BSD 4_3_Net_2 release
[unix-history] / usr / src / games / battlestar / com4.c
CommitLineData
fdc7d56f 1/*
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2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
af359dea
C
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
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32 */
33
1ddef5f0 34#ifndef lint
1c15e888 35static char sccsid[] = "@(#)com4.c 5.4 (Berkeley) 6/1/90";
e95fc82a 36#endif /* not lint */
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37
38#include "externs.h"
39
40take(from)
41unsigned int from[];
42{
43 int firstnumber, heavy, bulky, value;
44 register int n;
45
46 firstnumber = wordnumber;
47 if (wordnumber < wordcount && wordvalue[wordnumber+1] == OFF){
48 wordnumber++;
49 wordvalue[wordnumber] = TAKEOFF;
50 return(cypher());
51 }
52 else {
53 while(wordtype[++wordnumber] == ADJS);
54 while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
55 value = wordvalue[wordnumber];
56 printf("%s:\n", objsht[value]);
57 for (n=0; objsht[value][n]; n++);
58 heavy = (carrying + objwt[value]) <= WEIGHT;
59 bulky = (encumber + objcumber[value]) <= CUMBER;
60 if ((testbit(from,value) || wiz || tempwiz) && heavy && bulky && !testbit(inven,value)){
61 setbit(inven,value);
62 carrying += objwt[value];
63 encumber += objcumber[value];
64 time++;
65 if (testbit(from,value))
66 printf("Taken.\n");
67 else
68 printf("Zap! Taken from thin air.\n");
69 clearbit(from,value);
70 if (value == MEDALION)
71 win--;
72 }
73 else if (testbit(inven,value))
74 printf("You're already holding%s%s.\n", (objsht[value][n-1] == 's' ? " " : " a "),objsht[value]);
75 else if (!heavy)
76 printf("The %s %s too heavy.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
77 else if (!bulky)
78 printf("The %s %s too cumbersome to hold.\n", objsht[value],(objsht[value][n-1] == 's' ? "are" : "is"));
79 else
80 printf("I dont see any %s around here.\n", objsht[value]);
81 if (wordnumber < wordcount -1 && wordvalue[++wordnumber] == AND)
82 wordnumber++;
83 else
84 return(firstnumber);
85 }
86 }
87 /* special cases with their own return()'s */
88
89 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
90 switch(wordvalue[wordnumber]){
91
92 case SWORD:
93 if (testbit(from, SWORD)){
94 wordtype[wordnumber--] = OBJECT;
95 return(take(from));
96 }
97 if (testbit(from, TWO_HANDED)){
98 wordvalue[wordnumber] = TWO_HANDED;
99 wordtype[wordnumber--] = OBJECT;
100 return(take(from));
101 }
102 wordvalue[wordnumber] = BROAD;
103 wordtype[wordnumber--] = OBJECT;
104 return(take(from));
105
106 case BODY:
107 if (testbit(from,MAID)){
108 wordvalue[wordnumber] = MAID;
109 wordtype[wordnumber--] = OBJECT;
110 return(take(from));
111 }
112 else if (testbit(from,DEADWOOD)){
113 wordvalue[wordnumber] = DEADWOOD;
114 wordtype[wordnumber--] = OBJECT;
115 return(take(from));
116 }
117 else if (testbit(from,DEADNATIVE)){
118 wordvalue[wordnumber] = DEADNATIVE;
119 wordtype[wordnumber--] = OBJECT;
120 return(take(from));
121 }
122 else if (testbit(from,DEADGOD)){
123 wordvalue[wordnumber] = DEADGOD;
124 wordtype[wordnumber--] = OBJECT;
125 return(take(from));
126 }
127 else {
128 wordvalue[wordnumber] = DEADTIME;
129 wordtype[wordnumber--] = OBJECT;
130 return(take(from));
131 }
132 break;
133
134 case AMULET:
135 if (testbit(location[position].objects,AMULET)){
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136 puts("The amulet is warm to the touch, and its beauty catches your breath.");
137 puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
1ddef5f0 138 puts("and sharper but far away as if in a dream. The sound of purling water reaches");
a7c71d1e 139 puts("you from afar. The mist falls again, and your heart leaps in horror. The gold");
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140 puts("freezes your hands and fathomless darkness engulfs your soul.");
141 }
142 wordtype[wordnumber--] = OBJECT;
143 return(take(from));
144
145 case MEDALION:
146 if (testbit(location[position].objects, MEDALION)){
a7c71d1e 147 puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
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148 puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
149 }
150 wordtype[wordnumber--] = OBJECT;
151 return(take(from));
152
153 case TALISMAN:
154 if (testbit(location[position].objects,TALISMAN)){
a7c71d1e 155 puts("The talisman is cold to the touch, and it sends a chill down your spine.");
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156 }
157 wordtype[wordnumber--] = OBJECT;
158 return(take(from));
159
160 case NORMGOD:
161 if (testbit(location[position].objects,BATHGOD) && (testbit(wear,AMULET) || testbit(inven,AMULET))){
a7c71d1e 162 puts("She offers a delicate hand, and you help her out of the sparkling springs.");
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163 puts("Water droplets like liquid silver bedew her golden skin, but when they part");
164 puts("from her, they fall as teardrops. She wraps a single cloth around her and");
165 puts("ties it at the waist. Around her neck hangs a golden amulet.");
166 puts("She bids you to follow her.");
167 pleasure++;
168 followgod = time;
169 clearbit(location[position].objects,BATHGOD);
170 } else if (!testbit(location[position].objects,BATHGOD))
171 puts("You're in no position to take her.");
172 else
173 puts("She moves away from you.");
174 break;
175
176 default:
177 puts("It doesn't seem to work.");
178 }
179 else
