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fdc7d56f | 1 | /* |
e95fc82a KB |
2 | * Copyright (c) 1983 Regents of the University of California. |
3 | * All rights reserved. | |
4 | * | |
5 | * Redistribution and use in source and binary forms are permitted | |
6 | * provided that this notice is preserved and that due credit is given | |
7 | * to the University of California at Berkeley. The name of the University | |
8 | * may not be used to endorse or promote products derived from this | |
9 | * software without specific prior written permission. This software | |
10 | * is provided ``as is'' without express or implied warranty. | |
fdc7d56f EW |
11 | */ |
12 | ||
3834b6d4 | 13 | #ifndef lint |
e95fc82a KB |
14 | static char sccsid[] = "@(#)com7.c 5.1 (Berkeley) %G%"; |
15 | #endif /* not lint */ | |
3834b6d4 EW |
16 | |
17 | #include "externs.h" | |
18 | ||
19 | fight(enemy,strength) | |
20 | int enemy,strength; | |
21 | { | |
22 | int lifeline = 0; | |
23 | int hurt; | |
24 | char auxbuf[LINELENGTH]; | |
25 | char *next; | |
26 | int i; | |
27 | int exhaustion; | |
28 | ||
29 | fighton: | |
30 | time++; | |
31 | snooze -= 5; | |
32 | if (snooze > time) | |
33 | exhaustion = CYCLE/(snooze - time); | |
34 | else { | |
a7c71d1e | 35 | puts("You collapse exhausted, and he pulverizes your skull."); |
3834b6d4 EW |
36 | die(); |
37 | } | |
38 | if (snooze - time < 20) | |
a7c71d1e | 39 | puts("You look tired! I hope you're able to fight."); |
3834b6d4 EW |
40 | next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0); |
41 | for (i=0; next && i < 10; i++) | |
42 | next = getword(next, words[i], -1); | |
43 | parse(); | |
44 | switch(wordvalue[wordnumber]){ | |
45 | ||
46 | case KILL: | |
47 | case SMITE: | |
48 | if (testbit(inven,TWO_HANDED)) | |
49 | hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion; | |
50 | else if (testbit(inven,SWORD) || testbit(inven, BROAD)) | |
51 | hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion; | |
52 | else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD)) | |
53 | hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion; | |
54 | else | |
55 | hurt = rnd(7) - encumber; | |
56 | if (hurt < 5) | |
57 | switch(rnd(3)){ | |
58 | ||
59 | case 0: | |
60 | puts("You swung wide and missed."); | |
61 | break; | |
62 | case 1: | |
63 | puts("He checked your blow. CLASH! CLANG!"); | |
64 | break; | |
65 | case 2: | |
66 | puts("His filthy tunic hangs by one less thread."); | |
67 | break; | |
68 | } | |
69 | else if (hurt < 10){ | |
70 | switch(rnd(3)){ | |
71 | case 0: | |
72 | puts("He's bleeding."); | |
73 | break; | |
74 | case 1: | |
75 | puts("A trickle of blood runs down his face."); | |
76 | break; | |
77 | case 2: | |
78 | puts("A huge purple bruise is forming on the side of his face."); | |
79 | break; | |
80 | } | |
81 | lifeline++; | |
82 | } | |
83 | else if (hurt < 20){ | |
84 | switch(rnd(3)){ | |
85 | case 0: | |
86 | puts("He staggers back quavering."); | |
87 | break; | |
88 | case 1: | |
89 | puts("He jumps back with his hand over the wound."); | |
90 | break; | |
91 | case 2: | |
92 | puts("His shirt falls open with a swath across the chest."); | |
93 | break; | |
94 | } | |
95 | lifeline += 5; | |
96 | } | |
97 | else if (hurt < 30){ | |
98 | switch(rnd(3)){ | |
99 | case 0: | |
100 | printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right")); | |
101 | break; | |
102 | case 1: | |
103 | puts("The steel bites home and scrapes along his ribs."); | |
104 | break; | |
105 | case 2: | |
a7c71d1e | 106 | puts("You pierce him, and his breath hisses through clenched teeth."); |
3834b6d4 EW |
107 | break; |
108 | } | |
109 | lifeline += 10; | |
110 | } | |
111 | else if (hurt < 40){ | |
112 | switch(rnd(3)){ | |
113 | case 0: | |
114 | puts("You smite him to the ground."); | |
115 | if (strength - lifeline > 20) | |
116 | puts("But in a flurry of steel he regains his feet!"); | |
117 | break; | |
118 | case 1: | |
119 | puts("The force of your blow sends him to his knees."); | |
120 | puts("His arm swings lifeless at his side."); | |
121 | break; | |
122 | case 2: | |
123 | puts("Clutching his blood drenched shirt, he collapses stunned."); | |
