value instead of var reference to `bmove'
[unix-history] / usr / src / games / trek / trek.h
CommitLineData
06d69904 1/* @(#)trek.h 4.2 (Berkeley) 83/05/27 */
80079f16
KM
2
3#
4/*
5** Global Declarations
6**
7** Virtually all non-local variable declarations are made in this
8** file. Exceptions are those things which are initialized, which
9** are defined in "externs.c", and things which are local to one
10** program file.
11**
12** So far as I know, nothing in here must be preinitialized to
13** zero.
14**
15** You may have problems from the loader if you move this to a
16** different machine. These things actually get allocated in each
17** source file, which UNIX allows; however, you may (on other
18** systems) have to change everything in here to be "extern" and
19** actually allocate stuff in "externs.c"
20*/
21
22/* external function definitions */
23extern double franf(); /* floating random number function */
24extern double sqrt(); /* square root */
25extern double sin(), cos(); /* trig functions */
26extern double atan2(); /* fancy arc tangent function */
27extern double log(); /* log base e */
28extern double pow(); /* power function */
29extern double fabs(); /* absolute value function */
30extern double exp(); /* exponential function */
31
32/********************* GALAXY **************************/
33
34/* galactic parameters */
35# define NSECTS 10 /* dimensions of quadrant in sectors */
36# define NQUADS 8 /* dimension of galazy in quadrants */
37# define NINHAB 32 /* number of quadrants which are inhabited */
38
39struct quad /* definition for each quadrant */
40{
41 char bases; /* number of bases in this quadrant */
42 char klings; /* number of Klingons in this quadrant */
43 char holes; /* number of black holes in this quadrant */
44 int scanned; /* star chart entry (see below) */
45 char stars; /* number of stars in this quadrant */
06d69904 46 char qsystemname; /* starsystem name (see below) */
80079f16
KM
47};
48
49# define Q_DISTRESSED 0200
50# define Q_SYSTEM 077
51
52/* systemname conventions:
53 * 1 -> NINHAB index into Systemname table for live system.
54 * + Q_DISTRESSED distressed starsystem -- systemname & Q_SYSTEM
55 * is the index into the Event table which will
56 * have the system name
57 * 0 dead or nonexistent starsystem
58 *
59 * starchart ("scanned") conventions:
60 * 0 -> 999 taken as is
61 * -1 not yet scanned ("...")
62 * 1000 supernova ("///")
63 * 1001 starbase + ??? (".1.")
64*/
65
66/* ascii names of systems */
67extern char *Systemname[NINHAB];
68
69/* quadrant definition */
70struct quad Quad[NQUADS][NQUADS];
71
72/* defines for sector map (below) */
73# define EMPTY '.'
74# define STAR '*'
75# define BASE '#'
76# define ENTERPRISE 'E'
77# define QUEENE 'Q'
78# define KLINGON 'K'
79# define INHABIT '@'
80# define HOLE ' '
81
82/* current sector map */
83char Sect[NSECTS][NSECTS];
84
85
86/************************ DEVICES ******************************/
87
88# define NDEV 16 /* max number of devices */
89
90/* device tokens */
91# define WARP 0 /* warp engines */
92# define SRSCAN 1 /* short range scanners */
93# define LRSCAN 2 /* long range scanners */
94# define PHASER 3 /* phaser control */
95# define TORPED 4 /* photon torpedo control */
96# define IMPULSE 5 /* impulse engines */
97# define SHIELD 6 /* shield control */
98# define COMPUTER 7 /* on board computer */
99# define SSRADIO 8 /* subspace radio */
100# define LIFESUP 9 /* life support systems */
101# define SINS 10 /* Space Inertial Navigation System */
102# define CLOAK 11 /* cloaking device */
103# define XPORTER 12 /* transporter */
104# define SHUTTLE 13 /* shuttlecraft */
105
106/* device names */
107struct device
108{
109 char *name; /* device name */
110 char *person; /* the person who fixes it */
111};
112
113struct device Device[NDEV];
114
115/*************************** EVENTS ****************************/
116
117# define NEVENTS 12 /* number of different event types */
118
119# define E_LRTB 1 /* long range tractor beam */
120# define E_KATSB 2 /* Klingon attacks starbase */
121# define E_KDESB 3 /* Klingon destroys starbase */
122# define E_ISSUE 4 /* distress call is issued */
123# define E_ENSLV 5 /* Klingons enslave a quadrant */
