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fdc7d56f EW |
1 | /* |
2 | * Copyright (c) 1983 Regents of the University of California, | |
3 | * All rights reserved. Redistribution permitted subject to | |
4 | * the terms of the Berkeley Software License Agreement. | |
5 | */ | |
6 | ||
6bd0a3e3 | 7 | #ifndef lint |
fdc7d56f | 8 | static char sccsid[] = "@(#)com1.c 1.3 %G%"; |
6bd0a3e3 EW |
9 | #endif |
10 | ||
11 | #include "externs.h" | |
12 | ||
13 | move(thataway, token) | |
14 | int thataway, token; | |
15 | { | |
16 | wordnumber++; | |
17 | if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) | |
18 | if (thataway) { | |
19 | position = thataway; | |
20 | newway(token); | |
21 | time++; | |
22 | } | |
23 | else { | |
24 | puts("You can't go this way."); | |
25 | newway(token); | |
26 | whichway(location[position]); | |
27 | return(0); | |
28 | } | |
29 | else if (notes[CANTMOVE] && !notes[LAUNCHED]) | |
a7c71d1e | 30 | puts("You aren't able to move; you better drop something."); |
6bd0a3e3 | 31 | else |
a7c71d1e | 32 | puts("You are out of fuel; now you will rot in space forever!"); |
6bd0a3e3 EW |
33 | return(1); |
34 | } | |
35 | ||
36 | convert(tothis) /* Converts day to night and vice versa. */ | |
37 | int tothis; /* Day objects are permanent. Night objects are added*/ | |
38 | { /* at dusk, and subtracted at dawn. */ | |
39 | register struct objs *p; | |
a7c71d1e | 40 | register i, j; |
6bd0a3e3 | 41 | |
a7c71d1e EW |
42 | if (tothis == TONIGHT) { |
43 | for (i = 1; i <= NUMOFROOMS; i++) | |
44 | for (j = 0; j < NUMOFWORDS; j++) | |
45 | nightfile[i].objects[j] = dayfile[i].objects[j]; | |
6bd0a3e3 | 46 | for (p = nightobjs; p->room != 0; p++) |
a7c71d1e EW |
47 | setbit(nightfile[p->room].objects, p->obj); |
48 | location = nightfile; | |
6bd0a3e3 | 49 | } else { |
a7c71d1e EW |
50 | for (i = 1; i <= NUMOFROOMS; i++) |
51 | for (j = 0; j < NUMOFWORDS; j++) | |
52 | dayfile[i].objects[j] = nightfile[i].objects[j]; | |
6bd0a3e3 | 53 | for (p = nightobjs; p->room != 0; p++) |
a7c71d1e EW |
54 | clearbit(dayfile[p->room].objects, p->obj); |
55 | location = dayfile; | |
6bd0a3e3 EW |
56 | } |
57 | } | |
58 | ||
59 | news() | |
60 | { | |
61 | register int n; | |
62 | int hurt; | |
63 | ||
64 | if (time > 30 && position < 32){ | |
65 | puts("An explosion of shuddering magnitude splinters bulkheads and"); | |
66 | puts("ruptures the battlestar's hull. You are sucked out into the"); | |
a7c71d1e | 67 | puts("frozen void of space and killed."); |
6bd0a3e3 EW |
68 | die(); |
69 | } | |
70 | if (time > 20 && position < 32) | |
71 | puts("Explosions rock the battlestar."); | |
72 | if (time > snooze){ | |
73 | puts("You drop from exhaustion..."); | |
74 | zzz(); | |
75 | } | |
76 | if (time > snooze - 5) | |
a7c71d1e EW |
77 | puts("You're getting tired."); |
78 | if (time > (rythmn + CYCLE)) { | |
79 | if (location == nightfile) { | |
80 | convert(TODAY); | |
81 | if (OUTSIDE && time - rythmn - CYCLE < 10) { | |
82 | puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); | |
83 | puts("You awake from a misty dream-world into stark reality."); | |
84 | puts("It is day."); | |
85 | } | |
86 | } else { | |
87 | convert(TONIGHT); | |
88 | clearbit(location[POOLS].objects, BATHGOD); | |
89 | if (OUTSIDE && time - rythmn - CYCLE < 10) { | |
90 | puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); | |
91 | puts("The sky slowly fades from orange to violet to black. A few stars"); | |
92 | puts("flicker on, and it is night."); | |
93 | puts("The world seems completly different at night."); | |
94 | } | |
6bd0a3e3 | 95 | } |
a7c71d1e | 96 | rythmn = time - time % CYCLE; |
6bd0a3e3 EW |
97 | } |
98 | if (!wiz && !tempwiz) | |
99 | if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ | |
100 | tempwiz = 1; | |
a7c71d1e | 101 | puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); |
6bd0a3e3 EW |
102 | } |
103 | if (testbit(location[position].objects,ELF)){ | |
104 | printf("%s\n",objdes[ELF]); | |
105 | fight(ELF,rnd(30)); | |
106 | } | |
