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fdc7d56f EW |
1 | /* |
2 | * Copyright (c) 1983 Regents of the University of California, | |
3 | * All rights reserved. Redistribution permitted subject to | |
4 | * the terms of the Berkeley Software License Agreement. | |
5 | */ | |
6 | ||
3834b6d4 | 7 | #ifndef lint |
fdc7d56f | 8 | static char sccsid[] = "@(#)com7.c 1.3 %G%"; |
3834b6d4 EW |
9 | #endif |
10 | ||
11 | #include "externs.h" | |
12 | ||
13 | fight(enemy,strength) | |
14 | int enemy,strength; | |
15 | { | |
16 | int lifeline = 0; | |
17 | int hurt; | |
18 | char auxbuf[LINELENGTH]; | |
19 | char *next; | |
20 | int i; | |
21 | int exhaustion; | |
22 | ||
23 | fighton: | |
24 | time++; | |
25 | snooze -= 5; | |
26 | if (snooze > time) | |
27 | exhaustion = CYCLE/(snooze - time); | |
28 | else { | |
a7c71d1e | 29 | puts("You collapse exhausted, and he pulverizes your skull."); |
3834b6d4 EW |
30 | die(); |
31 | } | |
32 | if (snooze - time < 20) | |
a7c71d1e | 33 | puts("You look tired! I hope you're able to fight."); |
3834b6d4 EW |
34 | next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0); |
35 | for (i=0; next && i < 10; i++) | |
36 | next = getword(next, words[i], -1); | |
37 | parse(); | |
38 | switch(wordvalue[wordnumber]){ | |
39 | ||
40 | case KILL: | |
41 | case SMITE: | |
42 | if (testbit(inven,TWO_HANDED)) | |
43 | hurt = rnd(70) - 2 * card(injuries,NUMOFINJURIES) - ucard(wear) - exhaustion; | |
44 | else if (testbit(inven,SWORD) || testbit(inven, BROAD)) | |
45 | hurt = rnd(50)%(WEIGHT-carrying)-card(injuries,NUMOFINJURIES)-encumber - exhaustion; | |
46 | else if (testbit(inven,KNIFE) || testbit(inven,MALLET) || testbit(inven,CHAIN) || testbit(inven,MACE) || testbit(inven,HALBERD)) | |
47 | hurt = rnd(15) - card(injuries,NUMOFINJURIES) - exhaustion; | |
48 | else | |
49 | hurt = rnd(7) - encumber; | |
50 | if (hurt < 5) | |
51 | switch(rnd(3)){ | |
52 | ||
53 | case 0: | |
54 | puts("You swung wide and missed."); | |
55 | break; | |
56 | case 1: | |
57 | puts("He checked your blow. CLASH! CLANG!"); | |
58 | break; | |
59 | case 2: | |
60 | puts("His filthy tunic hangs by one less thread."); | |
61 | break; | |
62 | } | |
63 | else if (hurt < 10){ | |
64 | switch(rnd(3)){ | |
65 | case 0: | |
66 | puts("He's bleeding."); | |
67 | break; | |
68 | case 1: | |
69 | puts("A trickle of blood runs down his face."); | |
70 | break; | |
71 | case 2: | |
72 | puts("A huge purple bruise is forming on the side of his face."); | |
73 | break; | |
74 | } | |
75 | lifeline++; | |
76 | } | |
77 | else if (hurt < 20){ | |
78 | switch(rnd(3)){ | |
79 | case 0: | |
80 | puts("He staggers back quavering."); | |
81 | break; | |
82 | case 1: | |
83 | puts("He jumps back with his hand over the wound."); | |
84 | break; | |
85 | case 2: | |
86 | puts("His shirt falls open with a swath across the chest."); | |
87 | break; | |
88 | } | |
89 | lifeline += 5; | |
90 | } | |
91 | else if (hurt < 30){ | |
92 | switch(rnd(3)){ | |
93 | case 0: | |
94 | printf("A bloody gash opens up on his %s side.\n",(rnd(2) ? "left" : "right")); | |
95 | break; | |
96 | case 1: | |
97 | puts("The steel bites home and scrapes along his ribs."); | |
98 | break; | |
99 | case 2: | |
a7c71d1e | 100 | puts("You pierce him, and his breath hisses through clenched teeth."); |
3834b6d4 EW |
101 | break; |
102 | } | |
103 | lifeline += 10; | |
104 | } | |
105 | else if (hurt < 40){ | |
106 | switch(rnd(3)){ | |
107 | case 0: | |
108 | puts("You smite him to the ground."); | |
109 | if (strength - lifeline > 20) | |
110 | puts("But in a flurry of steel he regains his feet!"); | |
111 | break; | |
112 | case 1: | |
113 | puts("The force of your blow sends him to his knees."); | |
114 | puts("His arm swings lifeless at his side."); | |
115 | break; | |
116 | case 2: | |
117 | puts("Clutching his blood drenched shirt, he collapses stunned."); | |
118 | break; | |
119 | } | |
120 | lifeline += 20; | |
121 | } | |
122 | else { | |
123 | switch(rnd(3)){ | |
124 | case 0: | |
125 | puts("His ribs crack under your powerful swing, flooding his lungs with blood."); | |
