Commit | Line | Data |
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15637ed4 RG |
1 | "Quit" is a four letter word. |
2 | "So when I die, the first thing I will see in Heaven is a score list?" | |
3 | -- more -- | |
4 | ...and rings may protect your fingers. | |
5 | ...and sometimes a piercer drops by. | |
6 | A Quasit is even faster than a jaguar! | |
7 | A chameleon imitating a postman often delivers scrolls of fire. | |
8 | A chameleon imitating a postman sometimes delivers scrolls of punishment. | |
9 | A clove of garlic a day keeps your best friends away. | |
10 | A cockatrice's corpse is guaranteed to be untainted! | |
11 | A confused acid blob may attack. | |
12 | A dead lizard is a good thing to turn undead. | |
13 | A dragon is just a Snake that ate a scroll of fire. | |
14 | A fading corridor enlightens your insight. | |
15 | A glowing potion is too hot to drink. | |
16 | A good amulet may protect you against guards. | |
17 | A homunculus wouldnt want to hurt a wizard. | |
18 | A jaguar shouldn't frighten you. | |
19 | A long worm can be defined recursively. So how should you attack it? | |
20 | A long worm hits with all of its length. | |
21 | A magic vomit pump is a necessity for gourmands. | |
22 | A monstrous mind is a toy for ever. | |
23 | A nurse a day keeps the doctor away. | |
24 | A potion of blindness makes you see invisible things. | |
25 | A ring is just a wound wand. | |
26 | A ring of adornment protects against Nymphs. | |
27 | A ring of conflict is a bad thing if there is a nurse in the room. | |
28 | A ring of extra ringfinger is useless if not enchanted. | |
29 | A ring of stealth can be recognised by that it does not teleport you. | |
30 | A rope may form a trail in a maze. | |
31 | A rumour has it that rumours are just rumours. | |
32 | A scroll of enchant amulet is only useful on your way back. | |
33 | A smoky potion surely affects your vision. | |
34 | A spear might hit a nurse. | |
35 | A spear will hit an ettin. | |
36 | A staff may recharge if you drop it for awhile. | |
37 | A tin of smoked eel is a wonderful find. | |
38 | A truly wise man never plays leapfrog with a unicorn. | |
39 | A two-handed sword usually misses. | |
40 | A unicorn can be tamed only by a fair maiden. | |
41 | A visit to the Zoo is very educational; you meet interesting animals. | |
42 | A wand of deaf is a more dangerous weapon than a wand of sheep. | |
43 | A wand of vibration might bring the whole cave crashing about your ears. | |
44 | A winner never quits. A quitter never wins. | |
45 | A xan is a small animal. It doesn't reach higher than your leg. | |
46 | Acid blobs should be attacked bare-handed. | |
47 | Affairs with Nymphs are often very expensive. | |
48 | Afraid of Mimics? Try to wear a ring of true seeing. | |
49 | Afraid of falling piercers? Wear a helmet! | |
50 | After being attacked by a Harpy you have a lot of arrows. | |
51 | All monsters are created evil, but some are more evil than others. | |
52 | Always attack a floating Eye from behind! | |
53 | Always be aware of the phase of the moon! | |
54 | Always read the info about a monster before dealing with it. | |
55 | Always sweep the floor before engraving important messages. | |
56 | Amulets are hard to make. Even for a wand of wishing. | |
57 | An Umber hulk can be a confusing sight. | |
58 | An elven cloak is always the height of fashion. | |
59 | An elven cloak protects against magic. | |
60 | An ettin is hard to kill; an imp is hard to hit. See the difference? | |
61 | Any small object that is accidentally dropped will hide under a larger object. | |
62 | Are you blind? Catch a floating Eye! | |
63 | Asking about monsters may be very useful. | |
64 | Attack long worms from the rear - that is so much safer! | |
65 | Attacking an eel when there is none usually is a fatal mistake! | |
66 | Balrogs only appear on the deeper levels. | |
67 | Be careful when eating bananas. Monsters might slip on the peels. | |
68 | Be careful when eating salmon - your fingers might become greasy. | |
69 | Be careful when the moon is in its last quarter. | |
70 | Be careful when throwing a boomerang - you might hit the back of your head. | |
71 | Be nice to a nurse: put away your weapon and take off your clothes. | |
