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1 | Larn is a dungeon type game program. Larn is a adventure/action game similar |
2 | in concept to rogue or hack, but with a much different feel. | |
3 | Try it, you'll like it! | |
4 | ||
5 | You will have to edit the Makefile to reflect your configuration. Define | |
6 | LARNHOME as the place where the larn auxiliary files will reside, and | |
7 | BINDIR as the place where the larn executable should be placed. Type | |
8 | "make" to compile, or "make all" to compile and install ("make install" | |
9 | does just the install). | |
10 | ||
11 | Here's a list of what is in each of the various source files: | |
12 | ||
13 | Fixed.Bugs this is a list of the things that were changed | |
14 | since ver 11.0 | |
15 | Makefile makefile script to compile the program | |
16 | Make.lint makefile script to run larn sources through lint | |
17 | README this is what you are now reading | |
18 | bill.c code for the letters of praise if player wins | |
19 | config.c data definitions for the installation dependent data -- | |
20 | savefilenames, where the scorefiles are, etc. | |
21 | create.c code to create the dungeon and all objects | |
22 | data.c data definitions for the game -- no code here | |
23 | diag.c code to produce diagnostic data for wizards, & savegame stuff | |
24 | display.c code to update the display on the screen | |
25 | fortune.c code for the fortune cookies | |
26 | global.c code for globally used functions that are specific to larn | |
27 | header.h constant and structure definitions | |
28 | help.c code for the help screens in the game of larn | |
29 | .holidays data file which lists upcoming holidays | |
30 | io.c code to handle file and terminal i/o | |
31 | .larn.help.uue larn help file (UUENCODED) | |
32 | .larnmaze data file for pre-made mazes | |
33 | .larnopts a sample .larnopts option data file | |
34 | .lfortune data file which contains the hints | |
35 | main.c code for the main command control and parsing | |
36 | monster.c code to handle attack and defense modes with monsters | |
37 | moreobj.c code for the fountains, altars, thrones | |
38 | movem.c code to move the monsters around the dungeon | |
39 | nap.c code to sleep for less than a second | |
40 | object.c code to handle objects in the dungeon | |
41 | regen.c code to regenerate the player and advance game time | |
42 | savelev.c code to get/put a level from level storage into working | |
43 | level memory | |
44 | scores.c code to process and manage the scoreboard | |
45 | signal.c code to handle UNIX signals that are trapped | |
46 | store.c code for the larn thrift shoppe, bank, trading post, lrs | |
47 | tok.c code for the input front end and options file processing | |
48 | ||
49 | To find out how to play the game, run it and type in a '?' to get the help | |
50 | screens. By the way, the wizards password is "pvnert(x)" and to become wizard | |
51 | type in an underscore, you are then prompted for the password. Wizards are | |
52 | non-scoring characters that get enlightenment, everlasting expanded | |
53 | awareness, and one of every object in the game. They help the author to debug | |
54 | the game. | |
55 | ||
56 | Note regarding the wizard id: If you are using userid's, then WIZID must be | |
57 | set to the userid of the person who can become wizard. If you are using | |
58 | player id's, WIZID must be set to the playerid (edit file .playerids if needed) | |
59 | of the player who can become wizard. | |
60 | ||
61 | You may want to clear out the scoreboard. The command "larn -c" will make a | |
62 | new scoreboard. It will prompt you for the wizards password. | |
63 | ||
64 | BUGS & FIXES: | |
65 | ||
66 | James McNamara has volunteered to maintain the latest sources, and provide | |
67 | latest bug fixes to anyone who asks. Both James and I will field requests for | |
68 | sources, for those who ask. | |
69 | ||
70 | ___ Prince of Gems (alias Noah Morgan) | |
71 | /. \ USENET: panda!condor!noah | |
72 | \ / at GenRad Inc. Bolton MA | |
73 | \ / | |
74 | v | |
75 | ||
76 | Below is some additional info about the installation of larn: | |
77 | ||
78 | Install: Notes on the game LARN installation. | |
79 | Larn is copyrighted 1986 by Noah Morgan. | |
80 | This file (below) originally by James D. McNamara, last update 7/27/86 by nm | |
81 | ||
82 | THIS DISTRIBUTION: | |
83 | ||
84 | You should receive six (6) shar files, which are: | |
85 | ||
86 | larn.part-1 | |
87 | larn.part-2 | |
88 | larn.part-3 | |
89 | larn.part-4 | |
90 | larn.part-5 | |
91 | larn.part-6 | |
92 | ||
93 | I. Use /bin/sh (or your system equivalent) to "unravel" shar files | |
94 | larn.part-1, ..., larn.part-6. I suggest you do this directly | |
95 | into $LARNHOME (See Section III.). Notable files: | |
96 | ||
97 | README - The author's how-to. | |
98 | MANIFEST - Files you should have. | |
99 | ||
100 | III. Edit a copy of "Makefile" and leave the edited version in $LARNHOME. | |
101 | ||
102 | All the "configuration" options are tidily near the top of the "Makefile." | |
103 | Here are the ones you probably will want to edit: | |
104 | ||
105 | LARNHOME I specified (literally) the directory, with path from root, | |
106 | where "larn" will reside. This included where I put the *.c files, | |
107 | it is where the *.o files ended up, as well as all data and *.h files. | |
108 | i suspect the *.c and intallation-documentation files can be moved off, | |
109 | but the data and bits must all remain here for execution. | |
110 | ||
111 | BINDIR I specified (literally) the directory, with path from root, | |
112 | where the executable "larn" will reside. The "Makefile" will dump | |
113 | the "a.out", named "larn", in this directory. My BINDIR was not | |
114 | my LARNHOME, so $BINDIR/larn was the ONLY file dumed here. You'll | |
115 | probably have to chmod it for public execute, etc. | |
116 | ||
117 | ||
118 | OPTIONS This is how *I* specified them... they are documented in-line: | |
119 | OPTIONS = -DWIZZARD -DWIZID=157 -DEXTRA -DBSD -DSAVEINHOME | |
120 | ||
121 | IV. Compile the bugger. Read "README" before you do. You have a couple | |
122 | of options here: | |
123 | ||
124 | make - will not install, suspect good for updates. | |
125 | make all - compile (and) intall | |
126 | make install - just install | |
127 | ||
128 | I did "make" and then "make install" -- seems to work "ok", but | |
129 | "make all" probably safer, if I had known. Note that "Makefile" | |
130 | is the default file for "make." | |
131 | ||
132 | V. Execute and have fun. If wizard code "ok", larn -c will refresh the | |
133 | scoreboard. Play and win (or get killed) to put somebody on the | |
134 | scoreboard. | |
135 | ||
136 | VI. BUGS and FIXES. | |
137 | ||
138 | Please forward any bug-fixes in these regards to me (or Noah), so I may | |
139 | compile a fix-list for other installers. Thanks. | |
140 | ||
141 | Regards, | |
142 | =============================================================================== | |
143 | James D. McNamara CSNET: jim@bu-cs | |
144 | ARPANET: jim%bu-cs@csnet-relay | |
145 | UUCP: ...harvard!bu-cs!jim | |
146 | BITNET: jim%bu-cs%csnet-relay.arpa@wiscvm | |
147 | =============================================================================== | |
148 |