Commit | Line | Data |
---|---|---|
9d287f7b KB |
1 | .de sh |
2 | .br | |
3 | .ne 5 | |
4 | .PP | |
5 | \fB\\$1\fR | |
6 | .PP | |
7 | .. | |
8 | .TH PHANTASIA 6 GAMES | |
9 | .UC 4 | |
10 | .SH NAME | |
11 | phantasia \- an interterminal fantasy game | |
12 | .SH SYNOPSIS | |
13 | .B phantasia | |
14 | [ | |
15 | .B \-s | |
16 | ] [ | |
17 | .B \-m | |
18 | ] [ | |
19 | .B \-a | |
20 | ] [ | |
21 | .B \-x | |
22 | ] [ | |
23 | .B \-h | |
24 | ] [ | |
25 | .B \-H | |
26 | ] [ | |
27 | .B \-p | |
28 | ] [ | |
29 | .B \-b | |
30 | ] [ | |
31 | .B \-S | |
32 | ] | |
33 | .SH DESCRIPTION | |
34 | .I Phantasia | |
35 | is a role playing game | |
36 | which allows players to roll up characters of various types to fight | |
37 | monsters and other players. | |
38 | Progression of characters is based upon gaining experience from fighting | |
39 | monsters (and other players). | |
40 | .PP | |
41 | Most of the game is menu driven and self-explanatory (more or less). | |
42 | The screen is cursor updated, so be sure to set up the | |
43 | .B TERM | |
44 | variable in your environment. | |
45 | .PP | |
46 | The options provide for a variety of functions to support the game. | |
47 | They are: | |
48 | .PP | |
49 | .TP .5i | |
50 | .B \-s | |
51 | Invokes | |
52 | .I phantasia | |
53 | without header information. | |
54 | .TP .5i | |
55 | .B \-m | |
56 | Get a monster listing. | |
57 | .TP .5i | |
58 | .B \-a | |
59 | Get a listing of all character names on file. | |
60 | .TP .5i | |
61 | .B \-x | |
62 | Examine/change a particular character on file. | |
63 | .TP .5i | |
64 | .B \-h | |
65 | Print a help listing (this message). | |
66 | .TP .5i | |
67 | .B \-H | |
68 | Print header only. | |
69 | .TP .5i | |
70 | .B \-p | |
71 | Purge old characters. | |
72 | .TP .5i | |
73 | .B \-b | |
74 | Show scoreboard of top characters per login. | |
75 | .TP .5i | |
76 | .B \-S | |
77 | Turn on wizard options, if allowed. | |
78 | .PP | |
79 | The characters are saved on a common file, in order to make the game | |
80 | interactive between players. The characters are given a password | |
81 | in order to retrieve them later. Only characters above | |
82 | .B level | |
83 | zero are saved. Characters unused for awhile will be purged. | |
84 | Characters are only placed on the scoreboard when they die. | |
85 | .SH AUTHOR | |
86 | Edward Estes, AT&T Information Systems, Skokie, IL | |
87 | .SH PARTICULARS | |
88 | .sh "Normal Play" | |
89 | A number of the player's more important statistics are almost always | |
90 | displyed on the screen, with maximums (where applicable) in | |
91 | parentheses. | |
92 | .PP | |
93 | The character is placed randomly near the center of a cartesian | |
94 | system. | |
95 | Most commands are selected with a single letter or digit. | |
96 | For example, one may move by hitting 'W', 'S', 'N', or 'E', | |
97 | (lower case may also be used, at no time is the game case dependent). | |
98 | One may also use 'H', 'J', 'K', 'L', | |
99 | for movement, similar to | |
100 | .IR vi (1). | |
101 | To move to a specific (x, y) coordinate, use the | |
102 | .B move | |
103 | ('1') command. The distance a character can move is calculated by | |
104 | 1 plus 1.5 per | |
105 | .B level. | |
106 | Moving in a compass direction will move the player the maximum | |
107 | allowed distance in that direction. | |
108 | .PP | |
109 | A player may see who else is playing by using the | |
110 | .B players | |
111 | ('2') option. One may see the coordinates of those who are the same | |
112 | distance or closer to the origin as he/she. | |
113 | .B Kings, | |
114 | and | |
115 | .B council of the wise | |
116 | can see and can be seen by everyone. A | |
117 | .B palantir | |
118 | removes these retrictions. | |
119 | .PP | |
120 | One can talk to other players with the | |
121 | .B talk | |
122 | ('3') option. In general, this is a line or so of text. To remove a current | |
123 | message, just type <return> when prompted for a message. | |
124 | .PP | |
125 | The | |
126 | .B stats | |
127 | ('4') option shows additional characteristics of a player. | |
128 | .PP | |
129 | One may leave the game either with the | |
130 | .B quit | |
131 | ('5') option. | |
132 | .PP | |
133 | One may rest by default. Resting lets one regain maximum | |
134 | .B energy level, | |
135 | and also lets one find | |
136 | .B mana | |
137 | (more is found for larger levels and further distances from the origin). | |
138 | .PP | |
139 | One may call a monster by hitting '9' or 'C'. | |
140 | .PP | |
141 | Use 'X' to examine other players. | |
142 | .PP | |
143 | One may quit or execute a sub-shell by hitting interrupt. | |
144 | Quitting during battle results in death for obvious reasons. | |
145 | .PP | |
146 | Several other options become available as the player progresses in | |
147 | .B level | |
148 | and | |
149 | .B magic, | |
150 | or to other stations in the game ( | |
