Commit | Line | Data |
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fdc7d56f | 1 | /* |
e95fc82a KB |
2 | * Copyright (c) 1983 Regents of the University of California. |
3 | * All rights reserved. | |
4 | * | |
a6547b1d | 5 | * %sccs.include.redist.c% |
fdc7d56f EW |
6 | */ |
7 | ||
6bd0a3e3 | 8 | #ifndef lint |
a6547b1d | 9 | static char sccsid[] = "@(#)com1.c 5.3 (Berkeley) %G%"; |
e95fc82a | 10 | #endif /* not lint */ |
6bd0a3e3 EW |
11 | |
12 | #include "externs.h" | |
13 | ||
14 | move(thataway, token) | |
15 | int thataway, token; | |
16 | { | |
17 | wordnumber++; | |
18 | if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED]) | |
19 | if (thataway) { | |
20 | position = thataway; | |
21 | newway(token); | |
22 | time++; | |
23 | } | |
24 | else { | |
25 | puts("You can't go this way."); | |
26 | newway(token); | |
27 | whichway(location[position]); | |
28 | return(0); | |
29 | } | |
30 | else if (notes[CANTMOVE] && !notes[LAUNCHED]) | |
a7c71d1e | 31 | puts("You aren't able to move; you better drop something."); |
6bd0a3e3 | 32 | else |
a7c71d1e | 33 | puts("You are out of fuel; now you will rot in space forever!"); |
6bd0a3e3 EW |
34 | return(1); |
35 | } | |
36 | ||
37 | convert(tothis) /* Converts day to night and vice versa. */ | |
38 | int tothis; /* Day objects are permanent. Night objects are added*/ | |
39 | { /* at dusk, and subtracted at dawn. */ | |
40 | register struct objs *p; | |
a7c71d1e | 41 | register i, j; |
6bd0a3e3 | 42 | |
a7c71d1e EW |
43 | if (tothis == TONIGHT) { |
44 | for (i = 1; i <= NUMOFROOMS; i++) | |
45 | for (j = 0; j < NUMOFWORDS; j++) | |
46 | nightfile[i].objects[j] = dayfile[i].objects[j]; | |
6bd0a3e3 | 47 | for (p = nightobjs; p->room != 0; p++) |
a7c71d1e EW |
48 | setbit(nightfile[p->room].objects, p->obj); |
49 | location = nightfile; | |
6bd0a3e3 | 50 | } else { |
a7c71d1e EW |
51 | for (i = 1; i <= NUMOFROOMS; i++) |
52 | for (j = 0; j < NUMOFWORDS; j++) | |
53 | dayfile[i].objects[j] = nightfile[i].objects[j]; | |
6bd0a3e3 | 54 | for (p = nightobjs; p->room != 0; p++) |
a7c71d1e EW |
55 | clearbit(dayfile[p->room].objects, p->obj); |
56 | location = dayfile; | |
6bd0a3e3 EW |
57 | } |
58 | } | |
59 | ||
60 | news() | |
61 | { | |
62 | register int n; | |
63 | int hurt; | |
64 | ||
65 | if (time > 30 && position < 32){ | |
66 | puts("An explosion of shuddering magnitude splinters bulkheads and"); | |
67 | puts("ruptures the battlestar's hull. You are sucked out into the"); | |
a7c71d1e | 68 | puts("frozen void of space and killed."); |
6bd0a3e3 EW |
69 | die(); |
70 | } | |
71 | if (time > 20 && position < 32) | |
72 | puts("Explosions rock the battlestar."); | |
73 | if (time > snooze){ | |
74 | puts("You drop from exhaustion..."); | |
75 | zzz(); | |
76 | } | |
77 | if (time > snooze - 5) | |
a7c71d1e EW |
78 | puts("You're getting tired."); |
79 | if (time > (rythmn + CYCLE)) { | |
80 | if (location == nightfile) { | |
81 | convert(TODAY); | |
82 | if (OUTSIDE && time - rythmn - CYCLE < 10) { | |
83 | puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn."); | |
84 | puts("You awake from a misty dream-world into stark reality."); | |
85 | puts("It is day."); | |
86 | } | |
87 | } else { | |
88 | convert(TONIGHT); | |
89 | clearbit(location[POOLS].objects, BATHGOD); | |
90 | if (OUTSIDE && time - rythmn - CYCLE < 10) { | |
91 | puts("The dying sun sinks into the ocean, leaving a blood stained sunset."); | |
92 | puts("The sky slowly fades from orange to violet to black. A few stars"); | |
93 | puts("flicker on, and it is night."); | |
94 | puts("The world seems completly different at night."); | |
95 | } | |
6bd0a3e3 | 96 | } |
a7c71d1e | 97 | rythmn = time - time % CYCLE; |
6bd0a3e3 EW |
98 | } |
99 | if (!wiz && !tempwiz) | |
100 | if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){ | |
101 | tempwiz = 1; | |
a7c71d1e | 102 | puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard."); |
6bd0a3e3 EW |
103 | } |
104 | if (testbit(location[position].objects,ELF)){ | |
105 | printf("%s\n",objdes[ELF]); | |
106 | fight(ELF,rnd(30)); | |
