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1 | /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ |
2 | /* hack.do.c - version 1.0.3 */ | |
3 | ||
4 | /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */ | |
5 | ||
6 | #include "hack.h" | |
7 | ||
8 | extern struct obj *splitobj(), *addinv(); | |
9 | extern boolean hmon(); | |
10 | extern boolean level_exists[]; | |
11 | extern struct monst youmonst; | |
12 | extern char *Doname(); | |
13 | extern char *nomovemsg; | |
14 | ||
15 | dodrop() { | |
16 | return(drop(getobj("0$#", "drop"))); | |
17 | } | |
18 | ||
19 | static | |
20 | drop(obj) register struct obj *obj; { | |
21 | if(!obj) return(0); | |
22 | if(obj->olet == '$') { /* pseudo object */ | |
23 | register long amount = OGOLD(obj); | |
24 | ||
25 | if(amount == 0) | |
26 | pline("You didn't drop any gold pieces."); | |
27 | else { | |
28 | mkgold(amount, u.ux, u.uy); | |
29 | pline("You dropped %ld gold piece%s.", | |
30 | amount, plur(amount)); | |
31 | if(Invisible) newsym(u.ux, u.uy); | |
32 | } | |
33 | free((char *) obj); | |
34 | return(1); | |
35 | } | |
36 | if(obj->owornmask & (W_ARMOR | W_RING)){ | |
37 | pline("You cannot drop something you are wearing."); | |
38 | return(0); | |
39 | } | |
40 | if(obj == uwep) { | |
41 | if(uwep->cursed) { | |
42 | pline("Your weapon is welded to your hand!"); | |
43 | return(0); | |
44 | } | |
45 | setuwep((struct obj *) 0); | |
46 | } | |
47 | pline("You dropped %s.", doname(obj)); | |
48 | dropx(obj); | |
49 | return(1); | |
50 | } | |
51 | ||
52 | /* Called in several places - should not produce texts */ | |
53 | dropx(obj) | |
54 | register struct obj *obj; | |
55 | { | |
56 | freeinv(obj); | |
57 | dropy(obj); | |
58 | } | |
59 | ||
60 | dropy(obj) | |
61 | register struct obj *obj; | |
62 | { | |
63 | if(obj->otyp == CRYSKNIFE) | |
64 | obj->otyp = WORM_TOOTH; | |
65 | obj->ox = u.ux; | |
66 | obj->oy = u.uy; | |
67 | obj->nobj = fobj; | |
68 | fobj = obj; | |
69 | if(Invisible) newsym(u.ux,u.uy); | |
70 | subfrombill(obj); | |
71 | stackobj(obj); | |
72 | } | |
73 | ||
74 | /* drop several things */ | |
75 | doddrop() { | |
76 | return(ggetobj("drop", drop, 0)); | |
77 | } | |
78 | ||
79 | dodown() | |
80 | { | |
81 | if(u.ux != xdnstair || u.uy != ydnstair) { | |
82 | pline("You can't go down here."); | |
83 | return(0); | |
84 | } | |
85 | if(u.ustuck) { | |
86 | pline("You are being held, and cannot go down."); | |
87 | return(1); | |
88 | } | |
89 | if(Levitation) { | |
90 | pline("You're floating high above the stairs."); | |
91 | return(0); | |
92 | } | |
93 | ||
94 | goto_level(dlevel+1, TRUE); | |
95 | return(1); | |
96 | } | |
97 | ||
98 | doup() | |
99 | { | |
100 | if(u.ux != xupstair || u.uy != yupstair) { | |
101 | pline("You can't go up here."); | |
102 | return(0); | |
103 | } | |
104 | if(u.ustuck) { | |
105 | pline("You are being held, and cannot go up."); | |
106 | return(1); | |
107 | } | |
108 | if(!Levitation && inv_weight() + 5 > 0) { | |
109 | pline("Your load is too heavy to climb the stairs."); | |