151 | .B valar, council of the wise, king | |
152 | ). | |
153 | These are described elsewhere. | |
154 | In general, a control-L will force the redrawing of the screen. | |
155 | .PP | |
156 | Other things which may happen are more or less self-explanatory. | |
157 | .sh "Fighting Monsters" | |
158 | A player has several options while fighting monsters. They are as follows: | |
159 | .TP 1.5i | |
160 | .B melee | |
161 | Inflicts damage on the monster, based upon | |
162 | .B strength. | |
163 | Also decreases the monster's | |
164 | .B strength | |
165 | some. | |
166 | .TP 1.5i | |
167 | .B skirmish | |
168 | Inflicts a little less damage than | |
169 | .B melee, | |
170 | but decreases the monster's | |
171 | .B quickness | |
172 | instead. | |
173 | .TP 1.5i | |
174 | .B evade | |
175 | Attempt to run away. Success is based upon both the player's and | |
176 | the monster's | |
177 | .B brains | |
178 | and | |
179 | .B quickness. | |
180 | .TP 1.5i | |
181 | .B spell | |
182 | Several options for throwing spells (described elsewhere). | |
183 | .TP 1.5i | |
184 | .B nick | |
185 | Hits the monster one plus the player's | |
186 | .B sword, | |
187 | and gives the player 10% of the monster's | |
188 | .B experience. | |
189 | Decreases the monster's | |
190 | .B experience | |
191 | an amount proportional to the amount granted. | |
192 | This also increases the monster's quickness. | |
193 | Paralyzed monsters wake up very fast when nicked. | |
194 | .TP 1.5i | |
195 | .B luckout | |
196 | This is essentially a battle of wits with the monster. Success is based | |
197 | upon the player's and the monster's | |
198 | .B brains. | |
199 | The player gets credit for slaying the monster if he/she succeeds. | |
200 | Otherwise, nothing happens, and the chance to | |
201 | .B luckout | |
202 | is lost. | |
203 | .sh "Character Statistics" | |
204 | .TP 1.5i | |
205 | .B strength | |
206 | determines how much damage a character can inflict. | |
207 | .TP 1.5i | |
208 | .B quickness | |
209 | determines how many chances a character gets to make decisions while | |
210 | fighting. | |
211 | .TP 1.5i | |
212 | .B energy level | |
213 | specifies how much damage a character may endure before dying. | |
214 | .TP 1.5i | |
215 | .B magic level | |
216 | determines which spells a character may throw, and how effective those | |
217 | spells will be. | |
218 | .TP 1.5i | |
219 | .B brains | |
220 | basically, the character's intelligence; used for various fighting options | |
221 | and spells. | |
222 | .TP 1.5i | |
223 | .B mana | |
224 | used as a power source for throwing spells. | |
225 | .TP 1.5i | |
226 | .B experience | |
227 | gained by fighting monsters and other characters. | |
228 | .TP 1.5i | |
229 | .B level | |
230 | indicative of how much experience a character has accumulated; progresses | |
231 | geometrically as | |
232 | .B experience | |
233 | increases. | |
234 | .TP 1.5i | |
235 | .B poison | |
236 | sickness which degrades a character's performance (affects | |
237 | .B energy level | |
238 | and | |
239 | .B strength | |
240 | ). | |
241 | .TP 1.5i | |
242 | .B sin | |
243 | accumulated as a character does certain nasty things; used only rarely | |
244 | in normal play of the game. | |
245 | .TP 1.5i | |
246 | .B age | |
247 | of player; roughly equivalent to number of turns. | |
248 | As | |
249 | .B age | |
250 | increases, many personal statistics degenerate. | |
251 | .sh "Character Types" | |
252 | Character statistics are rolled randomly from the above list, according | |
253 | to character type. The types are as follows: | |
254 | .TP 1.5i | |
255 | .B magic user | |
256 | strong in | |
257 | .B magic level | |
258 | and | |
259 | .B brains | |
260 | , weak in other areas. Must rely on wits and magic to survive. | |
261 | .TP 1.5i | |
262 | .B fighter | |
263 | good in | |
264 | .B strength | |
265 | and | |
266 | .B energy level | |
267 | , fairly good in other areas. This adds up to a well-equipped fighter. | |
268 | .TP 1.5i | |
269 | .B elf | |
270 | very high | |
271 | .B quickness | |
272 | and above average | |
273 | .B magic level | |
274 | are | |
275 | .B elves | |
276 | selling points. | |
277 | .TP 1.5i | |
278 | .B dwarf | |
279 | very high | |
280 | .B strength | |
281 | and | |
282 | .B energy level | |
283 | , but with a tendency to be rather slow and not too bright. | |
284 | .TP 1.5i | |
285 | .B halfling | |
286 | rather quick and smart, with high | |
287 | .B energy level | |
288 | , but poor in | |
289 | .B magic | |
290 | and | |
291 | .B strength. | |
292 | Born with some | |
293 | .B experience. | |
294 | .TP 1.5i | |
295 | .B experimento | |
296 | very mediocre in all areas. However, the | |
297 | .B experimento | |
298 | may be placed almost anywhere within the playing grid. | |
299 | .PP | |
300 | The possible ranges for starting statistics are summarized in | |
301 | the following table. | |