72 | Being digested is a painfully slow process. | |
73 | Better go home and hit your kids. They are just little monsters! | |
74 | Better go home and play with your kids. They are just little monsters! | |
75 | Better leave the dungeon, otherwise you might get hurt badly. | |
76 | Beware of dark rooms - they may be the Morgue. | |
77 | Beware of death rays! | |
78 | Beware of falling rocks, wear a helmet! | |
79 | Beware of hungry dogs! | |
80 | Beware of the minotaur. He's very horny! | |
81 | Beware of the potion of Nitroglycerine - it's not for the weak of heart. | |
82 | Beware of wands of instant disaster. | |
83 | Beware: there's always a chance that your wand explodes as you try to zap it! | |
84 | Beyond the 23-rd level lies a happy retirement in a room of your own. | |
85 | Blank scrolls make more interesting reading. | |
86 | Blind? Eat a carrot! | |
87 | Booksellers never read scrolls; it might carry them too far away. | |
88 | Booksellers never read scrolls; it might leave their shop unguarded. | |
89 | Changing your suit without dropping your sword? You must be kidding! | |
90 | Cockatrices might turn themselves to stone faced with a mirror. | |
91 | Consumption of home-made food is strictly forbidden in this dungeon. | |
92 | Dark gems are just coloured glass. | |
93 | Dark room? Just flash often with your camera. | |
94 | Dark room? Your chance to develop your photographs! | |
95 | Dark rooms are not *completely* dark: just wait and let your eyes adjust... | |
96 | Dead lizards protect against a cockatrice. | |
97 | Death is just around the next door. | |
98 | Death is life's way of telling you you've been fired. | |
99 | Descend in order to meet more decent monsters. | |
100 | Did you know worms had teeth? | |
101 | Didn't you forget to pay? | |
102 | Didn't you forget to pay? | |
103 | Direct a direct hit on your direct opponent, directing in the right direction. | |
104 | Do something big today: lift a boulder. | |
105 | Do you want to visit hell? Dig a *very* deep hole. | |
106 | Dogs are attracted by the smell of tripe. | |
107 | Dogs do not eat when the moon is full. | |
108 | Dogs never step on cursed items. | |
109 | Dogs of ghosts aren't angry, just hungry. | |
110 | Don't bother about money: only Leprechauns and shopkeepers are interested. | |
111 | Don't create fireballs: they might turn against you. | |
112 | Don't eat too much: you might start hiccoughing! | |
113 | Don't forget! Large dogs are MUCH harder to kill than little dogs. | |
114 | Don't play hack at your work, your boss might hit you! | |
115 | Don't swim with weapons or armour: they might rust! | |
116 | Don't tell a soul you found a secret door, otherwise it isn't secret anymore. | |
117 | Don't throw gems. They are so precious! Besides, you might hit a roommate. | |
118 | Drinking might affect your health. | |
119 | Drop your vanity and get rid of your jewels! Pickpockets about! | |
120 | Dungeon expects every monster to do his duty. | |
121 | Dust is an armor of poor quality. | |
122 | Eat 10 cloves of garlic and keep all humans at a two-square distance. | |
123 | Eat a homunculus if you want to avoid sickness. | |
124 | Eating a Wraith is a rewarding experience! | |
125 | Eating a freezing sphere is like eating a yeti. | |
126 | Eating a killer bee is like eating a scorpion. | |
127 | Eating a tengu is like eating a Nymph. | |
128 | Eating unpaid Leprechauns may be advantageous. | |
129 | Eels hide under mud. Use a unicorn to clear the water and make them visible. | |
130 | Elven cloaks cannot rust. | |
131 | Engrave your wishes with a wand of wishing. | |
132 | Eventually all wands of striking do strike. | |
133 | Eventually you will come to admire the swift elegance of a retreating nymph. | |
134 | Ever fought with an enchanted tooth? | |
135 | Ever heard hissing outside? I *knew* you hadn't! | |
136 | Ever seen a leocrotta dancing the tengu? | |
137 | Ever slept in the arms of a homunculus? | |
138 | Ever tamed a shopkeeper? | |
139 | Ever tried digging through a Vault Guard? | |
140 | Ever tried enchanting a rope? | |
141 | Ever tried to catch a flying boomerang? | |
142 | Ever tried to put a Troll into a large box? | |
143 | Ever wondered why one would want to dip something in a potion? | |
144 | Every dog should be a domesticated one. | |