107 | if (testbit(location[position].objects,DARK)){ | |
108 | printf("%s\n",objdes[DARK]); | |
109 | fight(DARK,100); | |
110 | } | |
111 | if (testbit(location[position].objects,WOODSMAN)){ | |
112 | printf("%s\n",objdes[WOODSMAN]); | |
113 | fight(WOODSMAN,50); | |
114 | } | |
115 | switch(position){ | |
116 | ||
117 | case 267: | |
118 | case 257: /* entering a cave */ | |
119 | case 274: | |
120 | case 246: | |
121 | notes[CANTSEE] = 1; | |
122 | break; | |
123 | case 160: | |
124 | case 216: /* leaving a cave */ | |
125 | case 230: | |
126 | case 231: | |
127 | case 232: | |
128 | notes[CANTSEE] = 0; | |
129 | break; | |
130 | } | |
131 | if (testbit(location[position].objects, GIRL)) | |
132 | meetgirl = 1; | |
133 | if (meetgirl && CYCLE * 1.5 - time < 10){ | |
134 | setbit(location[GARDEN].objects,GIRLTALK); | |
135 | setbit(location[GARDEN].objects,LAMPON); | |
136 | setbit(location[GARDEN].objects,ROPE); | |
137 | } | |
138 | if (position == DOCK && (beenthere[position] || time > CYCLE)){ | |
139 | clearbit(location[DOCK].objects, GIRL); | |
140 | clearbit(location[DOCK].objects,MAN); | |
141 | } | |
142 | if (meetgirl && time - CYCLE * 1.5 > 10){ | |
143 | clearbit(location[GARDEN].objects,GIRLTALK); | |
144 | clearbit(location[GARDEN].objects,LAMPON); | |
145 | clearbit(location[GARDEN].objects,ROPE); | |
146 | meetgirl = 0; | |
147 | } | |
148 | if (testbit(location[position].objects,CYLON)){ | |
149 | puts("Oh my God, you're being shot at by an alien spacecraft!"); | |
150 | printf("The targeting computer says we have %d seconds to attack!\n",clock); | |
151 | fflush(stdout); | |
a7c71d1e | 152 | sleep(1); |
6bd0a3e3 EW |
153 | if (!visual()){ |
154 | hurt = rnd(NUMOFINJURIES); | |
155 | injuries[hurt] = 1; | |
a7c71d1e | 156 | puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); |
6bd0a3e3 EW |
157 | puts("The viper shudders under a terrible explosion."); |
158 | printf("I'm afraid you have suffered %s.\n", ouch[hurt]); | |
159 | } | |
160 | else | |
161 | clearbit(location[position].objects,CYLON); | |
162 | } | |
163 | if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ | |
164 | puts("I'm afraid you have suffered fatal injuries."); | |
165 | die(); | |
166 | } | |
167 | for (n=0; n < NUMOFINJURIES; n++) | |
168 | if (injuries[n] == 1){ | |
169 | injuries[n] = 2; | |
170 | if (WEIGHT > 5) | |
171 | WEIGHT -= 5; | |
172 | else | |
173 | WEIGHT = 0; | |
174 | } | |
175 | if (injuries[ARM] == 2){ | |
176 | CUMBER -= 5; | |
177 | injuries[ARM]++; | |
178 | } | |
179 | if (injuries[RIBS] == 2){ | |
180 | CUMBER -= 2; | |
181 | injuries[RIBS]++; | |
182 | } | |
183 | if (injuries[SPINE] == 2){ | |
184 | WEIGHT = 0; | |
185 | injuries[SPINE]++; | |
186 | } | |
187 | if (carrying > WEIGHT || encumber > CUMBER) | |
188 | notes[CANTMOVE] = 1; | |
189 | else | |
190 | notes[CANTMOVE] = 0; | |
191 | } | |
192 | ||
193 | crash() | |
194 | { | |
195 | int hurt1,hurt2; | |
196 | ||
197 | fuel--; | |
198 | if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ | |
199 | if (!location[position].flyhere) | |
200 | puts("You're flying too low. We're going to crash!"); | |
201 | else{ | |
202 | puts("You're out of fuel. We'll have to crash land!"); | |
203 | if (!location[position].down){ | |
a7c71d1e | 204 | puts("Your viper strikes the ground and explodes into firey fragments."); |
6bd0a3e3 EW |
205 | puts("Thick black smoke billows up from the wreckage."); |
206 | die(); | |
207 | } | |
208 | position = location[position].down; | |
209 | } | |
210 | notes[LAUNCHED] = 0; | |
211 | setbit(location[position].objects,CRASH); | |
212 | time += rnd(CYCLE/4); | |
213 | puts("The viper explodes into the ground and you lose consciousness..."); | |
214 | zzz(); | |
215 | hurt1 = rnd(NUMOFINJURIES - 2) + 2; | |
216 | hurt2 = rnd(NUMOFINJURIES - 2) + 2; | |
217 | injuries[hurt1] = 1; | |
218 | injuries[hurt2] = 1; | |
219 | injuries[0] = 1; /* abrasions */ | |
220 | injuries[1] = 1; /* lacerations */ | |
221 | printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); | |
222 | } | |
223 | } |