110 | return(1); | |
111 | } | |
112 | ||
113 | goto_level(dlevel-1, TRUE); | |
114 | return(1); | |
115 | } | |
116 | ||
117 | goto_level(newlevel, at_stairs) | |
118 | register int newlevel; | |
119 | register boolean at_stairs; | |
120 | { | |
121 | register fd; | |
122 | register boolean up = (newlevel < dlevel); | |
123 | ||
124 | if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */ | |
125 | if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */ | |
126 | if(newlevel == dlevel) return; /* this can happen */ | |
127 | ||
128 | glo(dlevel); | |
129 | fd = creat(lock, FMASK); | |
130 | if(fd < 0) { | |
131 | /* | |
132 | * This is not quite impossible: e.g., we may have | |
133 | * exceeded our quota. If that is the case then we | |
134 | * cannot leave this level, and cannot save either. | |
135 | * Another possibility is that the directory was not | |
136 | * writable. | |
137 | */ | |
138 | pline("A mysterious force prevents you from going %s.", | |
139 | up ? "up" : "down"); | |
140 | return; | |
141 | } | |
142 | ||
143 | if(Punished) unplacebc(); | |
144 | u.utrap = 0; /* needed in level_tele */ | |
145 | u.ustuck = 0; /* idem */ | |
146 | keepdogs(); | |
147 | seeoff(1); | |
148 | if(u.uswallow) /* idem */ | |
149 | u.uswldtim = u.uswallow = 0; | |
150 | flags.nscrinh = 1; | |
151 | u.ux = FAR; /* hack */ | |
152 | (void) inshop(); /* probably was a trapdoor */ | |
153 | ||
154 | savelev(fd,dlevel); | |
155 | (void) close(fd); | |
156 | ||
157 | dlevel = newlevel; | |
158 | if(maxdlevel < dlevel) | |
159 | maxdlevel = dlevel; | |
160 | glo(dlevel); | |
161 | ||
162 | if(!level_exists[dlevel]) | |
163 | mklev(); | |
164 | else { | |
165 | extern int hackpid; | |
166 | ||
167 | if((fd = open(lock,0)) < 0) { | |
168 | pline("Cannot open %s .", lock); | |
169 | pline("Probably someone removed it."); | |
170 | done("tricked"); | |
171 | } | |
172 | getlev(fd, hackpid, dlevel); | |
173 | (void) close(fd); | |
174 | } | |
175 | ||
176 | if(at_stairs) { | |
177 | if(up) { | |
178 | u.ux = xdnstair; | |
179 | u.uy = ydnstair; | |
180 | if(!u.ux) { /* entering a maze from below? */ | |
181 | u.ux = xupstair; /* this will confuse the player! */ | |
182 | u.uy = yupstair; | |
183 | } | |
184 | if(Punished && !Levitation){ | |
185 | pline("With great effort you climb the stairs."); | |
186 | placebc(1); | |
187 | } | |
188 | } else { | |
189 | u.ux = xupstair; | |
190 | u.uy = yupstair; | |
191 | if(inv_weight() + 5 > 0 || Punished){ | |
192 | pline("You fall down the stairs."); /* %% */ | |
193 | losehp(rnd(3), "fall"); | |
194 | if(Punished) { | |
195 | if(uwep != uball && rn2(3)){ | |
196 | pline("... and are hit by the iron ball."); | |
197 | losehp(rnd(20), "iron ball"); | |
198 | } | |
199 | placebc(1); | |
200 | } | |
201 | selftouch("Falling, you"); | |
202 | } | |
203 | } | |
204 | { register struct monst *mtmp = m_at(u.ux, u.uy); | |
205 | if(mtmp) | |
206 | mnexto(mtmp); | |
207 | } | |
208 | } else { /* trapdoor or level_tele */ | |