302 | .PP | |
303 | .TS | |
304 | l c c c c c c | |
305 | l c c c c c c. | |
306 | Type Strength Quick Mana Energy Brains Magic | |
307 | _ | |
308 | Mag. User 10-15 30-35 50-100 30-45 60-85 5-9 | |
309 | Fighter 40-55 30-35 30-50 45-70 25-45 3-6 | |
310 | Elf 35-45 32-38 45-90 30-50 40-65 4-7 | |
311 | Dwarf 50-70 25-30 25-45 60-100 20-40 2-5 | |
312 | Halfling 20-25 34 25-45 55-90 40-75 1-4 | |
313 | Experimento 25 27 100 35 25 2 | |
314 | .TE | |
315 | .PP | |
316 | Not only are the starting characteristics different for the different | |
317 | character types, the characteristics progress at different rates for the | |
318 | different types as the character goes up in | |
319 | .B level. Experimentoes' | |
320 | characteristics progress randomly as one of the other types. | |
321 | The progression as characters increase in | |
322 | .B level | |
323 | is summarized in the following table. | |
324 | .PP | |
325 | .TS | |
326 | l c c c c c | |
327 | l n n n n n. | |
328 | Type Strength Mana Energy Brains Magic | |
329 | _ | |
330 | Mag. User 2.0 75 20 6 2.75 | |
331 | Fighter 3.0 40 30 3.0 1.5 | |
332 | Elf 2.5 65 25 4.0 2.0 | |
333 | Dwarf 5 30 35 2.5 1 | |
334 | Halfling 2.0 30 30 4.5 1 | |
335 | .TE | |
336 | .PP | |
337 | The character type also determines how much gold a player may | |
338 | carry, how long until | |
339 | .B rings | |
340 | can overcome the player, and how much | |
341 | .B poison | |
342 | the player can withstand. | |
343 | .sh "Spells" | |
344 | During the course of the game, the player may exercise his/her | |
345 | magic powers. These cases are described below. | |
346 | .TP 1.5i | |
347 | .B cloak | |
348 | .I magic level necessary: | |
349 | 20 (plus level 7) | |
350 | .br | |
351 | .I mana used: | |
352 | 35 plus 3 per rest period | |
353 | .br | |
354 | Used during normal play. Prevents monsters from finding the character, | |
355 | as well as hiding the player from other players. His/her coordinates | |
356 | show up as '?' in the | |
357 | .B players | |
358 | option. Players cannot collect | |
359 | .B mana, | |
360 | find trading posts, or discover the | |
361 | .B grail | |
362 | while cloaked. Calling a monster uncloaks, as well as choosing | |
363 | this option while cloaked. | |
364 | .br | |
365 | .TP 1.5i | |
366 | .B teleport | |
367 | .I magic level necessary: | |
368 | 40 (plus level 12) | |
369 | .br | |
370 | .I mana used: | |
371 | 30 per 75 moved | |
372 | .br | |
373 | Used during normal play. Allows the player too move with much more freedom | |
374 | than with the | |
375 | .B move | |
376 | option, at the price of expending mana. The maximum distance possible | |
377 | to move is based upon | |
378 | .B level | |
379 | and | |
380 | .B magic level. | |
381 | .TP 1.5i | |
382 | .B power blast | |
383 | .I magic level necessary: | |
384 | none | |
385 | .br | |
386 | .I mana used: | |
387 | 5 times | |
388 | .B level | |
389 | .br | |
390 | Used during inter-terminal battle. Damage is based upon | |
391 | .B magic level | |
392 | and | |
393 | .B strength. | |
394 | Hits much harder than a normal hit. | |
395 | .TP 1.5i | |
396 | .B all or nothing | |
397 | .I magic level necessary: | |
398 | none | |
399 | .br | |
400 | .I mana used: | |
401 | 1 | |
402 | .br | |
403 | Used while combatting monsters. | |
404 | Has a 25% chance of working. If it works it hits the monster just enough | |
405 | to kill it. If it fails, it doesn't hit the monster, and doubles the | |
406 | monster's | |
407 | .B quickness | |
408 | and | |
409 | .B strength. | |
410 | Paralyzed monsters wake up much quicker as a result of this spell. | |
411 | .TP 1.5i | |
412 | .B magic bolt | |
413 | .I magic level necessary: | |
414 | 5 | |
415 | .br | |
416 | .I mana used: | |
417 | variable | |
418 | .br | |
419 | Used while combatting monsters. Hits the monster based upon the amount | |
420 | of | |
421 | .B mana | |
422 | expended and | |
423 | .B magic level. | |
424 | Guaranteed to hit at least 10 per | |
425 | .B mana. | |
426 | .TP 1.5i | |
427 | .B force field | |
428 | .I magic level necessary: | |
429 | 15 | |
430 | .br | |
431 | .I mana used: | |
432 | 30 | |
433 | .br | |
434 | Used during monster combat. Throws up a shield to protect from damage. | |
435 | The shield is added to actual energy level, and is a fixed number, based | |
436 | upon maximum energy. Normally, damage occurs first to the shield, and | |
437 | then to the players actual | |
438 | .B energy level. | |
439 | .TP 1.5i | |
440 | .B transform | |
441 | .I magic level necessary: | |
442 | 25 | |
443 | .br | |
444 | .I mana used: | |
445 | 50 | |
446 | .br | |
447 | Used during monster combat. Transforms the monster randomly into one | |
448 | of the 100 monsters from the monster file. | |
449 | .TP 1.5i | |
450 | .B increase might | |
451 | .I magic level necessary: | |
452 | 35 | |
453 | .br | |
454 | .I mana used: | |
455 | 75 | |
