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1 | #include "mille.h" |
2 | #ifndef unctrl | |
3 | #include "unctrl.h" | |
4 | #endif | |
5 | ||
6 | # ifdef attron | |
7 | # include <term.h> | |
8 | # define _tty cur_term->Nttyb | |
9 | # endif attron | |
10 | ||
11 | /* | |
12 | * @(#)move.c 1.2 (Berkeley) 3/28/83 | |
13 | */ | |
14 | ||
15 | #undef CTRL | |
16 | #define CTRL(c) (c - 'A' + 1) | |
17 | ||
18 | char *Movenames[] = { | |
19 | "M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER" | |
20 | }; | |
21 | ||
22 | domove() | |
23 | { | |
24 | reg PLAY *pp; | |
25 | reg int i, j; | |
26 | reg bool goodplay; | |
27 | ||
28 | pp = &Player[Play]; | |
29 | if (Play == PLAYER) | |
30 | getmove(); | |
31 | else | |
32 | calcmove(); | |
33 | Next = FALSE; | |
34 | goodplay = TRUE; | |
35 | switch (Movetype) { | |
36 | case M_DISCARD: | |
37 | if (haspicked(pp)) { | |
38 | if (pp->hand[Card_no] == C_INIT) | |
39 | if (Card_no == 6) | |
40 | Finished = TRUE; | |
41 | else | |
42 | error("no card there"); | |
43 | else { | |
44 | if (issafety(pp->hand[Card_no])) { | |
45 | error("discard a safety?"); | |
46 | goodplay = FALSE; | |
47 | break; | |
48 | } | |
49 | Discard = pp->hand[Card_no]; | |
50 | pp->hand[Card_no] = C_INIT; | |
51 | Next = TRUE; | |
52 | if (Play == PLAYER) | |
53 | account(Discard); | |
54 | } | |
55 | } | |
56 | else | |
57 | error("must pick first"); | |
58 | break; | |
59 | case M_PLAY: | |
60 | goodplay = playcard(pp); | |
61 | break; | |
62 | case M_DRAW: | |
63 | Card_no = 0; | |
64 | if (Topcard <= Deck) | |
65 | error("no more cards"); | |
66 | else if (haspicked(pp)) | |
67 | error("already picked"); | |
68 | else { | |
69 | pp->hand[0] = *--Topcard; | |
70 | if (Debug) | |
71 | fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]); | |
72 | acc: | |
73 | if (Play == COMP) { | |
74 | account(*Topcard); | |
75 | if (issafety(*Topcard)) | |
76 | pp->safety[*Topcard-S_CONV] = S_IN_HAND; | |
77 | } | |
78 | if (pp->hand[1] == C_INIT && Topcard > Deck) { | |
79 | Card_no = 1; | |
80 | pp->hand[1] = *--Topcard; | |
81 | if (Debug) | |
82 | fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]); | |
83 | goto acc; | |
84 | } | |
85 | pp->new_battle = FALSE; | |
86 | pp->new_speed = FALSE; | |
87 | } | |
88 | break; | |
89 | ||
90 | case M_ORDER: | |
91 | break; | |
92 | } | |
93 | /* | |
94 | * move blank card to top by one of two methods. If the | |
95 | * computer's hand was sorted, the randomness for picking | |
96 | * between equally valued cards would be lost | |
97 | */ | |
98 | if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER]) | |
99 | sort(pp->hand); | |
100 | else | |
101 | for (i = 1; i < HAND_SZ; i++) | |
102 | if (pp->hand[i] == C_INIT) { | |
103 | for (j = 0; pp->hand[j] == C_INIT; j++) | |
104 | if (j >= HAND_SZ) { | |
105 | j = 0; | |
106 | break; | |
107 | } | |
108 | pp->hand[i] = pp->hand[j]; | |
109 | pp->hand[j] = C_INIT; | |
110 | } | |
111 | if (Topcard <= Deck) | |
112 | check_go(); | |
113 | if (Next) | |
114 | nextplay(); | |
115 | } | |
116 | ||
117 | /* | |
118 | * Check and see if either side can go. If they cannot, | |
119 | * the game is over | |
120 | */ | |
121 | check_go() { | |
122 | ||
123 | reg CARD card; | |
124 | reg PLAY *pp, *op; | |
125 | reg int i; | |
126 | ||
127 | for (pp = Player; pp < &Player[2]; pp++) { | |
128 | op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]); | |
129 | for (i = 0; i < HAND_SZ; i++) { | |
130 | card = pp->hand[i]; | |
131 | if (issafety(card) || canplay(pp, op, card)) { | |
132 | if (Debug) { | |
