Oh GACK! src-clean doesn't quite work that easily since cleandist rebuilds the
[unix-history] / games / hack / hack.mon.c
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15637ed4
RG
1/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
2/* hack.mon.c - version 1.0.3 */
3
4#include "hack.h"
5#include "hack.mfndpos.h"
6
7#ifndef NULL
8#define NULL (char *) 0
9#endif
10
11extern struct monst *makemon();
12extern struct obj *mkobj_at();
13
14int warnlevel; /* used by movemon and dochugw */
15long lastwarntime;
16int lastwarnlev;
17char *warnings[] = {
18 "white", "pink", "red", "ruby", "purple", "black"
19};
20
21movemon()
22{
23 register struct monst *mtmp;
24 register int fr;
25
26 warnlevel = 0;
27
28 while(1) {
29 /* find a monster that we haven't treated yet */
30 /* note that mtmp or mtmp->nmon might get killed
31 while mtmp moves, so we cannot just walk down the
32 chain (even new monsters might get created!) */
33 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
34 if(mtmp->mlstmv < moves) goto next_mon;
35 /* treated all monsters */
36 break;
37
38 next_mon:
39 mtmp->mlstmv = moves;
40
41 /* most monsters drown in pools */
42 { boolean inpool, iseel;
43
44 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
45 iseel = (mtmp->data->mlet == ';');
46 if(inpool && !iseel) {
47 if(cansee(mtmp->mx,mtmp->my))
48 pline("%s drowns.", Monnam(mtmp));
49 mondead(mtmp);
50 continue;
51 }
52 /* but eels have a difficult time outside */
53 if(iseel && !inpool) {
54 if(mtmp->mhp > 1) mtmp->mhp--;
55 mtmp->mflee = 1;
56 mtmp->mfleetim += 2;
57 }
58 }
59 if(mtmp->mblinded && !--mtmp->mblinded)
60 mtmp->mcansee = 1;
61 if(mtmp->mfleetim && !--mtmp->mfleetim)
62 mtmp->mflee = 0;
63 if(mtmp->mimic) continue;
64 if(mtmp->mspeed != MSLOW || !(moves%2)){
65 /* continue if the monster died fighting */
66 fr = -1;
67 if(Conflict && cansee(mtmp->mx,mtmp->my)
68 && (fr = fightm(mtmp)) == 2)
69 continue;
70 if(fr<0 && dochugw(mtmp))
71 continue;
72 }
73 if(mtmp->mspeed == MFAST && dochugw(mtmp))
74 continue;
75 }
76
77 warnlevel -= u.ulevel;
78 if(warnlevel >= SIZE(warnings))
79 warnlevel = SIZE(warnings)-1;
80 if(warnlevel >= 0)
81 if(warnlevel > lastwarnlev || moves > lastwarntime + 5){
82 register char *rr;
83 switch(Warning & (LEFT_RING | RIGHT_RING)){
84 case LEFT_RING:
85 rr = "Your left ring glows";
86 break;
87 case RIGHT_RING:
88 rr = "Your right ring glows";
89 break;
90 case LEFT_RING | RIGHT_RING:
91 rr = "Both your rings glow";
92 break;
93 default:
94 rr = "Your fingertips glow";
95 break;
96 }
97 pline("%s %s!", rr, warnings[warnlevel]);
98 lastwarntime = moves;
99 lastwarnlev = warnlevel;
100 }
101
102 dmonsfree(); /* remove all dead monsters */
103}
104
105justswld(mtmp,name)
106register struct monst *mtmp;
107char *name;
108{
109
110 mtmp->mx = u.ux;
111 mtmp->my = u.uy;
112 u.ustuck = mtmp;
113 pmon(mtmp);
114 kludge("%s swallows you!",name);
115 more();
116 seeoff(1);
117 u.uswallow = 1;
118 u.uswldtim = 0;
119 swallowed();
120}
121
122youswld(mtmp,dam,die,name)
123register struct monst *mtmp;
124register dam,die;
125char *name;
126{
127 if(mtmp != u.ustuck) return;
128 kludge("%s digests you!",name);
129 u.uhp -= dam;
130 if(u.uswldtim++ >= die){ /* a3 */
