Start development on 386BSD 0.0
[unix-history] / .ref-BSD-4_3_Net_2 / usr / src / games / mille / init.c
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1/*
2 * Copyright (c) 1982 Regents of the University of California.
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3 * All rights reserved.
4 *
af359dea
C
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
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32 */
33
34#ifndef lint
1c15e888 35static char sccsid[] = "@(#)init.c 5.4 (Berkeley) 6/1/90";
4dfa8914 36#endif /* not lint */
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37
38# include "mille.h"
39
40/*
41 * @(#)init.c 1.1 (Berkeley) 4/1/82
42 */
43
44init() {
45
46 reg PLAY *pp;
47 reg int i, j;
48 reg CARD card;
49
50 bzero(Numseen, sizeof Numseen);
51 Numgos = 0;
52
53 for (i = 0; i < 2; i++) {
54 pp = &Player[i];
55 pp->hand[0] = C_INIT;
56 for (j = 0; j < NUM_SAFE; j++) {
57 pp->safety[j] = S_UNKNOWN;
58 pp->coups[j] = FALSE;
59 }
60 for (j = 1; j < HAND_SZ; j++) {
61 pp->hand[j] = *--Topcard;
62 if (i == COMP) {
63 account(card = *Topcard);
64 if (issafety(card))
65 pp->safety[card - S_CONV] = S_IN_HAND;
66 }
67 }
68 pp->mileage = 0;
69 pp->hand_tot = 0;
70 pp->safescore = 0;
71 pp->coupscore = 0;
72 pp->can_go = FALSE;
73 pp->speed = C_INIT;
74 pp->battle = C_INIT;
75 pp->new_speed = FALSE;
76 pp->new_battle = FALSE;
77 for (j = 0; j < NUM_MILES; j++)
78 pp->nummiles[j] = 0;
79 }
80 if (Order)
81 sort(Player[PLAYER].hand);
82 Discard = C_INIT;
83 Finished = FALSE;
84 End = 700;
85}
86
87shuffle() {
88
89 reg int i, r;
90 reg CARD temp;
91
92 for (i = 0; i < DECK_SZ; i++) {
93 r = roll(1, DECK_SZ) - 1;
94 if (r < 0 || r > DECK_SZ - 1) {
95 fprintf(stderr, "shuffle: card no. error: %d\n", r);
96 die();
97 }
98 temp = Deck[r];
99 Deck[r] = Deck[i];
100 Deck[i] = temp;
101 }
102 Topcard = &Deck[DECK_SZ];
103}
104
105newboard() {
106
107 register int i;
108 register PLAY *pp;
109 static int first = TRUE;
110
111 if (first) {
112 werase(Board);
113 werase(Score);
114 mvaddstr(5, 0, "--HAND--");
115 mvaddch(6, 0, 'P');
116 mvaddch(7, 0, '1');
117 mvaddch(8, 0, '2');
118 mvaddch(9, 0, '3');
119 mvaddch(10, 0, '4');
120 mvaddch(11, 0, '5');
121 mvaddch(12, 0, '6');
122 mvaddstr(13, 0, "--BATTLE--");
123 mvaddstr(15, 0, "--SPEED--");
124 mvaddstr(5, 20, "--DECK--");
125 mvaddstr(7, 20, "--DISCARD--");
126 mvaddstr(13, 20, "--BATTLE--");
127 mvaddstr(15, 20, "--SPEED--");
128 mvwaddstr(Miles, 0, 0, "--MILEAGE--");
129 mvwaddstr(Miles, 0, 41, "--MILEAGE--");
130 Sh_discard = -1;
131 for (pp = Player; pp <= &Player[COMP]; pp++) {
132 for (i = 0; i < HAND_SZ; i++)
133 pp->sh_hand[i] = -1;
134 pp->sh_battle = -1;
135 pp->sh_speed = -1;
136 pp->sh_mileage = -1;
137 }
138 first = FALSE;
139 }
140 else {
141 for (i = 0; i < 5; i++) {
142 move(i, 0);
143 clrtoeol();
144 }