145 | Every hand has only one finger to put a ring on. You've got only two hands. So? | |
146 | Every level contains a shop; only the entrance is often hidden. | |
147 | Everybody should have tasted a scorpion at least once in his life. | |
148 | Expensive cameras have penetrating flashlights. | |
149 | Feeding the animals is strictly prohibited. The Management. | |
150 | Feeling lousy? Why don't you drink a potion of tea? | |
151 | Fiery letters might deter monsters. | |
152 | First Law of Hacking: leaving is much more difficult than entering. | |
153 | For any remedy there is a misery. | |
154 | Fourth Law of Hacking: you will find the exit at the entrance. | |
155 | Gems are the droppings of other inmates. | |
156 | Gems do get a burden. | |
157 | Genocide on shopkeepers is punishable. | |
158 | Getting Hungry? Stop wearing rings! | |
159 | Getting Hungry? Wear an amulet! | |
160 | Ghosts always empty the fridge. | |
161 | Ghosts are visible because they don't leave a trace. | |
162 | Giant beetles make giant holes in giant trees! | |
163 | Giving head to a long worm is like a long lasting reception. | |
164 | Gold is a heavy metal. | |
165 | Good day for overcoming obstacles. Try a steeplechase. | |
166 | Gossip is the opiate of the depressed. | |
167 | Hackers do it with bugs. | |
168 | Half Moon tonight. (At least it's better than no Moon at all.) | |
169 | Handle your flasks carefully - there might be a ghost inside! | |
170 | Have a good meal today: eat a minotaur. | |
171 | Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London] | |
172 | Hissing is a sound I hate. | |
173 | Hitting is the lingua franca in these regions. | |
174 | Humans use walking canes when they grow old. | |
175 | Hunger is a confusing experience for a dog! | |
176 | Hungry dogs are unreliable. | |
177 | Hungry? There is an abundance of food on the next level. | |
178 | Hungry? Wear an amulet! | |
179 | I doubt whether nurses are virgins. | |
180 | I guess you have never hit a postman with an Amulet of Yendor yet... | |
181 | I once knew a hacker who ate too fast and choked to death..... | |
182 | I smell a maze of twisty little passages. | |
183 | I wished, I never wished a wand of wishing. (Wishful thinking) | |
184 | If "nothing happens", something *has* happened anyway!! | |
185 | If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace. | |
186 | If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon. | |
187 | If you are being punished, it's done with a deadly weapon. | |
188 | If you are the shopkeeper you can take things for free. | |
189 | If you are too cute some monsters might be tempted to embrace you. | |
190 | If you can't learn to do it well, learn to enjoy doing it badly. | |
191 | If you need a wand of digging, kindly ask the minotaur. | |
192 | If you see nurses you better start looking somewhere for a doctor. | |
193 | If you turn blind: don't expect your dog to be turned into a seeing-eye dog. | |
194 | If you want to feal great, you must eat something real big. | |
195 | If you want to float you'd better eat a floating eye. | |
196 | If you want to genocide nurses, genocide @'s. | |
197 | If you want to hit, use a dagger. | |
198 | If you want to rob a shop, train your dog. | |
199 | If you're afraid of trapdoors, just cover the floor with all you've got. | |
200 | If you're lost, try buying a map next time you're in a shop. | |
201 | If your ghost kills a player, it increases your score. | |
202 | Important mail? Be careful that it isn't stolen! | |
203 | Improve your environment, using a wand of rearrangement. | |
204 | In a hurry? Try a ride on a fast moving quasit! | |
205 | In a way, a scorpion is like a snake. | |
206 | In need of a rest? Quaff a potion of sickness! | |
207 | In total, there are eight sorts of shops. | |
208 | Increase mindpower: Tame your own ghost! | |
209 | Inside a shop you better take a look at the price tags before buying anything. | |
210 | It furthers one to see the great man. | |
211 | It is bad manners to use a wand in a shop. | |
212 | It is not always a good idea to whistle for your dog. | |
213 | It is said that Giant Rabbits can be tamed with carrots only. | |
214 | It is said that purple worms and trappers fill the same niche. | |