456 | .br | |
457 | Used during combat with monsters. Increases strength up to a maximum. | |
458 | .TP 1.5i | |
459 | .B invisibility | |
460 | .I magic level necessary: | |
461 | 45 | |
462 | .br | |
463 | .I mana used: | |
464 | 90 | |
465 | .br | |
466 | Used while fighting monsters. Makes it harder for the monster to hit, | |
467 | by temporarily increasing the player's | |
468 | .B quickness. | |
469 | This spell may be thrown several times, but a maximum level will be reached. | |
470 | .TP 1.5i | |
471 | .B transport | |
472 | .I magic level necessary: | |
473 | 60 | |
474 | .br | |
475 | .I mana used: | |
476 | 125 | |
477 | .br | |
478 | Used during monster combat. Transports the monster away from the | |
479 | player. Success is base upon player's | |
480 | .B magic | |
481 | and | |
482 | .B brains, | |
483 | and the monster's | |
484 | .B experience. | |
485 | If it fails the player is transported instead. 60% of the time, the monster | |
486 | will drop any treasure it was carrying. | |
487 | .TP 1.5i | |
488 | .B paralyze | |
489 | .I magic level necessary: | |
490 | 75 | |
491 | .br | |
492 | .I mana used: | |
493 | 150 | |
494 | .br | |
495 | Used during monster combat. "Freezes" the monster by putting its | |
496 | .B quickness | |
497 | slightly negative. The monster will slowly wake up. Success is based | |
498 | upon player's | |
499 | .B magic | |
500 | and the monster's | |
501 | .B experience. | |
502 | If it fails, nothing happens. | |
503 | .TP 1.5i | |
504 | .B specify | |
505 | .I magic level necessary: | |
506 | none | |
507 | .br | |
508 | .I mana used: | |
509 | 1000 | |
510 | .br | |
511 | Used during monster combat only by | |
512 | .B valar | |
513 | or | |
514 | .B council of the wise. | |
515 | Allows the player to pick which monster to fight. | |
516 | .sh "Monsters" | |
517 | Monsters get bigger as one moves farther from the origin (0,0). Rings of | |
518 | distance 125 from the origin determine the size. A monster's | |
519 | .B experience, energy level, | |
520 | and | |
521 | .B brains | |
522 | are multiplied by the size. | |
523 | .B Strength | |
524 | is increase 50% per size over one, and | |
525 | .B quickness | |
526 | remains the same, regardless of size. | |
527 | .PP | |
528 | Also, nastier monsters are found as one progress farther out | |
529 | from the origin. Monsters also may flock. The percent chance of that | |
530 | happening is designated as | |
531 | .B flock% | |
532 | in the monster listing. Monsters outside the first ring | |
533 | may carry treasure, as determined by their treasure type. | |
534 | Flocking monsters, and bigger monsters increase the chances of treasure. | |
535 | .PP | |
536 | Certain monsters have special abilities; they are as follows: | |
537 | .TP 1.5i | |
538 | .B Unicorn | |
539 | can only be subdued if the player is in possession of a | |
540 | .B virgin. | |
541 | .TP 1.5i | |
542 | .B Modnar | |
543 | has random characteristics, including treasure type. | |
544 | .TP 1.5i | |
545 | .B Mimic | |
546 | will pick another name from the list of monsters in order to | |
547 | confuse. | |
548 | .TP 1.5i | |
549 | .B Dark Lord | |
550 | very nasty person. Does not like to be hit (especially nicked), | |
551 | and many spells do not work well (or at all) against him. | |
552 | One can always | |
553 | .B evade | |
554 | from the | |
555 | .B Dark Lord. | |
556 | .TP 1.5i | |
557 | .B Leanan-Sidhe | |
558 | also a very nasty person. She will permanently sap | |
559 | .B strength | |
560 | from someone. | |
561 | .TP 1.5i | |
562 | .B Saruman | |
563 | wanders around with | |
564 | .B Wormtongue | |
565 | , who can steal a | |
566 | .B palantir. | |
567 | Also, | |
568 | .B Saruman | |
569 | may turn a player's gems into gold pieces, | |
570 | or scramble her/his stats. | |
571 | .TP 1.5i | |
572 | .B Thaumaturgist | |
573 | can transport a player. | |
574 | .TP 1.5i | |
575 | .B Balrog | |
576 | inflicts damage by taking away | |
577 | .B experience | |
578 | , not | |
579 | .B energy. | |
580 | .TP 1.5i | |
581 | .B Vortex | |
582 | may take some | |
583 | .B mana. | |
584 | .TP 1.5i | |
585 | .B Nazgul | |
586 | may try to steal a | |
587 | .B ring | |
588 | or neutralize part of one's | |
589 | .B brains. | |
590 | .TP 1.5i | |
591 | .B Tiamat | |
592 | may take half a players | |
593 | .B gold | |
594 | and | |
595 | .B gems | |
596 | and escape. | |
597 | .TP 1.5i | |
598 | .B Kobold | |
599 | may get nasty and steal one gold piece and run away. | |
600 | .TP 1.5i | |
601 | .B Shelob | |
602 | may bite, inflicting the equivalent of one | |
603 | .B poison. | |
604 | .TP 1.5i | |
605 | .B Assorted Faeries | |
606 | These are killed if attacking someone carrying | |
607 | .B holy water. | |
608 | These are | |
609 | .B Cluricaun, Fir Darrig, Fachan, | |
610 | .B Ghille Dhu, Bogle, Killmoulis, | |
611 | and | |
612 | .B Bwca. | |
613 | .TP 1.5i | |
614 | .B Lamprey | |