124# define E_REPRO 6 /* a Klingon is reproduced */
125# define E_FIXDV 7 /* fix a device */
126# define E_ATTACK 8 /* Klingon attack during rest period */
127# define E_SNAP 9 /* take a snapshot for time warp */
128# define E_SNOVA 10 /* supernova occurs */
129
130# define E_GHOST 0100 /* ghost of a distress call if ssradio out */
131# define E_HIDDEN 0200 /* event that is unreportable because ssradio out */
132# define E_EVENT 077 /* mask to get event code */
133
134struct event
135{
136 char x, y; /* coordinates */
06d69904 137 double date; /* trap stardate */
80079f16
KM
138 char evcode; /* event type */
139 char systemname; /* starsystem name */
140};
141/* systemname conventions:
142 * 1 -> NINHAB index into Systemname table for reported distress calls
143 *
144 * evcode conventions:
145 * 1 -> NEVENTS-1 event type
146 * + E_HIDDEN unreported (SSradio out)
147 * + E_GHOST actually already expired
148 * 0 unallocated
149 */
150
151# define MAXEVENTS 25 /* max number of concurrently pending events */
152
153struct event Event[MAXEVENTS]; /* dynamic event list; one entry per pending event */
154
155/***************************** KLINGONS *******************************/
156
157struct kling
158{
159 char x, y; /* coordinates */
160 int power; /* power left */
06d69904
KL
161 double dist; /* distance to Enterprise */
162 double avgdist; /* average over this move */
80079f16
KM
163 char srndreq; /* set if surrender has been requested */
164};
165
166# define MAXKLQUAD 9 /* maximum klingons per quadrant */
167
168/********************** MISCELLANEOUS ***************************/
169
170/* condition codes */
171# define GREEN 0
172# define DOCKED 1
173# define YELLOW 2
174# define RED 3
175
176/* starbase coordinates */
177# define MAXBASES 9 /* maximum number of starbases in galaxy */
178
179/* distress calls */
180# define MAXDISTR 5 /* maximum concurrent distress calls */
181
182/* phaser banks */
183# define NBANKS 6 /* number of phaser banks */
184
185struct xy
186{
187 char x, y; /* coordinates */
188};
189
190
191/*
192 * note that much of the stuff in the following structs CAN NOT
193 * be moved around!!!!
194 */
195
196
197/* information regarding the state of the starship */
198struct
199{
06d69904
KL
200 double warp; /* warp factor */
201 double warp2; /* warp factor squared */
202 double warp3; /* warp factor cubed */
80079f16
KM
203 char shldup; /* shield up flag */
204 char cloaked; /* set if cloaking device on */
205 int energy; /* starship's energy */
206 int shield; /* energy in shields */
06d69904 207 double reserves; /* life support reserves */
80079f16
KM
208 int crew; /* ship's complement */
209 int brigfree; /* space left in brig */
210 char torped; /* torpedoes */
211 char cloakgood; /* set if we have moved */
212 int quadx; /* quadrant x coord */
213 int quady; /* quadrant y coord */
214 int sectx; /* sector x coord */
215 int secty; /* sector y coord */
216 char cond; /* condition code */
217 char sinsbad; /* Space Inertial Navigation System condition */
218 char *shipname; /* name of current starship */
219 char ship; /* current starship */
06d69904 220 int distressed /* number of distress calls */
80079f16
KM
221} Ship;
222
223/* sinsbad is set if SINS is working but not calibrated */
224
225/* game related information, mostly scoring */
226struct
227{
228 int killk; /* number of klingons killed */
229 int deaths; /* number of deaths onboard Enterprise */
230 char negenbar; /* number of hits on negative energy barrier */
231 char killb; /* number of starbases killed */
232 int kills; /* number of stars killed */
233 char skill; /* skill rating of player */
234 char length; /* length of game */
235 char killed; /* set if you were killed */
236 char killinhab; /* number of inhabited starsystems killed */
237 char tourn; /* set if a tournament game */
238 char passwd[15]; /* game password */
239 char snap; /* set if snapshot taken */
240 char helps; /* number of help calls */
241 int captives; /* total number of captives taken */
242} Game;
243
244/* per move information */
245struct
246{
247 char free; /* set if a move is free */
248 char endgame; /* end of game flag */
249 char shldchg; /* set if shields changed this move */