180 puts("You've got to be kidding.");
181 return(firstnumber);
182}
183
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184throw(name)
185 char *name;
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186{
187 int n;
188 int deposit = 0;
189 int first, value;
190
191 first = wordnumber;
a7c71d1e 192 if (drop(name) != -1){
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193 switch(wordvalue[wordnumber]){
194
195 case AHEAD:
196 deposit = ahead;
197 break;
198
199 case BACK:
200 deposit = back;
201 break;
202
203 case LEFT:
204 deposit = left;
205 break;
206
207 case RIGHT:
208 deposit = right;
209 break;
210
211 case UP:
212 deposit = location[position].up * (location[position].access || position == FINAL);
213 break;
214
215 case DOWN:
216 deposit = location[position].down;
217 break;
218 }
219 wordnumber = first;
220 while (wordtype[++wordnumber] == ADJS);
221 while (wordnumber <= wordcount){
222 value = wordvalue[wordnumber];
223 if (deposit && testbit(location[position].objects,value)){
224 clearbit(location[position].objects,value);
225 if (value != GRENADE)
226 setbit(location[deposit].objects,value);
227 else{
228 puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
229 for (n = 0; n < NUMOFWORDS; n ++)
230 location[deposit].objects[n] = 0;
231 setbit(location[deposit].objects,CHAR);
232 }
233 if (value == ROPE && position == FINAL)
234 location[position].access = 1;
235 switch(deposit){
236 case 189:
237 case 231:
238 puts("The stone door is unhinged.");
239 location[189].north = 231;
240 location[231].south = 189;
241 break;
242 case 30:
243 puts("The wooden door is blown open.");
244 location[30].west = 25;
245 break;
246 case 31:
247 puts("The door is not damaged.");
248 }
249 }
250 else if (value == GRENADE && testbit(location[position].objects,value)){
251 puts("You are blown into shreds when your grenade explodes.");
252 die();
253 }
254 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
255 wordnumber++;
256 else
257 return(first);
258 }
259 return(first);
260 }
261 return(first);
262}
263
264drop(name)
265char *name;
266{
267
268 int firstnumber, value;
269
270 firstnumber = wordnumber;
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271 while (wordtype[++wordnumber] == ADJS)
272 ;
273 while (wordnumber<=wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
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274 value = wordvalue[wordnumber];
275 printf("%s:\n", objsht[value]);
276 if (testbit(inven,value)){
277 clearbit(inven,value);
278 carrying -= objwt[value];
279 encumber -= objcumber[value];
280 if (value == BOMB){
281 puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
282 die();
283 }
284 if (value != AMULET && value != MEDALION && value != TALISMAN)
285 setbit(location[position].objects,value);
286 else
287 tempwiz = 0;
288 time++;
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289 if (*name == 'K')
290 puts("Drop kicked.");
291 else
292 printf("%s.\n", name);
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293 }
294 else {
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295 if (*name != 'K') {
296 printf("You aren't holding the %s.\n", objsht[value]);
297 if (testbit(location[position].objects,value)) {
298 if (*name == 'T')
299 puts("Kicked instead.");
300 else if (*name == 'G')
301 puts("Given anyway.");
302 }
303 } else
304 puts("Kicked.");
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305 }
306 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
307 wordnumber++;
308 else
309 return(firstnumber);
310 }
311 puts("Do what?");
312 return(-1);
313}
314
315takeoff()
316{
317 wordnumber = take(wear);
318 return(drop("Dropped"));
319}
320
321puton()
322{
323 wordnumber = take(location[position].objects);
324 return(wearit());
325}
326
327eat()
328{
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329 int firstnumber, value;
330
331 firstnumber = wordnumber;
332 while(wordtype[++wordnumber] == ADJS);
333 while(wordnumber <= wordcount){
334 value = wordvalue[wordnumber];
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335 switch(value){
336
337 case -1:
338 puts("Eat what?");
339 return(firstnumber);
340
341 default:
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342 printf("You can't eat%s%s!\n",
343 wordtype[wordnumber] == OBJECT &&
344 objsht[value]
345 [strlen(objsht[value]) - 1] == 's' ?
346 " " : " a ",
347 words[wordnumber]);
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348 return(firstnumber);
349
350 case PAPAYAS:
351 case PINEAPPLE:
352 case KIWI:
353 case COCONUTS: /* eatable things */
354 case MANGO:
355
356 printf("%s:\n",objsht[value]);
357 if (testbit(inven,value) && time > ate - CYCLE && testbit(inven,KNIFE)){
358 clearbit(inven,value);
359 carrying -= objwt[value];
360 encumber -= objcumber[value];
361 ate = max(time,ate) + CYCLE/3;
362 snooze += CYCLE/10;
363 time++;
a7c71d1e 364 puts("Eaten. You can explore a little longer now.");
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365 }
366 else if (time < ate - CYCLE)
a7c71d1e 367 puts("You're stuffed.");
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368 else if (!testbit(inven,KNIFE))
369 puts("You need a knife.");
370 else
371 printf("You aren't holding the %s.\n", objsht[value]);
372 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
373 wordnumber++;
374 else
375 return(firstnumber);
376 } /* end switch */
377 } /* end while */
378 return(firstnumber);
a7c71d1e 379}