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[unix-history] / usr / src / games / worm / worm.6
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1.\" Copyright (c) 1989, 1993
2.\" The Regents of the University of California. All rights reserved.
660aaee1 3.\"
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4.\" Redistribution and use in source and binary forms, with or without
5.\" modification, are permitted provided that the following conditions
6.\" are met:
7.\" 1. Redistributions of source code must retain the above copyright
8.\" notice, this list of conditions and the following disclaimer.
9.\" 2. Redistributions in binary form must reproduce the above copyright
10.\" notice, this list of conditions and the following disclaimer in the
11.\" documentation and/or other materials provided with the distribution.
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13.\" must display the following acknowledgement:
14.\" This product includes software developed by the University of
15.\" California, Berkeley and its contributors.
16.\" 4. Neither the name of the University nor the names of its contributors
17.\" may be used to endorse or promote products derived from this software
18.\" without specific prior written permission.
19.\"
20.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
21.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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30.\" SUCH DAMAGE.
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32.\" @(#)worm.6 8.1 (Berkeley) 5/31/93
33.\"
34.TH WORM 6 "May 31, 1993"
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35.UC 4
36.SH NAME
37worm \- play the growing worm game
38.SH SYNOPSIS
ca6946d0 39.B worm
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40[
41.I size
42]
43.SH DESCRIPTION
44.PP
45In
46.I worm,
47you are a little worm, your body is the "o"'s on the screen
48and your head is the "@". You move with the hjkl keys (as in the game
49snake). If you don't press any keys, you continue in the direction you
50last moved. The upper case HJKL keys move you as if you had pressed
832f78c7 51several (9 for HL and 5 for JK) of the corresponding lower case key
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52(unless you run into a digit, then it stops).
53.PP
54On the screen you will see a digit, if your worm eats the digit is will
55grow longer, the actual amount longer depends on which digit it was
56that you ate. The object of the game is to see how long you can make
57the worm grow.
58.PP
59The game ends when the worm runs into either the sides of the screen,
60or itself. The current score (how much the worm has grown) is kept in
61the upper left corner of the screen.
62.PP
63The optional argument, if present, is the initial length of the worm.
64.SH BUGS
65If the initial length of the worm is set to less than one or more
66than 75, various strange things happen.