131 pline("It totally digests you!");
132 u.uhp = -1;
133 }
134 if(u.uhp < 1) done_in_by(mtmp);
135 /* flags.botlx = 1; /* should we show status line ? */
136}
137
138dochugw(mtmp) register struct monst *mtmp; {
139register x = mtmp->mx;
140register y = mtmp->my;
141register d = dochug(mtmp);
142register dd;
143 if(!d) /* monster still alive */
144 if(Warning)
145 if(!mtmp->mpeaceful)
146 if(mtmp->data->mlevel > warnlevel)
147 if((dd = dist(mtmp->mx,mtmp->my)) < dist(x,y))
148 if(dd < 100)
149 if(!canseemon(mtmp))
150 warnlevel = mtmp->data->mlevel;
151 return(d);
152}
153
154/* returns 1 if monster died moving, 0 otherwise */
155dochug(mtmp)
156register struct monst *mtmp;
157{
158 register struct permonst *mdat;
159 register tmp, nearby, scared;
160
161 if(mtmp->cham && !rn2(6))
162 (void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
163 mdat = mtmp->data;
164 if(mdat->mlevel < 0)
165 panic("bad monster %c (%d)",mdat->mlet,mdat->mlevel);
166
167 /* regenerate monsters */
168 if((!(moves%20) || index(MREGEN, mdat->mlet)) &&
169 mtmp->mhp < mtmp->mhpmax)
170 mtmp->mhp++;
171
172 if(mtmp->mfroz) return(0); /* frozen monsters don't do anything */
173
174 if(mtmp->msleep) {
175 /* wake up, or get out of here. */
176 /* ettins are hard to surprise */
177 /* Nymphs and Leprechauns do not easily wake up */
178 if(cansee(mtmp->mx,mtmp->my) &&
179 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
180 (!index("NL",mdat->mlet) || !rn2(50)) &&
181 (Aggravate_monster || index("d1", mdat->mlet)
182 || (!rn2(7) && !mtmp->mimic)))
183 mtmp->msleep = 0;
184 else return(0);
185 }
186
187 /* not frozen or sleeping: wipe out texts written in the dust */
188 wipe_engr_at(mtmp->mx, mtmp->my, 1);
189
190 /* confused monsters get unconfused with small probability */
191 if(mtmp->mconf && !rn2(50)) mtmp->mconf = 0;
192
193 /* some monsters teleport */
194 if(mtmp->mflee && index("tNL", mdat->mlet) && !rn2(40)){
195 rloc(mtmp);
196 return(0);
197 }
198 if(mdat->mmove < rnd(6)) return(0);
199
200 /* fleeing monsters might regain courage */
201 if(mtmp->mflee && !mtmp->mfleetim
202 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
203 mtmp->mflee = 0;
204
205 nearby = (dist(mtmp->mx, mtmp->my) < 3);
206 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
207 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
208 if(scared && !mtmp->mflee) {
209 mtmp->mflee = 1;
210 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
211 }
212
213 if(!nearby ||
214 mtmp->mflee ||
215 mtmp->mconf ||
216 (mtmp->minvis && !rn2(3)) ||
217 (index("BIuy", mdat->mlet) && !rn2(4)) ||
218 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
219 (!mtmp->mcansee && !rn2(4)) ||
220 mtmp->mpeaceful
221 ) {
222 tmp = m_move(mtmp,0); /* 2: monster died moving */
223 if(tmp == 2 || (tmp && mdat->mmove <= 12))
224 return(tmp == 2);
225 }
226
227 if(!index("Ea", mdat->mlet) && nearby &&
228 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
229 if(mhitu(mtmp))
230 return(1); /* monster died (e.g. 'y' or 'F') */
231 }
232 /* extra movement for fast monsters */
233 if(mdat->mmove-12 > rnd(12)) tmp = m_move(mtmp,1);
234 return(tmp == 2);
235}
236
237m_move(mtmp,after)
238register struct monst *mtmp;
239{
