Start development on 386BSD 0.0
[unix-history] / .ref-BSD-4_3_Net_2 / usr / src / games / trek / klmove.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
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3 * All rights reserved.
4 *
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5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
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32 */
33
b8768ee6 34#ifndef lint
1c15e888 35static char sccsid[] = "@(#)klmove.c 5.4 (Berkeley) 6/1/90";
e9fb6bea 36#endif /* not lint */
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37
38# include "trek.h"
39
40/*
41** Move Klingons Around
42**
43** This is a largely incomprehensible block of code that moves
44** Klingons around in a quadrant. It was written in a very
45** "program as you go" fashion, and is a prime candidate for
46** rewriting.
47**
48** The flag `fl' is zero before an attack, one after an attack,
49** and two if you are leaving a quadrant. This serves to
50** change the probability and distance that it moves.
51**
52** Basically, what it will try to do is to move a certain number
53** of steps either toward you or away from you. It will avoid
54** stars whenever possible. Nextx and nexty are the next
55** sector to move to on a per-Klingon basis; they are roughly
56** equivalent to Ship.sectx and Ship.secty for the starship. Lookx and
57** looky are the sector that you are going to look at to see
58** if you can move their. Dx and dy are the increment. Fudgex
59** and fudgey are the things you change around to change your
60** course around stars.
61*/
62
63klmove(fl)
64int fl;
65{
66 int n;
67 register struct kling *k;
68 double dx, dy;
69 int nextx, nexty;
70 register int lookx, looky;
71 int motion;
72 int fudgex, fudgey;
73 int qx, qy;
74 double bigger;
75 int i;
76
77# ifdef xTRACE
78 if (Trace)
79 printf("klmove: fl = %d, Etc.nkling = %d\n", fl, Etc.nkling);
80# endif
81 for (n = 0; n < Etc.nkling; k && n++)
82 {
83 k = &Etc.klingon[n];
84 i = 100;
85 if (fl)
86 i = 100.0 * k->power / Param.klingpwr;
87 if (ranf(i) >= Param.moveprob[2 * Move.newquad + fl])
88 continue;
89 /* compute distance to move */
90 motion = ranf(75) - 25;
06d69904 91 motion *= k->avgdist * Param.movefac[2 * Move.newquad + fl];
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92 /* compute direction */
93 dx = Ship.sectx - k->x + ranf(3) - 1;
94 dy = Ship.secty - k->y + ranf(3) - 1;
95 bigger = dx;
96 if (dy > bigger)
97 bigger = dy;
98 if (bigger == 0.0)
99 bigger = 1.0;
100 dx = dx / bigger + 0.5;
101 dy = dy / bigger + 0.5;
102 if (motion < 0)
103 {
104 motion = -motion;
105 dx = -dx;
106 dy = -dy;
107 }
108 fudgex = fudgey = 1;
109 /* try to move the klingon */
110 nextx = k->x;
111 nexty = k->y;
112 for (; motion > 0; motion--)
113 {
114 lookx = nextx + dx;
115 looky = nexty + dy;
116 if (lookx < 0 || lookx >= NSECTS || looky < 0 || looky >= NSECTS)
117 {
118 /* new quadrant */
119 qx = Ship.quadx;
120 qy = Ship.quady;
121 if (lookx < 0)
06d69904 122 qx -= 1;
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123 else
124 if (lookx >= NSECTS)
06d69904 125 qx += 1;
b8768ee6 126 if (looky < 0)
06d69904 127 qy -= 1;
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128 else
129 if (looky >= NSECTS)
06d69904 130 qy += 1;
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131 if (qx < 0 || qx >= NQUADS || qy < 0 || qy >= NQUADS ||
132 Quad[qx][qy].stars < 0 || Quad[qx][qy].klings > MAXKLQUAD - 1)
133 break;
134 if (!damaged(SRSCAN))
135 {
136 printf("Klingon at %d,%d escapes to quadrant %d,%d\n",
137 k->x, k->y, qx, qy);
138 motion = Quad[qx][qy].scanned;
139 if (motion >= 0 && motion < 1000)
06d69904 140 Quad[qx][qy].scanned += 100;
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141 motion = Quad[Ship.quadx][Ship.quady].scanned;
142 if (motion >= 0 && motion < 1000)
06d69904 143 Quad[Ship.quadx][Ship.quady].scanned -= 100;
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144 }
145 Sect[k->x][k->y] = EMPTY;
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146 Quad[qx][qy].klings += 1;
147 Etc.nkling -= 1;
b8768ee6 148 bmove(&Etc.klingon[Etc.nkling], k, sizeof *k);
06d69904 149 Quad[Ship.quadx][Ship.quady].klings -= 1;
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150 k = 0;
151 break;
152 }
153 if (Sect[lookx][looky] != EMPTY)
154 {
155 lookx = nextx + fudgex;
156 if (lookx < 0 || lookx >= NSECTS)
157 lookx = nextx + dx;
158 if (Sect[lookx][looky] != EMPTY)
159 {
160 fudgex = -fudgex;
161 looky = nexty + fudgey;
162 if (looky < 0 || looky >= NSECTS || Sect[lookx][looky] != EMPTY)
163 {
164 fudgey = -fudgey;
165 break;
166 }
167 }
168 }
169 nextx = lookx;
170 nexty = looky;
171 }
172 if (k && (k->x != nextx || k->y != nexty))
173 {
174 if (!damaged(SRSCAN))
175 printf("Klingon at %d,%d moves to %d,%d\n",
176 k->x, k->y, nextx, nexty);
177 Sect[k->x][k->y] = EMPTY;
178 Sect[k->x = nextx][k->y = nexty] = KLINGON;
179 }
180 }
181 compkldist(0);
182}