215 | It might be a good idea to offer the unicorn a ruby. | |
216 | It seems you keep overlooking a sign reading "No trespassing"! | |
217 | It would be peculiarly sad were your dog turned to stone. | |
218 | It's all a matter of life and death, so beware of the undead. | |
219 | It's bad luck to drown a postman. | |
220 | It's bad luck, being punished. | |
221 | It's easy to overlook a monster in a wood. | |
222 | It's not safe to Save. | |
223 | Jackals are intrinsically rotten. | |
224 | Just below any trapdoor there may be another one. Just keep falling! | |
225 | Keep a clear mind: quaff clear potions. | |
226 | Keep your armours away from rust. | |
227 | Keep your weaponry away from acids. | |
228 | Kicking the terminal doesn't hurt the monsters. | |
229 | Kill a unicorn and you kill your luck. | |
230 | Killer bees keep appearing till you kill their queen. | |
231 | Large dogs make larger turds than little ones. | |
232 | Latest news? Put 'net.games.hack' in your .newsrc ! | |
233 | Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc! | |
234 | Learn how to spell. Play Hack! | |
235 | Leather armour cannot rust. | |
236 | Leprechauns are the most skilled cutpurses in this dungeon. | |
237 | Leprechauns hide their gold in a secret room. | |
238 | Let your fingers do the walking on the yulkjhnb keys. | |
239 | Let's face it: this time you're not going to win. | |
240 | Let's have a party, drink a lot of booze. | |
241 | Liquor sellers do not drink; they hate to see you twice. | |
242 | Looking for a monster -- use a staff of monster summoning. | |
243 | Looking pale? Quaff a red potion! | |
244 | M.M.Vault cashiers teleport any amount of gold to the next local branch. | |
245 | Many monsters make a murdering mob. | |
246 | Meet yourself! Commit suicide and type "hack" | |
247 | Meeting your own ghost decreases your luck considerably! | |
248 | Memory flaw - core dumped. | |
249 | Money is the root of all evil. | |
250 | Money to invest? Take it to the local branch of the Magic Memory Vault! | |
251 | Monsters come from nowhere to hit you everywhere. | |
252 | Monsters sleep because you are boring, not because they ever get tired. | |
253 | Most monsters can't swim. | |
254 | Most monsters prefer minced meat. That's why they are hitting you! | |
255 | Most rumors are just as misleading as this one. | |
256 | Much ado Nothing Happens. | |
257 | Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'. | |
258 | Need money? Sell your corpses to a tin factory. | |
259 | Never ask a shopkeeper for a price list. | |
260 | Never attack a guard. | |
261 | Never drop a crysknife! No, never even unwield it, until... | |
262 | Never eat with glowing hands! | |
263 | Never fight a monster: you might get killed. | |
264 | Never go into the dungeon at midnight. | |
265 | Never kick a sleeping dog. | |
266 | Never kiss an animal. It may cause kissing disease. | |
267 | Never map the labyrinth. | |
268 | Never mind the monsters hitting you: they just replace the charwomen. | |
269 | Never ride a long worm. | |
270 | Never step on a cursed engraving. | |
271 | Never swim with a camera: there's nothing to take pictures of. | |
272 | Never trust a random generator in magic fields. | |
273 | Never use a wand of death. | |
274 | Never use your best weapon to engrave a curse. | |
275 | Never vomit on a door mat. | |
276 | No easy fighting with a heavy load! | |
277 | No level contains two shops. The maze is no level. So... | |
278 | No part of this fortune may be reproduced, stored in a retrieval system, ... | |
279 | No weapon is better than a crysknife. | |
280 | Not all rumors are as misleading as this one. | |
281 | Not even a spear will hit a Xorn. | |
282 | Now what is it that cures digestion? | |
283 | Nurses are accustomed to touch naked persons: they don't harm them. | |
284 | Nurses prefer undressed hackers. | |
285 | Nymphs and nurses like beautiful rings. | |
286 | Nymphs are blondes. Are you a gentleman? | |
287 | Nymphs are very pleased when you call them by their real name: Lorelei. | |
288 | Offering a unicorn a worthless piece of glass might prove to be fatal! | |
289 | Old hackers never die: young ones do. | |
290 | Old trees sometimes fall without a warning! | |
291 | Once your little dog will be a big dog, and you will be proud of it. | |