209 | do { | |
210 | u.ux = rnd(COLNO-1); | |
211 | u.uy = rn2(ROWNO); | |
212 | } while(levl[u.ux][u.uy].typ != ROOM || | |
213 | m_at(u.ux,u.uy)); | |
214 | if(Punished){ | |
215 | if(uwep != uball && !up /* %% */ && rn2(5)){ | |
216 | pline("The iron ball falls on your head."); | |
217 | losehp(rnd(25), "iron ball"); | |
218 | } | |
219 | placebc(1); | |
220 | } | |
221 | selftouch("Falling, you"); | |
222 | } | |
223 | (void) inshop(); | |
224 | initrack(); | |
225 | ||
226 | losedogs(); | |
227 | { register struct monst *mtmp; | |
228 | if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */ | |
229 | } | |
230 | flags.nscrinh = 0; | |
231 | setsee(); | |
232 | seeobjs(); /* make old cadavers disappear - riv05!a3 */ | |
233 | docrt(); | |
234 | pickup(1); | |
235 | read_engr_at(u.ux,u.uy); | |
236 | } | |
237 | ||
238 | donull() { | |
239 | return(1); /* Do nothing, but let other things happen */ | |
240 | } | |
241 | ||
242 | dopray() { | |
243 | nomovemsg = "You finished your prayer."; | |
244 | nomul(-3); | |
245 | return(1); | |
246 | } | |
247 | ||
248 | struct monst *bhit(), *boomhit(); | |
249 | dothrow() | |
250 | { | |
251 | register struct obj *obj; | |
252 | register struct monst *mon; | |
253 | register tmp; | |
254 | ||
255 | obj = getobj("#)", "throw"); /* it is also possible to throw food */ | |
256 | /* (or jewels, or iron balls ... ) */ | |
257 | if(!obj || !getdir(1)) /* ask "in what direction?" */ | |
258 | return(0); | |
259 | if(obj->owornmask & (W_ARMOR | W_RING)){ | |
260 | pline("You can't throw something you are wearing."); | |
261 | return(0); | |
262 | } | |
263 | ||
264 | u_wipe_engr(2); | |
265 | ||
266 | if(obj == uwep){ | |
267 | if(obj->cursed){ | |
268 | pline("Your weapon is welded to your hand."); | |
269 | return(1); | |
270 | } | |
271 | if(obj->quan > 1) | |
272 | setuwep(splitobj(obj, 1)); | |
273 | else | |
274 | setuwep((struct obj *) 0); | |
275 | } | |
276 | else if(obj->quan > 1) | |
277 | (void) splitobj(obj, 1); | |
278 | freeinv(obj); | |
279 | if(u.uswallow) { | |
280 | mon = u.ustuck; | |
281 | bhitpos.x = mon->mx; | |
282 | bhitpos.y = mon->my; | |
283 | } else if(u.dz) { | |
284 | if(u.dz < 0) { | |
285 | pline("%s hits the ceiling, then falls back on top of your head.", | |
286 | Doname(obj)); /* note: obj->quan == 1 */ | |
287 | if(obj->olet == POTION_SYM) | |
288 | potionhit(&youmonst, obj); | |
289 | else { | |
290 | if(uarmh) pline("Fortunately, you are wearing a helmet!"); | |
291 | losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object"); | |
292 | dropy(obj); | |
293 | } | |
294 | } else { | |
295 | pline("%s hits the floor.", Doname(obj)); | |
296 | if(obj->otyp == EXPENSIVE_CAMERA) { | |
297 | pline("It is shattered in a thousand pieces!"); | |
298 | obfree(obj, Null(obj)); | |
299 | } else if(obj->otyp == EGG) { | |
300 | pline("\"Splash!\""); | |
301 | obfree(obj, Null(obj)); | |
302 | } else if(obj->olet == POTION_SYM) { | |
303 | pline("The flask breaks, and you smell a peculiar odor ..."); | |