240 register struct monst *mtmp2;
241 register nx,ny,omx,omy,appr,nearer,cnt,i,j;
242 xchar gx,gy,nix,niy,chcnt;
243 schar chi;
244 boolean likegold, likegems, likeobjs;
245 char msym = mtmp->data->mlet;
246 schar mmoved = 0; /* not strictly nec.: chi >= 0 will do */
247 coord poss[9];
248 int info[9];
249
250 if(mtmp->mfroz || mtmp->msleep)
251 return(0);
252 if(mtmp->mtrapped) {
253 i = mintrap(mtmp);
254 if(i == 2) return(2); /* he died */
255 if(i == 1) return(0); /* still in trap, so didnt move */
256 }
257 if(mtmp->mhide && o_at(mtmp->mx,mtmp->my) && rn2(10))
258 return(0); /* do not leave hiding place */
259
260#ifndef NOWORM
261 if(mtmp->wormno)
262 goto not_special;
263#endif NOWORM
264
265 /* my dog gets a special treatment */
266 if(mtmp->mtame) {
267 return( dog_move(mtmp, after) );
268 }
269
270 /* likewise for shopkeeper */
271 if(mtmp->isshk) {
272 mmoved = shk_move(mtmp);
273 if(mmoved >= 0)
274 goto postmov;
275 mmoved = 0; /* follow player outside shop */
276 }
277
278 /* and for the guard */
279 if(mtmp->isgd) {
280 mmoved = gd_move();
281 goto postmov;
282 }
283
284/* teleport if that lies in our nature ('t') or when badly wounded ('1') */
285 if((msym == 't' && !rn2(5))
286 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
287 || levl[u.ux][u.uy].typ == STAIRS))) {
288 if(mtmp->mhp < 7 || (msym == 't' && rn2(2)))
289 rloc(mtmp);
290 else
291 mnexto(mtmp);
292 mmoved = 1;
293 goto postmov;
294 }
295
296 /* spit fire ('D') or use a wand ('1') when appropriate */
297 if(index("D1", msym))
298 inrange(mtmp);
299
300 if(msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
301 mtmp->mcansee && rn2(5)) {
302 if(!Confusion)
303 pline("%s's gaze has confused you!", Monnam(mtmp));
304 else
305 pline("You are getting more and more confused.");
306 if(rn2(3)) mtmp->mcan = 1;
307 Confusion += d(3,4); /* timeout */
308 }
309not_special:
310 if(!mtmp->mflee && u.uswallow && u.ustuck != mtmp) return(1);
311 appr = 1;
312 if(mtmp->mflee) appr = -1;
313 if(mtmp->mconf || Invis || !mtmp->mcansee ||
314 (index("BIy", msym) && !rn2(3)))
315 appr = 0;
316 omx = mtmp->mx;
317 omy = mtmp->my;
318 gx = u.ux;
319 gy = u.uy;
320 if(msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
321 appr = -1;
322
323 /* random criterion for 'smell' or track finding ability
324 should use mtmp->msmell or sth
325 */
326 if(msym == '@' ||
327 ('a' <= msym && msym <= 'z')) {
328 extern coord *gettrack();
329 register coord *cp;
330 schar mroom;
331 mroom = inroom(omx,omy);
332 if(mroom < 0 || mroom != inroom(u.ux,u.uy)){
333 cp = gettrack(omx,omy);
334 if(cp){
335 gx = cp->x;
336 gy = cp->y;
337 }
338 }
339 }
340
341 /* look for gold or jewels nearby */
342 likegold = (index("LOD", msym) != NULL);
343 likegems = (index("ODu", msym) != NULL);
344 likeobjs = mtmp->mhide;
345#define SRCHRADIUS 25
346 { xchar mind = SRCHRADIUS; /* not too far away */
347 register int dd;
348 if(likegold){
349 register struct gold *gold;
350 for(gold = fgold; gold; gold = gold->ngold)
351 if((dd = DIST(omx,omy,gold->gx,gold->gy)) < mind){
352 mind = dd;
353 gx = gold->gx;
354 gy = gold->gy;
355 }
356 }
357 if(likegems || likeobjs){
358 register struct obj *otmp;
359 for(otmp = fobj; otmp; otmp = otmp->nobj)
