date and time created 90/05/15 22:40:27 by bostic
[unix-history] / usr / src / lib / libc / stdlib / random.c
CommitLineData
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1/*
2 * Copyright (c) 1983 Regents of the University of California.
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3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms are permitted
6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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16 */
17
2ce81398 18#if defined(LIBC_SCCS) && !defined(lint)
fed85568 19static char sccsid[] = "@(#)random.c 5.6 (Berkeley) %G%";
e49ec970 20#endif /* LIBC_SCCS and not lint */
02b3e2b7 21
e49ec970 22#include <stdio.h>
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23
24/*
25 * random.c:
26 * An improved random number generation package. In addition to the standard
27 * rand()/srand() like interface, this package also has a special state info
28 * interface. The initstate() routine is called with a seed, an array of
29 * bytes, and a count of how many bytes are being passed in; this array is then
30 * initialized to contain information for random number generation with that
31 * much state information. Good sizes for the amount of state information are
32 * 32, 64, 128, and 256 bytes. The state can be switched by calling the
33 * setstate() routine with the same array as was initiallized with initstate().
34 * By default, the package runs with 128 bytes of state information and
35 * generates far better random numbers than a linear congruential generator.
36 * If the amount of state information is less than 32 bytes, a simple linear
37 * congruential R.N.G. is used.
38 * Internally, the state information is treated as an array of longs; the
39 * zeroeth element of the array is the type of R.N.G. being used (small
40 * integer); the remainder of the array is the state information for the
41 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
42 * state information, which will allow a degree seven polynomial. (Note: the
43 * zeroeth word of state information also has some other information stored
44 * in it -- see setstate() for details).
45 * The random number generation technique is a linear feedback shift register
46 * approach, employing trinomials (since there are fewer terms to sum up that
47 * way). In this approach, the least significant bit of all the numbers in
48 * the state table will act as a linear feedback shift register, and will have
49 * period 2^deg - 1 (where deg is the degree of the polynomial being used,
50 * assuming that the polynomial is irreducible and primitive). The higher
51 * order bits will have longer periods, since their values are also influenced
52 * by pseudo-random carries out of the lower bits. The total period of the
53 * generator is approximately deg*(2**deg - 1); thus doubling the amount of
54 * state information has a vast influence on the period of the generator.
55 * Note: the deg*(2**deg - 1) is an approximation only good for large deg,
56 * when the period of the shift register is the dominant factor. With deg
57 * equal to seven, the period is actually much longer than the 7*(2**7 - 1)
58 * predicted by this formula.
59 */
60
61
62
63/*
64 * For each of the currently supported random number generators, we have a
65 * break value on the amount of state information (you need at least this
66 * many bytes of state info to support this random number generator), a degree
67 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
68 * the separation between the two lower order coefficients of the trinomial.
69 */
70
71#define TYPE_0 0 /* linear congruential */
72#define BREAK_0 8
73#define DEG_0 0
74#define SEP_0 0
75
76#define TYPE_1 1 /* x**7 + x**3 + 1 */
77#define BREAK_1 32
78#define DEG_1 7
79#define SEP_1 3
80
81#define TYPE_2 2 /* x**15 + x + 1 */
82#define BREAK_2 64
83#define DEG_2 15
84#define SEP_2 1
85
86#define TYPE_3 3 /* x**31 + x**3 + 1 */
87#define BREAK_3 128
88#define DEG_3 31
89#define SEP_3 3
90
91#define TYPE_4 4 /* x**63 + x + 1 */
92#define BREAK_4 256
93#define DEG_4 63
94#define SEP_4 1
95
96
97/*
98 * Array versions of the above information to make code run faster -- relies
99 * on fact that TYPE_i == i.
100 */
101
102#define MAX_TYPES 5 /* max number of types above */
103
104static int degrees[ MAX_TYPES ] = { DEG_0, DEG_1, DEG_2,
105 DEG_3, DEG_4 };
106
107static int seps[ MAX_TYPES ] = { SEP_0, SEP_1, SEP_2,
108 SEP_3, SEP_4 };
109
110
111
112/*
113 * Initially, everything is set up as if from :
114 * initstate( 1, &randtbl, 128 );
115 * Note that this initialization takes advantage of the fact that srandom()
116 * advances the front and rear pointers 10*rand_deg times, and hence the
117 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
118 * element of the state information, which contains info about the current
119 * position of the rear pointer is just
120 * MAX_TYPES*(rptr - state) + TYPE_3 == TYPE_3.