615 | may bite, inflicting 1/2 of a | |
616 | .B poison. | |
617 | .TP 1.5i | |
618 | .B Shrieker | |
619 | will call one of its (much bigger) buddies if picked upon. | |
620 | .TP 1.5i | |
621 | .B Bonnacon | |
622 | will become bored with battle, fart, and run off. | |
623 | .TP 1.5i | |
624 | .B Smeagol | |
625 | will try to steal a | |
626 | .B ring | |
627 | from a player, if given the chance. | |
628 | .TP 1.5i | |
629 | .B Succubus | |
630 | may inflict damage through a | |
631 | .B force field. | |
632 | This subtracts from | |
633 | .B energy level | |
634 | instead of any shield the player may have thrown up. | |
635 | This is a very easy way to die. | |
636 | .TP 1.5i | |
637 | .B Cerberus | |
638 | loves metal and will steal all the metal treasures from | |
639 | a player if able. | |
640 | .TP 1.5i | |
641 | .B Ungoliant | |
642 | can bite and poison. This inflicts five | |
643 | .B poisons | |
644 | , and also takes one from the player's | |
645 | .B quickness. | |
646 | .TP 1.5i | |
647 | .B Jabberwock | |
648 | may tire of battle, and leave after calling one of his friends | |
649 | ( | |
650 | .B Jubjub Bird | |
651 | or | |
652 | .B Bandersnatch | |
653 | ). | |
654 | .TP 1.5i | |
655 | .B Morgoth | |
656 | actually | |
657 | .B Modnar | |
658 | , but reserved for | |
659 | .B council of the wise, valar, | |
660 | and | |
661 | .B ex-valar. | |
662 | Fights with | |
663 | .B Morgoth | |
664 | end when either he or the player dies. His characteristics | |
665 | are calculated based upon the player's. The player is given | |
666 | the chance to ally with him. No magic, except | |
667 | .B force field | |
668 | works when battling | |
669 | .B Morgoth. | |
670 | .TP 1.5i | |
671 | .B Troll | |
672 | may regenerate its | |
673 | .B energy | |
674 | and | |
675 | .B strength | |
676 | while in battle. | |
677 | .TP 1.5i | |
678 | .B Wraith | |
679 | may make a player blind. | |
680 | .sh "Treasures" | |
681 | The various treasure types are as follows: | |
682 | .TP 1.5i | |
683 | .B Type zero | |
684 | .I none | |
685 | .TP 1.5i | |
686 | .B Type one | |
687 | .I power booster | |
688 | \- adds mana. | |
689 | .br | |
690 | .I druid | |
691 | \- adds experience. | |
692 | .br | |
693 | .I holy orb | |
694 | \- subtracts 0.25 sin. | |
695 | .TP 1.5i | |
696 | .B Type two | |
697 | .I amulet | |
698 | \- protects from cursed treasure. | |
699 | .br | |
700 | .I holy water | |
701 | \- kills | |
702 | .B assorted faeries. | |
703 | .br | |
704 | .I hermit | |
705 | \- reduces sin by 25% and adds some mana. | |
706 | .TP 1.5i | |
707 | .B Type three | |
708 | .I shield | |
709 | \- adds to maximum | |
710 | .B energy level | |
711 | .br | |
712 | .I virgin | |
713 | \- used to subdue a | |
714 | .B unicorn | |
715 | , or to give much | |
716 | .B experience | |
717 | (and some | |
718 | .B sin | |
719 | ). | |
720 | .br | |
721 | .I athelas | |
722 | \- subtracts one | |
723 | .B poison. | |
724 | .TP 1.5i | |
725 | .B Type four (scrolls) | |
726 | .I shield | |
727 | \- throws a bigger than normal | |
728 | .B force field. | |
729 | .br | |
730 | .I invisible | |
731 | \- temporarily puts the finder's | |
732 | .B quickness | |
733 | to one million. | |
734 | .br | |
735 | .I ten fold strength | |
736 | \- multiplies finder's strength by ten. | |
737 | .br | |
738 | .I pick monster | |
739 | \- allows finder to pick next monster to battle. | |
740 | .br | |
741 | .I general knowledge | |
742 | \- adds to finder's | |
743 | .B brains | |
744 | and | |
745 | .B magic level. | |
746 | .PP | |
747 | All the scrolls except | |
748 | .B general knowledge | |
749 | automatically call a monster. These preserve any | |
750 | spells that were already in effect, but are only in | |
751 | effect while in battle. | |
752 | .TP 1.5i | |
753 | .B Type five | |
754 | .I dagger | |
755 | \- adds to | |
756 | .B strength. | |
757 | .br | |
758 | .I armour | |
759 | \- same as a | |
760 | .B shield, | |
761 | but bigger. | |
762 | .br | |
763 | .I tablet | |
764 | \- adds brains. | |
765 | .TP 1.5i | |
766 | .B Type six | |
767 | .I priest | |
768 | \- rests to maximum; adds | |
769 | .B mana, brains; | |
770 | and halves | |
771 | .B sin. | |
772 | .br | |
773 | .I Robin Hood | |
774 | \- increases | |
775 | .B shield | |
776 | and adds permanently to | |
777 | .B strength. | |
778 | .br | |
779 | .I axe | |
780 | \- like | |
781 | .B dagger, | |
782 | but bigger. | |
783 | .TP 1.5i | |
784 | .B Type seven | |
785 | .I charm | |
786 | \- protects from cursed treasure (used before | |
787 | .B amulet | |
788 | ); used in conjunction with | |
789 | .B blessing | |
790 | to battle | |
791 | .B Dark Lord. | |
792 | .br | |
793 | .I Merlyn | |
794 | \- adds | |
795 | .B brains, magic, | |
796 | and | |
797 | .B mana. | |
798 | .br | |
799 | .I war hammer | |
800 | \- like an | |
801 | .B axe, | |
802 | but bigger. | |
803 | .TP 1.5i | |
