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1/* obstack.c - subroutines used implicitly by object stack macros
2 Copyright (C) 1988 Free Software Foundation, Inc.
3
4This program is free software; you can redistribute it and/or modify it
5under the terms of the GNU General Public License as published by the
6Free Software Foundation; either version 1, or (at your option) any
7later version.
8
9This program is distributed in the hope that it will be useful,
10but WITHOUT ANY WARRANTY; without even the implied warranty of
11MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12GNU General Public License for more details.
13
14You should have received a copy of the GNU General Public License
15along with this program; if not, write to the Free Software
16Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
17
18
19In other words, you are welcome to use, share and improve this program.
20You are forbidden to forbid anyone else to use, share and improve
21what you give them. Help stamp out software-hoarding! */
22
23
24#include "obstack.h"
25
26#ifdef __STDC__
27#define POINTER void *
28#else
29#define POINTER char *
30#endif
31
32/* Determine default alignment. */
33struct fooalign {char x; double d;};
34#define DEFAULT_ALIGNMENT ((char *)&((struct fooalign *) 0)->d - (char *)0)
35/* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT.
36 But in fact it might be less smart and round addresses to as much as
37 DEFAULT_ROUNDING. So we prepare for it to do that. */
38union fooround {long x; double d;};
39#define DEFAULT_ROUNDING (sizeof (union fooround))
40
41/* When we copy a long block of data, this is the unit to do it with.
42 On some machines, copying successive ints does not work;
43 in such a case, redefine COPYING_UNIT to `long' (if that works)
44 or `char' as a last resort. */
45#ifndef COPYING_UNIT
46#define COPYING_UNIT int
47#endif
48
49/* The non-GNU-C macros copy the obstack into this global variable
50 to avoid multiple evaluation. */
51
52struct obstack *_obstack;
53\f
54/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
55 Objects start on multiples of ALIGNMENT (0 means use default).
56 CHUNKFUN is the function to use to allocate chunks,
57 and FREEFUN the function to free them. */
58
59void
60_obstack_begin (h, size, alignment, chunkfun, freefun)
61 struct obstack *h;
62 int size;
63 int alignment;
64 POINTER (*chunkfun) ();
65 void (*freefun) ();
66{
67 register struct _obstack_chunk* chunk; /* points to new chunk */
68
69 if (alignment == 0)
70 alignment = DEFAULT_ALIGNMENT;
71 if (size == 0)
72 /* Default size is what GNU malloc can fit in a 4096-byte block.
73 Pick a number small enough that when rounded up to DEFAULT_ROUNDING
74 it is still smaller than 4096 - 4. */
75 {
76 int extra = 4;
77 if (extra < DEFAULT_ROUNDING)
78 extra = DEFAULT_ROUNDING;
79 size = 4096 - extra;
80 }
81
82 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun;
83 h->freefun = freefun;
84 h->chunk_size = size;
85 h->alignment_mask = alignment - 1;
86
87 chunk = h->chunk = (*h->chunkfun) (h->chunk_size);
88 h->next_free = h->object_base = chunk->contents;
89 h->chunk_limit = chunk->limit
90 = (char *) chunk + h->chunk_size;
91 chunk->prev = 0;
92}
93
94/* Allocate a new current chunk for the obstack *H
95 on the assumption that LENGTH bytes need to be added
96 to the current object, or a new object of length LENGTH allocated.
97 Copies any partial object from the end of the old chunk
98 to the beginning of the new one. */
99
100void
101_obstack_newchunk (h, length)
102 struct obstack *h;
103 int length;
104{
105 register struct _obstack_chunk* old_chunk = h->chunk;
106 register struct _obstack_chunk* new_chunk;
107 register long new_size;
108 register int obj_size = h->next_free - h->object_base;
109 register int i;
110 int already;
111
112 /* Compute size for new chunk. */
113 new_size = (obj_size + length) + (obj_size >> 3) + 100;
114 if (new_size < h->chunk_size)
115 new_size = h->chunk_size;
116
117 /* Allocate and initialize the new chunk. */
118 new_chunk = h->chunk = (*h->chunkfun) (new_size);
119 new_chunk->prev = old_chunk;
120 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
121
122 /* Move the existing object to the new chunk.
123 Word at a time is fast and is safe if the object
124 is sufficiently aligned. */
125 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
126 {
127 for (i = obj_size / sizeof (COPYING_UNIT) - 1;
128 i >= 0; i--)
129 ((COPYING_UNIT *)new_chunk->contents)[i]
130 = ((COPYING_UNIT *)h->object_base)[i];
131 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
132 but that can cross a page boundary on a machine
133 which does not do strict alignment for COPYING_UNITS. */
134 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
135 }
136 else
137 already = 0;
138 /* Copy remaining bytes one by one. */
139 for (i = already; i < obj_size; i++)
140 new_chunk->contents[i] = h->object_base[i];
141
142 h->object_base = new_chunk->contents;
143 h->next_free = h->object_base + obj_size;
144}
145
146/* Return nonzero if object OBJ has been allocated from obstack H.