133 | fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card); | |
134 | fprintf(outf, "issafety(card) = %d, ", issafety(card)); | |
135 | fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card)); | |
136 | } | |
137 | return; | |
138 | } | |
139 | else if (Debug) | |
140 | fprintf(outf, "CHECK_GO: cannot play %s\n", | |
141 | C_name[card]); | |
142 | } | |
143 | } | |
144 | Finished = TRUE; | |
145 | } | |
146 | ||
147 | playcard(pp) | |
148 | reg PLAY *pp; | |
149 | { | |
150 | reg int v; | |
151 | reg CARD card; | |
152 | ||
153 | /* | |
154 | * check and see if player has picked | |
155 | */ | |
156 | switch (pp->hand[Card_no]) { | |
157 | default: | |
158 | if (!haspicked(pp)) | |
159 | mustpick: | |
160 | return error("must pick first"); | |
161 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
162 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
163 | break; | |
164 | } | |
165 | ||
166 | card = pp->hand[Card_no]; | |
167 | if (Debug) | |
168 | fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]); | |
169 | Next = FALSE; | |
170 | switch (card) { | |
171 | case C_200: | |
172 | if (pp->nummiles[C_200] == 2) | |
173 | return error("only two 200's per hand"); | |
174 | case C_100: case C_75: | |
175 | if (pp->speed == C_LIMIT) | |
176 | return error("limit of 50"); | |
177 | case C_50: | |
178 | if (pp->mileage + Value[card] > End) | |
179 | return error("puts you over %d", End); | |
180 | case C_25: | |
181 | if (!pp->can_go) | |
182 | return error("cannot move now"); | |
183 | pp->nummiles[card]++; | |
184 | v = Value[card]; | |
185 | pp->total += v; | |
186 | pp->hand_tot += v; | |
187 | if ((pp->mileage += v) == End) | |
188 | check_ext(FALSE); | |
189 | break; | |
190 | ||
191 | case C_GAS: case C_SPARE: case C_REPAIRS: | |
192 | if (pp->battle != opposite(card)) | |
193 | return error("can't play \"%s\"", C_name[card]); | |
194 | pp->battle = card; | |
195 | if (pp->safety[S_RIGHT_WAY] == S_PLAYED) | |
196 | pp->can_go = TRUE; | |
197 | break; | |
198 | ||
199 | case C_GO: | |
200 | if (pp->battle != C_INIT && pp->battle != C_STOP | |
201 | && !isrepair(pp->battle)) | |
202 | return error("cannot play \"Go\" on a \"%s\"", | |
203 | C_name[pp->battle]); | |
204 | pp->battle = C_GO; | |
205 | pp->can_go = TRUE; | |
206 | break; | |
207 | ||
208 | case C_END_LIMIT: | |
209 | if (pp->speed != C_LIMIT) | |
210 | return error("not limited"); | |
211 | pp->speed = C_END_LIMIT; | |
212 | break; | |
213 | ||
214 | case C_EMPTY: case C_FLAT: case C_CRASH: | |
215 | case C_STOP: | |
216 | pp = &Player[other(Play)]; | |
217 | if (!pp->can_go) | |
218 | return error("opponent cannot go"); | |
219 | else if (pp->safety[safety(card) - S_CONV] == S_PLAYED) | |
220 | protected: | |
221 | return error("opponent is protected"); | |
222 | pp->battle = card; | |
223 | pp->new_battle = TRUE; | |
224 | pp->can_go = FALSE; | |
225 | pp = &Player[Play]; | |
226 | break; | |
227 | ||
228 | case C_LIMIT: | |
229 | pp = &Player[other(Play)]; | |
230 | if (pp->speed == C_LIMIT) | |
231 | return error("opponent has limit"); | |
232 | if (pp->safety[S_RIGHT_WAY] == S_PLAYED) | |
233 | goto protected; | |
234 | pp->speed = C_LIMIT; | |
235 | pp->new_speed = TRUE; | |
236 | pp = &Player[Play]; | |
237 | break; | |
238 | ||
239 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
240 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
241 | if (pp->battle == opposite(card) | |
242 | || (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) { | |
243 | if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) { | |
244 | pp->battle = C_GO; | |
245 | pp->can_go = TRUE; | |