360 if(likeobjs || otmp->olet == GEM_SYM)
361 if(msym != 'u' ||
362 objects[otmp->otyp].g_val != 0)
363 if((dd = DIST(omx,omy,otmp->ox,otmp->oy)) < mind){
364 mind = dd;
365 gx = otmp->ox;
366 gy = otmp->oy;
367 }
368 }
369 if(mind < SRCHRADIUS && appr == -1) {
370 if(dist(omx,omy) < 10) {
371 gx = u.ux;
372 gy = u.uy;
373 } else
374 appr = 1;
375 }
376 }
377 nix = omx;
378 niy = omy;
379 cnt = mfndpos(mtmp,poss,info,
380 msym == 'u' ? NOTONL :
381 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
382 index(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
383 /* ALLOW_ROCK for some monsters ? */
384 chcnt = 0;
385 chi = -1;
386 for(i=0; i<cnt; i++) {
387 nx = poss[i].x;
388 ny = poss[i].y;
389 for(j=0; j<MTSZ && j<cnt-1; j++)
390 if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
391 if(rn2(4*(cnt-j))) goto nxti;
392#ifdef STUPID
393 /* some stupid compilers think that this is too complicated */
394 { int d1 = DIST(nx,ny,gx,gy);
395 int d2 = DIST(nix,niy,gx,gy);
396 nearer = (d1 < d2);
397 }
398#else
399 nearer = (DIST(nx,ny,gx,gy) < DIST(nix,niy,gx,gy));
400#endif STUPID
401 if((appr == 1 && nearer) || (appr == -1 && !nearer) ||
402 !mmoved ||
403 (!appr && !rn2(++chcnt))){
404 nix = nx;
405 niy = ny;
406 chi = i;
407 mmoved = 1;
408 }
409 nxti: ;
410 }
411 if(mmoved){
412 if(info[chi] & ALLOW_M){
413 mtmp2 = m_at(nix,niy);
414 if(hitmm(mtmp,mtmp2) == 1 && rn2(4) &&
415 hitmm(mtmp2,mtmp) == 2) return(2);
416 return(0);
417 }
418 if(info[chi] & ALLOW_U){
419 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd)+1);
420 return(0);
421 }
422 mtmp->mx = nix;
423 mtmp->my = niy;
424 for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1];
425 mtmp->mtrack[0].x = omx;
426 mtmp->mtrack[0].y = omy;
427#ifndef NOWORM
428 if(mtmp->wormno) worm_move(mtmp);
429#endif NOWORM
430 } else {
431 if(msym == 'u' && rn2(2)){
432 rloc(mtmp);
433 return(0);
434 }
435#ifndef NOWORM
436 if(mtmp->wormno) worm_nomove(mtmp);
437#endif NOWORM
438 }
439postmov:
440 if(mmoved == 1) {
441 if(mintrap(mtmp) == 2) /* he died */
442 return(2);
443 if(likegold) mpickgold(mtmp);
444 if(likegems) mpickgems(mtmp);
445 if(mtmp->mhide) mtmp->mundetected = 1;
446 }
447 pmon(mtmp);
448 return(mmoved);
449}
450
451mpickgold(mtmp) register struct monst *mtmp; {
452register struct gold *gold;
453 while(gold = g_at(mtmp->mx, mtmp->my)){
454 mtmp->mgold += gold->amount;
455 freegold(gold);
456 if(levl[mtmp->mx][mtmp->my].scrsym == '$')
457 newsym(mtmp->mx, mtmp->my);
458 }
459}
460
461mpickgems(mtmp) register struct monst *mtmp; {
462register struct obj *otmp;
463 for(otmp = fobj; otmp; otmp = otmp->nobj)
464 if(otmp->olet == GEM_SYM)
465 if(otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
466 if(mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0){
467 freeobj(otmp);
468 mpickobj(mtmp, otmp);
469 if(levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
470 newsym(mtmp->mx, mtmp->my); /* %% */
471 return; /* pick only one object */
472 }
473}
474
475/* return number of acceptable neighbour positions */
476mfndpos(mon,poss,info,flag)
477register struct monst *mon;
478coord poss[9];
479int info[9], flag;
480{
481 register int x,y,nx,ny,cnt = 0,ntyp;
482 register struct monst *mtmp;
483 int nowtyp;