145 wmove(Miles, 1, 0);
146 wclrtobot(Miles);
147 wmove(Board, MOVE_Y + 1, MOVE_X);
148 wclrtoeol(Board);
149 wmove(Board, MOVE_Y + 2, MOVE_X);
150 wclrtoeol(Board);
151 }
152 Sh_discard = -1;
153 for (pp = Player; pp <= &Player[COMP]; pp++) {
154 for (i = 0; i < NUM_SAFE; i++)
155 pp->sh_safety[i] = FALSE;
156 for (i = 0; i < NUM_MILES; i++)
157 pp->sh_nummiles[i] = 0;
158 pp->sh_safescore = -1;
159 }
160 newscore();
161}
162
163newscore() {
164
165 reg int i, new;
166 register PLAY *pp;
167 static int was_full = -1;
168 static int last_win = -1;
169
170 if (was_full < 0)
171 was_full = (Window != W_FULL);
172 stdscr = Score;
173 move(0, 22);
174 new = FALSE;
175 if (inch() != 'Y') {
176 erase();
177 mvaddstr(0, 22, "You Comp Value");
178 mvaddstr(1, 2, "Milestones Played");
179 mvaddstr(2, 8, "Each Safety");
180 mvaddstr(3, 5, "All 4 Safeties");
181 mvaddstr(4, 3, "Each Coup Fourre");
182 mvaddstr(2, 37, "100");
183 mvaddstr(3, 37, "300");
184 mvaddstr(4, 37, "300");
185 new = TRUE;
186 }
187 else if (((Window == W_FULL || Finished) ^ was_full) ||
188 pp->was_finished != Finished) {
189 move(5, 1);
190 clrtobot();
191 new = TRUE;
192 }
193 else if (Window != last_win)
194 new = TRUE;
195 if (new) {
196 for (i = 0; i < SCORE_Y; i++)
197 mvaddch(i, 0, '|');
198 move(SCORE_Y - 1, 1);
199 while (addch('_') != ERR)
200 continue;
201 for (pp = Player; pp <= &Player[COMP]; pp++) {
202 pp->sh_hand_tot = -1;
203 pp->sh_total = -1;
204 pp->sh_games = -1;
205 pp->sh_safescore = -1;
206 }
207 }
208 Player[PLAYER].was_finished = !Finished;
209 Player[COMP].was_finished = !Finished;
210 if (Window == W_FULL || Finished) {
211 if (!was_full || new) {
212 mvaddstr(5, 5, "Trip Completed");
213 mvaddstr(6, 10, "Safe Trip");
214 mvaddstr(7, 5, "Delayed Action");
215 mvaddstr(8, 10, "Extension");
216 mvaddstr(9, 11, "Shut-Out");
217 mvaddstr(10, 21, "---- ---- -----");
218 mvaddstr(11, 9, "Hand Total");
219 mvaddstr(12, 20, "----- -----");
220 mvaddstr(13, 6, "Overall Total");
221 mvaddstr(14, 15, "Games");
222 mvaddstr(5, 37, "400");
223 mvaddstr(6, 37, "300");
224 mvaddstr(7, 37, "300");
225 mvaddstr(8, 37, "200");
226 mvaddstr(9, 37, "500");
227 }
228 }
229 else
230 if (was_full || new) {
231 mvaddstr(5, 21, "---- ---- -----");
232 mvaddstr(6, 9, "Hand Total");
233 mvaddstr(7, 20, "----- -----");
234 mvaddstr(8, 6, "Overall Total");
235 mvaddstr(9, 15, "Games");
236 mvaddstr(11, 2, "p: pick");
237 mvaddstr(12, 2, "u: use #");
238 mvaddstr(13, 2, "d: discard #");
239 mvaddstr(14, 2, "w: toggle window");
240 mvaddstr(11, 21, "q: quit");
241 if (!Order)
242 mvaddstr(12, 21, "o: order hand");
243 else
244 mvaddstr(12, 21, "o: stop ordering");
245 mvaddstr(13, 21, "s: save");
246 mvaddstr(14, 21, "r: reprint");
247 }
248 stdscr = Board;
249 was_full = (Window == W_FULL || Finished);
250 last_win = Window;
251}