246 | } | |
247 | if (card == C_RIGHT_WAY && pp->speed == C_LIMIT) | |
248 | pp->speed = C_INIT; | |
249 | if (pp->new_battle | |
250 | || (pp->new_speed && card == C_RIGHT_WAY)) { | |
251 | pp->coups[card - S_CONV] = TRUE; | |
252 | pp->total += SC_COUP; | |
253 | pp->hand_tot += SC_COUP; | |
254 | pp->coupscore += SC_COUP; | |
255 | } | |
256 | } | |
257 | /* | |
258 | * if not coup, must pick first | |
259 | */ | |
260 | else if (pp->hand[0] == C_INIT && Topcard > Deck) | |
261 | goto mustpick; | |
262 | pp->safety[card - S_CONV] = S_PLAYED; | |
263 | pp->total += SC_SAFETY; | |
264 | pp->hand_tot += SC_SAFETY; | |
265 | if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) { | |
266 | pp->total += SC_ALL_SAFE; | |
267 | pp->hand_tot += SC_ALL_SAFE; | |
268 | } | |
269 | if (card == C_RIGHT_WAY) { | |
270 | if (pp->speed == C_LIMIT) | |
271 | pp->speed = C_INIT; | |
272 | if (pp->battle == C_STOP || pp->battle == C_INIT) { | |
273 | pp->can_go = TRUE; | |
274 | pp->battle = C_INIT; | |
275 | } | |
276 | if (!pp->can_go && isrepair(pp->battle)) | |
277 | pp->can_go = TRUE; | |
278 | } | |
279 | Next = -1; | |
280 | break; | |
281 | ||
282 | case C_INIT: | |
283 | error("no card there"); | |
284 | Next = -1; | |
285 | break; | |
286 | } | |
287 | if (pp == &Player[PLAYER]) | |
288 | account(card); | |
289 | pp->hand[Card_no] = C_INIT; | |
290 | Next = (Next == -1 ? FALSE : TRUE); | |
291 | return TRUE; | |
292 | } | |
293 | ||
294 | getmove() | |
295 | { | |
296 | reg char c, *sp; | |
297 | static char moveprompt[] = ">>:Move:"; | |
298 | #ifdef EXTRAP | |
299 | static bool last_ex = FALSE; /* set if last command was E */ | |
300 | ||
301 | if (last_ex) { | |
302 | undoex(); | |
303 | prboard(); | |
304 | last_ex = FALSE; | |
305 | } | |
306 | #endif | |
307 | for (;;) { | |
308 | prompt(MOVEPROMPT); | |
309 | leaveok(Board, FALSE); | |
310 | refresh(); | |
311 | while ((c = readch()) == killchar() || c == erasechar()) | |
312 | continue; | |
313 | if (islower(c)) | |
314 | c = toupper(c); | |
315 | if (isprint(c) && !isspace(c)) { | |
316 | addch(c); | |
317 | refresh(); | |
318 | } | |
319 | switch (c) { | |
320 | case 'P': /* Pick */ | |
321 | Movetype = M_DRAW; | |
322 | goto ret; | |
323 | case 'U': /* Use Card */ | |
324 | case 'D': /* Discard Card */ | |
325 | if ((Card_no = getcard()) < 0) | |
326 | break; | |
327 | Movetype = (c == 'U' ? M_PLAY : M_DISCARD); | |
328 | goto ret; | |
329 | case 'O': /* Order */ | |
330 | Order = !Order; | |
331 | if (Window == W_SMALL) { | |
332 | if (!Order) | |
333 | mvwaddstr(Score, 12, 21, | |
334 | "o: order hand"); | |
335 | else | |
336 | mvwaddstr(Score, 12, 21, | |
337 | "o: stop ordering"); | |
338 | wclrtoeol(Score); | |
339 | } | |
340 | Movetype = M_ORDER; | |
341 | goto ret; | |
342 | case 'Q': /* Quit */ | |
343 | rub(); /* Same as a rubout */ | |
344 | break; | |
345 | case 'W': /* Window toggle */ | |
346 | Window = nextwin(Window); | |
347 | newscore(); | |
348 | prscore(TRUE); | |
349 | wrefresh(Score); | |
350 | break; | |
351 | case 'R': /* Redraw screen */ | |
352 | case CTRL('L'): | |
353 | wrefresh(curscr); | |
354 | break; | |
355 | case 'S': /* Save game */ | |
356 | On_exit = FALSE; | |
357 | save(); | |
358 | break; | |
359 | case 'E': /* Extrapolate */ | |
360 | #ifdef EXTRAP | |
361 | if (last_ex) | |
362 | break; | |
363 | Finished = TRUE; | |
364 | if (Window != W_FULL) | |
365 | newscore(); | |
366 | prscore(FALSE); | |
367 | wrefresh(Score); | |
368 | last_ex = TRUE; | |
369 | Finished = FALSE; | |
370 | #else | |
371 | error("%c: command not implemented", c); | |