804 | .B Type eight | |
805 | .I healing potion | |
806 | \- sets | |
807 | .B poison | |
808 | to -2, or subtracts two from | |
809 | .B poison, | |
810 | whichever is better. | |
811 | .br | |
812 | .I transporter | |
813 | \- allows finder to move anywhere. | |
814 | .br | |
815 | .I sword | |
816 | \- like a | |
817 | .B war hammer | |
818 | , but bigger. | |
819 | .TP 1.5i | |
820 | .B Type nine | |
821 | .I golden crown | |
822 | \- allows the player to become | |
823 | .B king, | |
824 | by going to (0,0). | |
825 | .br | |
826 | .I blessing | |
827 | \- cuts | |
828 | .B sin | |
829 | to 1/3, adds | |
830 | .B mana, | |
831 | rests to max., kills | |
832 | .B Dark Lord | |
833 | with a | |
834 | .B charm, | |
835 | and gives bearer first hit on all monsters. | |
836 | .br | |
837 | .I quicksilver | |
838 | \- adds to | |
839 | .B quickness. | |
840 | .TP 1.5i | |
841 | .B Type ten | |
842 | .I elven boots | |
843 | \- adds permanently to | |
844 | .B quickness. | |
845 | .TP 1.5i | |
846 | .B Type eleven | |
847 | .I palantir | |
848 | \- allows one to see all the other players; used by | |
849 | .B council of the wise | |
850 | to seek the | |
851 | .B grail. | |
852 | .TP 1.5i | |
853 | .B Type twelve/thirteen | |
854 | .I ring | |
855 | \- allows one to hit much harder in battle, etc. | |
856 | .PP | |
857 | Any treasure type 10-13 monsters may instead carry a type nine treasure. | |
858 | .PP | |
859 | A monster may also be carrying | |
860 | .B gold | |
861 | or | |
862 | .B gems. | |
863 | These are used at | |
864 | .B trading posts | |
865 | to buy things. A | |
866 | .B gem | |
867 | is worth 1000 gold pieces. Too much | |
868 | .B gold | |
869 | will slow a player down. One may carry 1000 plus 200 per | |
870 | .B level | |
871 | of | |
872 | .B gold. | |
873 | A | |
874 | .B gem | |
875 | weighs one half a gold piece. | |
876 | Monsters of treasure type 7 or higher may carry | |
877 | .B gems. | |
878 | .PP | |
879 | The chance of a cursed treasure is based upon treasure type. | |
880 | The more valuable treasures have a greater chance of being cursed. | |
881 | A cursed treasure knocks | |
882 | .B energy level | |
883 | very low, and adds 0.25 | |
884 | .B poison. | |
885 | .sh "Rings" | |
886 | .B Rings | |
887 | are only carried by | |
888 | .B nazguls | |
889 | and | |
890 | .B Dark Lord. | |
891 | They come in four different flavors. | |
892 | All | |
893 | .B rings | |
894 | rest the player to maximum and cause him/her to hit much harder | |
895 | in battle with monsters (assuming one has chosen to use the | |
896 | .B ring | |
897 | for battle.) | |
898 | .PP | |
899 | Two types of | |
900 | .B rings | |
901 | are cursed and come either from | |
902 | .B nazguls | |
903 | or | |
904 | .B Dark Lord. | |
905 | After a few times of using these types, the player falls | |
906 | under the control of the | |
907 | .B ring, | |
908 | and strange, random things will occur. | |
909 | Eventually, the player dies, and gives his/her name to a monster | |
910 | on the file. | |
911 | Dying before the | |
912 | .B ring | |
913 | is used up also renames the monster. | |
914 | .PP | |
915 | The two remaining types of | |
916 | .B rings | |
917 | are much more benign. | |
918 | The one from a | |
919 | .B nazgul | |
920 | is good for a limited number of battle rounds, and will save | |
921 | the player from death if it was being used when he/she died. | |
922 | The one from | |
923 | .B Dark Lord | |
924 | is the same, except that it never is used up. | |
925 | .B rings | |
926 | disappear after saving someone from death. | |
927 | In general, cursed | |
928 | .B rings | |
929 | occur much more often than normal ones. | |
930 | It is usually not a good idea to pick one up. | |
931 | The only way to get rid of a | |
932 | .B ring | |
933 | is to have a monster steal it. | |
934 | .sh "King" | |
935 | A player may become | |
936 | .B king by finding a | |
937 | .I crown | |
938 | and going to (0,0). Players must have a | |
939 | .B level | |
940 | in the range of 10 to 1000 to be able to find a | |
941 | .I crown. | |
942 | When a player with one or more | |
943 | .I crowns | |
944 | reaches | |
945 | .B level | |
946 | 1000, the | |
947 | .I crowns | |
948 | are converted to | |
949 | .I gold. | |
950 | .PP | |
951 | Once a player is king, he/she may do certain things while in | |
952 | the Lord's Chamber (0,0). These are exercised with the | |
953 | .B decree | |
954 | ('0') option. | |
955 | .TP 1.5i | |
956 | .I transport | |
957 | This is done to another player. It randomly moves the affected | |
958 | player about. A | |
959 | .B charm | |
960 | protects from transports. | |
961 | .TP 1.5i | |
962 | .I curse | |
963 | This is done to another player. It is analogous to cursed treasure, | |
964 | but worse. It inflicts two | |
965 | .B poison, | |
966 | knocks | |
967 | .B energy level | |
968 | very low, and degrades the maximum energy. It also | |