124 | break; | |
125 | } | |
126 | lifeline += 20; | |
127 | } | |
128 | else { | |
129 | switch(rnd(3)){ | |
130 | case 0: | |
131 | puts("His ribs crack under your powerful swing, flooding his lungs with blood."); | |
132 | break; | |
133 | case 1: | |
134 | puts("You shatter his upheld arm in a spray of blood. The blade continues deep"); | |
135 | puts("into his back, severing the spinal cord."); | |
136 | lifeline += 25; | |
137 | break; | |
138 | case 2: | |
139 | puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground."); | |
140 | lifeline += 25; | |
141 | break; | |
142 | } | |
143 | lifeline += 30; | |
144 | } | |
145 | break; | |
146 | ||
147 | case BACK: | |
148 | if (enemy == DARK && lifeline > strength * 0.33){ | |
149 | puts("He throws you back against the rock and pummels your face."); | |
150 | if (testbit(inven,AMULET) || testbit(wear,AMULET)){ | |
151 | printf("Lifting the amulet from you, "); | |
152 | if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){ | |
153 | puts("his power grows and the walls of\nthe earth tremble."); | |
154 | puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse."); | |
155 | puts("The planet is consumed by darkness."); | |
156 | die(); | |
157 | } | |
158 | if (testbit(inven,AMULET)){ | |
159 | clearbit(inven,AMULET); | |
160 | carrying -= objwt[AMULET]; | |
161 | encumber -= objcumber[AMULET]; | |
162 | } | |
163 | else | |
164 | clearbit(wear,AMULET); | |
165 | puts("he flees down the dark caverns."); | |
166 | clearbit(location[position].objects,DARK); | |
167 | injuries[SKULL] = 1; | |
168 | followfight = time; | |
169 | return (0); | |
170 | } | |
171 | else{ | |
172 | puts("I'm afraid you have been killed."); | |
173 | die(); | |
174 | } | |
175 | } | |
176 | else{ | |
177 | puts("You escape stunned and disoriented from the fight."); | |
178 | puts("A victorious bellow echoes from the battlescene."); | |
179 | if (back && position != back) | |
180 | move(back,BACK); | |
181 | else if (ahead &&position != ahead) | |
182 | move(ahead,AHEAD); | |
183 | else if (left && position != left) | |
184 | move(left,LEFT); | |
185 | else if (right && position != right) | |
186 | move(right,RIGHT); | |
187 | else | |
188 | move(location[position].down,AHEAD); | |
189 | return(0); | |
190 | } | |
191 | ||
192 | case SHOOT: | |
193 | if (testbit(inven,LASER)){ | |
194 | if (strength - lifeline <= 50){ | |
195 | printf("The %s took a direct hit!\n",objsht[enemy]); | |
196 | lifeline += 50; | |
197 | } | |
198 | else { | |
199 | puts("With his bare hand he deflects the laser blast and whips the pistol from you!"); | |
200 | clearbit(inven,LASER); | |
201 | setbit(location[position].objects,LASER); | |
202 | carrying -= objwt[LASER]; | |
203 | encumber -= objcumber[LASER]; | |
204 | } | |
205 | } | |
206 | else | |
207 | puts("Unfortunately, you don't have a blaster handy."); | |
208 | break; | |
209 | ||
210 | case DROP: | |
211 | case DRAW: | |
212 | cypher(); | |
213 | time--; | |
214 | break; | |
215 | ||
216 | default: | |
217 | puts("You don't have a chance, he is too quick."); | |
218 | break; | |
219 | ||
220 | } | |
221 | if (lifeline >= strength){ | |
222 | printf("You have killed the %s.\n", objsht[enemy]); | |
223 | if (enemy == ELF || enemy == DARK) | |
224 | puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!"); | |
225 | clearbit(location[position].objects,enemy); | |
226 | power += 2; | |
227 | notes[JINXED]++; | |
228 | return(0); | |
229 | } | |
230 | puts("He attacks..."); | |
231 | /* some embellisments */ | |
232 | hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0); | |
233 | hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0); | |
234 | hurt = hurt < 0 ? 0 : hurt; | |
235 | hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt; | |
236 | if (!injuries[hurt]){ | |
237 | injuries[hurt] = 1; | |
238 | printf("I'm afraid you have suffered %s.\n", ouch[hurt]); | |
239 | } | |
240 | else | |
241 | puts("You emerge unscathed."); | |
242 | if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ | |
243 | puts("I'm afraid you have suffered fatal injuries."); | |
244 | die(); | |
245 | } | |
246 | goto fighton; | |
247 | } |