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1 | /* |
2 | * Copyright (c) 1980 Regents of the University of California. | |
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3 | * All rights reserved. |
4 | * | |
5 | * Redistribution and use in source and binary forms are permitted | |
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6 | * provided that the above copyright notice and this paragraph are |
7 | * duplicated in all such forms and that any documentation, | |
8 | * advertising materials, and other materials related to such | |
9 | * distribution and use acknowledge that the software was developed | |
10 | * by the University of California, Berkeley. The name of the | |
11 | * University may not be used to endorse or promote products derived | |
12 | * from this software without specific prior written permission. | |
13 | * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR | |
14 | * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED | |
15 | * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. | |
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16 | */ |
17 | ||
18 | #ifndef lint | |
b7647a4b | 19 | static char sccsid[] = "@(#)play_level.c 5.4 (Berkeley) %G%"; |
4cd7a139 | 20 | #endif /* not lint */ |
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21 | |
22 | # include "robots.h" | |
23 | ||
24 | /* | |
25 | * play_level: | |
26 | * Let the player play the current level | |
27 | */ | |
28 | play_level() | |
29 | { | |
30 | register COORD *cp; | |
31 | register int y, x, bonus; | |
32 | ||
33 | move(My_pos.y, My_pos.x); | |
34 | addch(PLAYER); | |
35 | refresh(); | |
36 | for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) { | |
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37 | if (cp->y < 0) |
38 | continue; | |
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39 | move(cp->y, cp->x); |
40 | addch(ROBOT); | |
41 | } | |
42 | refresh(); | |
43 | # ifdef DEBUG | |
44 | standout(); | |
45 | move(Min.y, Min.x); | |
46 | addch(inch()); | |
47 | move(Max.y, Max.x); | |
48 | addch(inch()); | |
49 | standend(); | |
50 | # endif DEBUG | |
51 | setjmp(End_move); | |
52 | flush_in(); | |
53 | while (!Dead && Num_robots > 0) { | |
54 | move(My_pos.y, My_pos.x); | |
55 | if (!jumping()) | |
56 | refresh(); | |
57 | get_move(); | |
58 | if (Real_time) | |
59 | alarm(0); | |
60 | if (Field[My_pos.y][My_pos.x] != 0) | |
61 | Dead = TRUE; | |
62 | if (!Dead) | |
63 | move_robots(FALSE); | |
64 | if (Was_bonus) { | |
65 | move(Y_PROMPT, X_PROMPT); | |
66 | clrtoeol(); | |
67 | move(Y_PROMPT + 1, X_PROMPT); | |
68 | clrtoeol(); | |
69 | Was_bonus = FALSE; | |
70 | } | |
71 | } | |
72 | ||
73 | /* | |
74 | * if the player didn't die, add on the possible bonuses | |
75 | */ | |
76 | ||
77 | if (!Dead) { | |
78 | Was_bonus = FALSE; | |
79 | ||
80 | if (Level == Start_level && Start_level > 1) { | |
81 | move(Y_PROMPT, X_PROMPT); | |
82 | printw("Advance bonus: %d", S_BONUS); | |
83 | refresh(); | |
84 | add_score(S_BONUS); | |
85 | Was_bonus = TRUE; | |
86 | } | |
87 | ||
88 | if (Wait_bonus != 0) { | |
89 | if (!Was_bonus) | |
90 | move(Y_PROMPT, X_PROMPT); | |
91 | else | |
92 | move(Y_PROMPT + 1, X_PROMPT); | |
93 | printw("Wait bonus: %d", Wait_bonus); | |
94 | refresh(); | |
95 | add_score(Wait_bonus); | |
96 | Was_bonus = TRUE; | |
97 | } | |
98 | } | |
99 | } |