372 | #endif | |
373 | break; | |
374 | case '\r': /* Ignore RETURNs and */ | |
375 | case '\n': /* Line Feeds */ | |
376 | case ' ': /* Spaces */ | |
377 | case '\0': /* and nulls */ | |
378 | break; | |
379 | case 'Z': /* Debug code */ | |
380 | if (geteuid() == ARNOLD) { | |
381 | if (!Debug && outf == NULL) { | |
382 | char buf[40]; | |
383 | over: | |
384 | prompt(FILEPROMPT); | |
385 | leaveok(Board, FALSE); | |
386 | refresh(); | |
387 | sp = buf; | |
388 | while ((*sp = readch()) != '\n') { | |
389 | if (*sp == killchar()) | |
390 | goto over; | |
391 | else if (*sp == erasechar()) { | |
392 | if (--sp < buf) | |
393 | sp = buf; | |
394 | else { | |
395 | addch('\b'); | |
396 | if (*sp < ' ') | |
397 | addch('\b'); | |
398 | clrtoeol(); | |
399 | } | |
400 | } | |
401 | else | |
402 | addstr(unctrl(*sp++)); | |
403 | refresh(); | |
404 | } | |
405 | *sp = '\0'; | |
406 | leaveok(Board, TRUE); | |
407 | if ((outf = fopen(buf, "w")) == NULL) | |
408 | perror(buf); | |
95f51977 | 409 | setbuf(outf, NULL); |
d6207a92 KB |
410 | } |
411 | Debug = !Debug; | |
412 | break; | |
413 | } | |
414 | /* FALLTHROUGH */ | |
415 | default: | |
416 | error("unknown command: %s", unctrl(c)); | |
417 | break; | |
418 | } | |
419 | } | |
420 | ret: | |
421 | leaveok(Board, TRUE); | |
422 | } | |
423 | /* | |
424 | * return whether or not the player has picked | |
425 | */ | |
426 | haspicked(pp) | |
427 | reg PLAY *pp; { | |
428 | ||
429 | reg int card; | |
430 | ||
431 | if (Topcard <= Deck) | |
432 | return TRUE; | |
433 | switch (pp->hand[Card_no]) { | |
434 | case C_GAS_SAFE: case C_SPARE_SAFE: | |
435 | case C_DRIVE_SAFE: case C_RIGHT_WAY: | |
436 | card = 1; | |
437 | break; | |
438 | default: | |
439 | card = 0; | |
440 | break; | |
441 | } | |
442 | return (pp->hand[card] != C_INIT); | |
443 | } | |
444 | ||
445 | account(card) | |
446 | reg CARD card; { | |
447 | ||
448 | reg CARD oppos; | |
449 | ||
450 | if (card == C_INIT) | |
451 | return; | |
452 | ++Numseen[card]; | |
453 | if (Play == COMP) | |
454 | switch (card) { | |
455 | case C_GAS_SAFE: | |
456 | case C_SPARE_SAFE: | |
457 | case C_DRIVE_SAFE: | |
458 | oppos = opposite(card); | |
459 | Numgos += Numcards[oppos] - Numseen[oppos]; | |
460 | break; | |
461 | case C_CRASH: | |
462 | case C_FLAT: | |
463 | case C_EMPTY: | |
464 | case C_STOP: | |
465 | Numgos++; | |
466 | break; | |
467 | } | |
468 | } | |
469 | ||
470 | prompt(promptno) | |
471 | int promptno; | |
472 | { | |
473 | static char *names[] = { | |
474 | ">>:Move:", | |
475 | "Really?", | |
476 | "Another hand?", | |
477 | "Another game?", | |
478 | "Save game?", | |
479 | "Same file?", | |
480 | "file:", | |
481 | "Extension?", | |
482 | "Overwrite file?", | |
483 | }; | |
484 | static int last_prompt = -1; | |
485 | ||
486 | if (promptno == last_prompt) | |
487 | move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1); | |
488 | else { | |
489 | move(MOVE_Y, MOVE_X); | |
490 | if (promptno == MOVEPROMPT) | |
491 | standout(); | |
492 | addstr(names[promptno]); | |
493 | if (promptno == MOVEPROMPT) | |
494 | standend(); | |
495 | addch(' '); | |
496 | last_prompt = promptno; | |
497 | } | |
498 | clrtoeol(); | |
499 | } | |
500 | ||
501 | sort(hand) | |
502 | reg CARD *hand; | |
503 | { | |
504 | reg CARD *cp, *tp; | |
505 | reg CARD temp; | |
506 | ||
507 | cp = hand; | |
508 | hand += HAND_SZ; | |
509 | for ( ; cp < &hand[-1]; cp++) | |
510 | for (tp = cp + 1; tp < hand; tp++) | |
511 | if (*cp > *tp) { | |
512 | temp = *cp; | |
513 | *cp = *tp; | |
514 | *tp = temp; | |
515 | } | |
516 | } | |
517 |