304 | potionbreathe(obj); | |
305 | obfree(obj, Null(obj)); | |
306 | } else { | |
307 | dropy(obj); | |
308 | } | |
309 | } | |
310 | return(1); | |
311 | } else if(obj->otyp == BOOMERANG) { | |
312 | mon = boomhit(u.dx, u.dy); | |
313 | if(mon == &youmonst) { /* the thing was caught */ | |
314 | (void) addinv(obj); | |
315 | return(1); | |
316 | } | |
317 | } else { | |
318 | if(obj->otyp == PICK_AXE && shkcatch(obj)) | |
319 | return(1); | |
320 | ||
321 | mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 : | |
322 | (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1, | |
323 | obj->olet, | |
324 | (int (*)()) 0, (int (*)()) 0, obj); | |
325 | } | |
326 | if(mon) { | |
327 | /* awake monster if sleeping */ | |
328 | wakeup(mon); | |
329 | ||
330 | if(obj->olet == WEAPON_SYM) { | |
331 | tmp = -1+u.ulevel+mon->data->ac+abon(); | |
332 | if(obj->otyp < ROCK) { | |
333 | if(!uwep || | |
334 | uwep->otyp != obj->otyp+(BOW-ARROW)) | |
335 | tmp -= 4; | |
336 | else { | |
337 | tmp += uwep->spe; | |
338 | } | |
339 | } else | |
340 | if(obj->otyp == BOOMERANG) tmp += 4; | |
341 | tmp += obj->spe; | |
342 | if(u.uswallow || tmp >= rnd(20)) { | |
343 | if(hmon(mon,obj,1) == TRUE){ | |
344 | /* mon still alive */ | |
345 | #ifndef NOWORM | |
346 | cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp); | |
347 | #endif NOWORM | |
348 | } else mon = 0; | |
349 | /* weapons thrown disappear sometimes */ | |
350 | if(obj->otyp < BOOMERANG && rn2(3)) { | |
351 | /* check bill; free */ | |
352 | obfree(obj, (struct obj *) 0); | |
353 | return(1); | |
354 | } | |
355 | } else miss(objects[obj->otyp].oc_name, mon); | |
356 | } else if(obj->otyp == HEAVY_IRON_BALL) { | |
357 | tmp = -1+u.ulevel+mon->data->ac+abon(); | |
358 | if(!Punished || obj != uball) tmp += 2; | |
359 | if(u.utrap) tmp -= 2; | |
360 | if(u.uswallow || tmp >= rnd(20)) { | |
361 | if(hmon(mon,obj,1) == FALSE) | |
362 | mon = 0; /* he died */ | |
363 | } else miss("iron ball", mon); | |
364 | } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) { | |
365 | potionhit(mon, obj); | |
366 | return(1); | |
367 | } else { | |
368 | if(cansee(bhitpos.x,bhitpos.y)) | |
369 | pline("You miss %s.",monnam(mon)); | |
370 | else pline("You miss it."); | |
371 | if(obj->olet == FOOD_SYM && mon->data->mlet == 'd') | |
372 | if(tamedog(mon,obj)) return(1); | |
373 | if(obj->olet == GEM_SYM && mon->data->mlet == 'u' && | |
374 | !mon->mtame){ | |
375 | if(obj->dknown && objects[obj->otyp].oc_name_known){ | |
376 | if(objects[obj->otyp].g_val > 0){ | |
377 | u.uluck += 5; | |
378 | goto valuable; | |
379 | } else { | |
380 | pline("%s is not interested in your junk.", | |
381 | Monnam(mon)); | |
382 | } | |
383 | } else { /* value unknown to @ */ | |
384 | u.uluck++; | |
385 | valuable: | |
386 | if(u.uluck > LUCKMAX) /* dan@ut-ngp */ | |
387 | u.uluck = LUCKMAX; | |
388 | pline("%s graciously accepts your gift.", | |
389 | Monnam(mon)); | |
390 | mpickobj(mon, obj); | |
391 | rloc(mon); | |
392 | return(1); | |
