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[unix-history] / .ref-BSD-4_3_Net_2 / usr / src / games / hack / hack.wizard.c
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dae370a3
C
1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.wizard.c - version 1.0.3 */
3
4/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
5
6#include "hack.h"
7extern struct permonst pm_wizard;
8extern struct monst *makemon();
9
10#define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
11#define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
12
13char wizapp[] = "@DNPTUVXcemntx";
14
15/* If he has found the Amulet, make the wizard appear after some time */
16amulet(){
17 register struct obj *otmp;
18 register struct monst *mtmp;
19
20 if(!flags.made_amulet || !flags.no_of_wizards)
21 return;
22 /* find wizard, and wake him if necessary */
23 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
24 if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
25 for(otmp = invent; otmp; otmp = otmp->nobj)
26 if(otmp->olet == AMULET_SYM && !otmp->spe) {
27 mtmp->msleep = 0;
28 if(dist(mtmp->mx,mtmp->my) > 2)
29 pline(
30 "You get the creepy feeling that somebody noticed your taking the Amulet."
31 );
32 return;
33 }
34}
35
36wiz_hit(mtmp)
37register struct monst *mtmp;
38{
39 /* if we have stolen or found the amulet, we disappear */
40 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
41 mtmp->minvent->spe == 0) {
42 /* vanish -- very primitive */
43 fall_down(mtmp);
44 return(1);
45 }
46
47 /* if it is lying around someplace, we teleport to it */
48 if(!carrying(AMULET_OF_YENDOR)) {
49 register struct obj *otmp;
50
51 for(otmp = fobj; otmp; otmp = otmp->nobj)
52 if(otmp->olet == AMULET_SYM && !otmp->spe) {
53 if((u.ux != otmp->ox || u.uy != otmp->oy) &&
54 !m_at(otmp->ox, otmp->oy)) {
55
56 /* teleport to it and pick it up */
57 mtmp->mx = otmp->ox;
58 mtmp->my = otmp->oy;
59 freeobj(otmp);
60 mpickobj(mtmp, otmp);
61 pmon(mtmp);
62 return(0);
63 }
64 goto hithim;
65 }
66 return(0); /* we don't know where it is */
67 }
68hithim:
69 if(rn2(2)) { /* hit - perhaps steal */
70
71 /* if hit 1/20 chance of stealing amulet & vanish
72 - amulet is on level 26 again. */
73 if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
74 && !rn2(20) && stealamulet(mtmp))
75 ;
76 }
77 else
78 inrange(mtmp); /* try magic */
79 return(0);
80}
81
82inrange(mtmp)
83register struct monst *mtmp;
84{
85 register schar tx,ty;
86
87 /* do nothing if cancelled (but make '1' say something) */
88 if(mtmp->data->mlet != '1' && mtmp->mcan)
89 return;
90
91 /* spit fire only when both in a room or both in a corridor */
92 if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
93 tx = u.ux - mtmp->mx;
94 ty = u.uy - mtmp->my;
95 if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
96 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
97 switch(mtmp->data->mlet) {
98 case 'D':
99 /* spit fire in the direction of @ (not nec. hitting) */
100 buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
101 break;
102 case '1':
103 if(rn2(WIZSHOT)) break;
104 /* if you zapped wizard with wand of cancellation,
105 he has to shake off the effects before he can throw
106 spells successfully. 1/2 the time they fail anyway */
107 if(mtmp->mcan || rn2(2)) {
108 if(canseemon(mtmp))
109 pline("%s makes a gesture, then curses.",
110 Monnam(mtmp));
111 else
112 pline("You hear mumbled cursing.");
113 if(!rn2(3)) {
114 mtmp->mspeed = 0;
115 mtmp->minvis = 0;
116 }
117 if(!rn2(3))
118 mtmp->mcan = 0;
119 } else {
120 if(canseemon(mtmp)){
121 if(!rn2(6) && !Invis) {
122 pline("%s hypnotizes you.", Monnam(mtmp));
123 nomul(rn2(3) + 3);
124 break;
125 } else
126 pline("%s chants an incantation.",
127 Monnam(mtmp));
128 } else
129 pline("You hear a mumbled incantation.");
130 switch(rn2(Invis ? 5 : 6)) {
131 case 0:
132 /* create a nasty monster from a deep level */
133 /* (for the moment, 'nasty' is not implemented) */
134 (void) makemon((struct permonst *)0, u.ux, u.uy);
135 break;
136 case 1:
137 pline("\"Destroy the thief, my pets!\"");
138 aggravate(); /* aggravate all the monsters */
139 /* fall into next case */
140 case 2:
141 if (flags.no_of_wizards == 1 && rnd(5) == 0)
142 /* if only 1 wizard, clone himself */
143 clonewiz(mtmp);
144 break;
145 case 3:
146 if(mtmp->mspeed == MSLOW)
147 mtmp->mspeed = 0;
148 else
149 mtmp->mspeed = MFAST;
150 break;
151 case 4:
152 mtmp->minvis = 1;
153 break;
154 case 5:
155 /* Only if not Invisible */
156 pline("You hear a clap of thunder!");
157 /* shoot a bolt of fire or cold, or a sleep ray */
158 buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
159 break;
160 }
161 }
162 }
163 if(u.uhp < 1) done_in_by(mtmp);
164 }
165}
166
167aggravate()
168{
169 register struct monst *mtmp;
170
171 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
172 mtmp->msleep = 0;
173 if(mtmp->mfroz && !rn2(5))
174 mtmp->mfroz = 0;
175 }
176}
177
178clonewiz(mtmp)
179register struct monst *mtmp;
180{
181 register struct monst *mtmp2;
182
183 if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
184 flags.no_of_wizards = 2;
185 unpmon(mtmp2);
186 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
187 pmon(mtmp);
188 }
189}