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1 | .\" |
2 | .\" Copyright (c) 1983 Regents of the University of California, | |
3 | .\" All rights reserved. Redistribution permitted subject to | |
4 | .\" the terms of the Berkeley Software License Agreement. | |
5 | .\" | |
6 | ||
7 | .\" @(#)battlestar.6 1.2 %G% | |
8 | ||
9 | .TH BATTLESTAR 6 | |
9739231e EW |
10 | .UC 4 |
11 | .SH NAME | |
12 | battlestar \- a tropical adventure game | |
13 | .SH SYNOPSIS | |
14 | .B battlestar | |
15 | [ | |
16 | .B -r (recover a saved game) | |
17 | ] | |
18 | .br | |
19 | .fi | |
20 | .SH DESCRIPTION | |
21 | .I Battlestar | |
22 | is an adventure game in the classic style. However, It's slightly less | |
23 | of a | |
24 | puzzle and more a game of exploration. There are a few magical words | |
25 | in the game, but on the whole, simple English | |
26 | should suffice to make one's desires understandable to the parser. | |
27 | .SH "THE SETTING" | |
28 | In the days before the darkness came, when battlestars ruled the | |
29 | heavens... | |
30 | .br | |
31 | .nf | |
32 | ||
33 | Three He made and gave them to His daughters, | |
34 | Beautiful nymphs, the goddesses of the waters. | |
35 | One to bring good luck and simple feats of wonder, | |
36 | Two to wash the lands and churn the waves asunder, | |
37 | Three to rule the world and purge the skies with thunder. | |
38 | ||
39 | .fi | |
40 | .PP | |
41 | In those times great wizards were known and their powers were beyond | |
42 | belief. They could take any object from thin air, and, uttering the | |
43 | word | |
44 | 'su,' could disappear. | |
45 | .PP | |
46 | In those times men were known for their lust of gold and desire to | |
47 | wear fine weapons. Swords and coats of mail were fashioned that could | |
48 | withstand a laser blast. | |
49 | .PP | |
50 | But when the darkness fell, the rightful reigns were toppled. Swords | |
51 | and helms and heads of state went rolling across the grass. The entire | |
52 | fleet of battlestars was reduced to a single ship. | |
53 | .SH "SAMPLE COMMANDS" | |
54 | .nf | |
55 | ||
56 | take --- take an object | |
57 | drop --- drop an object | |
58 | ||
59 | wear --- wear an object you are holding | |
60 | draw --- carry an object you are wearing | |
61 | ||
62 | puton --- take an object and wear it | |
63 | take off -- draw an object and drop it | |
64 | ||
65 | throw <object> <direction> | |
66 | ||
67 | ! <shell esc> | |
68 | ||
69 | .fi | |
70 | .SH "IMPLIED OBJECTS" | |
71 | .nf | |
72 | ||
73 | >-: take watermellon | |
74 | watermellon: | |
75 | Taken. | |
76 | >-: eat | |
77 | watermellon: | |
78 | Eaten. | |
79 | >-: take knife and sword and apple, drop all | |
80 | knife: | |
81 | Taken. | |
82 | broadsword: | |
83 | Taken. | |
84 | apple: | |
85 | Taken. | |
86 | knife: | |
87 | Dropped. | |
88 | broadsword: | |
89 | Dropped. | |
90 | apple: | |
91 | Dropped. | |
92 | >-: get | |
93 | knife: | |
94 | Taken. | |
95 | ||
96 | .fi | |
97 | .PP | |
98 | Notice that the "shadow" of the next word stays around if you | |
99 | want to take advantage of it. That is, saying "take knife" and then | |
100 | "drop" | |
101 | will drop the knife you just took. | |
102 | .SH "SCORE & INVEN" | |
103 | The two commands "score" and "inven" will print out your current status | |
104 | in | |
105 | the game. | |
106 | .SH "SAVING A GAME" | |
107 | The command "save" will save your game in a file called "Bstar." You | |
108 | can | |
109 | recover a saved game by using the "-r" option when you start up the | |
110 | game. | |
111 | .SH DIRECTIONS | |
112 | The compass directions N, S, E, and W can be used if you have a compass. | |
113 | If you don't have a compass, you'll have to say R, L, A, or B, which | |
114 | stand for | |
115 | Right, Left, Ahead, and Back. Directions printed in room descriptions | |
116 | are | |
117 | always printed in R, L, A, & B relative directions. | |
118 | .SH HISTORY | |
119 | I wrote Battlestar in 1979 in order to experiment with the niceties of | |
120 | the C Language. | |
121 | Most interesting things that happen in the game are hardwired into the | |
122 | code, so don't | |
123 | send me any hate mail about it! Instead, enjoy art for art's sake! | |
124 | .SH AUTHOR | |
125 | David Riggle | |
126 | .SH "INSPIRATION & ASSISTANCE" | |
127 | Chris Guthrie | |
128 | .br | |
129 | Peter Da Silva | |
130 | .br | |
131 | Kevin Brown | |
132 | .br | |
133 | Edward Wang | |
134 | .br | |
135 | Ken Arnold & Company | |
136 | .SH BUGS | |
137 | Countless. | |
138 | .SH "FAN MAIL" | |
139 | Send to edward%ucbarpa@Berkeley.arpa, chris%ucbcory@berkeley.arpa, | |
140 | riggle.pa@xerox.arpa. |