BSD 4_4 release
[unix-history] / usr / src / games / trek / phaser.c
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9758240b 1/*
4c3ad851
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2 * Copyright (c) 1980, 1993
3 * The Regents of the University of California. All rights reserved.
e9fb6bea 4 *
ad787160
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5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
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32 */
33
c7124754 34#ifndef lint
ad787160 35static char sccsid[] = "@(#)phaser.c 8.1 (Berkeley) 5/31/93";
e9fb6bea 36#endif /* not lint */
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37
38# include "trek.h"
39# include "getpar.h"
40
41/* factors for phaser hits; see description below */
42
43# define ALPHA 3.0 /* spread */
44# define BETA 3.0 /* franf() */
45# define GAMMA 0.30 /* cos(angle) */
46# define EPSILON 150.0 /* dist ** 2 */
47# define OMEGA 10.596 /* overall scaling factor */
48
49/* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
50
51/*
52** Phaser Control
53**
54** There are up to NBANKS phaser banks which may be fired
55** simultaneously. There are two modes, "manual" and
56** "automatic". In manual mode, you specify exactly which
57** direction you want each bank to be aimed, the number
58** of units to fire, and the spread angle. In automatic
59** mode, you give only the total number of units to fire.
60**
61** The spread is specified as a number between zero and
62** one, with zero being minimum spread and one being maximum
63** spread. You will normally want zero spread, unless your
64** short range scanners are out, in which case you probably
65** don't know exactly where the Klingons are. In that case,
66** you really don't have any choice except to specify a
67** fairly large spread.
68**
69** Phasers spread slightly, even if you specify zero spread.
70**
71** Uses trace flag 30
72*/
73
401a08c7 74struct cvntab Matab[] =
c7124754 75{
401a08c7 76 "m", "anual", (int (*)())1, 0,
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77 "a", "utomatic", 0, 0,
78 0
79};
80
81struct banks
82{
83 int units;
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84 double angle;
85 double spread;
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86};
87
88
89
90phaser()
91{
92 register int i;
93 int j;
94 register struct kling *k;
95 double dx, dy;
96 double anglefactor, distfactor;
97 register struct banks *b;
98 int manual, flag, extra;
99 int hit;
100 double tot;
101 int n;
102 int hitreqd[NBANKS];
103 struct banks bank[NBANKS];
104 struct cvntab *ptr;
105
106 if (Ship.cond == DOCKED)
107 return(printf("Phasers cannot fire through starbase shields\n"));
108 if (damaged(PHASER))
109 return (out(PHASER));
110 if (Ship.shldup)
111 return (printf("Sulu: Captain, we cannot fire through shields.\n"));
112 if (Ship.cloaked)
113 {
114 printf("Sulu: Captain, surely you must realize that we cannot fire\n");
115 printf(" phasers with the cloaking device up.\n");
116 return;
117 }
118
119 /* decide if we want manual or automatic mode */
120 manual = 0;
121 if (testnl())
122 {
123 if (damaged(COMPUTER))
124 {
125 printf(Device[COMPUTER].name);
126 manual++;
127 }
128 else
129 if (damaged(SRSCAN))
130 {
131 printf(Device[SRSCAN].name);
132 manual++;
133 }
134 if (manual)
135 printf(" damaged, manual mode selected\n");
136 }
137
138 if (!manual)
139 {
140 ptr = getcodpar("Manual or automatic", Matab);
401a08c7 141 manual = (int) ptr->value;
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142 }
143 if (!manual && damaged(COMPUTER))
144 {
145 printf("Computer damaged, manual selected\n");
146 skiptonl(0);
147 manual++;
148 }
149
150 /* initialize the bank[] array */
151 flag = 1;
152 for (i = 0; i < NBANKS; i++)
153 bank[i].units = 0;
154 if (manual)
155 {
156 /* collect manual mode statistics */
157 while (flag)
158 {
159 printf("%d units available\n", Ship.energy);
160 extra = 0;
161 flag = 0;
162 for (i = 0; i < NBANKS; i++)
163 {
164 b = &bank[i];
165 printf("\nBank %d:\n", i);
166 hit = getintpar("units");
167 if (hit < 0)
168 return;
169 if (hit == 0)
170 break;
401a08c7 171 extra += hit;
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172 if (extra > Ship.energy)
173 {
174 printf("available energy exceeded. ");
175 skiptonl(0);
176 flag++;
177 break;
178 }
179 b->units = hit;
180 hit = getintpar("course");
181 if (hit < 0 || hit > 360)
182 return;
183 b->angle = hit * 0.0174532925;
184 b->spread = getfltpar("spread");
185 if (b->spread < 0 || b->spread > 1)
186 return;
187 }
401a08c7 188 Ship.energy -= extra;
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189 }
190 extra = 0;
191 }
192 else
193 {
194 /* automatic distribution of power */
195 if (Etc.nkling <= 0)
196 return (printf("Sulu: But there are no Klingons in this quadrant\n"));
197 printf("Phasers locked on target. ");
198 while (flag)