250 char newquad; /* set if just entered this quadrant */
251 char resting; /* set if this move is a rest */
06d69904 252 double time; /* time used this move */
80079f16
KM
253} Move;
254
255/* parametric information */
256struct
257{
258 char bases; /* number of starbases */
259 char klings; /* number of klingons */
06d69904
KL
260 double date; /* stardate */
261 double time; /* time left */
262 double resource; /* Federation resources */
80079f16
KM
263 int energy; /* starship's energy */
264 int shield; /* energy in shields */
06d69904 265 double reserves; /* life support reserves */
80079f16
KM
266 int crew; /* size of ship's complement */
267 int brigfree; /* max possible number of captives */
268 char torped; /* photon torpedos */
06d69904
KL
269 double damfac[NDEV]; /* damage factor */
270 double dockfac; /* docked repair time factor */
271 double regenfac; /* regeneration factor */
80079f16
KM
272 int stopengy; /* energy to do emergency stop */
273 int shupengy; /* energy to put up shields */
274 int klingpwr; /* Klingon initial power */
275 int warptime; /* time chewer multiplier */
06d69904 276 double phasfac; /* Klingon phaser power eater factor */
80079f16 277 char moveprob[6]; /* probability that a Klingon moves */
06d69904
KL
278 double movefac[6]; /* Klingon move distance multiplier */
279 double eventdly[NEVENTS]; /* event time multipliers */
280 double navigcrud[2]; /* navigation crudup factor */
80079f16 281 int cloakenergy; /* cloaking device energy per stardate */
06d69904
KL
282 double damprob[NDEV]; /* damage probability */
283 double hitfac; /* Klingon attack factor */
80079f16 284 int klingcrew; /* number of Klingons in a crew */
06d69904 285 double srndrprob; /* surrender probability */
80079f16
KM
286 int energylow; /* low energy mark (cond YELLOW) */
287} Param;
288
289/* Sum of damage probabilities must add to 1000 */
290
291/* other information kept in a snapshot */
292struct
293{
294 char bases; /* number of starbases */
295 char klings; /* number of klingons */
06d69904
KL
296 double date; /* stardate */
297 double time; /* time left */
298 double resource; /* Federation resources */
80079f16
KM
299 char distressed; /* number of currently distressed quadrants */
300 struct event *eventptr[NEVENTS]; /* pointer to event structs */
301 struct xy base[MAXBASES]; /* locations of starbases */
302} Now;
303
304/* Other stuff, not dumped in a snapshot */
305struct
306{
307 struct kling klingon[MAXKLQUAD]; /* sorted Klingon list */
308 char nkling; /* number of Klingons in this sector */
309 /* < 0 means automatic override mode */
310 char fast; /* set if speed > 300 baud */
311 struct xy starbase; /* starbase in current quadrant */
312 char snapshot[sizeof Quad + sizeof Event + sizeof Now]; /* snapshot for time warp */
313 char statreport; /* set to get a status report on a srscan */
314} Etc;
315
316/*
317 * eventptr is a pointer to the event[] entry of the last
318 * scheduled event of each type. Zero if no such event scheduled.
319 */
320
321/* Klingon move indicies */
322# define KM_OB 0 /* Old quadrant, Before attack */
323# define KM_OA 1 /* Old quadrant, After attack */
324# define KM_EB 2 /* Enter quadrant, Before attack */
325# define KM_EA 3 /* Enter quadrant, After attack */
326# define KM_LB 4 /* Leave quadrant, Before attack */
327# define KM_LA 5 /* Leave quadrant, After attack */
328
329/* you lose codes */
330# define L_NOTIME 1 /* ran out of time */
331# define L_NOENGY 2 /* ran out of energy */
332# define L_DSTRYD 3 /* destroyed by a Klingon */
333# define L_NEGENB 4 /* ran into the negative energy barrier */
334# define L_SUICID 5 /* destroyed in a nova */
335# define L_SNOVA 6 /* destroyed in a supernova */
336# define L_NOLIFE 7 /* life support died (so did you) */
337# define L_NOHELP 8 /* you could not be rematerialized */
338# define L_TOOFAST 9 /* pretty stupid going at warp 10 */
339# define L_STAR 10 /* ran into a star */
340# define L_DSTRCT 11 /* self destructed */
341# define L_CAPTURED 12 /* captured by Klingons */
342# define L_NOCREW 13 /* you ran out of crew */
343
344/****************** COMPILE OPTIONS ***********************/
345
346/* Trace info */
347# define xTRACE 1
348int Trace;