121 */
122
123static long randtbl[ DEG_3 + 1 ] = { TYPE_3,
124 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
125 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
126 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
127 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
128 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
129 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
130 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
131 0xf5ad9d0e, 0x8999220b, 0x27fb47b9 };
132
133/*
134 * fptr and rptr are two pointers into the state info, a front and a rear
135 * pointer. These two pointers are always rand_sep places aparts, as they cycle
136 * cyclically through the state information. (Yes, this does mean we could get
137 * away with just one pointer, but the code for random() is more efficient this
138 * way). The pointers are left positioned as they would be from the call
139 * initstate( 1, randtbl, 128 )
140 * (The position of the rear pointer, rptr, is really 0 (as explained above
141 * in the initialization of randtbl) because the state table pointer is set
142 * to point to randtbl[1] (as explained below).
143 */
144
145static long *fptr = &randtbl[ SEP_3 + 1 ];
146static long *rptr = &randtbl[ 1 ];
147
148
149
150/*
151 * The following things are the pointer to the state information table,
152 * the type of the current generator, the degree of the current polynomial
153 * being used, and the separation between the two pointers.
154 * Note that for efficiency of random(), we remember the first location of
155 * the state information, not the zeroeth. Hence it is valid to access
156 * state[-1], which is used to store the type of the R.N.G.
157 * Also, we remember the last location, since this is more efficient than
158 * indexing every time to find the address of the last element to see if
159 * the front and rear pointers have wrapped.
160 */
161
f0f800b2 162static long *state = &randtbl[ 1 ];
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163
164static int rand_type = TYPE_3;
165static int rand_deg = DEG_3;
166static int rand_sep = SEP_3;
167
168static long *end_ptr = &randtbl[ DEG_3 + 1 ];
169
170
171
172/*
173 * srandom:
174 * Initialize the random number generator based on the given seed. If the
175 * type is the trivial no-state-information type, just remember the seed.
176 * Otherwise, initializes state[] based on the given "seed" via a linear
177 * congruential generator. Then, the pointers are set to known locations
178 * that are exactly rand_sep places apart. Lastly, it cycles the state
179 * information a given number of times to get rid of any initial dependencies
180 * introduced by the L.C.R.N.G.
181 * Note that the initialization of randtbl[] for default usage relies on
182 * values produced by this routine.
183 */
184
185srandom( x )
186
187 unsigned x;
188{
189 register int i, j;
f8a9f93d 190 long random();
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191
192 if( rand_type == TYPE_0 ) {
193 state[ 0 ] = x;
194 }
195 else {
196 j = 1;
197 state[ 0 ] = x;
198 for( i = 1; i < rand_deg; i++ ) {
199 state[i] = 1103515245*state[i - 1] + 12345;
200 }
201 fptr = &state[ rand_sep ];
202 rptr = &state[ 0 ];
203 for( i = 0; i < 10*rand_deg; i++ ) random();
204 }
205}
206
207
208
209/*
210 * initstate:
211 * Initialize the state information in the given array of n bytes for
212 * future random number generation. Based on the number of bytes we
213 * are given, and the break values for the different R.N.G.'s, we choose
214 * the best (largest) one we can and set things up for it. srandom() is
215 * then called to initialize the state information.
216 * Note that on return from srandom(), we set state[-1] to be the type
217 * multiplexed with the current value of the rear pointer; this is so
218 * successive calls to initstate() won't lose this information and will
219 * be able to restart with setstate().
220 * Note: the first thing we do is save the current state, if any, just like
221 * setstate() so that it doesn't matter when initstate is called.
222 * Returns a pointer to the old state.