484 boolean pool;
485
486 x = mon->mx;
487 y = mon->my;
488 nowtyp = levl[x][y].typ;
489
490 pool = (mon->data->mlet == ';');
491nexttry: /* eels prefer the water, but if there is no water nearby,
492 they will crawl over land */
493 if(mon->mconf) {
494 flag |= ALLOW_ALL;
495 flag &= ~NOTONL;
496 }
497 for(nx = x-1; nx <= x+1; nx++) for(ny = y-1; ny <= y+1; ny++)
498 if(nx != x || ny != y) if(isok(nx,ny))
499 if(!IS_ROCK(ntyp = levl[nx][ny].typ))
500 if(!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
501 if((ntyp == POOL) == pool) {
502 info[cnt] = 0;
503 if(nx == u.ux && ny == u.uy){
504 if(!(flag & ALLOW_U)) continue;
505 info[cnt] = ALLOW_U;
506 } else if(mtmp = m_at(nx,ny)){
507 if(!(flag & ALLOW_M)) continue;
508 info[cnt] = ALLOW_M;
509 if(mtmp->mtame){
510 if(!(flag & ALLOW_TM)) continue;
511 info[cnt] |= ALLOW_TM;
512 }
513 }
514 if(sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
515 if(flag & NOGARLIC) continue;
516 info[cnt] |= NOGARLIC;
517 }
518 if(sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
519 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
520 if(!(flag & ALLOW_SSM)) continue;
521 info[cnt] |= ALLOW_SSM;
522 }
523 if(sobj_at(ENORMOUS_ROCK, nx, ny)) {
524 if(!(flag & ALLOW_ROCK)) continue;
525 info[cnt] |= ALLOW_ROCK;
526 }
527 if(!Invis && online(nx,ny)){
528 if(flag & NOTONL) continue;
529 info[cnt] |= NOTONL;
530 }
531 /* we cannot avoid traps of an unknown kind */
532 { register struct trap *ttmp = t_at(nx, ny);
533 register int tt;
534 if(ttmp) {
535 tt = 1 << ttmp->ttyp;
536 if(mon->mtrapseen & tt){
537 if(!(flag & tt)) continue;
538 info[cnt] |= tt;
539 }
540 }
541 }
542 poss[cnt].x = nx;
543 poss[cnt].y = ny;
544 cnt++;
545 }
546 if(!cnt && pool && nowtyp != POOL) {
547 pool = FALSE;
548 goto nexttry;
549 }
550 return(cnt);
551}
552
553dist(x,y) int x,y; {
554 return((x-u.ux)*(x-u.ux) + (y-u.uy)*(y-u.uy));
555}
556
557poisoned(string, pname)
558register char *string, *pname;
559{
560 register int i;
561
562 if(Blind) pline("It was poisoned.");
563 else pline("The %s was poisoned!",string);
564 if(Poison_resistance) {
565 pline("The poison doesn't seem to affect you.");
566 return;
567 }
568 i = rn2(10);
569 if(i == 0) {
570 u.uhp = -1;
571 pline("I am afraid the poison was deadly ...");
572 } else if(i <= 5) {
573 losestr(rn1(3,3));
574 } else {
575 losehp(rn1(10,6), pname);
576 }
577 if(u.uhp < 1) {
578 killer = pname;
579 done("died");
580 }
581}
582
583mondead(mtmp)
584register struct monst *mtmp;
585{
586 relobj(mtmp,1);
587 unpmon(mtmp);
588 relmon(mtmp);
589 unstuck(mtmp);
590 if(mtmp->isshk) shkdead(mtmp);
591 if(mtmp->isgd) gddead();
592#ifndef NOWORM
593 if(mtmp->wormno) wormdead(mtmp);
594#endif NOWORM
595 monfree(mtmp);
596}
597
598/* called when monster is moved to larger structure */
599replmon(mtmp,mtmp2)
600register struct monst *mtmp, *mtmp2;
601{
602 relmon(mtmp);
603 monfree(mtmp);
604 mtmp2->nmon = fmon;
605 fmon = mtmp2;
606 if(u.ustuck == mtmp) u.ustuck = mtmp2;
607 if(mtmp2->isshk) replshk(mtmp,mtmp2);
608 if(mtmp2->isgd) replgd(mtmp,mtmp2);
609}
610
611relmon(mon)
612register struct monst *mon;
613{
614 register struct monst *mtmp;
615
616 if(mon == fmon) fmon = fmon->nmon;
617 else {