969 | removes a | |
970 | .B cloak. | |
971 | A | |
972 | .B blessing | |
973 | protects from king's curses. | |
974 | .TP 1.5i | |
975 | .I energy void | |
976 | The king may put a number these scattered about | |
977 | his/her kingdom as he/she pleases. | |
978 | If a player hits one, he/she loses | |
979 | .B mana, energy, | |
980 | and | |
981 | .B gold. | |
982 | The energy void disappears after being hit. | |
983 | .TP 1.5i | |
984 | .I bestow | |
985 | This is also done to another player. The king may | |
986 | wish to reward one or more loyal subjects by sharing his/her | |
987 | riches ( | |
988 | .B gold | |
989 | ). Or it is a convenient way to dispose of some unwanted | |
990 | deadweight. | |
991 | .TP 1.5i | |
992 | .I collect taxes | |
993 | Everyone pays 7% tax on all | |
994 | .B gold | |
995 | and | |
996 | .B gems | |
997 | acquired, regardless of the existence of a | |
998 | .B king. | |
999 | The king collects the accrued taxes with this option. | |
1000 | .PP | |
1001 | The | |
1002 | .B king | |
1003 | may also | |
1004 | .B teleport | |
1005 | anywhere for free by using the origin as a starting place. | |
1006 | .sh "Council of the Wise, Valar" | |
1007 | A player automatically becomes a member of the | |
1008 | .B council of the wise | |
1009 | upon reaching level 3000. Members of the council cannot have | |
1010 | .B rings. | |
1011 | Members of the council have a few extra options which they can exercise. | |
1012 | These are exercised | |
1013 | .B intervene | |
1014 | ('8') option. | |
1015 | All | |
1016 | .B intervene | |
1017 | options cost 1000 mana. | |
1018 | One | |
1019 | .B intervene | |
1020 | option is to | |
1021 | .I heal | |
1022 | another player. This is just a quick way for that player to be rested | |
1023 | to maximum and lose a little | |
1024 | .B poison. | |
1025 | The main purpose in life for members of the council is to seek the | |
1026 | .B Holy Grail. | |
1027 | This is done with a | |
1028 | .B palantir | |
1029 | under the | |
1030 | .I seek grail | |
1031 | option. The distance cited by the seek is accurate within 10%, in order | |
1032 | not to make it too easy to find the grail. | |
1033 | A player must have infintesimally small | |
1034 | .B sin, | |
1035 | or else it's all over upon finding the grail. | |
1036 | In order to help members of the council on their quest, they | |
1037 | may | |
1038 | .I teleport | |
1039 | with greater ease. | |
1040 | .PP | |
1041 | Upon finding the grail, the player advance to position of | |
1042 | .B valar. | |
1043 | He/she may then exercise more and niftier options under | |
1044 | .I intervention. | |
1045 | These include all of the council members' option plus the | |
1046 | ability to move other players about, bless them, and throw monsters at | |
1047 | them. | |
1048 | A | |
1049 | .BR valar 's | |
1050 | blessing has the same effect as the treasure | |
1051 | .I blessing, | |
1052 | except that the affected player does not get his/her | |
1053 | .I blessing | |
1054 | flag set. | |
1055 | All | |
1056 | .I intervention | |
1057 | options which affect other players age the player | |
1058 | who uses them. | |
1059 | .B Valar | |
1060 | are essentially immortal, but are actually given five lives. | |
1061 | If these are used up, the player is left to die, and becomes an | |
1062 | .B ex-valar. | |
1063 | .B Valar | |
1064 | cannot | |
1065 | .I move, teleport, | |
1066 | or call monsters. | |
1067 | (An exception to this is if the | |
1068 | .I valar | |
1069 | finds a | |
1070 | .I transporter. | |
1071 | This is to allow him/her to dispose of excess | |
1072 | .I gold. | |
1073 | Any monsters which a | |
1074 | .B valar | |
1075 | encounters are based upon his/her size. | |
1076 | Only one valar may exists at a time. | |
1077 | The current valar is replaced when another player finds the grail. | |
1078 | The valar is then bumped back to the council of the wise. | |
1079 | .sh "Wizard" | |
1080 | The | |
1081 | .I wizard | |
1082 | is usually the owner of the game, and the one who maintains | |
1083 | the associated files. | |
1084 | The | |
1085 | .I wizard | |
1086 | is granted special powers within the game, if it is invoked | |
1087 | with the '\-S' option. | |
1088 | Otherwise, the | |
1089 | .I wizard | |
1090 | plays no different from other players. | |
1091 | The | |
1092 | .I wizard | |
1093 | abilities are outlined below. | |
1094 | .TP | |
1095 | .I change players | |
1096 | When examining a player, (game invoked with '-x', or use 'X' from within game), | |
1097 | the | |
1098 | .I wizard | |
1099 | may also change the player. | |
1100 | .TP | |
1101 | .I intervention | |
1102 | The | |
1103 | .I wizard | |
1104 | may do all the | |
1105 | .I intervention | |
1106 | options. One extra option, | |
1107 | .I vaporize, | |
1108 | is added to kill any offensive players. | |
1109 | .TP | |
1110 | .I super character type | |