126 | break; | |
127 | case 1: | |
128 | puts("You shatter his upheld arm in a spray of blood. The blade continues deep"); | |
129 | puts("into his back, severing the spinal cord."); | |
130 | lifeline += 25; | |
131 | break; | |
132 | case 2: | |
133 | puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground."); | |
134 | lifeline += 25; | |
135 | break; | |
136 | } | |
137 | lifeline += 30; | |
138 | } | |
139 | break; | |
140 | ||
141 | case BACK: | |
142 | if (enemy == DARK && lifeline > strength * 0.33){ | |
143 | puts("He throws you back against the rock and pummels your face."); | |
144 | if (testbit(inven,AMULET) || testbit(wear,AMULET)){ | |
145 | printf("Lifting the amulet from you, "); | |
146 | if (testbit(inven,MEDALION) || testbit(wear,MEDALION)){ | |
147 | puts("his power grows and the walls of\nthe earth tremble."); | |
148 | puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse."); | |
149 | puts("The planet is consumed by darkness."); | |
150 | die(); | |
151 | } | |
152 | if (testbit(inven,AMULET)){ | |
153 | clearbit(inven,AMULET); | |
154 | carrying -= objwt[AMULET]; | |
155 | encumber -= objcumber[AMULET]; | |
156 | } | |
157 | else | |
158 | clearbit(wear,AMULET); | |
159 | puts("he flees down the dark caverns."); | |
160 | clearbit(location[position].objects,DARK); | |
161 | injuries[SKULL] = 1; | |
162 | followfight = time; | |
163 | return (0); | |
164 | } | |
165 | else{ | |
166 | puts("I'm afraid you have been killed."); | |
167 | die(); | |
168 | } | |
169 | } | |
170 | else{ | |
171 | puts("You escape stunned and disoriented from the fight."); | |
172 | puts("A victorious bellow echoes from the battlescene."); | |
173 | if (back && position != back) | |
174 | move(back,BACK); | |
175 | else if (ahead &&position != ahead) | |
176 | move(ahead,AHEAD); | |
177 | else if (left && position != left) | |
178 | move(left,LEFT); | |
179 | else if (right && position != right) | |
180 | move(right,RIGHT); | |
181 | else | |
182 | move(location[position].down,AHEAD); | |
183 | return(0); | |
184 | } | |
185 | ||
186 | case SHOOT: | |
187 | if (testbit(inven,LASER)){ | |
188 | if (strength - lifeline <= 50){ | |
189 | printf("The %s took a direct hit!\n",objsht[enemy]); | |
190 | lifeline += 50; | |
191 | } | |
192 | else { | |
193 | puts("With his bare hand he deflects the laser blast and whips the pistol from you!"); | |
194 | clearbit(inven,LASER); | |
195 | setbit(location[position].objects,LASER); | |
196 | carrying -= objwt[LASER]; | |
197 | encumber -= objcumber[LASER]; | |
198 | } | |
199 | } | |
200 | else | |
201 | puts("Unfortunately, you don't have a blaster handy."); | |
202 | break; | |
203 | ||
204 | case DROP: | |
205 | case DRAW: | |
206 | cypher(); | |
207 | time--; | |
208 | break; | |
209 | ||
210 | default: | |
211 | puts("You don't have a chance, he is too quick."); | |
212 | break; | |
213 | ||
214 | } | |
215 | if (lifeline >= strength){ | |
216 | printf("You have killed the %s.\n", objsht[enemy]); | |
217 | if (enemy == ELF || enemy == DARK) | |
218 | puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!"); | |
219 | clearbit(location[position].objects,enemy); | |
220 | power += 2; | |
221 | notes[JINXED]++; | |
222 | return(0); | |
223 | } | |
224 | puts("He attacks..."); | |
225 | /* some embellisments */ | |
226 | hurt = rnd(NUMOFINJURIES) - (testbit(inven,SHIELD) != 0) - (testbit(wear,MAIL) != 0) - (testbit(wear,HELM) != 0); | |
227 | hurt += (testbit(wear,AMULET) != 0) + (testbit(wear,MEDALION) != 0) + (testbit(wear,TALISMAN) != 0); | |
228 | hurt = hurt < 0 ? 0 : hurt; | |
229 | hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES -1 : hurt; | |
230 | if (!injuries[hurt]){ | |
231 | injuries[hurt] = 1; | |
232 | printf("I'm afraid you have suffered %s.\n", ouch[hurt]); | |
233 | } | |
234 | else | |
235 | puts("You emerge unscathed."); | |
236 | if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){ | |
237 | puts("I'm afraid you have suffered fatal injuries."); | |
238 | die(); | |
239 | } | |
240 | goto fighton; | |
241 | } |