618 for(mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon) ;
619 mtmp->nmon = mon->nmon;
620 }
621}
622
623/* we do not free monsters immediately, in order to have their name
624 available shortly after their demise */
625struct monst *fdmon; /* chain of dead monsters, need not to be saved */
626
627monfree(mtmp) register struct monst *mtmp; {
628 mtmp->nmon = fdmon;
629 fdmon = mtmp;
630}
631
632dmonsfree(){
633register struct monst *mtmp;
634 while(mtmp = fdmon){
635 fdmon = mtmp->nmon;
636 free((char *) mtmp);
637 }
638}
639
640unstuck(mtmp)
641register struct monst *mtmp;
642{
643 if(u.ustuck == mtmp) {
644 if(u.uswallow){
645 u.ux = mtmp->mx;
646 u.uy = mtmp->my;
647 u.uswallow = 0;
648 setsee();
649 docrt();
650 }
651 u.ustuck = 0;
652 }
653}
654
655killed(mtmp)
656register struct monst *mtmp;
657{
658#ifdef lint
659#define NEW_SCORING
660#endif lint
661 register int tmp,tmp2,nk,x,y;
662 register struct permonst *mdat;
663 extern long newuexp();
664
665 if(mtmp->cham) mtmp->data = PM_CHAMELEON;
666 mdat = mtmp->data;
667 if(Blind) pline("You destroy it!");
668 else {
669 pline("You destroy %s!",
670 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
671 }
672 if(u.umconf) {
673 if(!Blind) pline("Your hands stop glowing blue.");
674 u.umconf = 0;
675 }
676
677 /* count killed monsters */
678#define MAXMONNO 100
679 nk = 1; /* in case we cannot find it in mons */
680 tmp = mdat - mons; /* index in mons array (if not 'd', '@', ...) */
681 if(tmp >= 0 && tmp < CMNUM+2) {
682 extern char fut_geno[];
683 u.nr_killed[tmp]++;
684 if((nk = u.nr_killed[tmp]) > MAXMONNO &&
685 !index(fut_geno, mdat->mlet))
686 charcat(fut_geno, mdat->mlet);
687 }
688
689 /* punish bad behaviour */
690 if(mdat->mlet == '@') Telepat = 0, u.uluck -= 2;
691 if(mtmp->mpeaceful || mtmp->mtame) u.uluck--;
692 if(mdat->mlet == 'u') u.uluck -= 5;
693 if((int)u.uluck < LUCKMIN) u.uluck = LUCKMIN;
694
695 /* give experience points */
696 tmp = 1 + mdat->mlevel * mdat->mlevel;
697 if(mdat->ac < 3) tmp += 2*(7 - mdat->ac);
698 if(index("AcsSDXaeRTVWU&In:P", mdat->mlet))
699 tmp += 2*mdat->mlevel;
700 if(index("DeV&P",mdat->mlet)) tmp += (7*mdat->mlevel);
701 if(mdat->mlevel > 6) tmp += 50;
702 if(mdat->mlet == ';') tmp += 1000;
703
704#ifdef NEW_SCORING
705 /* ------- recent addition: make nr of points decrease
706 when this is not the first of this kind */
707 { int ul = u.ulevel;
708 int ml = mdat->mlevel;
709
710 if(ul < 14) /* points are given based on present and future level */
711 for(tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
712 if(u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4<<(tmp2-1)))/nk
713 >= 10*pow((unsigned)(ul-1)))
714 if(++ul == 14) break;
715
716 tmp2 = ml - ul -1;
717 tmp = (tmp + ((tmp2 < 0) ? 0 : 4<<tmp2))/nk;
718 if(!tmp) tmp = 1;
719 }
720 /* note: ul is not necessarily the future value of u.ulevel */
721 /* ------- end of recent valuation change ------- */
722#endif NEW_SCORING
723
724 more_experienced(tmp,0);
725 flags.botl = 1;
726 while(u.ulevel < 14 && u.uexp >= newuexp()){
727 pline("Welcome to experience level %u.", ++u.ulevel);
728 tmp = rnd(10);
729 if(tmp < 3) tmp = rnd(10);
730 u.uhpmax += tmp;
731 u.uhp += tmp;
732 flags.botl = 1;
733 }
734