147 This is here for debugging.
148 If you use it in a program, you are probably losing. */
149
150int
151_obstack_allocated_p (h, obj)
152 struct obstack *h;
153 POINTER obj;
154{
155 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
156 register struct _obstack_chunk* plp; /* point to previous chunk if any */
157
158 lp = (h)->chunk;
159 while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj))
160 {
161 plp = lp -> prev;
162 lp = plp;
163 }
164 return lp != 0;
165}
166
167/* Free objects in obstack H, including OBJ and everything allocate
168 more recently than OBJ. If OBJ is zero, free everything in H. */
169
170void
171#ifdef __STDC__
172#undef obstack_free
173obstack_free (struct obstack *h, POINTER obj)
174#else
175_obstack_free (h, obj)
176 struct obstack *h;
177 POINTER obj;
178#endif
179{
180 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */
181 register struct _obstack_chunk* plp; /* point to previous chunk if any */
182
183 lp = (h)->chunk;
184 while (lp != 0 && ((POINTER)lp > obj || (POINTER)(lp)->limit < obj))
185 {
186 plp = lp -> prev;
187 (*h->freefun) (lp);
188 lp = plp;
189 }
190 if (lp)
191 {
192 (h)->object_base = (h)->next_free = (char *)(obj);
193 (h)->chunk_limit = lp->limit;
194 (h)->chunk = lp;
195 }
196 else if (obj != 0)
197 /* obj is not in any of the chunks! */
198 abort ();
199}
200
201/* Let same .o link with output of gcc and other compilers. */
202
203#ifdef __STDC__
204void
205_obstack_free (h, obj)
206 struct obstack *h;
207 POINTER obj;
208{
209 obstack_free (h, obj);
210}
211#endif
212\f
213#if 0
214/* These are now turned off because the applications do not use it
215 and it uses bcopy via obstack_grow, which causes trouble on sysV. */
216
217/* Now define the functional versions of the obstack macros.
218 Define them to simply use the corresponding macros to do the job. */
219
220#ifdef __STDC__
221/* These function definitions do not work with non-ANSI preprocessors;
222 they won't pass through the macro names in parentheses. */
223
224/* The function names appear in parentheses in order to prevent
225 the macro-definitions of the names from being expanded there. */
226
227POINTER (obstack_base) (obstack)
228 struct obstack *obstack;
229{
230 return obstack_base (obstack);
231}
232
233POINTER (obstack_next_free) (obstack)
234 struct obstack *obstack;
235{
236 return obstack_next_free (obstack);
237}
238
239int (obstack_object_size) (obstack)
240 struct obstack *obstack;
241{
242 return obstack_object_size (obstack);
243}
244
245int (obstack_room) (obstack)
246 struct obstack *obstack;
247{
248 return obstack_room (obstack);
249}
250
251void (obstack_grow) (obstack, pointer, length)
252 struct obstack *obstack;
253 POINTER pointer;
254 int length;
255{
256 obstack_grow (obstack, pointer, length);
257}
258
259void (obstack_grow0) (obstack, pointer, length)
260 struct obstack *obstack;
261 POINTER pointer;
262 int length;
263{
264 obstack_grow0 (obstack, pointer, length);
265}
266
267void (obstack_1grow) (obstack, character)
268 struct obstack *obstack;
269 int character;
270{
271 obstack_1grow (obstack, character);
272}
273
274void (obstack_blank) (obstack, length)
275 struct obstack *obstack;
276 int length;
277{
278 obstack_blank (obstack, length);
279}
280
281void (obstack_1grow_fast) (obstack, character)
282 struct obstack *obstack;
283 int character;
284{
285 obstack_1grow_fast (obstack, character);
286}
287
288void (obstack_blank_fast) (obstack, length)
289 struct obstack *obstack;
290 int length;
291{
292 obstack_blank_fast (obstack, length);
293}
294
295POINTER (obstack_finish) (obstack)
296 struct obstack *obstack;
297{
298 return obstack_finish (obstack);
299}
300
301POINTER (obstack_alloc) (obstack, length)
302 struct obstack *obstack;
303 int length;
304{
305 return obstack_alloc (obstack, length);
306}
307
308POINTER (obstack_copy) (obstack, pointer, length)
309 struct obstack *obstack;
310 POINTER pointer;
311 int length;
312{
313 return obstack_copy (obstack, pointer, length);
314}
315
316POINTER (obstack_copy0) (obstack, pointer, length)
317 struct obstack *obstack;
318 POINTER pointer;
319 int length;
320{
321 return obstack_copy0 (obstack, pointer, length);
322}
323
324#endif /* __STDC__ */
325
326#endif /* 0 */