BSD 4_3 release
[unix-history] / usr / src / games / trek / attack.c
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1/*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved. The Berkeley software License Agreement
4 * specifies the terms and conditions for redistribution.
5 */
6
d98c7187 7#ifndef lint
95f51977 8static char sccsid[] = "@(#)attack.c 5.1 (Berkeley) 5/30/85";
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9#endif not lint
10
11# include "trek.h"
12
13/*
14** Klingon Attack Routine
15**
16** This routine performs the Klingon attack provided that
17** (1) Something happened this move (i.e., not free), and
18** (2) You are not cloaked. Note that if you issue the
19** cloak command, you are not considered cloaked until you
20** expend some time.
21**
22** Klingons are permitted to move both before and after the
23** attack. They will tend to move toward you before the
24** attack and away from you after the attack.
25**
26** Under certain conditions you can get a critical hit. This
27** sort of hit damages devices. The probability that a given
28** device is damaged depends on the device. Well protected
29** devices (such as the computer, which is in the core of the
30** ship and has considerable redundancy) almost never get
31** damaged, whereas devices which are exposed (such as the
32** warp engines) or which are particularly delicate (such as
33** the transporter) have a much higher probability of being
34** damaged.
35**
36** The actual amount of damage (i.e., how long it takes to fix
37** it) depends on the amount of the hit and the "damfac[]"
38** entry for the particular device.
39**
40** Casualties can also occur.
41*/
42
43attack(resting)
44int resting; /* set if attack while resting */
45{
46 register int hit, i, l;
47 int maxhit, tothit, shldabsb;
48 double chgfac, propor, extradm;
49 double dustfac, tothe;
50 int cas;
51 int hitflag;
52
53 if (Move.free)
54 return;
55 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
56 return;
57 if (Ship.cloaked && Ship.cloakgood)
58 return;
59 /* move before attack */
60 klmove(0);
61 if (Ship.cond == DOCKED)
62 {
63 if (!resting)
64 printf("Starbase shields protect the %s\n", Ship.shipname);
65 return;
66 }
67 /* setup shield effectiveness */
68 chgfac = 1.0;
69 if (Move.shldchg)
70 chgfac = 0.25 + 0.50 * franf();
71 maxhit = tothit = 0;
72 hitflag = 0;
73
74 /* let each Klingon do his damndest */
75 for (i = 0; i < Etc.nkling; i++)
76 {
77 /* if he's low on power he won't attack */
78 if (Etc.klingon[i].power < 20)
79 continue;
80 if (!hitflag)
81 {
82 printf("\nStardate %.2f: Klingon attack:\n",
83 Now.date);
84 hitflag++;
85 }
86 /* complete the hit */
87 dustfac = 0.90 + 0.01 * franf();
88 tothe = Etc.klingon[i].avgdist;
89 hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
90 /* deplete his energy */
91 dustfac = Etc.klingon[i].power;
92 Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
93 /* see how much of hit shields will absorb */
94 shldabsb = 0;
95 if (Ship.shldup || Move.shldchg)
96 {
97 propor = Ship.shield;
35b95499 98 propor /= Param.shield;
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99 shldabsb = propor * chgfac * hit;
100 if (shldabsb > Ship.shield)
101 shldabsb = Ship.shield;
35b95499 102 Ship.shield -= shldabsb;
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103 }
104 /* actually do the hit */
105 printf("\aHIT: %d units", hit);
106 if (!damaged(SRSCAN))
107 printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
108 cas = (shldabsb * 100) / hit;
35b95499 109 hit -= shldabsb;
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110 if (shldabsb > 0)
111 printf(", shields absorb %d%%, effective hit %d\n",
112 cas, hit);
113 else
114 printf("\n");
35b95499 115 tothit += hit;
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116 if (hit > maxhit)
117 maxhit = hit;
35b95499 118 Ship.energy -= hit;
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119 /* see if damages occurred */
120 if (hit >= (15 - Game.skill) * (25 - ranf(12)))
121 {
122 printf("\aCRITICAL HIT!!!\a\n");
123 /* select a device from probability vector */
124 cas = ranf(1000);
125 for (l = 0; cas >= 0; l++)
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126 cas -= Param.damprob[l];
127 l -= 1;
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128 /* compute amount of damage */
129 extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
130 /* damage the device */
131 damage(l, extradm);
132 if (damaged(SHIELD))
133 {
134 if (Ship.shldup)
135 printf("Sulu: Shields knocked down, captain.\n");
136 Ship.shldup = 0;
137 Move.shldchg = 0;
138 }
139 }
140 if (Ship.energy <= 0)
141 lose(L_DSTRYD);
142 }
143
144 /* see what our casualities are like */
145 if (maxhit >= 200 || tothit >= 500)
146 {
147 cas = tothit * 0.015 * franf();
148 if (cas >= 2)
149 {
150 printf("McCoy: we suffered %d casualties in that attack.\n",
151 cas);
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152 Game.deaths += cas;
153 Ship.crew -= cas;
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154 }
155 }
156
157 /* allow Klingons to move after attacking */
158 klmove(1);
159
160 return;
161}