735 /* dispose of monster and make cadaver */
736 x = mtmp->mx; y = mtmp->my;
737 mondead(mtmp);
738 tmp = mdat->mlet;
739 if(tmp == 'm') { /* he killed a minotaur, give him a wand of digging */
740 /* note: the dead minotaur will be on top of it! */
741 mksobj_at(WAN_DIGGING, x, y);
742 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
743 stackobj(fobj);
744 } else
745#ifndef NOWORM
746 if(tmp == 'w') {
747 mksobj_at(WORM_TOOTH, x, y);
748 stackobj(fobj);
749 } else
750#endif NOWORM
751 if(!letter(tmp) || (!index("mw", tmp) && !rn2(3))) tmp = 0;
752
753 if(ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel*/
754 if(x != u.ux || y != u.uy) /* might be here after swallowed */
755 if(index("NTVm&",mdat->mlet) || rn2(5)) {
756 register struct obj *obj2 = mkobj_at(tmp,x,y);
757 if(cansee(x,y))
758 atl(x,y,obj2->olet);
759 stackobj(obj2);
760 }
761}
762
763kludge(str,arg)
764register char *str,*arg;
765{
766 if(Blind) {
767 if(*str == '%') pline(str,"It");
768 else pline(str,"it");
769 } else pline(str,arg);
770}
771
772rescham() /* force all chameleons to become normal */
773{
774 register struct monst *mtmp;
775
776 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
777 if(mtmp->cham) {
778 mtmp->cham = 0;
779 (void) newcham(mtmp, PM_CHAMELEON);
780 }
781}
782
783newcham(mtmp,mdat) /* make a chameleon look like a new monster */
784 /* returns 1 if the monster actually changed */
785register struct monst *mtmp;
786register struct permonst *mdat;
787{
788 register mhp, hpn, hpd;
789
790 if(mdat == mtmp->data) return(0); /* still the same monster */
791#ifndef NOWORM
792 if(mtmp->wormno) wormdead(mtmp); /* throw tail away */
793#endif NOWORM
794 if (u.ustuck == mtmp) {
795 if (u.uswallow) {
796 u.uswallow = 0;
797 u.uswldtim = 0;
798 mnexto (mtmp);
799 docrt ();
800 prme ();
801 }
802 u.ustuck = 0;
803 }
804 hpn = mtmp->mhp;
805 hpd = (mtmp->data->mlevel)*8;
806 if(!hpd) hpd = 4;
807 mtmp->data = mdat;
808 mhp = (mdat->mlevel)*8;
809 /* new hp: same fraction of max as before */
810 mtmp->mhp = 2 + (hpn*mhp)/hpd;
811 hpn = mtmp->mhpmax;
812 mtmp->mhpmax = 2 + (hpn*mhp)/hpd;
813 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
814#ifndef NOWORM
815 if(mdat->mlet == 'w' && getwn(mtmp)) initworm(mtmp);
816 /* perhaps we should clear mtmp->mtame here? */
817#endif NOWORM
818 unpmon(mtmp); /* necessary for 'I' and to force pmon */
819 pmon(mtmp);
820 return(1);
821}
822
823mnexto(mtmp) /* Make monster mtmp next to you (if possible) */
824struct monst *mtmp;
825{
826 extern coord enexto();
827 coord mm;
828 mm = enexto(u.ux, u.uy);
829 mtmp->mx = mm.x;
830 mtmp->my = mm.y;
831 pmon(mtmp);
832}
833
834ishuman(mtmp) register struct monst *mtmp; {
835 return(mtmp->data->mlet == '@');
836}
837
838setmangry(mtmp) register struct monst *mtmp; {
839 if(!mtmp->mpeaceful) return;
840 if(mtmp->mtame) return;
841 mtmp->mpeaceful = 0;
842 if(ishuman(mtmp)) pline("%s gets angry!", Monnam(mtmp));
843}
844
845/* not one hundred procent correct: now a snake may hide under an
846 invisible object */
847canseemon(mtmp)
848register struct monst *mtmp;
849{
850 return((!mtmp->minvis || See_invisible)
851 && (!mtmp->mhide || !o_at(mtmp->mx,mtmp->my))
852 && cansee(mtmp->mx, mtmp->my));
853}