292 | One can even choke in a fortune cookie! | |
293 | One has to leave shops before closing time. | |
294 | One homunculus a day keeps the doctor away. | |
295 | One level further down somebody is getting killed, right now. | |
296 | One wand of concentration equals eight scrolls of create monster. | |
297 | Only Today! A dramatic price-cut on slightly used wands. | |
298 | Only a Nymph knows how to unlock chains. | |
299 | Only a dragon will never get a cold from a wand of cold. | |
300 | Only a real dummy would ever call his sword 'Elbereth'. | |
301 | Only a wizard can use a magic whistle. | |
302 | Only adventurers of evil alignment think of killing their dog. | |
303 | Only cave-women can catch a unicorn. And then only with a golden rope. | |
304 | Only chaotic evils kill sleeping monsters. | |
305 | Only david can find the zoo! | |
306 | Only real trappers escape traps. | |
307 | Only real wizards can write scrolls. | |
308 | Only wizards are able to zap a wand. | |
309 | Opening a tin is difficult, especially when you are not so strong! | |
310 | Opening a tin is difficult, especially when you attempt this bare handed! | |
311 | Operation coded OVERKILL has started now. | |
312 | Orcs and killer bees share their lifestyle. | |
313 | Orcs do not procreate in dark rooms. | |
314 | PLEASE ignore previous rumour. | |
315 | Plain nymphs are harmless. | |
316 | Playing billiards pays when you are in a shop. | |
317 | Polymorphing your dog probably makes you safer. | |
318 | Praying will frighten Demons. | |
319 | Punishment is a thing you call over yourself. So why complain? | |
320 | Pursue the monsters and you will be had indeed. | |
321 | Put on a ring of teleportation: it will take you away from onslaught. | |
322 | Rays aren't boomerangs, of course, but still... | |
323 | Read the manual before entering the cave - You might get killed otherwise. | |
324 | Reading Herbert will disgust you, but in one case it might be enlightening. | |
325 | Reading Tolkien might help you. | |
326 | Reading might change your vision. | |
327 | Reading might improve your scope. | |
328 | Relying on a dog might turn you in a dog addict. | |
329 | Reward your doggie with a giant Bat. | |
330 | Ropes are made from the long, blond hairs of dead Nymphs. | |
331 | Row (3x) that boat gently down the stream, Charon (4x), death is but a dream. | |
332 | Running is good for your legs. | |
333 | Rust monsters love water. There are potions they hate, however. | |
334 | Savings do include amnesia. | |
335 | Scorpions often hide under tripe rations. | |
336 | Screw up your courage! You've screwed up everything else. | |
337 | Scrolls of fire are useful against fog clouds. | |
338 | Second Law of Hacking: first in, first out. | |
339 | Selling and rebuying a wand will recharge it. | |
340 | Shopkeepers accept creditcards, as long as you pay cash. | |
341 | Shopkeepers are vegetarians: they only eat Swedes. | |
342 | Shopkeepers can't read, so what use is engraving in a shop? | |
343 | Shopkeepers can't swim. | |
344 | Shopkeepers have incredible patience. | |
345 | Shopkeepers often have strange names. | |
346 | Shopkeepers sometimes die from old age. | |
347 | Sleeping may increase your strength. | |
348 | Snakes are often found under worthless objects. | |
349 | Some Balrogs don't attack if you offer them a ring. | |
350 | Some mazes (especially small ones) have no solutions, says man 6 maze. | |
351 | Some monsters can be tamed. I once saw a hacker with a tame Dragon! | |
352 | Some potions are quite mind-expanding. | |
353 | Some questions Sphynxes ask just *don't* have any answers. | |
354 | Sometimes "mu" is the answer. | |
355 | Sometimes monsters are more likely to fight each other than attack you. | |
356 | Sorry, no fortune this time. Better luck next cookie! | |
357 | Spare your scrolls of make-edible until it's really necessary! | |
358 | Speed Kills (The Doors) | |
359 | Spinach, carrot, and a melon - a meal fit for a nurse! | |
360 | Stay clear of the level of no return. | |
361 | Suddenly the dungeon will collapse ... | |
362 | Surprise your dog with an acid blob! | |
363 | Tainted meat is even more sickening than poison! | |
364 | Take a long worm from the rear, according to its mate it's a lot more fun. | |