223 */
224
225char *
226initstate( seed, arg_state, n )
227
228 unsigned seed; /* seed for R. N. G. */
229 char *arg_state; /* pointer to state array */
230 int n; /* # bytes of state info */
231{
232 register char *ostate = (char *)( &state[ -1 ] );
233
234 if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
235 else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
236 if( n < BREAK_1 ) {
237 if( n < BREAK_0 ) {
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238 fprintf( stderr, "initstate: not enough state (%d bytes); ignored.\n", n );
239 return 0;
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240 }
241 rand_type = TYPE_0;
242 rand_deg = DEG_0;
243 rand_sep = SEP_0;
244 }
245 else {
246 if( n < BREAK_2 ) {
247 rand_type = TYPE_1;
248 rand_deg = DEG_1;
249 rand_sep = SEP_1;
250 }
251 else {
252 if( n < BREAK_3 ) {
253 rand_type = TYPE_2;
254 rand_deg = DEG_2;
255 rand_sep = SEP_2;
256 }
257 else {
258 if( n < BREAK_4 ) {
259 rand_type = TYPE_3;
260 rand_deg = DEG_3;
261 rand_sep = SEP_3;
262 }
263 else {
264 rand_type = TYPE_4;
265 rand_deg = DEG_4;
266 rand_sep = SEP_4;
267 }
268 }
269 }
270 }
271 state = &( ( (long *)arg_state )[1] ); /* first location */
272 end_ptr = &state[ rand_deg ]; /* must set end_ptr before srandom */
273 srandom( seed );
274 if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
275 else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
276 return( ostate );
277}
278
279
280
281/*
282 * setstate:
283 * Restore the state from the given state array.
284 * Note: it is important that we also remember the locations of the pointers
285 * in the current state information, and restore the locations of the pointers
286 * from the old state information. This is done by multiplexing the pointer
287 * location into the zeroeth word of the state information.
288 * Note that due to the order in which things are done, it is OK to call
289 * setstate() with the same state as the current state.
290 * Returns a pointer to the old state information.
291 */
292
293char *
294setstate( arg_state )
295
296 char *arg_state;
297{
298 register long *new_state = (long *)arg_state;
299 register int type = new_state[0]%MAX_TYPES;
300 register int rear = new_state[0]/MAX_TYPES;
301 char *ostate = (char *)( &state[ -1 ] );
302
303 if( rand_type == TYPE_0 ) state[ -1 ] = rand_type;
304 else state[ -1 ] = MAX_TYPES*(rptr - state) + rand_type;
305 switch( type ) {
306 case TYPE_0:
307 case TYPE_1:
308 case TYPE_2:
309 case TYPE_3:
310 case TYPE_4:
311 rand_type = type;
312 rand_deg = degrees[ type ];
313 rand_sep = seps[ type ];
314 break;
315
316 default:
317 fprintf( stderr, "setstate: state info has been munged; not changed.\n" );
318 }
319 state = &new_state[ 1 ];
320 if( rand_type != TYPE_0 ) {
321 rptr = &state[ rear ];
322 fptr = &state[ (rear + rand_sep)%rand_deg ];
323 }
324 end_ptr = &state[ rand_deg ]; /* set end_ptr too */
325 return( ostate );
326}
327
328
329
330/*
331 * random:
332 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
333 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
334 * same in all ther other cases due to all the global variables that have been
335 * set up. The basic operation is to add the number at the rear pointer into
336 * the one at the front pointer. Then both pointers are advanced to the next
337 * location cyclically in the table. The value returned is the sum generated,
338 * reduced to 31 bits by throwing away the "least random" low bit.
339 * Note: the code takes advantage of the fact that both the front and
340 * rear pointers can't wrap on the same call by not testing the rear
341 * pointer if the front one has wrapped.
342 * Returns a 31-bit random number.
343 */
344
345long
346random()
347{
348 long i;
349
350 if( rand_type == TYPE_0 ) {
351 i = state[0] = ( state[0]*1103515245 + 12345 )&0x7fffffff;
352 }
353 else {
354 *fptr += *rptr;
355 i = (*fptr >> 1)&0x7fffffff; /* chucking least random bit */
356 if( ++fptr >= end_ptr ) {
357 fptr = state;
358 ++rptr;
359 }
360 else {
361 if( ++rptr >= end_ptr ) rptr = state;
362 }
363 }
364 return( i );
365}
366