1111 | An extra character type is added. This character starts with the | |
1112 | maximum possible in all statistics, selected from the other character types. | |
1113 | A | |
1114 | .B super | |
1115 | character's statistics also progress at the maximum possible rate, selected | |
1116 | from the other character types. | |
1117 | .sh "Special Places" | |
1118 | Certain regions of the playing grid have different names. | |
1119 | In general, this is only to give the player some idea of | |
1120 | his/her present location. Some special places do exist. | |
1121 | .TP 1.5i | |
1122 | .I Trading Posts | |
1123 | These are located at |x| == |y| == n*n*100 for n = 1, 2...1000. | |
1124 | Trading posts farther out have more things for sale. | |
1125 | Be careful about cheating the merchants there, as they have short | |
1126 | tempers. | |
1127 | Merchants are dishonest about 5% of the time. | |
1128 | .TP 1.5i | |
1129 | .I Lord's Chamber | |
1130 | This is located at (0,0). Only players with | |
1131 | .B crowns | |
1132 | may enter. | |
1133 | .TP 1.5i | |
1134 | .I Point of No Return | |
1135 | This is located beyond 1.2e+6 in any direction. | |
1136 | The only way to return from here is a | |
1137 | .B transporter | |
1138 | or to have a | |
1139 | .B valar | |
1140 | relocate the player. | |
1141 | .TP 1.5i | |
1142 | .I Dead Marshes | |
1143 | This is a band located fairly distant from the origin. The first | |
1144 | fourteen monsters (water monsters) can normally only be found here. | |
1145 | .TP 1.5i | |
1146 | .I Valhala | |
1147 | This place is where the | |
1148 | .B valar | |
1149 | resides. It is associated with no particular coordinate on the | |
1150 | playing grid. | |
1151 | .TP 1.5i | |
1152 | .sh "Miscellaneous" | |
1153 | Once a player reaches | |
1154 | .B level | |
1155 | 5, the game will start to time out waiting for input. | |
1156 | This is to try to keep the game a bit faster paced. | |
1157 | .PP | |
1158 | A | |
1159 | .I guru | |
1160 | will never be disgusted with your | |
1161 | .B sins | |
1162 | if they are less than one. | |
1163 | .PP | |
1164 | A | |
1165 | .I medic | |
1166 | wants half of a player's | |
1167 | .B gold | |
1168 | to be happy. Offering more than one has, or a negative amount | |
1169 | will anger the | |
1170 | .I medic, | |
1171 | who will make the player worse (add one | |
1172 | .B poison | |
1173 | ). | |
1174 | .PP | |
1175 | The | |
1176 | .B Holy Grail | |
1177 | does little for those who are not ready to behold it. | |
1178 | Whenever anyone finds it, it moves. | |
1179 | It is always located within 1e+6 in any compass direction of the origin. | |
1180 | .PP | |
1181 | There is a maximum amount of | |
1182 | .B mana | |
1183 | and | |
1184 | .B charms | |
1185 | a player may posses, based upon | |
1186 | .B level. | |
1187 | .I Quicksilver | |
1188 | is always limited to to a maximum of 99. | |
1189 | .PP | |
1190 | .I Books | |
1191 | bought at a | |
1192 | .B trading post | |
1193 | increase | |
1194 | .B brains, | |
1195 | based upon the number bought. | |
1196 | It is unwise, however to buy more than 1/10 of one's | |
1197 | .B level | |
1198 | in books at a time. | |
1199 | .PP | |
1200 | Players over level 10000 are automatically retired. | |
1201 | .PP | |
1202 | A | |
1203 | .I blindness | |
1204 | goes away in random time. | |
1205 | .PP | |
1206 | Players with | |
1207 | .I crowns | |
1208 | are identified with a '*' before their character type. | |
1209 | .sh "Inter-terminal Battle" | |
1210 | When two player's coordinates correspond, they may engage in battle. | |
1211 | In general, the player with the highest | |
1212 | .B quickness | |
1213 | gets the first hit. | |
1214 | If the two players are severely mis-matched, the stronger player | |
1215 | is drastically handicapped for the battle. | |
1216 | In order to protect from being stuck in an infinite loop, | |
1217 | the player waiting for response may time out. Options for battle are: | |
1218 | .TP 1.5i | |
1219 | .I fight | |
1220 | Inflicts damage upon other person. | |
1221 | .TP 1.5i | |
1222 | .I run away | |
1223 | Escape from battle. Has a 75% chance of working. | |
1224 | .TP 1.5i | |
1225 | .I power blast | |
1226 | Battle spell. | |
1227 | .TP 1.5i | |
1228 | .I luckout | |
1229 | One-time chance to try to win against the foe. Has a 10% chance of working. | |
1230 | .PP | |
1231 | Sometimes waits for the other player may be excessive, because | |
1232 | he/she may be battling a monster. Upon slaying a player in battle | |
1233 | the winner gets the other's | |
1234 | .B experience | |
1235 | and treasures. | |
1236 | .B Rings | |
1237 | do not work for inter-terminal battle. | |
1238 | .SH BUGS | |
1239 | All screen formats assumme at least 24 lines by at least 80 columns. | |
1240 | No provisions are made for when any of the data items get too big | |
1241 | for the allotted space on the screen. |