365 | Tame a troll and it will learn you fighting. | |
366 | Taming a postman may cause a system security violation. | |
367 | Taming is a gradual process of excercising and rewarding. | |
368 | Telepathy is just a trick: once you know how to do it, it's easy. | |
369 | Teleportation lessens your orientation. | |
370 | The "pray" command is not yet implemented. | |
371 | The Jackal only eats bad food. | |
372 | The Leprechaun Gold Tru$t is no division of the Magic Memory Vault. | |
373 | The Leprechauns hide their treasure in a small hidden room. | |
374 | The air is positively magic in here. Better wear a negative armor. | |
375 | The best equipment for your work is, of course, the most expensive. | |
376 | The emptiness of a ghost is too heavy to bear. | |
377 | The key to this game is that there are no keys. | |
378 | The longer the wand the better. | |
379 | The moon is not the only heavenly body to influence this game. | |
380 | The postman always rings twice. | |
381 | The proof of the quivering blob is in the eating thereof. | |
382 | The secret of wands of Nothing Happens: try again! | |
383 | The use of dynamite is dangerous. | |
384 | There are better information sources than fortune cookies. | |
385 | There are monsters of softening penetration. | |
386 | There are monsters of striking charity. | |
387 | There have been people like you in here; their ghosts seek revenge on you. | |
388 | There is a VIP-lounge on this level. Only first-class travellers admitted. | |
389 | There is a big treasure hidden in the zoo! | |
390 | There is a message concealed in each fortune cookie. | |
391 | There is a trap on this level! | |
392 | There is more magic in this cave than meets the eye. | |
393 | There is no business like throw business. | |
394 | There is no harm in praising a large dog. | |
395 | There is nothing like eating a Mimic. | |
396 | There seem to be monsters of touching benevolence. | |
397 | They say a gelatinous cube can paralyse you... | |
398 | They say that Elven cloaks absorb enchantments. | |
399 | They say that a dagger hits. | |
400 | They say that a dog avoids traps. | |
401 | They say that a dog can be trained to fetch objects. | |
402 | They say that a dog never steps on a cursed object. | |
403 | They say that a spear will hit a Dragon. | |
404 | They say that a spear will hit a Xorn. | |
405 | They say that a spear will hit a neo-otyugh. (Do YOU know what that is?) | |
406 | They say that a spear will hit an ettin. | |
407 | They say that a two-handed sword misses. | |
408 | They say that a unicorn might bring you luck. | |
409 | They say that an elven cloak may be worn over your armor. | |
410 | They say that an elven cloak protects against magic. | |
411 | They say that cavemen seldom find tins in the dungeon. | |
412 | They say that dead lizards protect against a cockatrice. | |
413 | They say that killing a shopkeeper brings bad luck. | |
414 | They say that monsters never step on a scare monster scroll. | |
415 | They say that only david can find the zoo! | |
416 | They say that shopkeepers often have a large amount of money in their purse. | |
417 | They say that the owner of the dungeon might change it slightly. | |
418 | They say that the use of dynamite is dangerous. | |
419 | They say that the walls in shops are made of extra hard material. | |
420 | They say that there is a big treasure hidden in the zoo! | |
421 | They say that there is a message concealed in each fortune cookie. | |
422 | They say that there is a trap on this level! | |
423 | They say that throwing food at a wild dog might tame him. | |
424 | They say that you can meet old friends in the caves. | |
425 | They say that you can't take your pick-axe into a shop. | |
426 | They say that you cannot trust scrolls of rumour. | |
427 | They say that you need a key in order to open locked doors. | |
428 | Third Law of Hacking: the last blow counts most. | |
429 | This dungeon is restroom equipped (for your convenience). | |
430 | This fortune cookie is property of Fortune Cookies, Inc. | |
431 | This is not a fortune. | |
432 | This is the Leprechaun Law: every purse has a price. | |
433 | Throwing food at a wild dog might tame him. | |
434 | Tin openers are rare indeed. | |
