date and time created 83/05/19 12:35:02 by arnold
[unix-history] / usr / src / games / trek / main.c
CommitLineData
2da1bbc7
KM
1#ifndef lint
2static char sccsid[] = "@(#)main.c 4.1 (Berkeley) %G%";
3#endif not lint
4
5# include "trek.h"
6# define PRIO 10 /* default priority */
7
8int Mother 51 + (51 << 8);
9
10/*
11** #### ##### # #### ##### #### ##### # #
12** # # # # # # # # # # # #
13** ### # ##### #### # #### ### ###
14** # # # # # # # # # # # #
15** #### # # # # # # # # ##### # #
16**
17** C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
18** from Jeff Poskanzer and Pete Rubinstein.
19**
20** I also want to thank everyone here at Berkeley who
21** where crazy enough to play the undebugged game. I want to
22** particularly thank Nick Whyte, who made considerable
23** suggestions regarding the content of the game. Why, I'll
24** never forget the time he suggested the name for the
25** "capture" command.
26**
27** Please send comments, questions, and suggestions about this
28** game to:
29** Eric P. Allman
30** Project INGRES
31** Electronics Research Laboratory
32** Cory Hall
33** University of California
34** Berkeley, California 94720
35**
36** If you make ANY changes in the game, I sure would like to
37** know about them. It is sort of an ongoing project for me,
38** and I very much want to put in any bug fixes and improvements
39** that you might come up with.
40**
41** FORTRASH version by Kay R. Fisher (DEC) "and countless others".
42** That was adapted from the "original BASIC program" (ha!) by
43** Mike Mayfield (Centerline Engineering).
44**
45** Additional inspiration taken from FORTRAN version by
46** David Matuszek and Paul Reynolds which runs on the CDC
47** 7600 at Lawrence Berkeley Lab, maintained there by
48** Andy Davidson. This version is also available at LLL
49** and at LMSC. In all fairness, this version was the
50** major inspiration for this version of the game (trans-
51** lation: I ripped off a whole lot of code).
52**
53** Minor other input from the "Battelle Version 7A" by Joe Miller
54** (Graphics Systems Group, Battelle-Columbus Labs) and
55** Ross Pavlac (Systems Programmer, Battelle Memorial
56** Institute). That version was written in December '74
57** and extensively modified June '75. It was adapted
58** from the FTN version by Ron Williams of CDC Sunnyvale,
59** which was adapted from the Basic version distributed
60** by DEC. It also had "neat stuff swiped" from T. T.
61** Terry and Jim Korp (University of Texas), Hicks (Penn
62** U.), and Rick Maus (Georgia Tech). Unfortunately, it
63** was not as readable as it could have been and so the
64** translation effort was severely hampered. None the
65** less, I got the idea of inhabited starsystems from this
66** version.
67**
68** Permission is given for use, copying, and modification of
69** all or part of this program and related documentation,
70** provided that all reference to the authors are maintained.
71**
72**
73**********************************************************************
74**
75** NOTES TO THE MAINTAINER:
76**
77** There is a compilation option xTRACE which must be set for any
78** trace information to be generated. It is probably defined in
79** the version that you get. It can be removed, however, if you
80** have trouble finding room in core.
81**
82** Many things in trek are not as clear as they might be, but are
83** done to reduce space. I compile with the -f and -O flags. I
84** am constrained to running with non-seperated I/D space, since
85** we don't have floating point hardware here; even if we did, I
86** would like trek to be available to the large number of people
87** who either have an 11/40 or do not have FP hardware. I also
88** found it desirable to make the code run reentrant, so this
89** added even more space constraints.
90**
91** I use the portable C library to do my I/O. This is done be-
92** cause I wanted the game easily transportable to other C
93** implementations, and because I was too lazy to do the floating
94** point input myself. Little did I know. The portable C library
95** released by Bell Labs has more bugs than you would believe, so
96** I ended up rewriting the whole blessed thing. Trek excercises
97** many of the bugs in it, as well as bugs in some of the section
98** III UNIX routines. We have fixed them here. One main problem
99** was a bug in alloc() that caused it to always ask for a large
100** hunk of memory, which worked fine unless you were almost out,
101** which I inevitably was. If you want the code for all of this
102** stuff, it is also available through me.
103**
104***********************************************************************
105*/
106
107main(argc, argv)
108int argc;
109char **argv;
110{
111 int vect[3];
112 extern int f_log;
113 register char opencode;
114 int prio;
115 register int ac;
116 register char **av;
117
118 av = argv;
119 ac = argc;
120 av++;
121 time(vect);
122 srand(vect[1]);
123 opencode = 'w';
124 prio = PRIO;
125 if (gtty(1, vect) == 0)
126 {
127 if ((vect[0] & 0377) > 8)
128 Etc.fast++;
129 }
130 while (ac > 1 && av[0][0] == '-')
131 {
132 switch (av[0][1])
133 {
134 case 'a': /* append to log file */
135 opencode = 'a';
136 break;
137
138 case 'f': /* set fast mode */
139 Etc.fast++;
140 break;
141
142 case 's': /* set slow mode */
143 Etc.fast = 0;
144 break;
145
146# ifdef xTRACE
147 case 't': /* trace */
148 if (getuid() != Mother)
149 goto badflag;
150 Trace++;
151 break;
152# endif
153
154 case 'p': /* set priority */
155 if (getuid() != Mother)
156 goto badflag;
157 if (scanf(-1, &av[0][2], "%d", &prio) > 0)
158 break;
159
160 default:
161 badflag:
162 printf("Invalid option: %s\n", av[0]);
163
164 }
165 ac--;
166 av++;
167 }
168 if (ac > 2)
169 syserr(0, "arg count");
170 if (ac > 1)
171 f_log = copen(av[0], opencode);
172
173 printf("\n * * * S T A R T R E K * * *\n\n");
174 ungetc('\n', 0); /* prime the standard input */
175 ungetc('y', 0);
176 nice(prio);
177
178 setexit();
179 while (getynpar("Another game"))
180 {
181 setup();
182 play();
183 }
184 flush();
185}