340 if(obj->otyp == BOOMERANG) tmp += 4;
341 tmp += obj->spe;
342 if(u.uswallow || tmp >= rnd(20)) {
343 if(hmon(mon,obj,1) == TRUE){
344 /* mon still alive */
345#ifndef NOWORM
346 cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
347#endif NOWORM
348 } else mon = 0;
349 /* weapons thrown disappear sometimes */
350 if(obj->otyp < BOOMERANG && rn2(3)) {
351 /* check bill; free */
352 obfree(obj, (struct obj *) 0);
353 return(1);
354 }
355 } else miss(objects[obj->otyp].oc_name, mon);
356 } else if(obj->otyp == HEAVY_IRON_BALL) {
357 tmp = -1+u.ulevel+mon->data->ac+abon();
358 if(!Punished || obj != uball) tmp += 2;
359 if(u.utrap) tmp -= 2;
360 if(u.uswallow || tmp >= rnd(20)) {
361 if(hmon(mon,obj,1) == FALSE)
362 mon = 0; /* he died */
363 } else miss("iron ball", mon);
364 } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
365 potionhit(mon, obj);
366 return(1);
367 } else {
368 if(cansee(bhitpos.x,bhitpos.y))
369 pline("You miss %s.",monnam(mon));
370 else pline("You miss it.");
371 if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
372 if(tamedog(mon,obj)) return(1);
373 if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
374 !mon->mtame){
375 if(obj->dknown && objects[obj->otyp].oc_name_known){
376 if(objects[obj->otyp].g_val > 0){
377 u.uluck += 5;
378 goto valuable;
379 } else {
380 pline("%s is not interested in your junk.",
381 Monnam(mon));
382 }
383 } else { /* value unknown to @ */
384 u.uluck++;
385 valuable:
386 if(u.uluck > LUCKMAX) /* dan@ut-ngp */
387 u.uluck = LUCKMAX;
388 pline("%s graciously accepts your gift.",
389 Monnam(mon));
390 mpickobj(mon, obj);
391 rloc(mon);
392 return(1);
393 }
394 }
395 }
396 }
397 /* the code following might become part of dropy() */
398 if(obj->otyp == CRYSKNIFE)
399 obj->otyp = WORM_TOOTH;
400 obj->ox = bhitpos.x;
401 obj->oy = bhitpos.y;
402 obj->nobj = fobj;
403 fobj = obj;
404 /* prevent him from throwing articles to the exit and escaping */
405 /* subfrombill(obj); */
406 stackobj(obj);
407 if(Punished && obj == uball &&
408 (bhitpos.x != u.ux || bhitpos.y != u.uy)){
409 freeobj(uchain);
410 unpobj(uchain);
411 if(u.utrap){
412 if(u.utraptype == TT_PIT)
413 pline("The ball pulls you out of the pit!");
414 else {
415 register long side =
416 rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
417 pline("The ball pulls you out of the bear trap.");
418 pline("Your %s leg is severely damaged.",
419 (side == LEFT_SIDE) ? "left" : "right");
420 set_wounded_legs(side, 500+rn2(1000));
421 losehp(2, "thrown ball");
422 }
423 u.utrap = 0;
424 }
425 unsee();
426 uchain->nobj = fobj;
427 fobj = uchain;
428 u.ux = uchain->ox = bhitpos.x - u.dx;
429 u.uy = uchain->oy = bhitpos.y - u.dy;
430 setsee();
431 (void) inshop();
432 }
433 if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
434 return(1);
435}
436
437/* split obj so that it gets size num */
438/* remainder is put in the object structure delivered by this call */
439struct obj *
440splitobj(obj, num) register struct obj *obj; register int num; {
441register struct obj *otmp;
442 otmp = newobj(0);
443 *otmp = *obj; /* copies whole structure */
444 otmp->o_id = flags.ident++;
445 otmp->onamelth = 0;
446 obj->quan = num;
447 obj->owt = weight(obj);
448 otmp->quan -= num;
449 otmp->owt = weight(otmp); /* -= obj->owt ? */
450 obj->nobj = otmp;
451 if(obj->unpaid) splitbill(obj,otmp);
452 return(otmp);
453}
454
455more_experienced(exp,rexp)
456register int exp, rexp;
457{
458 extern char pl_character[];
459
460 u.uexp += exp;
461 u.urexp += 4*exp + rexp;
462 if(exp) flags.botl = 1;
463 if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
464 flags.beginner = 0;
465}
466
467set_wounded_legs(side, timex)
468register long side;
469register int timex;
470{
471 if(!Wounded_legs || (Wounded_legs & TIMEOUT))
472 Wounded_legs |= side + timex;
473 else
474 Wounded_legs |= side;
475}
476
477heal_legs()
478{
479 if(Wounded_legs) {
480 if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
481 pline("Your legs feel somewhat better.");
482 else
483 pline("Your leg feels somewhat better.");
484 Wounded_legs = 0;
485 }
486}