435 | Tired of irritating bats? Try a scroll of silence. | |
436 | To hit or not to hit, that is the question. | |
437 | To reach heaven, escape the dungeon while wearing a ring of levitation. | |
438 | Tranquillizers might get you killed. | |
439 | Travel fast, use some magic speed! | |
440 | Tripe on its own is revolting, but with onions it's delicious! | |
441 | Try hacking in the wee hours: you will have more room. | |
442 | Try the fall back end run play against ghosts. | |
443 | Ulch, that meat was painted. | |
444 | Unwanted mail? Sell it to the bookshop! | |
445 | Vampires hate garlic. | |
446 | Vault guards always make sure you aren't a shopkeeper. | |
447 | Vault guards never disturb their Lords. | |
448 | Visitors are requested not to apply genocide to shopkeepers. | |
449 | WARNING from H.M. Govt: Quaffing may be dangerous to your health. | |
450 | Wanna fly? Eat a bat. | |
451 | Want a hint? Zap a wand of make invisible on your weapon! | |
452 | Want fun? Throw a potion in a pool and go swimming! | |
453 | Want to conserve your dead corpses? Go to the tin factory! | |
454 | Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon. | |
455 | Warning: end of file 'fortunes' reached. | |
456 | Warning: people who eat dragons can go to hell!! | |
457 | Watch your steps on staircases. | |
458 | Wear armor, going naked seems to offend public decency in here. | |
459 | What a pity, you cannot read it! | |
460 | What do you think is the use of dead lizards? | |
461 | What do you think would be the use of a two handed sword called "Orcrist" ? | |
462 | When a piercer drops in on you, you will be tempted to hit the ceiling! | |
463 | When in a maze follow the right wall and you will never get lost. | |
464 | When in a shop, do as shopkeepers do. | |
465 | When punished, watch your steps on the stairs! | |
466 | When you have a key, you don't have to wait for the guard. | |
467 | When you have seen one killer bee, you have seen them all. | |
468 | When your dog follows you through a trap door, don't hit it! | |
469 | Where do you think all those demons come from? From Hell, of course. | |
470 | Where do you think the hell is located? It must be deep, deep down. | |
471 | Who should ever have thought one could live from eating fog clouds? | |
472 | Why a "2" for the postman? Well, how many times does he ring? | |
473 | Why should one ever throw an egg to a cockatrice? | |
474 | Why would anybody in his sane mind engrave "Elbereth" ? | |
475 | Wish for a master key and open the Magic Memory Vault! | |
476 | Wish for a pass-key and pass all obstacles! | |
477 | Wish for a skeleton-key and open all doors! | |
478 | Wishing too much may bring you too little. | |
479 | Wizards do not sleep. | |
480 | You are heading for head-stone for sure. | |
481 | You are just the kind of bad food some monsters like to digest. | |
482 | You can always wear an elven cloak. | |
483 | You can eat what your dog can eat. | |
484 | You can get a genuine Amulet of Yendor by doing the following: -- more -- | |
485 | You can't get rid of a cursed plate mail with a can-opener. | |
486 | You can't leave a shop through the back door: there ain't one! | |
487 | You cannot ride a long worm. | |
488 | You cannot trust scrolls of rumour. | |
489 | You die... | |
490 | You feel greedy and want more gold? Why don't you try digging? | |
491 | You feel like someone is pulling your leg. | |
492 | You have to outwit a Sphynx or pay her. | |
493 | You may get rich selling letters, but beware of being blackmailed! | |
494 | You may have a kick from kicking a little dog. | |
495 | You might choke on your food by eating fortune cookies. | |
496 | You might cut yourself on a long sword. | |
497 | You might trick a shopkeeper if you're invisible. | |
498 | You need a key in order to open locked doors. | |
499 | You offend Shai-Hulud by sheathing your crysknife without having drawn blood. | |
500 | You want to regain strength? Two levels ahead is a guesthouse! | |
501 | You'll need a spear if you want to attack a Dragon. | |
502 | You've got to know how to put out a yellow light. | |
503 | Your dog can buy cheaper than you do. | |
504 | Zapping a wand of Nothing Happens doesn't harm you a bit. | |
505 | Zapping a wand of undead turning might bring your dog back to life. |