add Berkeley specific header
[unix-history] / usr / src / games / battlestar / com7.c
CommitLineData
fdc7d56f 1/*
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2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms are permitted
6 * provided that this notice is preserved and that due credit is given
7 * to the University of California at Berkeley. The name of the University
8 * may not be used to endorse or promote products derived from this
9 * software without specific prior written permission. This software
10 * is provided ``as is'' without express or implied warranty.
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11 */
12
3834b6d4 13#ifndef lint
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14static char sccsid[] = "@(#)com7.c 5.1 (Berkeley) %G%";
15#endif /* not lint */
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16
17#include "externs.h"
18
19fight(enemy,strength)
20int enemy,strength;
21{
22 int lifeline = 0;
23 int hurt;
24 char auxbuf[LINELENGTH];
25 char *next;
26 int i;
27 int exhaustion;
28
29fighton:
30 time++;
31 snooze -= 5;
32 if (snooze > time)
33 exhaustion = CYCLE/(snooze - time);
34 else {
a7c71d1e 35 puts("You collapse exhausted, and he pulverizes your skull.");
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36 die();
37 }
38 if (snooze - time < 20)
a7c71d1e 39 puts("You look tired! I hope you're able to fight.");
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40 next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
41 for (i=0; next && i < 10; i++)
42 next = getword(next, words[i], -1);
43 parse();
44 switch(wordvalue[wordnumber]){
45
46 case KILL:
47 case SMITE:
48 if (testbit(inven,TWO_HANDED))
49 hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion;
50 else if (testbit(inven,SWORD) || testbit(inven, BROAD))
51 hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion;
52 else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD))
53 hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion;
54 else
55 hurt = rnd(7) - encumber;
56 if (hurt < 5)
57 switch(rnd(3)){
58
59 case 0:
60 puts("You swung wide and missed.");
61 break;
62 case 1:
63 puts("He checked your blow. CLASH! CLANG!");
64 break;
65 case 2:
66 puts("His filthy tunic hangs by one less thread.");
67 break;
68 }
69 else if (hurt < 10){
70 switch(rnd(3)){
71 case 0:
72 puts("He's bleeding.");
73 break;
74 case 1:
75 puts("A trickle of blood runs down his face.");
76 break;
77 case 2:
78 puts("A huge purple bruise is forming on the side of his face.");
79 break;
80 }
81 lifeline++;
82 }
83 else if (hurt < 20){
84 switch(rnd(3)){
85 case 0:
86 puts("He staggers back quavering.");
87 break;
88 case 1:
89 puts("He jumps back with his hand over the wound.");
90 break;
91 case 2:
92 puts("His shirt falls open with a swath across the chest.");
93 break;
94 }
95 lifeline += 5;
96 }
97 else if (hurt < 30){
98 switch(rnd(3)){
99 case 0:
100 printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right"));
101 break;
102 case 1:
103 puts("The steel bites home and scrapes along his ribs.");
104 break;
105 case 2:
a7c71d1e 106 puts("You pierce him, and his breath hisses through clenched teeth.");
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107 break;
108 }
109 lifeline += 10;
110 }
111 else if (hurt < 40){
112 switch(rnd(3)){
113 case 0:
114 puts("You smite him to the ground.");
115 if (strength - lifeline > 20)
116 puts("But in a flurry of steel he regains his feet!");
117 break;
118 case 1:
119 puts("The force of your blow sends him to his knees.");
120 puts("His arm swings lifeless at his side.");
121 break;
122 case 2:
123 puts("Clutching his blood drenched shirt, he collapses stunned.");
124 break;
125 }
126 lifeline += 20;
127 }
128 else {
129 switch(rnd(3)){
130 case 0:
131 puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
132 break;
133 case 1:
134 puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
135 puts("into his back, severing the spinal cord.");
136 lifeline += 25;
137 break;
138 case 2:
139 puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
140 lifeline += 25;
141 break;
142 }
143 lifeline += 30;
144 }
145 break;
146
147 case BACK:
148 if (enemy == DARK && lifeline > strength * 0.33){
149 puts("He throws you back against the rock and pummels your face.");
150 if (testbit(inven,AMULET) || testbit(wear,AMULET)){
151 printf("Lifting the amulet from you, ");
152 if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){
153 puts("his power grows and the walls of\nthe earth tremble.");
154 puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
155 puts("The planet is consumed by darkness.");
156 die();
157 }
158 if (testbit(inven,AMULET)){
159 clearbit(inven,AMULET);
160 carrying -= objwt[AMULET];
161 encumber -= objcumber[AMULET];
162 }
163 else
164 clearbit(wear,AMULET);
165 puts("he flees down the dark caverns.");
166 clearbit(location[position].objects,DARK);
167 injuries[SKULL] = 1;
168 followfight = time;
169 return (0);
170 }
171 else{
172 puts("I'm afraid you have been killed.");
173 die();
174 }
175 }
176 else{
177 puts("You escape stunned and disoriented from the fight.");
178 puts("A victorious bellow echoes from the battlescene.");
179 if (back && position != back)
180 move(back,BACK);
181 else if (ahead &&position != ahead)
182 move(ahead,AHEAD);
183 else if (left && position != left)
184 move(left,LEFT);
185 else if (right && position != right)
186 move(right,RIGHT);
187 else
188 move(location[position].down,AHEAD);
189 return(0);
190 }
191
192 case SHOOT:
193 if (testbit(inven,LASER)){
194 if (strength - lifeline <= 50){
195 printf("The %s took a direct hit!\n",objsht[enemy]);
196 lifeline += 50;
197 }
198 else {
199 puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
200 clearbit(inven,LASER);
201 setbit(location[position].objects,LASER);
202 carrying -= objwt[LASER];
203 encumber -= objcumber[LASER];
204 }
205 }
206 else
207 puts("Unfortunately, you don't have a blaster handy.");
208 break;
209
210 case DROP:
211 case DRAW:
212 cypher();
213 time--;
214 break;
215
216 default:
217 puts("You don't have a chance, he is too quick.");
218 break;
219
220 }
221 if (lifeline >= strength){
222 printf("You have killed the %s.\n", objsht[enemy]);
223 if (enemy == ELF || enemy == DARK)
224 puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
225 clearbit(location[position].objects,enemy);
226 power += 2;
227 notes[JINXED]++;
228 return(0);
229 }
230 puts("He attacks...");
231 /* some embellisments */
232 hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0);
233 hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0);
234 hurt = hurt < 0 ? 0 : hurt;
235 hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt;
236 if (!injuries[hurt]){
237 injuries[hurt] = 1;
238 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
239 }
240 else
241 puts("You emerge unscathed.");
242 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
243 puts("I'm afraid you have suffered fatal injuries.");
244 die();
245 }
246 goto fighton;
247}