Oh GACK! src-clean doesn't quite work that easily since cleandist rebuilds the
[unix-history] / games / hack / hack.h
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15637ed4
RG
1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.h - version 1.0.3 */
3
4#include "config.h"
5#include <string.h>
6
7#ifndef BSD
8#define index strchr
9#define rindex strrchr
10#endif BSD
11
12#define Null(type) ((struct type *) 0)
13
14#include "def.objclass.h"
15
16typedef struct {
17 xchar x,y;
18} coord;
19
20#include "def.monst.h" /* uses coord */
21#include "def.gold.h"
22#include "def.trap.h"
23#include "def.obj.h"
24#include "def.flag.h"
25
26#define plur(x) (((x) == 1) ? "" : "s")
27
28#define BUFSZ 256 /* for getlin buffers */
29#define PL_NSIZ 32 /* name of player, ghost, shopkeeper */
30
31#include "def.rm.h"
32#include "def.permonst.h"
33
34extern long *alloc();
35
36extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */
37
38extern xchar dlevel;
39#define newstring(x) (char *) alloc((unsigned)(x))
40#include "hack.onames.h"
41
42#define ON 1
43#define OFF 0
44
45extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
46 *uleft, *uright, *fcobj;
47extern struct obj *uchain; /* defined iff PUNISHED */
48extern struct obj *uball; /* defined if PUNISHED */
49struct obj *o_at(), *getobj(), *sobj_at();
50
51struct prop {
52#define TIMEOUT 007777 /* mask */
53#define LEFT_RING W_RINGL /* 010000L */
54#define RIGHT_RING W_RINGR /* 020000L */
55#define INTRINSIC 040000L
56#define LEFT_SIDE LEFT_RING
57#define RIGHT_SIDE RIGHT_RING
58#define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
59 long p_flgs;
60 int (*p_tofn)(); /* called after timeout */
61};
62
63struct you {
64 xchar ux, uy;
65 schar dx, dy, dz; /* direction of move (or zap or ... ) */
66#ifdef QUEST
67 schar di; /* direction of FF */
68 xchar ux0, uy0; /* initial position FF */
69#endif QUEST
70 xchar udisx, udisy; /* last display pos */
71 char usym; /* usually '@' */
72 schar uluck;
73#define LUCKMAX 10 /* on moonlit nights 11 */
74#define LUCKMIN (-10)
75 int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */
76 /* +: turn right, -: turn left */
77 unsigned udispl:1; /* @ on display */
78 unsigned ulevel:4; /* 1 - 14 */
79#ifdef QUEST
80 unsigned uhorizon:7;
81#endif QUEST
82 unsigned utrap:3; /* trap timeout */
83 unsigned utraptype:1; /* defined if utrap nonzero */
84#define TT_BEARTRAP 0
85#define TT_PIT 1
86 unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */
87
88
89/* perhaps these #define's should also be generated by makedefs */
90#define TELEPAT LAST_RING /* not a ring */
91#define Telepat u.uprops[TELEPAT].p_flgs
92#define FAST (LAST_RING+1) /* not a ring */
93#define Fast u.uprops[FAST].p_flgs
94#define CONFUSION (LAST_RING+2) /* not a ring */
95#define Confusion u.uprops[CONFUSION].p_flgs
96#define INVIS (LAST_RING+3) /* not a ring */
97#define Invis u.uprops[INVIS].p_flgs
98#define Invisible (Invis && !See_invisible)
99#define GLIB (LAST_RING+4) /* not a ring */
100#define Glib u.uprops[GLIB].p_flgs
101#define PUNISHED (LAST_RING+5) /* not a ring */
102#define Punished u.uprops[PUNISHED].p_flgs
103#define SICK (LAST_RING+6) /* not a ring */
104#define Sick u.uprops[SICK].p_flgs
105#define BLIND (LAST_RING+7) /* not a ring */
106#define Blind u.uprops[BLIND].p_flgs
107#define WOUNDED_LEGS (LAST_RING+8) /* not a ring */
108#define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs
109#define STONED (LAST_RING+9) /* not a ring */
110#define Stoned u.uprops[STONED].p_flgs
111#define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */
112 unsigned umconf:1;
113 char *usick_cause;
114 struct prop uprops[LAST_RING+10];
115
116 unsigned uswallow:1; /* set if swallowed by a monster */
117 unsigned uswldtim:4; /* time you have been swallowed */
118 unsigned uhs:3; /* hunger state - see hack.eat.c */
119 schar ustr,ustrmax;
120 schar udaminc;
121 schar uac;
122 int uhp,uhpmax;
123 long int ugold,ugold0,uexp,urexp;
124 int uhunger; /* refd only in eat.c and shk.c */
125 int uinvault;
126 struct monst *ustuck;
127 int nr_killed[CMNUM+2]; /* used for experience bookkeeping */
128};
129
130extern struct you u;
131
132extern char *traps[];
133extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(),
134 *doname(), *aobjnam();
135extern char readchar();
136extern char vowels[];
137
138extern xchar curx,cury; /* cursor location on screen */
139
140extern coord bhitpos; /* place where thrown weapon falls to the ground */
141
142extern xchar seehx,seelx,seehy,seely; /* where to see*/
143extern char *save_cm,*killer;
144
145extern xchar dlevel, maxdlevel; /* dungeon level */
146
147extern long moves;
148
149extern int multi;
150
151
152extern char lock[];
153
154
155#define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
156
157#define PL_CSIZ 20 /* sizeof pl_character */
158#define MAX_CARR_CAP 120 /* so that boulders can be heavier */
159#define MAXLEVEL 40
160#define FAR (COLNO+2) /* position outside screen */