199 {
200 printf("%d units available\n", Ship.energy);
201 hit = getintpar("Units to fire");
202 if (hit <= 0)
203 return;
204 if (hit > Ship.energy)
205 {
206 printf("available energy exceeded. ");
207 skiptonl(0);
208 continue;
209 }
210 flag = 0;
401a08c7 211 Ship.energy -= hit;
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212 extra = hit;
213 n = Etc.nkling;
214 if (n > NBANKS)
215 n = NBANKS;
216 tot = n * (n + 1) / 2;
217 for (i = 0; i < n; i++)
218 {
219 k = &Etc.klingon[i];
220 b = &bank[i];
221 distfactor = k->dist;
222 anglefactor = ALPHA * BETA * OMEGA / (distfactor * distfactor + EPSILON);
401a08c7 223 anglefactor *= GAMMA;
c7124754 224 distfactor = k->power;
401a08c7 225 distfactor /= anglefactor;
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226 hitreqd[i] = distfactor + 0.5;
227 dx = Ship.sectx - k->x;
228 dy = k->y - Ship.secty;
229 b->angle = atan2(dy, dx);
230 b->spread = 0.0;
231 b->units = ((n - i) / tot) * extra;
232# ifdef xTRACE
233 if (Trace)
234 {
235 printf("b%d hr%d u%d df%.2f af%.2f\n",
236 i, hitreqd[i], b->units,
237 distfactor, anglefactor);
238 }
239# endif
401a08c7 240 extra -= b->units;
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241 hit = b->units - hitreqd[i];
242 if (hit > 0)
243 {
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244 extra += hit;
245 b->units -= hit;
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246 }
247 }
248
249 /* give out any extra energy we might have around */
250 if (extra > 0)
251 {
252 for (i = 0; i < n; i++)
253 {
254 b = &bank[i];
255 hit = hitreqd[i] - b->units;
256 if (hit <= 0)
257 continue;
258 if (hit >= extra)
259 {
401a08c7 260 b->units += extra;
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261 extra = 0;
262 break;
263 }
264 b->units = hitreqd[i];
401a08c7 265 extra -= hit;
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266 }
267 if (extra > 0)
268 printf("%d units overkill\n", extra);
269 }
270 }
271 }
272
273# ifdef xTRACE
274 if (Trace)
275 {
276 for (i = 0; i < NBANKS; i++)
277 {
278 b = &bank[i];
279 printf("b%d u%d", i, b->units);
280 if (b->units > 0)
281 printf(" a%.2f s%.2f\n", b->angle, b->spread);
282 else
283 printf("\n");
284 }
285 }
286# endif
287
288 /* actually fire the shots */
289 Move.free = 0;
290 for (i = 0; i < NBANKS; i++)
291 {
292 b = &bank[i];
293 if (b->units <= 0)
294 {
295 continue;
296 }
297 printf("\nPhaser bank %d fires:\n", i);
298 n = Etc.nkling;
299 k = Etc.klingon;
300 for (j = 0; j < n; j++)
301 {
302 if (b->units <= 0)
303 break;
304 /*
305 ** The formula for hit is as follows:
306 **
307 ** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
308 ** / (dist ** 2 + EPSILON)]
309 ** * [cos(delta * sigma) + GAMMA]
310 ** * hit
311 **
312 ** where sigma is the spread factor,
313 ** rho is a random number (0 -> 1),
314 ** GAMMA is a crud factor for angle (essentially
315 ** cruds up the spread factor),
316 ** delta is the difference in radians between the
317 ** angle you are shooting at and the actual
318 ** angle of the klingon,
319 ** ALPHA scales down the significance of sigma,
320 ** BETA scales down the significance of rho,
321 ** OMEGA is the magic number which makes everything
322 ** up to "* hit" between zero and one,
323 ** dist is the distance to the klingon
324 ** hit is the number of units in the bank, and
325 ** zap is the amount of the actual hit.
326 **
327 ** Everything up through dist squared should maximize
328 ** at 1.0, so that the distance factor is never
329 ** greater than one. Conveniently, cos() is
330 ** never greater than one, but the same restric-
331 ** tion applies.
332 */
333 distfactor = BETA + franf();
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334 distfactor *= ALPHA + b->spread;
335 distfactor *= OMEGA;
c7124754 336 anglefactor = k->dist;
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337 distfactor /= anglefactor * anglefactor + EPSILON;
338 distfactor *= b->units;
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339 dx = Ship.sectx - k->x;
340 dy = k->y - Ship.secty;
341 anglefactor = atan2(dy, dx) - b->angle;
342 anglefactor = cos((anglefactor * b->spread) + GAMMA);
343 if (anglefactor < 0.0)
344 {
345 k++;
346 continue;
347 }
348 hit = anglefactor * distfactor + 0.5;
401a08c7 349 k->power -= hit;
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350 printf("%d unit hit on Klingon", hit);
351 if (!damaged(SRSCAN))
352 printf(" at %d,%d", k->x, k->y);
353 printf("\n");
401a08c7 354 b->units -= hit;
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355 if (k->power <= 0)
356 {
357 killk(k->x, k->y);
358 continue;
359 }
360 k++;
361 }
362 }
363
364 /* compute overkill */
365 for (i = 0; i < NBANKS; i++)
401a08c7 366 extra += bank[i].units;
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367 if (extra > 0)
368 printf("\n%d units expended on empty space\n", extra);
369}