107 | } | |
108 | if (testbit(location[position].objects,DARK)){ | |
109 | printf("%s\n",objdes[DARK]); | |
110 | fight(DARK,100); | |
111 | } | |
112 | if (testbit(location[position].objects,WOODSMAN)){ | |
113 | printf("%s\n",objdes[WOODSMAN]); | |
114 | fight(WOODSMAN,50); | |
115 | } | |
116 | switch(position){ | |
117 | ||
118 | case 267: | |
119 | case 257: /* entering a cave */ | |
120 | case 274: | |
121 | case 246: | |
122 | notes[CANTSEE] = 1; | |
123 | break; | |
124 | case 160: | |
125 | case 216: /* leaving a cave */ | |
126 | case 230: | |
127 | case 231: | |
128 | case 232: | |
129 | notes[CANTSEE] = 0; | |
130 | break; | |
131 | } | |
132 | if (testbit(location[position].objects, GIRL)) | |
133 | meetgirl = 1; | |
134 | if (meetgirl && CYCLE * 1.5 - time < 10){ | |
135 | setbit(location[GARDEN].objects,GIRLTALK); | |
136 | setbit(location[GARDEN].objects,LAMPON); | |
137 | setbit(location[GARDEN].objects,ROPE); | |
138 | } | |
139 | if (position == DOCK && (beenthere[position] || time > CYCLE)){ | |
140 | clearbit(location[DOCK].objects, GIRL); | |
141 | clearbit(location[DOCK].objects,MAN); | |
142 | } | |
143 | if (meetgirl && time - CYCLE * 1.5 > 10){ | |
144 | clearbit(location[GARDEN].objects,GIRLTALK); | |
145 | clearbit(location[GARDEN].objects,LAMPON); | |
146 | clearbit(location[GARDEN].objects,ROPE); | |
147 | meetgirl = 0; | |
148 | } | |
149 | if (testbit(location[position].objects,CYLON)){ | |
150 | puts("Oh my God, you're being shot at by an alien spacecraft!"); | |
151 | printf("The targeting computer says we have %d seconds to attack!\n",clock); | |
152 | fflush(stdout); | |
a7c71d1e | 153 | sleep(1); |
6bd0a3e3 EW |
154 | if (!visual()){ |
155 | hurt = rnd(NUMOFINJURIES); | |
156 | injuries[hurt] = 1; | |
a7c71d1e | 157 | puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll."); |
6bd0a3e3 EW |
158 | puts("The viper shudders under a terrible explosion."); |
159 | printf("I'm afraid you have suffered %s.\n", ouch[hurt]); | |
160 | } | |
161 | else | |
162 | clearbit(location[position].objects,CYLON); | |
163 | } | |
164 | if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ | |
165 | puts("I'm afraid you have suffered fatal injuries."); | |
166 | die(); | |
167 | } | |
168 | for (n=0; n < NUMOFINJURIES; n++) | |
169 | if (injuries[n] == 1){ | |
170 | injuries[n] = 2; | |
171 | if (WEIGHT > 5) | |
172 | WEIGHT -= 5; | |
173 | else | |
174 | WEIGHT = 0; | |
175 | } | |
176 | if (injuries[ARM] == 2){ | |
177 | CUMBER -= 5; | |
178 | injuries[ARM]++; | |
179 | } | |
180 | if (injuries[RIBS] == 2){ | |
181 | CUMBER -= 2; | |
182 | injuries[RIBS]++; | |
183 | } | |
184 | if (injuries[SPINE] == 2){ | |
185 | WEIGHT = 0; | |
186 | injuries[SPINE]++; | |
187 | } | |
188 | if (carrying > WEIGHT || encumber > CUMBER) | |
189 | notes[CANTMOVE] = 1; | |
190 | else | |
191 | notes[CANTMOVE] = 0; | |
192 | } | |
193 | ||
194 | crash() | |
195 | { | |
196 | int hurt1,hurt2; | |
197 | ||
198 | fuel--; | |
199 | if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){ | |
200 | if (!location[position].flyhere) | |
201 | puts("You're flying too low. We're going to crash!"); | |
202 | else{ | |
203 | puts("You're out of fuel. We'll have to crash land!"); | |
204 | if (!location[position].down){ | |
a7c71d1e | 205 | puts("Your viper strikes the ground and explodes into firey fragments."); |
6bd0a3e3 EW |
206 | puts("Thick black smoke billows up from the wreckage."); |
207 | die(); | |
208 | } | |
209 | position = location[position].down; | |
210 | } | |
211 | notes[LAUNCHED] = 0; | |
212 | setbit(location[position].objects,CRASH); | |
213 | time += rnd(CYCLE/4); | |
214 | puts("The viper explodes into the ground and you lose consciousness..."); | |
215 | zzz(); | |
216 | hurt1 = rnd(NUMOFINJURIES - 2) + 2; | |
217 | hurt2 = rnd(NUMOFINJURIES - 2) + 2; | |
218 | injuries[hurt1] = 1; | |
219 | injuries[hurt2] = 1; | |
220 | injuries[0] = 1; /* abrasions */ | |
221 | injuries[1] = 1; /* lacerations */ | |
222 | printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]); | |
223 | } | |
224 | } |