393 | } | |
394 | } | |
395 | } | |
396 | } | |
397 | /* the code following might become part of dropy() */ | |
398 | if(obj->otyp == CRYSKNIFE) | |
399 | obj->otyp = WORM_TOOTH; | |
400 | obj->ox = bhitpos.x; | |
401 | obj->oy = bhitpos.y; | |
402 | obj->nobj = fobj; | |
403 | fobj = obj; | |
404 | /* prevent him from throwing articles to the exit and escaping */ | |
405 | /* subfrombill(obj); */ | |
406 | stackobj(obj); | |
407 | if(Punished && obj == uball && | |
408 | (bhitpos.x != u.ux || bhitpos.y != u.uy)){ | |
409 | freeobj(uchain); | |
410 | unpobj(uchain); | |
411 | if(u.utrap){ | |
412 | if(u.utraptype == TT_PIT) | |
413 | pline("The ball pulls you out of the pit!"); | |
414 | else { | |
415 | register long side = | |
416 | rn2(3) ? LEFT_SIDE : RIGHT_SIDE; | |
417 | pline("The ball pulls you out of the bear trap."); | |
418 | pline("Your %s leg is severely damaged.", | |
419 | (side == LEFT_SIDE) ? "left" : "right"); | |
420 | set_wounded_legs(side, 500+rn2(1000)); | |
421 | losehp(2, "thrown ball"); | |
422 | } | |
423 | u.utrap = 0; | |
424 | } | |
425 | unsee(); | |
426 | uchain->nobj = fobj; | |
427 | fobj = uchain; | |
428 | u.ux = uchain->ox = bhitpos.x - u.dx; | |
429 | u.uy = uchain->oy = bhitpos.y - u.dy; | |
430 | setsee(); | |
431 | (void) inshop(); | |
432 | } | |
433 | if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y); | |
434 | return(1); | |
435 | } | |
436 | ||
437 | /* split obj so that it gets size num */ | |
438 | /* remainder is put in the object structure delivered by this call */ | |
439 | struct obj * | |
440 | splitobj(obj, num) register struct obj *obj; register int num; { | |
441 | register struct obj *otmp; | |
442 | otmp = newobj(0); | |
443 | *otmp = *obj; /* copies whole structure */ | |
444 | otmp->o_id = flags.ident++; | |
445 | otmp->onamelth = 0; | |
446 | obj->quan = num; | |
447 | obj->owt = weight(obj); | |
448 | otmp->quan -= num; | |
449 | otmp->owt = weight(otmp); /* -= obj->owt ? */ | |
450 | obj->nobj = otmp; | |
451 | if(obj->unpaid) splitbill(obj,otmp); | |
452 | return(otmp); | |
453 | } | |
454 | ||
455 | more_experienced(exp,rexp) | |
456 | register int exp, rexp; | |
457 | { | |
458 | extern char pl_character[]; | |
459 | ||
460 | u.uexp += exp; | |
461 | u.urexp += 4*exp + rexp; | |
462 | if(exp) flags.botl = 1; | |
463 | if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000)) | |
464 | flags.beginner = 0; | |
465 | } | |
466 | ||
467 | set_wounded_legs(side, timex) | |
468 | register long side; | |
469 | register int timex; | |
470 | { | |
471 | if(!Wounded_legs || (Wounded_legs & TIMEOUT)) | |
472 | Wounded_legs |= side + timex; | |
473 | else | |
474 | Wounded_legs |= side; | |
475 | } | |
476 | ||
477 | heal_legs() | |
478 | { | |
479 | if(Wounded_legs) { | |
480 | if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES) | |
481 | pline("Your legs feel somewhat better."); | |
482 | else | |
483 | pline("Your leg feels somewhat better."); | |
484 | Wounded_legs = 0; | |
485 | } | |
486 | } |