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31.\"
32.\" @(#)appen.A 8.1 (Berkeley) 6/8/93
33.\"
34.ie t .oh '\*(Ln Appendix A''PS1:19-%'
35.eh 'PS1:19-%''\*(Ln Appendix A'
36.el .he ''\fIAppendix A\fR''
37.bp
38.(x
39.ti 0
40.b "Appendix A"
41.)x
42.sh 1 "Examples" 1
43.pp
44Here we present a few examples
45of how to use the package.
46They attempt to be representative,
47though not comprehensive. Further examples can be found in the games section
48of the source tree and in various utilities that use the screen such as
49.i systat(1) .
50.pp
51The following examples are intended to demonstrate
52the basic structure of a program
53using the package. An additional, more comprehensive, program can be found in
54the source code in the
55\fIexamples\fP subdirectory.
56.sh 2 "Simple Character Output"
57.pp
58This program demonstrates how to set up a window and output characters to it.
59Also, it demonstrates how one might control the output to the window. If
60you run this program, you will get a demonstration of the character output
61chracteristics discussed in the above Character Output section.
62.(l I
63.so ex1.gr
64.)l
65.sh 2 "Twinkle"
66.pp
67This is a moderately simple program which prints
68patterns on the screen.
69It switches between patterns of asterisks,
70putting them on one by one in random order,
71and then taking them off in the same fashion.
72It is more efficient to write this
73using only the motion optimization,
74as is demonstrated below.
75.(l I
76.so twinkle1.gr
77.)l